eaba00bca5
Change func names and parameter order to more closely follow OpenGL ES/WebGL spec. BufferData(target, usage, src) -> BufferData(target, src, usage) GenBuffer -> CreateBuffer GenFramebuffer -> CreateFramebuffer GenRenderbuffer -> CreateRenderbuffer GenTexture -> CreateTexture Fix issue where glBoolean helper was returning inverted result. Make Attrib.String() logic consistent with others (print value, not struct). Make internal code of GetUniformLocation the same as GetAttribLocation and BindAttribLocation for consistency. Resolves golang/go#10218. Change-Id: Ib33dfff7c22c4d178b2e6b8d228f80f3c17308a8 Reviewed-on: https://go-review.googlesource.com/8000 Reviewed-by: David Crawshaw <crawshaw@golang.org> |
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context_darwin_amd64.go | ||
context_x11.go | ||
glimage.go | ||
glimage_test.go | ||
glutil.go |