If a frame draw cycle does not end in a blocking GL call, then the app package may process the <-endDraw before the final <-gl.WorkAvailable, meaning some GL calls miss the frame. So we make sure the final GL call for a frame is blocking. Fixes golang/go#11696. Fixes golang/go#10688. Change-Id: I39772a3308c98947b1f0838ad58d1d406a711e7f Reviewed-on: https://go-review.googlesource.com/12123 Reviewed-by: Nigel Tao <nigeltao@golang.org>
Go support for Mobile devices
The Go mobile repository holds packages and build tools for using Go on Android.
This is early work and installing the build system requires Go 1.5. Follow the build instructions on godoc.org/golang.org/x/mobile/cmd/gomobile to install the gomobile command and build the basic example.
APIs are currently very limited, but under active development. Package documentation serves as a starting point:
Contributions to Go are appreciated. See https://golang.org/doc/contribute.html.
- Bugs can be filed at the Go issue tracker.
- Feature requests should preliminary be discussed on golang-nuts mailing list.
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