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David Crawshaw 7deab368af app: ensure gl work is drained before endDraw
If a frame draw cycle does not end in a blocking GL call,
then the app package may process the <-endDraw before the
final <-gl.WorkAvailable, meaning some GL calls miss the
frame.

So we make sure the final GL call for a frame is blocking.

Fixes golang/go#11696.
Fixes golang/go#10688.

Change-Id: I39772a3308c98947b1f0838ad58d1d406a711e7f
Reviewed-on: https://go-review.googlesource.com/12123
Reviewed-by: Nigel Tao <nigeltao@golang.org>
2015-07-14 10:21:53 +00:00
2015-07-13 18:54:16 +00:00
2015-07-01 11:41:50 +00:00
2015-03-18 17:03:44 +00:00
2015-02-18 23:42:31 +00:00
2012-03-17 15:20:58 +11:00

Go support for Mobile devices

The Go mobile repository holds packages and build tools for using Go on Android.

This is early work and installing the build system requires Go 1.5. Follow the build instructions on godoc.org/golang.org/x/mobile/cmd/gomobile to install the gomobile command and build the basic example.


APIs are currently very limited, but under active development. Package documentation serves as a starting point:


Contributions to Go are appreciated. See https://golang.org/doc/contribute.html.

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