Change func names and parameter order to more closely follow OpenGL ES/WebGL spec. BufferData(target, usage, src) -> BufferData(target, src, usage) GenBuffer -> CreateBuffer GenFramebuffer -> CreateFramebuffer GenRenderbuffer -> CreateRenderbuffer GenTexture -> CreateTexture Fix issue where glBoolean helper was returning inverted result. Make Attrib.String() logic consistent with others (print value, not struct). Make internal code of GetUniformLocation the same as GetAttribLocation and BindAttribLocation for consistency. Resolves golang/go#10218. Change-Id: Ib33dfff7c22c4d178b2e6b8d228f80f3c17308a8 Reviewed-on: https://go-review.googlesource.com/8000 Reviewed-by: David Crawshaw <crawshaw@golang.org>
89 lines
2.5 KiB
Go
89 lines
2.5 KiB
Go
// Copyright 2014 The Go Authors. All rights reserved.
|
|
// Use of this source code is governed by a BSD-style
|
|
// license that can be found in the LICENSE file.
|
|
|
|
// +build linux darwin
|
|
// +build !gldebug
|
|
|
|
package gl
|
|
|
|
/*
|
|
#ifdef os_linux
|
|
#include <GLES2/gl2.h>
|
|
#endif
|
|
#ifdef os_darwin_arm
|
|
#include <OpenGLES/ES2/gl.h>
|
|
#endif
|
|
#ifdef os_darwin_amd64
|
|
#include <OpenGL/gl3.h>
|
|
#endif
|
|
*/
|
|
import "C"
|
|
import "fmt"
|
|
|
|
// Enum is equivalent to GLenum, and is normally used with one of the
|
|
// constants defined in this package.
|
|
type Enum uint32
|
|
|
|
// Types are defined a structs so that in debug mode they can carry
|
|
// extra information, such as a string name. See typesdebug.go.
|
|
|
|
// Attrib is an attribute index.
|
|
type Attrib struct {
|
|
Value uint
|
|
}
|
|
|
|
// Program identifies a compiled shader program.
|
|
type Program struct {
|
|
Value uint32
|
|
}
|
|
|
|
// Shader identifies a GLSL shader.
|
|
type Shader struct {
|
|
Value uint32
|
|
}
|
|
|
|
// Buffer identifies a GL buffer object.
|
|
type Buffer struct {
|
|
Value uint32
|
|
}
|
|
|
|
// Framebuffer identifies a GL framebuffer.
|
|
type Framebuffer struct {
|
|
Value uint32
|
|
}
|
|
|
|
// A Renderbuffer is a GL object that holds an image in an internal format.
|
|
type Renderbuffer struct {
|
|
Value uint32
|
|
}
|
|
|
|
// A Texture identifies a GL texture unit.
|
|
type Texture struct {
|
|
Value uint32
|
|
}
|
|
|
|
// A Uniform identifies a GL uniform attribute value.
|
|
type Uniform struct {
|
|
Value int32
|
|
}
|
|
|
|
func (v Attrib) c() C.GLuint { return C.GLuint(v.Value) }
|
|
func (v Enum) c() C.GLenum { return C.GLenum(v) }
|
|
func (v Program) c() C.GLuint { return C.GLuint(v.Value) }
|
|
func (v Shader) c() C.GLuint { return C.GLuint(v.Value) }
|
|
func (v Buffer) c() C.GLuint { return C.GLuint(v.Value) }
|
|
func (v Framebuffer) c() C.GLuint { return C.GLuint(v.Value) }
|
|
func (v Renderbuffer) c() C.GLuint { return C.GLuint(v.Value) }
|
|
func (v Texture) c() C.GLuint { return C.GLuint(v.Value) }
|
|
func (v Uniform) c() C.GLint { return C.GLint(v.Value) }
|
|
|
|
func (v Attrib) String() string { return fmt.Sprintf("Attrib(%d)", v.Value) }
|
|
func (v Program) String() string { return fmt.Sprintf("Program(%d)", v.Value) }
|
|
func (v Shader) String() string { return fmt.Sprintf("Shader(%d)", v.Value) }
|
|
func (v Buffer) String() string { return fmt.Sprintf("Buffer(%d)", v.Value) }
|
|
func (v Framebuffer) String() string { return fmt.Sprintf("Framebuffer(%d)", v.Value) }
|
|
func (v Renderbuffer) String() string { return fmt.Sprintf("Renderbuffer(%d)", v.Value) }
|
|
func (v Texture) String() string { return fmt.Sprintf("Texture(%d)", v.Value) }
|
|
func (v Uniform) String() string { return fmt.Sprintf("Uniform(%d)", v.Value) }
|