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5 Commits

Author SHA1 Message Date
Dmitri Shuralyov
eaba00bca5 gl: use better spec-defined func names, fix bug, increase consistency
Change func names and parameter order to more closely follow OpenGL
ES/WebGL spec.
    BufferData(target, usage, src) -> BufferData(target, src, usage)
    GenBuffer -> CreateBuffer
    GenFramebuffer -> CreateFramebuffer
    GenRenderbuffer -> CreateRenderbuffer
    GenTexture -> CreateTexture
Fix issue where glBoolean helper was returning inverted result.
Make Attrib.String() logic consistent with others (print value, not
struct).
Make internal code of GetUniformLocation the same as GetAttribLocation
and BindAttribLocation for consistency.
Resolves golang/go#10218.

Change-Id: Ib33dfff7c22c4d178b2e6b8d228f80f3c17308a8
Reviewed-on: https://go-review.googlesource.com/8000
Reviewed-by: David Crawshaw <crawshaw@golang.org>
2015-03-25 21:38:11 +00:00
David Crawshaw
25e80f6a77 gl: build on darwin/arm
Change-Id: I9962d49a4e620fb734bc218ebfa558336ade8e06
Reviewed-on: https://go-review.googlesource.com/5200
Reviewed-by: Hyang-Ah Hana Kim <hyangah@gmail.com>
2015-02-19 15:56:40 +00:00
Hyang-Ah Hana Kim
a8fcf739b9 mobile: limit app/font/gl packages to linux/darwin.
They don't make sense for other platforms yet.

See golang/go#9603

Change-Id: I2ed269a00b1e1961aadf0a47fc95bbe3cd230113
Reviewed-on: https://go-review.googlesource.com/2902
Reviewed-by: David Crawshaw <crawshaw@golang.org>
2015-01-15 20:16:28 +00:00
David Crawshaw
5875cc8cf7 x/mobile/go: remove GLES2 headers
LGTM=nigeltao
R=rsc, nigeltao
CC=golang-codereviews
https://golang.org/cl/174590043
2014-12-05 10:14:12 -05:00
Nigel Tao
4f42fa989e go.mobile/gl: use column major ordering.
Also rename some files:
types.go      -> types_prod.go
typesdebug.go -> types_debug.go
(new file)       types_common.go

In discussing https://golang.org/cl/144480043/ crawshaw said:

The third argument to glUniformMatrix* is "transpose." According to the
linked documentation, which is usually better:

"If transpose is GL_FALSE, each matrix is assumed to be supplied in
column major order. If transpose is GL_TRUE, each matrix is assumed to
be supplied in row major order."

However, the documentation for OpenGL ES 2 doesn't bother even telling
you, it just says that this parameter must always be set to GL_FALSE. So
it's not supported on most Android devices. (Sadly the older
documentation appears to have been discontinued.)

So yes, GL seems to default to column-major, and the older GLES2 I'm
targeting left the transpose argument in but doesn't support it. Hence
I'm not exposing it through this API.

LGTM=crawshaw
R=crawshaw
CC=golang-codereviews
https://golang.org/cl/148690043
2014-10-09 14:00:00 +11:00