Also add a few missing codes.
Change-Id: I26b6db31067c67107fe4db142ec9f48ff13cc53e
Reviewed-on: https://go-review.googlesource.com/12536
Reviewed-by: Nigel Tao <nigeltao@golang.org>
The property was only introduced in 10.10, and doesn't offer us
anything more than what the method gives us.
Fixesgolang/go#11827.
Change-Id: I5a9f9b068b9f18acc85a68a37dae11f19df686a1
Reviewed-on: https://go-review.googlesource.com/12552
Reviewed-by: Andrey Petrov <shazow@gmail.com>
Reviewed-by: Hyang-Ah Hana Kim <hyangah@gmail.com>
First cut of events from physical keyboards.
Simple darwin/amd64 implementation.
Change-Id: I6e9d0a253387c841864ca9845ee729ea4f7573c7
Reviewed-on: https://go-review.googlesource.com/11815
Reviewed-by: Nigel Tao <nigeltao@golang.org>
EGL is a poor source of window dimensions. On some fraction of
rotations, it reported the old dimensions. Switch to extracting the
data from ANativeWindow, which appears to be more reliable.
While here, plumb through orientation, and follow the recommendation
in the Android platform docs to block onNativeWindowRedrawNeeded
until the draw is complete.
Fixesgolang/go#11741.
Change-Id: I6b29b6a1e5743c612c9af2a8cce4260c5d7e9ca6
Reviewed-on: https://go-review.googlesource.com/12381
Reviewed-by: Nigel Tao <nigeltao@golang.org>
This is done by moving app.Context to internal/mobileinit,
introducing mobileinit.SetCurrentContext and,
making bind/java depend on it.
TODO: check gomobile bind's proguard rule - context lookup
was implemented through reflection on android.app.AppGlobals class.
Change-Id: Ieb6ad503eeef8c2c1c5836a21c667938c5a701a2
Reviewed-on: https://go-review.googlesource.com/12279
Reviewed-by: David Crawshaw <crawshaw@golang.org>
The gl package is not safe for concurrent use.
Change-Id: Ib0e7908746ea3a6520b2ce2f5d8aa7233ab2642c
Reviewed-on: https://go-review.googlesource.com/12165
Reviewed-by: David Crawshaw <crawshaw@golang.org>
If a frame draw cycle does not end in a blocking GL call,
then the app package may process the <-endDraw before the
final <-gl.WorkAvailable, meaning some GL calls miss the
frame.
So we make sure the final GL call for a frame is blocking.
Fixesgolang/go#11696.
Fixesgolang/go#10688.
Change-Id: I39772a3308c98947b1f0838ad58d1d406a711e7f
Reviewed-on: https://go-review.googlesource.com/12123
Reviewed-by: Nigel Tao <nigeltao@golang.org>
Subclassing NativeActivity makes two things possible. Firstly, we can
implement an InputConnection to offer good support for IMEs,
necessary for good keyboard support. Secondly, we can use it to
overlay WebViews onto the NativeActivity.
But to sublcass NativeActivity, we need to compile Java. To keep the
toolchain go gettable, this is done with go generate.
While here, check the exception after FindClass. Apparently it can
throw an exception.
Updates golang/go#9361.
Updates golang/go#10247.
Change-Id: I672545997f0c9a7580f06988a273c03404772247
Reviewed-on: https://go-review.googlesource.com/11980
Reviewed-by: Hyang-Ah Hana Kim <hyangah@gmail.com>
Package app contains some logic that we want to share with
gobind-based libraries. So move it to a new internal package
that both can import.
Long term the log changes should be in the standard library,
but the Go tree is currently frozen.
Fixesgolang/go#11630.
Change-Id: I9ff622fc499bf255bce18df23cb68b03f667947f
Reviewed-on: https://go-review.googlesource.com/11981
Reviewed-by: Hyang-Ah Hana Kim <hyangah@gmail.com>
The full set of event.LifecycleStages are now plumbed through.
More user control over the window, in particular it:
- takes focus correctly on start
- can now be closed and minimized
- can be hidden (allowing testing of LifecycleStageAlive)
Flickering during resize has been eliminated by triggering draws from
a second thread. This encouraged the introduction of a dedicated draw
loop in Go, which makes responsibility for GL calls a little more
like android/x11.
Change-Id: I63982f20bd4859601e2a27915f60f6c8083a176f
Reviewed-on: https://go-review.googlesource.com/11733
Reviewed-by: Nigel Tao <nigeltao@golang.org>
Change-Id: Id71acfeb605995d8caf947d996a1375335410e08
Reviewed-on: https://go-review.googlesource.com/11668
Reviewed-by: David Crawshaw <crawshaw@golang.org>
Reviewed-by: Hyang-Ah Hana Kim <hyangah@gmail.com>
This does not break the dependency on the app package's AndroidContext
for loading assets on android. A potential answer for gobind-based
apps: add a SetAndroidContext method to app.Context. But I'll explore
that separately after the long weekend.
Change-Id: I812f899740e288c379eee7900f42d9d53926d4ce
Reviewed-on: https://go-review.googlesource.com/11675
Reviewed-by: Hyang-Ah Hana Kim <hyangah@gmail.com>
Historically, the app package implemented Go runtime initialization.
This was convoluted, so the package was used both by all-Go apps
(currently based on Android's NativeActivity) and bind-based apps.
With Go 1.5 we have -buildmode=c-shared, which does a lot of the work
of the old app package. That code was removed a while back, but both
all-Go and gobind-based apps still used package app. The intermingled
initialization processes led to some strange states.
This CL separates gobind-based apps completely from the app package.
As part of that users are now expected to use System.loadLibrary
themselves. (A future CL may want to make the loadLibrary call part
of the .aar generated by gomobile bind.)
Delete the libhello example, which has been replaced by gomobile bind,
which could do with its own example at some point. Also delete the
libhellojni example, which now has nothing to do with the x/mobile
repository.
Change-Id: I444397f246dbafe81e5c53532eb482c197d26f70
Reviewed-on: https://go-review.googlesource.com/11654
Reviewed-by: Hyang-Ah Hana Kim <hyangah@gmail.com>
Change-Id: Ie04a58ac090d8916463586b5fadb14c5539a21dd
Reviewed-on: https://go-review.googlesource.com/11640
Reviewed-by: Hyang-Ah Hana Kim <hyangah@gmail.com>
Reviewed-by: Nigel Tao <nigeltao@golang.org>
It is already done in our examples and is missing from the linux/x11
implementation. If memory serves this is just long-standing
debugging cruft.
Change-Id: I1919a8704b11502fe8f402e3840bc5a1cd8b16e3
Reviewed-on: https://go-review.googlesource.com/11655
Reviewed-by: Nigel Tao <nigeltao@golang.org>
Move runtime.LockOSThread from the portable Main to the
platform-specific android main. For darwin, calling LockOSThread in
Main is too late, there has been enough time for the goroutine
calling it to jump off the initial OS thread. For darwin we call
LockOSThread from an init function, which the runtime keeps on the
first thread. For Android we call LockOSThread only to maintain the
thread-local storage for the GL context that is created later, so
it is safe to call it from func main.
Also remove TODOs about starting a gobind app on Android, which
will be simplified in a followup CL.
Tested on darwin/amd64 and android. Not tested on X11.
Change-Id: I34c56abf8b1292959d4d508bfade287d196c0380
Reviewed-on: https://go-review.googlesource.com/11653
Reviewed-by: Nigel Tao <nigeltao@golang.org>
This change will break Darwin. I have only built and tested this on
desktop linux and Android linux. A follow-up CL will fix Darwin.
Currently, OpenGL gets its own thread, and UI C code (e.g. the Android
event loop, or the X11 event loop) gets its own thread. This relies on
multiple system-provided UI-related C libraries working nicely together,
even when running on different threads. Keeping all the C code on the
one thread seems more sound.
As side-effects:
- In package app/debug, DrawFPS now takes an explicit Config.
- In package app, some callbacks now take an explicit Config.
- In package exp/sprite, Render now takes an explicit Config.
- In package event, there are new events (Config, Draw, Lifecycle),
and an event filter mechanism to replace multiple app Callbacks.
- In package geom, the deprecated Width, Height and PixelsPerPt global
variables were removed in favor of an event.Config that is
explicitly passed around (and does not require mutex-locking).
Converting a geom.Pt to pixels now requires passing a pixelsPerPt.
- In package gl, the Do, Start and Stop functions are removed, as well
as the need to call Start in its own goroutine. There is no longer a
separate GL thread. Instead, package app explicitly performs any GL
work (gl.DoWork) when some is available (gl.WorkAvailable).
- In package gl/glutil, Image.Draw now takes an explicit Config.
Callbacks are no longer executed on 'the UI thread'.
Changing the app programming model from callbacks to events (since a
channel of events works with select) will be a follow-up change.
Change-Id: Id9865cd9ee1c45a98c613e9021a63c17226a64b1
Reviewed-on: https://go-review.googlesource.com/11351
Reviewed-by: David Crawshaw <crawshaw@golang.org>
On my 2013 Nexus 7, a simple
start := time.Now()
draw.Draw(etc)
log.Printf("draw.Draw took %v", time.Since(start))
around the draw.Draw call dropped from 12ms to 30µs.
Change-Id: I12aea4a4ade07eedb8ee86f7c8d4a4ed49f39f36
Reviewed-on: https://go-review.googlesource.com/11299
Reviewed-by: David Crawshaw <crawshaw@golang.org>
x11/gl is not thread-safe, so all x11/gl related API should be called
from one thread. There's already a dedicated thread for GL calls, so
move all x11 API calls to GL thread using gl.Do(...)
Fixesgolang/go#11066
Change-Id: If84a8d56e978ce30d7fbbc310740fcc794ce61d7
Reviewed-on: https://go-review.googlesource.com/10744
Reviewed-by: Nigel Tao <nigeltao@golang.org>
Change AppDelegate, AppController to GoAppAppDelegate,
GoAppAppController - which are ugly enough so gobind users
is unlikely to use in their objective-c code.
Change-Id: I69305994a83405a1d8499df661bd5f63757a7fd6
Reviewed-on: https://go-review.googlesource.com/10852
Reviewed-by: David Crawshaw <crawshaw@golang.org>
- Fix hangs on linux/x11. x11-related code remains outdated since
068a51c19, which seperates GL calls to dedicated thread. Update x11
code to work with GL thread.
- Fix bug on coordinate system. x11 has same coordinate system with
android, (0,0) on top-left.
Change-Id: I0b3ab97fd4842b1c9f730e1c90a5840f540fcb7a
Reviewed-on: https://go-review.googlesource.com/10623
Reviewed-by: David Crawshaw <crawshaw@golang.org>
All GL function calls fill out a C.struct_fnargs and drop it on the
work queue. The Start function drains the work queue and hands
over a batch of calls to C.process which runs them. This allows
multiple GL calls to be executed in a single cgo call.
A GL call is marked as blocking if it returns a value, or if it
takes a Go pointer. In this case the call will not return until
C.process sends a value on the retvalue channel.
Change-Id: I4c76b2a8ad55f57b0c98d200d0fb708d4634e042
Reviewed-on: https://go-review.googlesource.com/10452
Reviewed-by: Nigel Tao <nigeltao@golang.org>
This trusts bionic's reading of the system clock.
Future work should address the fact we cannot read the Android
zoneinfo file.
Fixesgolang/go#10857.
Change-Id: I5a684fecc920dce5ab8f624658e91d9e2d71738d
Reviewed-on: https://go-review.googlesource.com/10299
Reviewed-by: Elias Naur <elias.naur@gmail.com>
Reviewed-by: Hyang-Ah Hana Kim <hyangah@gmail.com>
Config provides a way to concurrently access Width and Height.
Register provides a way for packages to run code on app state change
without plumbing changes all the way to the process main function.
This is motivated by gl/glutil.Image which needs to rebuild its
textures on start/stop and can be deeply nested.
(See golang.org/cl/9707 for the followup.)
Tested manually on android and darwin/amd64. Doing this kind makes it
clear any CL modifying this code needs a lot of manual testing right
now, so some kind of trybot support is something I'm going to
prioritise.
Fixesgolang/go#10686Fixesgolang/go#10461Fixesgolang/go#10442Fixesgolang/go#10226
Updates golang/go#10327
Change-Id: I2882ebf3995b6ed857cda823e94fbb17c54b43a8
Reviewed-on: https://go-review.googlesource.com/9708
Reviewed-by: Hyang-Ah Hana Kim <hyangah@gmail.com>
The global constructor added for -buildmode=c-shared takes care
of a lot of the messier steps that were being done here.
Change-Id: I00525765855b2ad0fcecb0639d6a7ee3feea9ed9
Reviewed-on: https://go-review.googlesource.com/9648
Reviewed-by: Hyang-Ah Hana Kim <hyangah@gmail.com>