event: delete TouchType in favor of Change.
Change-Id: I8772c8d2690fbe6b636f1dcafe1393f6810d6716 Reviewed-on: https://go-review.googlesource.com/11822 Reviewed-by: Hyang-Ah Hana Kim <hyangah@gmail.com>
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@ -82,10 +82,10 @@ var touchEvents struct {
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pending []event.Touch
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}
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func sendTouch(ty event.TouchType, x, y float32) {
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func sendTouch(c event.Change, x, y float32) {
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eventsIn <- event.Touch{
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ID: 0,
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Type: ty,
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ID: 0,
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Change: c,
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Loc: geom.Point{
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X: geom.Pt(x / pixelsPerPt),
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Y: windowHeight - geom.Pt(y/pixelsPerPt),
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@ -94,13 +94,13 @@ func sendTouch(ty event.TouchType, x, y float32) {
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}
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//export eventMouseDown
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func eventMouseDown(x, y float32) { sendTouch(event.TouchStart, x, y) }
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func eventMouseDown(x, y float32) { sendTouch(event.ChangeOn, x, y) }
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//export eventMouseDragged
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func eventMouseDragged(x, y float32) { sendTouch(event.TouchMove, x, y) }
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func eventMouseDragged(x, y float32) { sendTouch(event.ChangeNone, x, y) }
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//export eventMouseEnd
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func eventMouseEnd(x, y float32) { sendTouch(event.TouchEnd, x, y) }
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func eventMouseEnd(x, y float32) { sendTouch(event.ChangeOff, x, y) }
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var startedgl = false
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@ -117,7 +117,7 @@ var touchEvents struct {
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}
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//export sendTouch
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func sendTouch(touch uintptr, touchType int, x, y float32) {
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func sendTouch(touch, change uintptr, x, y float32) {
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id := -1
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for i, val := range touchIDs {
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if val == touch {
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@ -138,14 +138,14 @@ func sendTouch(touch uintptr, touchType int, x, y float32) {
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}
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}
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ty := event.TouchType(touchType)
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if ty == event.TouchEnd {
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c := event.Change(change)
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if c == event.ChangeOff {
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touchIDs[id] = 0
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}
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eventsIn <- event.Touch{
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ID: event.TouchSequenceID(id),
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Type: ty,
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ID: event.TouchSequenceID(id),
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Change: c,
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Loc: geom.Point{
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X: geom.Pt(x / pixelsPerPt),
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Y: geom.Pt(y / pixelsPerPt),
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@ -65,28 +65,28 @@ struct utsname sysInfo;
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drawgl((GoUintptr)self.context);
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}
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#define TOUCH_START 0 // event.TouchStart
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#define TOUCH_MOVE 1 // event.TouchMove
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#define TOUCH_END 2 // event.TouchEnd
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#define CHANGE_NONE 0 // event.ChangeNone
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#define CHANGE_ON 1 // event.ChangeOn
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#define CHANGE_OFF 2 // event.ChangeOff
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static void sendTouches(int ty, NSSet* touches) {
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static void sendTouches(int change, NSSet* touches) {
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CGFloat scale = [UIScreen mainScreen].scale;
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for (UITouch* touch in touches) {
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CGPoint p = [touch locationInView:touch.view];
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sendTouch((GoUintptr)touch, ty, p.x*scale, p.y*scale);
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sendTouch((GoUintptr)touch, (GoUintptr)change, p.x*scale, p.y*scale);
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}
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}
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- (void)touchesBegan:(NSSet*)touches withEvent:(UIEvent*)event {
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sendTouches(TOUCH_START, touches);
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sendTouches(CHANGE_ON, touches);
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}
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- (void)touchesMoved:(NSSet*)touches withEvent:(UIEvent*)event {
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sendTouches(TOUCH_MOVE, touches);
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sendTouches(CHANGE_NONE, touches);
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}
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- (void)touchesEnded:(NSSet*)touches withEvent:(UIEvent*)event {
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sendTouches(TOUCH_END, touches);
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sendTouches(CHANGE_OFF, touches);
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}
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@end
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@ -171,24 +171,24 @@ func processEvent(e *C.AInputEvent) {
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case C.AINPUT_EVENT_TYPE_KEY:
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log.Printf("TODO input event: key")
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case C.AINPUT_EVENT_TYPE_MOTION:
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// At most one of the events in this batch is an up or down event; get its index and type.
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// At most one of the events in this batch is an up or down event; get its index and change.
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upDownIndex := C.size_t(C.AMotionEvent_getAction(e)&C.AMOTION_EVENT_ACTION_POINTER_INDEX_MASK) >> C.AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT
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upDownTyp := event.TouchMove
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upDownChange := event.ChangeNone
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switch C.AMotionEvent_getAction(e) & C.AMOTION_EVENT_ACTION_MASK {
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case C.AMOTION_EVENT_ACTION_DOWN, C.AMOTION_EVENT_ACTION_POINTER_DOWN:
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upDownTyp = event.TouchStart
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upDownChange = event.ChangeOn
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case C.AMOTION_EVENT_ACTION_UP, C.AMOTION_EVENT_ACTION_POINTER_UP:
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upDownTyp = event.TouchEnd
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upDownChange = event.ChangeOff
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}
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for i, n := C.size_t(0), C.AMotionEvent_getPointerCount(e); i < n; i++ {
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typ := event.TouchMove
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change := event.ChangeNone
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if i == upDownIndex {
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typ = upDownTyp
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change = upDownChange
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}
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eventsIn <- event.Touch{
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ID: event.TouchSequenceID(C.AMotionEvent_getPointerId(e, i)),
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Type: typ,
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ID: event.TouchSequenceID(C.AMotionEvent_getPointerId(e, i)),
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Change: change,
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Loc: geom.Point{
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X: geom.Pt(float32(C.AMotionEvent_getX(e, i)) / pixelsPerPt),
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Y: geom.Pt(float32(C.AMotionEvent_getY(e, i)) / pixelsPerPt),
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12
app/x11.go
12
app/x11.go
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@ -98,10 +98,10 @@ func onResize(w, h int) {
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}
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}
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func sendTouch(ty event.TouchType, x, y float32) {
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func sendTouch(c event.Change, x, y float32) {
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eventsIn <- event.Touch{
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ID: 0, // TODO: button??
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Type: ty,
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ID: 0, // TODO: button??
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Change: c,
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Loc: geom.Point{
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X: geom.Pt(x / pixelsPerPt),
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Y: geom.Pt(y / pixelsPerPt),
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@ -110,13 +110,13 @@ func sendTouch(ty event.TouchType, x, y float32) {
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}
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//export onTouchStart
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func onTouchStart(x, y float32) { sendTouch(event.TouchStart, x, y) }
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func onTouchStart(x, y float32) { sendTouch(event.ChangeOn, x, y) }
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//export onTouchMove
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func onTouchMove(x, y float32) { sendTouch(event.TouchMove, x, y) }
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func onTouchMove(x, y float32) { sendTouch(event.ChangeNone, x, y) }
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//export onTouchEnd
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func onTouchEnd(x, y float32) { sendTouch(event.TouchEnd, x, y) }
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func onTouchEnd(x, y float32) { sendTouch(event.ChangeOff, x, y) }
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var stopped bool
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@ -36,8 +36,6 @@ package event // import "golang.org/x/mobile/event"
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// TODO: keyboard events.
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import (
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"fmt"
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"golang.org/x/mobile/geom"
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)
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@ -181,60 +179,27 @@ func (l LifecycleStage) String() string {
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}
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}
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// On Android, Touch is an AInputEvent with AINPUT_EVENT_TYPE_MOTION:
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// - ChangeOn is an AMOTION_EVENT_ACTION_DOWN.
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// - ChangeNone is an AMOTION_EVENT_ACTION_MOVE.
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// - ChangeOff is an AMOTION_EVENT_ACTION_UP.
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//
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// On iOS, Touch is the UIEvent delivered to a UIView:
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// - ChangeOn is a call to touchesBegan.
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// - ChangeNone is a call to touchesMoved.
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// - ChangeOff is a call to touchesEnded.
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// Touch is a user touch event.
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//
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// The same ID is shared by all events in a sequence. A sequence starts with a
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// single TouchStart, is followed by zero or more TouchMoves, and ends with a
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// single TouchEnd. An ID distinguishes concurrent sequences but is
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// subsequently reused.
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//
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// On Android, Touch is an AInputEvent with AINPUT_EVENT_TYPE_MOTION.
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// On iOS, Touch is the UIEvent delivered to a UIView.
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// single ChangeOn (a touch start), is followed by zero or more ChangeNones
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// (touch moves), and ends with a single ChangeOff (a touch end). An ID
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// distinguishes concurrent sequences but is subsequently reused.
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type Touch struct {
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ID TouchSequenceID
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Type TouchType
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Loc geom.Point
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}
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func (t Touch) String() string {
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var ty string
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switch t.Type {
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case TouchStart:
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ty = "start"
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case TouchMove:
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ty = "move "
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case TouchEnd:
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ty = "end "
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}
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return fmt.Sprintf("Touch{ %s, %s }", ty, t.Loc)
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ID TouchSequenceID
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Change Change
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Loc geom.Point
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}
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// TouchSequenceID identifies a sequence of Touch events.
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type TouchSequenceID int64
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// TODO: change TouchType to Change.
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// TouchType describes the type of a touch event.
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type TouchType byte
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const (
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// TouchStart is a user first touching the device.
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//
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// On Android, this is a AMOTION_EVENT_ACTION_DOWN.
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// On iOS, this is a call to touchesBegan.
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TouchStart TouchType = iota
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// TouchMove is a user dragging across the device.
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//
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// A TouchMove is delivered between a TouchStart and TouchEnd.
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//
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// On Android, this is a AMOTION_EVENT_ACTION_MOVE.
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// On iOS, this is a call to touchesMoved.
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TouchMove
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// TouchEnd is a user no longer touching the device.
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//
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// On Android, this is a AMOTION_EVENT_ACTION_UP.
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// On iOS, this is a call to touchesEnded.
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TouchEnd
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)
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