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25 Commits

Author SHA1 Message Date
David Crawshaw
b4e66eeef7 app: remove iOS system draw loop
Much like the recent change for OS X, this puts the Go paint loop in
control of drawing onto the screen.

Change-Id: I37321e4bb58869d4c7cafc51951ea64e540d536b
Reviewed-on: https://go-review.googlesource.com/15611
Reviewed-by: Hyang-Ah Hana Kim <hyangah@gmail.com>
2016-01-11 18:20:11 +00:00
David Crawshaw
8a578fa6ca app: move glctx into app.App
Also move the initialization of glctx to an init function, removing
the data race mentioned in golang/go#12718. (Unfortunately the data
race is not the cause of the bug.)

Change-Id: If5f1fd7755d5645cf25ccc780ee8d138011c8f10
Reviewed-on: https://go-review.googlesource.com/15460
Reviewed-by: Hyang-Ah Hana Kim <hyangah@gmail.com>
2015-10-06 17:24:55 +00:00
David Crawshaw
59ab51f73f gl: move to context methods
All OpenGL functions are now methods on a Context interface. The
gl.Context matches the one loaded into thread-local storage in C.

For mobile apps, the context is owned by an app.App. For now, it is
provided through the events channel on a lifecycle event. Long-term,
it should probably be available by a method on app.App, but this is
inherently racey with our current use of a channel to deliver events.

Shiny-based programs will have a gl.Context associated with a each
shiny.Window. The expectation is each Window will have different
contexts, allowing them to draw separately.

Change-Id: Ie09986fb74e493129f2ea542a151c95c6fa29812
Reviewed-on: https://go-review.googlesource.com/13431
Reviewed-by: Nigel Tao <nigeltao@golang.org>
2015-09-23 23:46:16 +00:00
Nigel Tao
5291eb5e09 app: fix broken build.
Change-Id: I9c41f81bc287679cce5372f3aaf0b14a406eebd2
Reviewed-on: https://go-review.googlesource.com/14864
Reviewed-by: Nigel Tao <nigeltao@golang.org>
2015-09-23 09:47:24 +00:00
David Crawshaw
9e848912c3 app: turn filtering functions into methods on App
Change-Id: I69a6ac9930303945bd2d69a1995f28021bb3b0b0
Reviewed-on: https://go-review.googlesource.com/14796
Reviewed-by: Nigel Tao <nigeltao@golang.org>
2015-09-23 05:17:31 +00:00
Nigel Tao
4c15c79e19 app: change EndPaint to Publish.
More than a name change, the painting model changes so that the app, not
the library, is responsible for driving painting. If the app is
animating and wants paint events at 60 Hz, it has to ask for that. If
the app is not animating and doesn't need to update its screen, it
shouldn't get any paint events.

Plenty of TODOs, and this CL doesn't get us to a perfect place, but it
is a checkpoint along the way.

The darwin_*.go code changes were minimal. I don't even have a Mac or
iOS device to test that this even builds. Even so, the TODOs about not
sending paint.Events unconditionally are important TODOs. That's the
whole point of switching to this model. I'll leave the actual
implementation to you (crawshaw).

Out of all the example apps, the change to example/network/main.go is
probably the most interesting.

It seems like there ought to be some way to reduce the copy/paste
between all of the example app code, but I'll leave that for future CLs.

Change-Id: I17e11c06174110c68e17f7183b2d8af19b6a170e
Reviewed-on: https://go-review.googlesource.com/14300
Reviewed-by: David Crawshaw <crawshaw@golang.org>
2015-09-17 03:17:09 +00:00
Nigel Tao
f632204bcc event/config: rename to event/size.
Change-Id: I908b5f0818da32b2b040f430ebcc3762eb6f7570
Reviewed-on: https://go-review.googlesource.com/13601
Reviewed-by: David Crawshaw <crawshaw@golang.org>
2015-08-13 13:31:00 +00:00
David Crawshaw
0f9ce16152 app: plumb through android orientation
While I'm here, make pixelsPerPt local on android and darwin/amd64.
The one place where it's global is darwin/arm, which has another
similar global (screenScale).

Change-Id: I5897e7e5341afca1976fdf0215fb4f6fe2f411be
Reviewed-on: https://go-review.googlesource.com/13446
Reviewed-by: Nigel Tao <nigeltao@golang.org>
2015-08-11 15:19:09 +00:00
David Crawshaw
d382b23901 app: plumb through iOS orientation
Change-Id: I9cfaf23219a8e7e15727bd7338503b9fbc4634a2
Reviewed-on: https://go-review.googlesource.com/13444
Reviewed-by: Hyang-Ah Hana Kim <hyangah@gmail.com>
2015-08-10 17:11:20 +00:00
Nigel Tao
8fffdfa9fd event/{mouse,touch}: work in float32 pixels, not geom.Pt.
Higher-level widget or animation libraries should probably work in
geom.Pt, but pixels instead of (1/72s of) inches seems a better fit for
lower-level event libraries. Needlessly converting from (float32) pixels
to (float32) points and back can be lossy and lead to off-by-one errors.

Change-Id: I68102e36f2574b07b44c6a1b7281f4f27f9174cf
Reviewed-on: https://go-review.googlesource.com/13002
Reviewed-by: David Crawshaw <crawshaw@golang.org>
2015-08-04 07:35:09 +00:00
Nigel Tao
cdc5281044 event/config: specify width and height in both pixels and points.
Change-Id: I494c17b2bad6c920ea20b22046d1d3fbc7b6b1d4
Reviewed-on: https://go-review.googlesource.com/12700
Reviewed-by: David Crawshaw <crawshaw@golang.org>
2015-07-28 01:48:05 +00:00
David Crawshaw
d709f21793 app: fix darwin/arm build
Change-Id: I5ce658362ff24c7ed16a269eab7a5fcdcb5ad019
Reviewed-on: https://go-review.googlesource.com/12302
Reviewed-by: Hyang-Ah Hana Kim <hyangah@gmail.com>
2015-07-16 18:09:48 +00:00
Nigel Tao
b43065626f app: rename EndDraw to EndPaint.
Change-Id: I3e38df0e21be2246dd16886fa00c9360d42db145
Reviewed-on: https://go-review.googlesource.com/12282
Reviewed-by: David Crawshaw <crawshaw@golang.org>
2015-07-16 03:33:11 +00:00
Nigel Tao
e4c6af17e3 event: rename event.Foo to foo.Event.
Fixes golang/go#10444

Change-Id: Ie5a8ab8a09b1b1a4f7037da7cf945d39ab6a98fc
Reviewed-on: https://go-review.googlesource.com/12225
Reviewed-by: David Crawshaw <crawshaw@golang.org>
2015-07-16 01:03:51 +00:00
Nigel Tao
15dc27054b event: delete TouchType in favor of Change.
Change-Id: I8772c8d2690fbe6b636f1dcafe1393f6810d6716
Reviewed-on: https://go-review.googlesource.com/11822
Reviewed-by: Hyang-Ah Hana Kim <hyangah@gmail.com>
2015-07-03 01:56:41 +00:00
David Crawshaw
20f0df5da5 app: darwin/arm{,64} event model implementation
Change-Id: Ie04a58ac090d8916463586b5fadb14c5539a21dd
Reviewed-on: https://go-review.googlesource.com/11640
Reviewed-by: Hyang-Ah Hana Kim <hyangah@gmail.com>
Reviewed-by: Nigel Tao <nigeltao@golang.org>
2015-06-29 11:38:56 +00:00
David Crawshaw
9ed16d2774 app: leave GL buffer clearing to clients
It is already done in our examples and is missing from the linux/x11
implementation. If memory serves this is just long-standing
debugging cruft.

Change-Id: I1919a8704b11502fe8f402e3840bc5a1cd8b16e3
Reviewed-on: https://go-review.googlesource.com/11655
Reviewed-by: Nigel Tao <nigeltao@golang.org>
2015-06-29 11:10:40 +00:00
Hyang-Ah (Hana) Kim
b6fda3dde1 app: fix broken build for armx.
Change-Id: I8cebd1fc3bd4cbc3113ea032d6d28177a1f31362
Reviewed-on: https://go-review.googlesource.com/10804
Reviewed-by: David Crawshaw <crawshaw@golang.org>
2015-06-08 20:57:53 +00:00
Burcu Dogan
10cf0275e0 mobile/app: remove the callbacks declaration in the darwin/arm backend
Change-Id: I3dc03f63b9bb7ed0bd6f771bad8ac75f0cddbe35
Reviewed-on: https://go-review.googlesource.com/10127
Reviewed-by: David Crawshaw <crawshaw@golang.org>
2015-06-08 06:10:58 +00:00
David Crawshaw
1927b21e90 app: add sync import
Fixes golang/go#11054.

Change-Id: If915f67d35639fc31cbe220872186a69c34710b5
Reviewed-on: https://go-review.googlesource.com/10700
Reviewed-by: Hyang-Ah Hana Kim <hyangah@gmail.com>
2015-06-04 18:00:18 +00:00
David Crawshaw
068a51c195 gl: batch calls onto a dedicated context thread
All GL function calls fill out a C.struct_fnargs and drop it on the
work queue. The Start function drains the work queue and hands
over a batch of calls to C.process which runs them. This allows
multiple GL calls to be executed in a single cgo call.

A GL call is marked as blocking if it returns a value, or if it
takes a Go pointer. In this case the call will not return until
C.process sends a value on the retvalue channel.

Change-Id: I4c76b2a8ad55f57b0c98d200d0fb708d4634e042
Reviewed-on: https://go-review.googlesource.com/10452
Reviewed-by: Nigel Tao <nigeltao@golang.org>
2015-06-01 15:35:03 +00:00
David Crawshaw
d2248246f7 app: add iPad Mini 3, and a fallback PPI
Change-Id: I46cde56fe7f9a13de71bbb8c80b81cd273dd020f
Reviewed-on: https://go-review.googlesource.com/10540
Reviewed-by: Hyang-Ah Hana Kim <hyangah@gmail.com>
2015-05-29 19:22:41 +00:00
David Crawshaw
6391ccb644 app: don't panic on iOS touch
Change-Id: Ie19da493d78433170f13577c92e08e539f64aa24
Reviewed-on: https://go-review.googlesource.com/10486
Reviewed-by: Hyang-Ah Hana Kim <hyangah@gmail.com>
2015-05-29 14:14:32 +00:00
David Crawshaw
c73f3e75b6 app: support iOS touch events
Change-Id: I6e8effb1da24e9073454dd2643efdd3c3b3a5ded
Reviewed-on: https://go-review.googlesource.com/10480
Reviewed-by: Hyang-Ah Hana Kim <hyangah@gmail.com>
2015-05-28 21:07:47 +00:00
David Crawshaw
305154cb90 app: darwin/arm64 support
Change-Id: Ic3d132f9b18e8308b2fb056e5a43adff804524d2
Reviewed-on: https://go-review.googlesource.com/10398
Reviewed-by: Hyang-Ah Hana Kim <hyangah@gmail.com>
2015-05-28 17:26:25 +00:00