2
0
mirror of synced 2025-02-23 14:58:12 +00:00

8 Commits

Author SHA1 Message Date
David Crawshaw
8bb4ca139b asset: move app.Open to its own package
This does not break the dependency on the app package's AndroidContext
for loading assets on android. A potential answer for gobind-based
apps: add a SetAndroidContext method to app.Context. But I'll explore
that separately after the long weekend.

Change-Id: I812f899740e288c379eee7900f42d9d53926d4ce
Reviewed-on: https://go-review.googlesource.com/11675
Reviewed-by: Hyang-Ah Hana Kim <hyangah@gmail.com>
2015-06-29 21:49:28 +00:00
Nigel Tao
42f0d17876 app: use one thread for both GL and other UI C code.
This change will break Darwin. I have only built and tested this on
desktop linux and Android linux. A follow-up CL will fix Darwin.

Currently, OpenGL gets its own thread, and UI C code (e.g. the Android
event loop, or the X11 event loop) gets its own thread. This relies on
multiple system-provided UI-related C libraries working nicely together,
even when running on different threads. Keeping all the C code on the
one thread seems more sound.

As side-effects:
  - In package app/debug, DrawFPS now takes an explicit Config.
  - In package app, some callbacks now take an explicit Config.
  - In package exp/sprite, Render now takes an explicit Config.
  - In package event, there are new events (Config, Draw, Lifecycle),
    and an event filter mechanism to replace multiple app Callbacks.
  - In package geom, the deprecated Width, Height and PixelsPerPt global
    variables were removed in favor of an event.Config that is
    explicitly passed around (and does not require mutex-locking).
    Converting a geom.Pt to pixels now requires passing a pixelsPerPt.
  - In package gl, the Do, Start and Stop functions are removed, as well
    as the need to call Start in its own goroutine. There is no longer a
    separate GL thread. Instead, package app explicitly performs any GL
    work (gl.DoWork) when some is available (gl.WorkAvailable).
  - In package gl/glutil, Image.Draw now takes an explicit Config.

Callbacks are no longer executed on 'the UI thread'.

Changing the app programming model from callbacks to events (since a
channel of events works with select) will be a follow-up change.

Change-Id: Id9865cd9ee1c45a98c613e9021a63c17226a64b1
Reviewed-on: https://go-review.googlesource.com/11351
Reviewed-by: David Crawshaw <crawshaw@golang.org>
2015-06-26 07:43:17 +00:00
Nigel Tao
96bcad7e98 example/audio: delete obsolete TODO.
Change-Id: I6245a48a45fd1631550bb4102734a41e06fafcba
Reviewed-on: https://go-review.googlesource.com/11471
Reviewed-by: Burcu Dogan <jbd@google.com>
2015-06-25 00:36:49 +00:00
Burcu Dogan
1d641b5393 audio: move to exp/audio
Change-Id: I8640b1a38a292972db6dd00506e38c89470b2c15
Reviewed-on: https://go-review.googlesource.com/11311
Reviewed-by: Nigel Tao <nigeltao@golang.org>
2015-06-21 18:18:56 +00:00
Nigel Tao
c0c696a96d sprite: move to exp/sprite.
Change-Id: Idfdc0c192d7e6d50e1063b2eb582bbe05294643a
Reviewed-on: https://go-review.googlesource.com/11230
Reviewed-by: David Crawshaw <crawshaw@golang.org>
2015-06-21 03:08:52 +00:00
Burcu Dogan
e33b2cee97 mobile/audio: determine the format and sample rate from the WAV format
Change-Id: Ieca37d7785e0608160728716654ceb6650799f3e
Reviewed-on: https://go-review.googlesource.com/9874
Reviewed-by: David Crawshaw <crawshaw@golang.org>
2015-05-08 15:51:42 +00:00
Burcu Dogan
d861c4af68 mobile/audio: rename (*Player).Destroy to (*Player).Close
Destroy sounds like C, we should use Close in Go.

Change-Id: I73da732300a955e458513f15ad898b7f34c8ed7c
Reviewed-on: https://go-review.googlesource.com/9875
Reviewed-by: Nigel Tao <nigeltao@golang.org>
2015-05-08 04:27:49 +00:00
Burcu Dogan
cf8de59746 example/audio: add sample audio app
This app makes a sound as the gopher hits the edges of the screen.

Change-Id: I85c7d55ec88b1a9faec5dfb7b29e03d1149f5d65
Reviewed-on: https://go-review.googlesource.com/9698
Reviewed-by: Nigel Tao <nigeltao@golang.org>
2015-05-07 01:05:33 +00:00