liquid-funding/contracts/LPVault.sol

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pragma solidity ^0.4.11;
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/*
Copyright 2017, Jordi Baylina
Contributors: RJ Ewing, Griff Green, Arthur Lunn
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
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/// @title LPVault
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/// @author Jordi Baylina
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/// @dev This contract holds ether securely for liquid pledging systems; for
/// this iteration the funds will come often be escaped to the Giveth Multisig
/// (safety precaution), but once fully tested and optimized this contract will
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/// be a safe place to store funds equipped with optional variable time delays
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/// to allow for an optional escapeHatch to be implemented in case of issues;
/// future versions of this contract will be enabled for tokens
import "./Owned.sol";// TODO IMPORT ESCAPABLE :-D...............................???????????????????????????/
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/// @dev `LiquidPledging` is a basic interface to allow the `LPVault` contract
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/// to confirm and cancel payments in the `LiquidPledging` contract.
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contract LiquidPledging {
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function confirmPayment(uint64 idNote, uint amount) public;
function cancelPayment(uint64 idNote, uint amount) public;
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}
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/// @dev `LPVault` is a higher level contract built off of the `Owned`
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/// contract that holds funds for the liquid pledging system.
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contract LPVault is Owned {// TODO NEEDS TO BE ESCAPABLE!!! AND WE NEED TO ADD A `WITHDRAW PARTIAL` FUNCTION????????????????
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LiquidPledging public liquidPledging; // LiquidPledging contract's address
bool public autoPay; // If false, payments will take 2 txs to be completed
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enum PaymentStatus {
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Pending, // When the payment is awaiting confirmation
Paid, // When the payment has been sent //TODO CHANGE TO SENT?????????????????????????????????
Canceled // When the payment will never be sent
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}
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/// @dev `Payment` is a public structure that describes the details of
/// each payment the `ref` param makes it easy to track the movements of
/// funds transparently by its connection to other `Payment` structs
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struct Payment {
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PaymentStatus state; // Pending, Paid or Canceled
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bytes32 ref; // an input that references details from other contracts
address dest; // recipient of the ETH
uint amount; // amount of ETH (in wei) to be sent
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}
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// @dev An array that contains all the payments for this LPVault
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Payment[] public payments;
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/// @dev The attached `LiquidPledging` contract is the only address that can
/// call a function with this modifier
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modifier onlyLiquidPledging() {
require(msg.sender == address(liquidPledging));
_;
}
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/// @dev Used for testing... SHOULD BE REMOVED FOR MAINNET LAUNCH OR MAYBE NOT????????????????????....................
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function VaultMock() public pure {
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}
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/// @dev The fall back function allows ETH to be deposited into the LPVault
/// through a simple send
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function () public payable {
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}
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/// @notice `onlyOwner` used to attach a specific liquidPledging instance
/// to this LPvault; keep in mind that once a liquidPledging contract is
/// attached it cannot be undone, this vault will be forever connected
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/// @param _newLiquidPledging A full liquid pledging contract
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function setLiquidPledging(address _newLiquidPledging) public onlyOwner {
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require(address(liquidPledging) == 0x0);
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liquidPledging = LiquidPledging(_newLiquidPledging);
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VaultSet(_newLiquidPledging);
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}
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/// @notice Used to decentralize, toggles whether the LPVault will
/// automatically confirm a payment after the payment has been authorized
/// @param _automatic If true, payments will confirm instantly, if false
/// the training wheels are put on and the owner must manually approve
/// every payment
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function setAutopay(bool _automatic) public onlyOwner {
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autoPay = _automatic;
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AutoPaySet();
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}
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/// @notice `onlyLiquidPledging` authorizes payments from this contract, if
/// `autoPay == true` the transfer happens automatically `else` the `owner`
/// must call `confirmPayment()` for a transfer to occur (training wheels);
/// either way, a new payment is added to `payments[]`
/// @param _ref References the payment can be a URL, IPFS hash, etc
/// @param _dest The address that payments will be sent to
/// @param _amount The amount that the payment is being authorized for
/// @return idPayment The id of the payment (needed by the owner to confirm)
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function authorizePayment(
bytes32 _ref,
address _dest,
uint _amount ) public onlyLiquidPledging returns (uint) {
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uint idPayment = payments.length;
payments.length ++;
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payments[idPayment].state = PaymentStatus.Pending;
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payments[idPayment].ref = _ref;
payments[idPayment].dest = _dest;
payments[idPayment].amount = _amount;
AuthorizePayment(idPayment, _ref, _dest, _amount);
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if (autoPay) {
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doConfirmPayment(idPayment);
}
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return idPayment;
}
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/// @notice Allows the owner to confirm payments; since
/// `authorizePayment` is the only way to populate the `payments[]` array
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/// this is generally used when `autopay` is `false` after a payment has
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/// has been authorized
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/// @param _idPayment Array lookup for the payment.
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function confirmPayment(uint _idPayment) public onlyOwner {
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doConfirmPayment(_idPayment);
}
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/// @notice Transfers ETH according to the data held within the specified
/// payment id (internal function)
/// @param _idPayment id number for the payment about to be fulfilled
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function doConfirmPayment(uint _idPayment) internal {
require(_idPayment < payments.length);
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Payment storage p = payments[_idPayment];
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require(p.state == PaymentStatus.Pending);
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p.state = PaymentStatus.Paid;
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liquidPledging.confirmPayment(uint64(p.ref), p.amount);
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p.dest.transfer(p.amount); // Transfers ETH denominated in wei
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ConfirmPayment(_idPayment);
}
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/// @notice When `autopay` is `false` and after a payment has been
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/// to allow the owner to cancel a payment instead of confirming it.
/// @param _idPayment Array lookup for the payment.
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function cancelPayment(uint _idPayment) public onlyOwner {
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doCancelPayment(_idPayment);
}
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/// @notice Cancels a pending payment (internal function)
/// @param _idPayment id number for the payment
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function doCancelPayment(uint _idPayment) internal {
require(_idPayment < payments.length);
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Payment storage p = payments[_idPayment];
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require(p.state == PaymentStatus.Pending);
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p.state = PaymentStatus.Canceled;
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liquidPledging.cancelPayment(uint64(p.ref), p.amount);
CancelPayment(_idPayment);
}
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/// @notice `onlyOwner` An efficient way to confirm multiple payments
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/// @param _idPayments An array of multiple payment ids
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function multiConfirm(uint[] _idPayments) public onlyOwner {
for (uint i = 0; i < _idPayments.length; i++) {
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doConfirmPayment(_idPayments[i]);
}
}
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/// @notice `onlyOwner` An efficient way to cancel multiple payments
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/// @param _idPayments An array of multiple payment ids
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function multiCancel(uint[] _idPayments) public onlyOwner {
for (uint i = 0; i < _idPayments.length; i++) {
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doCancelPayment(_idPayments[i]);
}
}
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/// @return The total number of payments that have ever been made
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function nPayments() constant public returns (uint) {
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return payments.length;
}
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event AutoPaySet();
event VaultSet(address indexed liquidPledging);
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event ConfirmPayment(uint indexed idPayment);
event CancelPayment(uint indexed idPayment);
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event AuthorizePayment(
uint indexed idPayment,
bytes32 indexed ref,
address indexed dest,
uint amount
);
}