liquid-funding/contracts/LPVault.sol

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pragma solidity ^0.4.11;
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/// @title Vault
/// @author Jordi Baylina
/// @notice This contract holds ether securely for liquid pledging systems. For
/// this iteration the funds will come straight from the Giveth Multisig as a
/// safety precaution, but once fully tested and optimized this contract will
/// be a safe place to store funds equipped with optional variable time delays
/// to allow for an optional escape hatch to be implemented
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import "./Owned.sol";
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/// @dev `LiquidPledging` is a basic interface to allow the `Vault` contract
/// to confirm and cancel payments in the `LiquidPledging` contract.
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contract LiquidPledging {
function confirmPayment(uint64 idNote, uint amount);
function cancelPayment(uint64 idNote, uint amount);
}
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/// @dev `Vault` is a higher level contract built off of the `Owned`
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/// contract that holds funds for the liquid pledging system.
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contract LPVault is Owned {
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LiquidPledging public liquidPledging; // liquidPledging contract's address
bool public autoPay; // if false, payments will take 2 txs to be completed
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enum PaymentStatus {
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Pending, // means the payment is awaiting confirmation
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Paid, // means the payment has been sent
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Canceled // means the payment will never be sent
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}
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/// @dev `Payment` is a public structure that describes the details of
/// each payment the `ref` param makes it easy to track the movements of
/// funds transparently by its connection to other `Payment` structs
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struct Payment {
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PaymentStatus state; //
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bytes32 ref; // an input that references details from other contracts
address dest; // recipient of the ETH
uint amount; // amount of ETH (in wei) to be sent
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}
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// @dev An array that contains all the payments for this Vault
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Payment[] public payments;
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// @dev `liquidPledging` is the only address that can call a function with
/// this modifier
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modifier onlyLiquidPledging() {
require(msg.sender == address(liquidPledging));
_;
}
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/// @dev USED FOR TESTING???
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function VaultMock() {
}
function () payable {
}
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/// @notice `setLiquidPledging` is used to attach a specific liquid pledging
/// instance to this vault. Keep in mind this isn't a single pledge but
/// instead an entire liquid pledging contract.
/// @param _newLiquidPledging A full liquid pledging contract
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function setLiquidPledging(address _newLiquidPledging) onlyOwner {
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require(address(liquidPledging) == 0x0);
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liquidPledging = LiquidPledging(_newLiquidPledging);
}
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/// @notice `setAutopay` is used to toggle whether the vault will
/// automatically confirm a payment after the payment has been authorized.
/// @param _automatic If true payments will confirm automatically
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function setAutopay(bool _automatic) onlyOwner {
autoPay = _automatic;
}
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/// @notice `authorizePayment` is used in order to approve a payment
/// from the liquid pledging contract. Whenever a project or other address
/// needs to receve a payment it needs to be authorized with this contract.
/// @param _ref This parameter is used to reference details about the
/// payment from another conttract.
/// @param _dest This is the address that payments will end up being sent to
/// @param _amount This is the amount that the payment is being authorized
/// for.
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function authorizePayment(bytes32 _ref, address _dest, uint _amount) onlyLiquidPledging returns (uint) {
uint idPayment = payments.length;
payments.length ++;
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payments[idPayment].state = PaymentStatus.Pending;
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payments[idPayment].ref = _ref;
payments[idPayment].dest = _dest;
payments[idPayment].amount = _amount;
AuthorizePayment(idPayment, _ref, _dest, _amount);
if (autoPay) doConfirmPayment(idPayment);
return idPayment;
}
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/// @notice `confirmPayment` is a basic function used to allow the
/// owner of the vault to initiate a payment confirmation. Since
/// `authorizePayment` is the only pay to populate the `payments` array
/// this is generally used when `autopay` is `false` after a payment has
/// has been authorized.
/// @param _idPayment Array lookup for the payment.
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function confirmPayment(uint _idPayment) onlyOwner {
doConfirmPayment(_idPayment);
}
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/// @notice `doConfirmPayment` is used to actually initiate a payment
/// to the final destination. All of the payment information should be
/// set before calling this function.
/// @param _idPayment Array lookup for the payment.
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function doConfirmPayment(uint _idPayment) internal {
require(_idPayment < payments.length);
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Payment storage p = payments[_idPayment];
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require(p.state == PaymentStatus.Pending);
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p.state = PaymentStatus.Paid;
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p.dest.transfer(p.amount); // only ETH denominated in wei
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liquidPledging.confirmPayment(uint64(p.ref), p.amount);
ConfirmPayment(_idPayment);
}
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/// @notice `cancelPayment` is used when `autopay` is `false` in order
/// to allow the owner to cancel a payment instead of confirming it.
/// @param _idPayment Array lookup for the payment.
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function cancelPayment(uint _idPayment) onlyOwner {
doCancelPayment(_idPayment);
}
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/// @notice `doCancelPayment` This carries out the task of actually
/// canceling a payment instead of confirming it.
/// @param _idPayment Array lookup for the payment.
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function doCancelPayment(uint _idPayment) internal {
require(_idPayment < payments.length);
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Payment storage p = payments[_idPayment];
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require(p.state == PaymentStatus.Pending);
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p.state = PaymentStatus.Canceled;
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liquidPledging.cancelPayment(uint64(p.ref), p.amount);
CancelPayment(_idPayment);
}
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/// @notice `multiConfirm` allows for more efficient confirmation of
/// multiple payments.
/// @param _idPayments An array of multiple payment ids
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function multiConfirm(uint[] _idPayments) onlyOwner {
for (uint i=0; i < _idPayments.length; i++) {
doConfirmPayment(_idPayments[i]);
}
}
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/// @notice `multiCancel` allows for more efficient cancellation of
/// multiple payments.
/// @param _idPayments An array of multiple payment ids
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function multiCancel(uint[] _idPayments) onlyOwner {
for (uint i=0; i < _idPayments.length; i++) {
doCancelPayment(_idPayments[i]);
}
}
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/// @notice `nPayments` Basic getter to return the number of payments
/// currently held in the system. Since payments are not removed from
/// the array this represents all payments over all time.
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function nPayments() constant returns (uint) {
return payments.length;
}
event ConfirmPayment(uint indexed idPayment);
event CancelPayment(uint indexed idPayment);
event AuthorizePayment(uint indexed idPayment, bytes32 indexed ref, address indexed dest, uint amount);
}