Ethereum 2.0 Specifications
Go to file
Danny Ryan a25103cefd
Merge pull request #1013 from terencechain/patch-69
Generate seed once for get_beacon_proposer_index
2019-05-01 07:56:57 -06:00
.circleci Update Makefile and CI setting 2019-04-24 17:19:29 +08:00
configs update configs 2019-04-26 15:57:20 +08:00
scripts/phase0 PEP8-ish clean up 2019-04-25 16:03:02 +08:00
specs Merge pull request #1013 from terencechain/patch-69 2019-05-01 07:56:57 -06:00
test_generators Merge pull request #1006 from JSON/patch-1 2019-04-29 11:58:19 -06:00
test_libs Merge branch 'master' into hwwhww/clean_up 2019-04-26 08:40:50 -06:00
.gitignore Update `packages` 2019-04-24 17:18:52 +08:00
LICENSE CC0 1.0 Universal for repo 2019-03-12 11:59:08 +00:00
Makefile Update Makefile and CI setting 2019-04-24 17:19:29 +08:00
README.md update readme 2019-04-24 13:43:45 -06:00

README.md

Ethereum 2.0 Specifications

Join the chat at https://gitter.im/ethereum/sharding

To learn more about sharding and eth2.0/Serenity, see the sharding FAQ and the research compendium.

This repo hosts the current eth2.0 specifications. Discussions about design rationale and proposed changes can be brought up and discussed as issues. Solidified, agreed upon changes to spec can be made through pull requests.

Specs

Core specifications for eth2.0 client validation can be found in specs/core. These are divided into phases. Each subsequent phase depends upon the prior. The current phases specified are:

Phase 0

Phase 1

Accompanying documents can be found in specs and include:

Design goals

The following are the broad design goals for Ethereum 2.0:

  • to minimize complexity, even at the cost of some losses in efficiency
  • to remain live through major network partitions and when very large portions of nodes go offline
  • to select all components such that they are either quantum secure or can be easily swapped out for quantum secure counterparts when available
  • to utilize crypto and design techniques that allow for a large participation of validators in total and per unit time
  • to allow for a typical consumer laptop with O(C) resources to process/validate O(1) shards (including any system level validation such as the beacon chain)

For spec contributors

Documentation on the different components used during spec writing can be found here: