Justin Drake
e7db58cb7e
Rename ACTIVATION_EXIT_DELAY to MAX_SEED_LOOKAHEAD for phase 1
2019-09-23 12:48:41 -06:00
Danny Ryan
834b811222
fix custody_subchunkify return type
2019-09-16 13:26:27 -06:00
Gregory Markou
794a2407a1
Update specs/core/1_custody-game.md
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Co-Authored-By: Danny Ryan <dannyjryan@gmail.com>
2019-09-16 11:19:51 -04:00
Gregory Markou
6d9dd04b50
Update 1_custody-game.md
2019-09-15 21:03:50 -04:00
Gregory Markou
d66e6ca0b8
Update 1_custody-game.md
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Fix table
2019-09-15 17:12:36 -04:00
Hsiao-Wei Wang
d84c902bb1
Merge branch 'dev' into v082_backport
2019-08-12 01:47:24 +08:00
dankrad
b345dc0f5f
Legendre custody construction ( #1305 )
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* Stab at Legendre custody construction + some tests
* Fix some problems and fix function puller to remove phase0 only lines in phase1
* Pass the linter
* Add headings
* Fix domain for BLS stub
* Change Jacobi to Legendre
* n -> q to clarify notation
* Headings
* Another missing heading
* Custody subchunks via padding
* Fix max_reveal_lateness stuff
* Better names for reveal period functions
* Better parametrization of max_reveal_lateness computation and tests for custody reveal processing
* Fix linter
* Allow challenging for one period after the custody reveal, shorter periods for minimal tests
* Fix lint
* Fix linter error
2019-08-11 13:05:17 -04:00
Hsiao-Wei Wang
f336e7ffb3
Rename `is_empty` to `is_zero`
2019-07-25 17:32:27 +08:00
Hsiao-Wei Wang
733653f169
Update some missing type hinting of phase 1
2019-07-04 20:52:58 +08:00
Danny Ryan
af5719031c
Merge branch 'dev' into fix-bls-domain-type
2019-06-30 20:28:18 -05:00
Carl Beekhuizen
41897e779a
validate_indexed_attestation -> is_valid_indexed_attestation`
2019-07-01 00:10:28 +02:00
Carl Beekhuizen
6e5f43c033
merge in `dev` and resolve conflicts
2019-06-30 23:37:56 +02:00
Carl Beekhuizen
918192cdab
`compute_slot_epoch`->`compute_epoch_of_slot`
2019-06-30 23:35:07 +02:00
Hsiao-Wei Wang
67b0b4ad33
Update other spec files
2019-07-01 04:57:42 +08:00
protolambda
e53063c08d
type BLS domain and domain type
2019-06-30 22:12:49 +02:00
Carl Beekhuizen
361732f409
merge in dev and resolve conflicts
2019-06-30 21:54:30 +02:00
Carl Beekhuizen
e0a0f6e156
Makes markdown comply with linter
2019-06-30 21:25:58 +02:00
Carl Beekhuizen
0fd1d38417
`Misc` function rename
2019-06-30 20:58:02 +02:00
Danny Ryan
d1bc2f03ac
remove 'int' types from spec typehints. replace with uint64
2019-06-30 13:00:22 -05:00
Danny Ryan
6d5e4da3e0
PR feedback
2019-06-30 12:42:24 -05:00
Justin Drake
0be2b8e620
Cleanup
2019-06-30 16:10:22 +01:00
Justin Drake
e8532ced79
WIP
2019-06-30 10:56:14 +01:00
Justin Drake
369c457d76
WIP2
2019-06-30 10:11:23 +01:00
Justin Drake
d0acd81157
WIP
2019-06-30 10:02:18 +01:00
protolambda
5f0e58364f
resolved merge conflicts, take attesters seq->set change from dev, take bits rework from bitlistvector PR
2019-06-28 18:17:13 +02:00
Danny Ryan
dcb0244a4f
get_attesting_indices set instead of sorted ( #1225 )
2019-06-28 16:19:59 +01:00
vbuterin
c764202a57
Slashing penalty calculation change ( #1217 )
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If the exit queue is very long, then a validator may take many months to exit. With the code as currently written, however, self-slashing is a potentially lucrative route to get one's money out faster, because one can exit in 36 days.
This PR changes it so that slashing can only extend your withdrawal time, not contract it. Also, instead of the slashed balances used to calculate one's slashing penalty being those in `[withdrawal - 54 days ... withdrawal - 18 days]`, we now run the penalization algorithm once every 36 days that a validator is slashed but not withdrawn, so that it covers the 36-day period where the validator was actually slashed. It also moves the minimum slashing penalty to the `slash_validator` function so that it is only applied once.
We also simplify the `slashed_balances` logic to be per-epoch.
2019-06-28 14:35:26 +01:00
Justin Drake
196ac42025
Cleanup naming
2019-06-28 12:23:22 +01:00
Dankrad Feist
93ce168862
More linting fixes
2019-06-27 16:47:48 +01:00
Dankrad Feist
80c680e614
Phase 1 to Bitvector/Bitlist
2019-06-27 12:41:22 +01:00
Carl Beekhuizen
f29b693a9c
Merge dev -> early_spec_test
2019-06-25 17:11:04 +02:00
protolambda
054a157953
get rid of TypingList, add MutableSequence
2019-06-25 02:58:10 +02:00
Carl Beekhuizen
a5b22e13b8
Resolves make masker sign mask
2019-06-22 16:56:16 +02:00
protolambda
3d8466fd6e
make Bit check not use "is", and remove duplicate line
2019-06-20 23:04:19 +02:00
protolambda
5048b9e87a
temporary fix for phase-1 spec typing
2019-06-20 20:20:45 +02:00
Hsiao-Wei Wang
9af9bbf42b
Merge branch 'dev' into mypy
2019-06-17 17:51:00 -04:00
Hsiao-Wei Wang
e93ba51ef8
More clean up
2019-06-15 18:25:37 -04:00
Hsiao-Wei Wang
48e8164e28
Add phase1 type hinting checks and fix many bugs
2019-06-12 20:08:19 -04:00
Justin Drake
565f61dfaa
Cleanup containers
2019-06-09 20:41:21 +01:00
Carl Beekhuizen
35c03c5f3e
Adds review suggestions I missed
2019-06-06 11:45:22 +02:00
Carl Beekhuizen
d761b6f041
Implements new SSZ types
2019-06-05 15:29:26 +02:00
Carl Beekhuizen
bfa45e06f0
merge dev -> d-p-7
2019-05-28 11:15:17 +02:00
Carl Beekhuizen
ac9564c2b7
Adds Insert-into-label functionality
2019-05-24 16:51:21 +02:00
Hsiao-Wei Wang
0f7abfa4ce
Update specs/core/1_custody-game.md
...
Co-Authored-By: Carl Beekhuizen <carl.beek@gmail.com>
2019-05-24 02:54:41 +08:00
Hsiao-Wei Wang
650c4244bd
Things are different after rebasing #1035
2019-05-24 01:35:51 +08:00
Carl Beekhuizen
9058647b67
flake8v3.7->flake8v3.5
2019-05-22 10:28:03 +02:00
Carl Beekhuizen
24c4d21d5e
Minor edits + PEP8
2019-05-21 12:41:24 +02:00
Carl Beekhuizen
6b062405c9
merge dev -> carl-exec-phase1
2019-05-20 20:59:08 +02:00
Carl Beekhuizen
cfed4bb41c
Adds missing functions
2019-05-20 10:50:07 +02:00
Justin
2018dd83f5
Update 1_custody-game.md
2019-05-20 09:29:09 +01:00