Refactor `get_shard_state_transition_result`
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@ -149,6 +149,118 @@ def compute_shard_data_roots(proposals: Sequence[SignedShardBlock]) -> Sequence[
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return [hash_tree_root(proposal.message.body) for proposal in proposals]
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```
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```python
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def get_proposal_choices_at_slot(beacon_state: BeaconState,
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shard_state: ShardState,
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slot: Slot,
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shard: Shard,
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shard_blocks: Sequence[SignedShardBlock],
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validate_result: bool=True) -> Sequence[SignedShardBlock]:
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choices = []
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beacon_parent_root = get_block_root_at_slot(beacon_state, get_previous_slot(beacon_state.slot))
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proposer_index = get_shard_proposer_index(beacon_state, slot, shard)
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shard_blocks_at_slot = [block for block in shard_blocks if block.message.slot == slot]
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for block in shard_blocks_at_slot:
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temp_shard_state = shard_state.copy() # Not doing the actual state updates here.
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# Try to apply state transition to temp_shard_state.
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try:
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# Verify the proposer_index and signature
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assert block.message.proposer_index == proposer_index
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if validate_result:
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assert verify_shard_block_signature(beacon_state, block)
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shard_state_transition(
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beacon_state=beacon_state,
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shard=shard,
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slot=slot,
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shard_state=temp_shard_state,
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beacon_parent_root=beacon_parent_root,
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signed_block=block,
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)
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except Exception:
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pass # TODO: throw error in the test helper
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else:
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choices.append(block)
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return choices
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```
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```python
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def get_proposal_at_slot(beacon_state: BeaconState,
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shard_state: ShardState,
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slot: Shard,
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shard: Shard,
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shard_parent_root: Root,
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shard_blocks: Sequence[SignedShardBlock],
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validate_result: bool=True) -> Tuple[SignedShardBlock, ShardState, Root]:
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beacon_parent_root = get_block_root_at_slot(beacon_state, get_previous_slot(beacon_state.slot))
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proposer_index = get_shard_proposer_index(beacon_state, slot, shard)
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shard_state = shard_state.copy() # Don't update the given shard_state
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choices = get_proposal_choices_at_slot(
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beacon_state=beacon_state,
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shard_state=shard_state,
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slot=slot,
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shard=shard,
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shard_blocks=shard_blocks,
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validate_result=validate_result,
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)
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if len(choices) == 0:
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block_header = get_empty_body_block(
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shard_parent_root=shard_parent_root,
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beacon_parent_root=beacon_parent_root,
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slot=slot,
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proposer_index=proposer_index,
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)
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proposal = SignedShardBlock(message=block_header)
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elif len(choices) == 1:
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proposal = choices[0]
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else:
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proposal = get_winning_proposal(beacon_state, choices)
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shard_parent_root = hash_tree_root(proposal.message)
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if not is_empty_body(proposal.message):
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# Apply state transition to shard_state.
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shard_state_transition(
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beacon_state=beacon_state,
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shard=shard,
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slot=slot,
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shard_state=shard_state,
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beacon_parent_root=beacon_parent_root,
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signed_block=proposal,
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)
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return proposal, shard_state, shard_parent_root
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```
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```python
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def get_shard_state_transition_result(
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beacon_state: BeaconState,
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shard: Shard,
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shard_blocks: Sequence[SignedShardBlock],
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validate_result: bool=True,
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) -> Tuple[Sequence[SignedShardBlock], Sequence[ShardState], Sequence[Root]]:
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proposals = []
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shard_states = []
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shard_state = beacon_state.shard_states[shard].copy()
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shard_parent_root = beacon_state.shard_states[shard].latest_block_root
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for slot in get_offset_slots(beacon_state, shard):
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proposal, shard_state, shard_parent_root = get_proposal_at_slot(
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beacon_state=beacon_state,
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shard_state=shard_state,
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slot=slot,
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shard=shard,
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shard_parent_root=shard_parent_root,
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shard_blocks=shard_blocks,
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validate_result=validate_result,
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)
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shard_states.append(shard_state)
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proposals.append(proposal)
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shard_data_roots = compute_shard_data_roots(proposals)
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return proposals, shard_states, shard_data_roots
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```
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### Make attestations
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Suppose you are a committee member on shard `shard` at slot `current_slot` and you have received shard blocks `shard_blocks`. Let `state` be the head beacon state you are building on, and let `QUARTER_PERIOD = SECONDS_PER_SLOT // 4`. `2 * QUARTER_PERIOD` seconds into slot `current_slot`, run `get_shard_transition(beacon_state, shard, shard_blocks)` to get `shard_transition`.
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@ -181,75 +293,3 @@ def get_shard_transition(beacon_state: BeaconState,
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proposer_signature_aggregate=proposer_signature_aggregate,
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)
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```
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```python
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def get_shard_state_transition_result(
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beacon_state: BeaconState,
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shard: Shard,
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shard_blocks: Sequence[SignedShardBlock],
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validate_result: bool=True,
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) -> Tuple[Sequence[SignedShardBlock], Sequence[ShardState], Sequence[Root]]:
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proposals = []
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shard_states = []
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shard_state = beacon_state.shard_states[shard].copy()
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shard_parent_root = beacon_state.shard_states[shard].latest_block_root
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for slot in get_offset_slots(beacon_state, shard):
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choices = []
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beacon_parent_root = get_block_root_at_slot(beacon_state, get_previous_slot(beacon_state.slot))
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proposer_index = get_shard_proposer_index(beacon_state, slot, shard)
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shard_blocks_at_slot = [block for block in shard_blocks if block.message.slot == slot]
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for block in shard_blocks_at_slot:
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temp_shard_state = shard_state.copy() # Not doing the actual state updates here.
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# Try to apply state transition to temp_shard_state.
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try:
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# Verify the proposer_index and signature
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assert block.message.proposer_index == proposer_index
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if validate_result:
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assert verify_shard_block_signature(beacon_state, block)
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shard_state_transition(
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beacon_state=beacon_state,
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shard=shard,
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slot=slot,
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shard_state=temp_shard_state,
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beacon_parent_root=beacon_parent_root,
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signed_block=block,
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)
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except Exception:
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pass # TODO: throw error in the test helper
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else:
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choices.append(block)
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if len(choices) == 0:
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block_header = get_empty_body_block(
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shard_parent_root=shard_parent_root,
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beacon_parent_root=beacon_parent_root,
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slot=slot,
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proposer_index=proposer_index,
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)
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block = SignedShardBlock(message=block_header)
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proposals.append(block)
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elif len(choices) == 1:
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proposals.append(choices[0])
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else:
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proposals.append(get_winning_proposal(beacon_state, choices))
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shard_parent_root = hash_tree_root(proposals[-1].message)
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if not is_empty_body(proposals[-1].message):
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# Apply state transition to shard_state.
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shard_state_transition(
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beacon_state=beacon_state,
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shard=shard,
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slot=slot,
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shard_state=shard_state,
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beacon_parent_root=beacon_parent_root,
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signed_block=block,
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)
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shard_states.append(shard_state)
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shard_data_roots = compute_shard_data_roots(proposals)
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return proposals, shard_states, shard_data_roots
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```
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