Refactor `get_shard_state_transition_result`

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Hsiao-Wei Wang 2020-04-11 01:12:40 +08:00
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1 changed files with 112 additions and 72 deletions

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@ -149,6 +149,118 @@ def compute_shard_data_roots(proposals: Sequence[SignedShardBlock]) -> Sequence[
return [hash_tree_root(proposal.message.body) for proposal in proposals] return [hash_tree_root(proposal.message.body) for proposal in proposals]
``` ```
```python
def get_proposal_choices_at_slot(beacon_state: BeaconState,
shard_state: ShardState,
slot: Slot,
shard: Shard,
shard_blocks: Sequence[SignedShardBlock],
validate_result: bool=True) -> Sequence[SignedShardBlock]:
choices = []
beacon_parent_root = get_block_root_at_slot(beacon_state, get_previous_slot(beacon_state.slot))
proposer_index = get_shard_proposer_index(beacon_state, slot, shard)
shard_blocks_at_slot = [block for block in shard_blocks if block.message.slot == slot]
for block in shard_blocks_at_slot:
temp_shard_state = shard_state.copy() # Not doing the actual state updates here.
# Try to apply state transition to temp_shard_state.
try:
# Verify the proposer_index and signature
assert block.message.proposer_index == proposer_index
if validate_result:
assert verify_shard_block_signature(beacon_state, block)
shard_state_transition(
beacon_state=beacon_state,
shard=shard,
slot=slot,
shard_state=temp_shard_state,
beacon_parent_root=beacon_parent_root,
signed_block=block,
)
except Exception:
pass # TODO: throw error in the test helper
else:
choices.append(block)
return choices
```
```python
def get_proposal_at_slot(beacon_state: BeaconState,
shard_state: ShardState,
slot: Shard,
shard: Shard,
shard_parent_root: Root,
shard_blocks: Sequence[SignedShardBlock],
validate_result: bool=True) -> Tuple[SignedShardBlock, ShardState, Root]:
beacon_parent_root = get_block_root_at_slot(beacon_state, get_previous_slot(beacon_state.slot))
proposer_index = get_shard_proposer_index(beacon_state, slot, shard)
shard_state = shard_state.copy() # Don't update the given shard_state
choices = get_proposal_choices_at_slot(
beacon_state=beacon_state,
shard_state=shard_state,
slot=slot,
shard=shard,
shard_blocks=shard_blocks,
validate_result=validate_result,
)
if len(choices) == 0:
block_header = get_empty_body_block(
shard_parent_root=shard_parent_root,
beacon_parent_root=beacon_parent_root,
slot=slot,
proposer_index=proposer_index,
)
proposal = SignedShardBlock(message=block_header)
elif len(choices) == 1:
proposal = choices[0]
else:
proposal = get_winning_proposal(beacon_state, choices)
shard_parent_root = hash_tree_root(proposal.message)
if not is_empty_body(proposal.message):
# Apply state transition to shard_state.
shard_state_transition(
beacon_state=beacon_state,
shard=shard,
slot=slot,
shard_state=shard_state,
beacon_parent_root=beacon_parent_root,
signed_block=proposal,
)
return proposal, shard_state, shard_parent_root
```
```python
def get_shard_state_transition_result(
beacon_state: BeaconState,
shard: Shard,
shard_blocks: Sequence[SignedShardBlock],
validate_result: bool=True,
) -> Tuple[Sequence[SignedShardBlock], Sequence[ShardState], Sequence[Root]]:
proposals = []
shard_states = []
shard_state = beacon_state.shard_states[shard].copy()
shard_parent_root = beacon_state.shard_states[shard].latest_block_root
for slot in get_offset_slots(beacon_state, shard):
proposal, shard_state, shard_parent_root = get_proposal_at_slot(
beacon_state=beacon_state,
shard_state=shard_state,
slot=slot,
shard=shard,
shard_parent_root=shard_parent_root,
shard_blocks=shard_blocks,
validate_result=validate_result,
)
shard_states.append(shard_state)
proposals.append(proposal)
shard_data_roots = compute_shard_data_roots(proposals)
return proposals, shard_states, shard_data_roots
```
### Make attestations ### Make attestations
Suppose you are a committee member on shard `shard` at slot `current_slot` and you have received shard blocks `shard_blocks`. Let `state` be the head beacon state you are building on, and let `QUARTER_PERIOD = SECONDS_PER_SLOT // 4`. `2 * QUARTER_PERIOD` seconds into slot `current_slot`, run `get_shard_transition(beacon_state, shard, shard_blocks)` to get `shard_transition`. Suppose you are a committee member on shard `shard` at slot `current_slot` and you have received shard blocks `shard_blocks`. Let `state` be the head beacon state you are building on, and let `QUARTER_PERIOD = SECONDS_PER_SLOT // 4`. `2 * QUARTER_PERIOD` seconds into slot `current_slot`, run `get_shard_transition(beacon_state, shard, shard_blocks)` to get `shard_transition`.
@ -181,75 +293,3 @@ def get_shard_transition(beacon_state: BeaconState,
proposer_signature_aggregate=proposer_signature_aggregate, proposer_signature_aggregate=proposer_signature_aggregate,
) )
``` ```
```python
def get_shard_state_transition_result(
beacon_state: BeaconState,
shard: Shard,
shard_blocks: Sequence[SignedShardBlock],
validate_result: bool=True,
) -> Tuple[Sequence[SignedShardBlock], Sequence[ShardState], Sequence[Root]]:
proposals = []
shard_states = []
shard_state = beacon_state.shard_states[shard].copy()
shard_parent_root = beacon_state.shard_states[shard].latest_block_root
for slot in get_offset_slots(beacon_state, shard):
choices = []
beacon_parent_root = get_block_root_at_slot(beacon_state, get_previous_slot(beacon_state.slot))
proposer_index = get_shard_proposer_index(beacon_state, slot, shard)
shard_blocks_at_slot = [block for block in shard_blocks if block.message.slot == slot]
for block in shard_blocks_at_slot:
temp_shard_state = shard_state.copy() # Not doing the actual state updates here.
# Try to apply state transition to temp_shard_state.
try:
# Verify the proposer_index and signature
assert block.message.proposer_index == proposer_index
if validate_result:
assert verify_shard_block_signature(beacon_state, block)
shard_state_transition(
beacon_state=beacon_state,
shard=shard,
slot=slot,
shard_state=temp_shard_state,
beacon_parent_root=beacon_parent_root,
signed_block=block,
)
except Exception:
pass # TODO: throw error in the test helper
else:
choices.append(block)
if len(choices) == 0:
block_header = get_empty_body_block(
shard_parent_root=shard_parent_root,
beacon_parent_root=beacon_parent_root,
slot=slot,
proposer_index=proposer_index,
)
block = SignedShardBlock(message=block_header)
proposals.append(block)
elif len(choices) == 1:
proposals.append(choices[0])
else:
proposals.append(get_winning_proposal(beacon_state, choices))
shard_parent_root = hash_tree_root(proposals[-1].message)
if not is_empty_body(proposals[-1].message):
# Apply state transition to shard_state.
shard_state_transition(
beacon_state=beacon_state,
shard=shard,
slot=slot,
shard_state=shard_state,
beacon_parent_root=beacon_parent_root,
signed_block=block,
)
shard_states.append(shard_state)
shard_data_roots = compute_shard_data_roots(proposals)
return proposals, shard_states, shard_data_roots
```