Update 0_beacon-chain.md
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@ -203,10 +203,10 @@ Code snippets appearing in `this style` are to be interpreted as Python code.
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| Name | Value | Unit |
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| Name | Value | Unit |
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| - | - | :-: |
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| - | - | :-: |
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| `MIN_DEPOSIT_AMOUNT` | `10**9` (= 1,000,000,000) | Gwei |
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| `MIN_DEPOSIT_AMOUNT` | `2**0 * 10**9` (= 1,000,000,000) | Gwei |
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| `MAX_DEPOSIT_AMOUNT` | `2**5 * 10**9` (= 32,000,000,000) | Gwei |
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| `MAX_DEPOSIT_AMOUNT` | `2**5 * 10**9` (= 32,000,000,000) | Gwei |
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| `EJECTION_BALANCE` | `2**4 * 10**9` (= 16,000,000,000) | Gwei |
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| `EJECTION_BALANCE` | `2**4 * 10**9` (= 16,000,000,000) | Gwei |
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| `HIGH_BALANCE_INCREMENT` | `10**9` (= 1,000,000,000) | Gwei |
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| `HIGH_BALANCE_INCREMENT` | `2**0 * 10**9` (= 1,000,000,000) | Gwei |
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### Initial values
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### Initial values
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@ -440,7 +440,7 @@ The types are defined topologically to aid in facilitating an executable version
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# Was the validator slashed
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# Was the validator slashed
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'slashed': 'bool',
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'slashed': 'bool',
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# Rounded balance
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# Rounded balance
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'high_balance': 'uint32'
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'high_balance': 'uint64'
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}
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}
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```
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```
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@ -756,25 +756,17 @@ def get_active_validator_indices(validators: List[Validator], epoch: Epoch) -> L
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```python
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```python
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def get_balance(state: BeaconState, index: int) -> int:
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def get_balance(state: BeaconState, index: int) -> int:
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return (
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return state.validator_registry[index].high_balance + state.low_balances[index]
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state.validator_registry[index].high_balance * HIGH_BALANCE_INCREMENT +
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state.low_balances[index]
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)
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```
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```
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#### `set_balance`
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#### `set_balance`
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````python
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````python
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def set_balance(state: BeaconState, index: int, new_balance: int) -> None:
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def set_balance(state: BeaconState, index: int, balance: int) -> None:
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validator = state.validator_registry[index]
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validator = state.validator_registry[index]
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HALF_INCREMENT = HIGH_BALANCE_INCREMENT // 2
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HALF_INCREMENT = HIGH_BALANCE_INCREMENT // 2
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if (
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if validator.high_balance > balance or validator.high_balance + 3 * HALF_INCREMENT < balance:
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validator.high_balance * HIGH_BALANCE_INCREMENT > new_balance or
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validator.high_balance = balance - balance % HIGH_BALANCE_INCREMENT
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validator.high_balance * HIGH_BALANCE_INCREMENT + HALF_INCREMENT * 3 < new_balance
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state.low_balances[index] = balance - validator.high_balance
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):
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validator.high_balance = new_balance // HIGH_BALANCE_INCREMENT
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state.low_balances[index] = (
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new_balance - validator.high_balance * HIGH_BALANCE_INCREMENT
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)
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````
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````
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#### `increase_balance`
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#### `increase_balance`
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