fix calls for get_total_balance

This commit is contained in:
Danny Ryan 2019-03-04 18:00:38 -07:00
parent 66105b01e4
commit 738acf0e05
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GPG Key ID: 2765A792E42CE07A
1 changed files with 4 additions and 2 deletions

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@ -2137,7 +2137,9 @@ def process_crosslinks(state: BeaconState) -> None:
for slot in range(get_epoch_start_slot(previous_epoch), get_epoch_start_slot(next_epoch)):
for crosslink_committee, shard in get_crosslink_committees_at_slot(state, slot):
winning_root, participants = get_winning_root_and_participants(state, shard)
if 3 * total_balance(participants) >= 2 * total_balance(crosslink_committee):
participating_balance = get_total_balance(state, participants)
total_balance = get_total_balance(state, crosslink_committee)
if 3 * participating_balance >= 2 * total_balance:
state.latest_crosslinks[shard] = Crosslink(
epoch=slot_to_epoch(slot),
crosslink_data_root=winning_root
@ -2434,7 +2436,7 @@ def process_slashings(state: BeaconState) -> None:
"""
current_epoch = get_current_epoch(state)
active_validator_indices = get_active_validator_indices(state.validator_registry, current_epoch)
total_balance = sum(get_effective_balance(state, i) for i in active_validator_indices)
total_balance = get_total_balance(state, active_validator_indices)
# Compute `total_penalties`
epoch_index = current_epoch % LATEST_SLASHED_EXIT_LENGTH