Refactor `process_slashings`
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@ -2119,12 +2119,14 @@ def process_slashings(state: BeaconState) -> None:
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active_validator_indices = get_active_validator_indices(state.validator_registry, current_epoch)
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active_validator_indices = get_active_validator_indices(state.validator_registry, current_epoch)
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total_balance = sum(get_effective_balance(state, i) for i in active_validator_indices)
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total_balance = sum(get_effective_balance(state, i) for i in active_validator_indices)
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# Compute `total_penalties`
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epoch_index = current_epoch % LATEST_SLASHED_EXIT_LENGTH
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total_at_start = state.latest_slashed_balances[(epoch_index + 1) % LATEST_SLASHED_EXIT_LENGTH]
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total_at_end = state.latest_slashed_balances[epoch_index]
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total_penalties = total_at_end - total_at_start
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for index, validator in enumerate(state.validator_registry):
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for index, validator in enumerate(state.validator_registry):
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if validator.slashed and current_epoch == validator.withdrawable_epoch - LATEST_SLASHED_EXIT_LENGTH // 2:
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if validator.slashed and current_epoch == validator.withdrawable_epoch - LATEST_SLASHED_EXIT_LENGTH // 2:
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epoch_index = current_epoch % LATEST_SLASHED_EXIT_LENGTH
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total_at_start = state.latest_slashed_balances[(epoch_index + 1) % LATEST_SLASHED_EXIT_LENGTH]
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total_at_end = state.latest_slashed_balances[epoch_index]
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total_penalties = total_at_end - total_at_start
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penalty = max(
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penalty = max(
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get_effective_balance(state, index) * min(total_penalties * 3, total_balance) // total_balance,
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get_effective_balance(state, index) * min(total_penalties * 3, total_balance) // total_balance,
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get_effective_balance(state, index) // MIN_PENALTY_QUOTIENT
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get_effective_balance(state, index) // MIN_PENALTY_QUOTIENT
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