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Update 1_custody-game.md
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@ -254,12 +254,10 @@ The `empty` function accepts and SSZ type as input and returns an object of that
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### `get_crosslink_chunk_count`
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```python
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def get_custody_chunk_count(attestation: Attestation) -> int:
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crosslink_start_epoch = attestation.data.latest_crosslink.start_epoch
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crosslink_end_epoch = attestation.data.latest_crosslink.end_epoch
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crosslink_crosslink_length = min(MAX_EPOCHS_PER_CROSSLINK, end_epoch - start_epoch)
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def get_custody_chunk_count(crosslink: Crosslink) -> int:
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crosslink_length = min(MAX_EPOCHS_PER_CROSSLINK, crosslink.end_epoch - crosslink.start_epoch)
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chunks_per_epoch = 2 * BYTES_PER_SHARD_BLOCK * SLOTS_PER_EPOCH // BYTES_PER_CUSTODY_CHUNK
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return crosslink_crosslink_length * chunks_per_epoch
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return crosslink_length * chunks_per_epoch
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```
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### `get_custody_chunk_bit`
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@ -470,7 +468,7 @@ def process_chunk_challenge(state: BeaconState,
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record.chunk_index != challenge.chunk_index
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)
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# Verify depth
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depth = math.log2(next_power_of_two(get_custody_chunk_count(challenge.attestation)))
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depth = math.log2(next_power_of_two(get_custody_chunk_count(challenge.attestation.data.crosslink)))
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assert challenge.chunk_index < 2**depth
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# Add new chunk challenge record
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new_record = CustodyChunkChallengeRecord(
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@ -544,7 +542,7 @@ def process_bit_challenge(state: BeaconState,
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)
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# Verify the chunk count
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chunk_count = get_custody_chunk_count(challenge.attestation)
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chunk_count = get_custody_chunk_count(challenge.attestation.data.crosslink)
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assert verify_bitfield(challenge.chunk_bits, chunk_count)
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# Verify the first bit of the hash of the chunk bits does not equal the custody bit
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custody_bit = get_bitfield_bit(attestation.custody_bitfield, attesters.index(responder_index))
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