Avoid substraction in comparison
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613380bff4
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1e1a3e5311
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@ -1506,19 +1506,16 @@ def process_registry_updates(state: BeaconState) -> None:
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```python
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```python
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def process_slashings(state: BeaconState) -> None:
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def process_slashings(state: BeaconState) -> None:
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current_epoch = get_current_epoch(state)
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epoch = get_current_epoch(state)
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total_balance = get_total_active_balance(state)
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total_balance = get_total_active_balance(state)
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# Compute slashed balances in the current epoch
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# Compute slashed balances in the current epoch
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total_at_start = state.slashed_balances[(current_epoch + 1) % EPOCHS_PER_SLASHED_BALANCES_VECTOR]
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total_at_start = state.slashed_balances[(epoch + 1) % EPOCHS_PER_SLASHED_BALANCES_VECTOR]
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total_at_end = state.slashed_balances[current_epoch % EPOCHS_PER_SLASHED_BALANCES_VECTOR]
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total_at_end = state.slashed_balances[epoch % EPOCHS_PER_SLASHED_BALANCES_VECTOR]
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total_penalties = total_at_end - total_at_start
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total_penalties = total_at_end - total_at_start
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for index, validator in enumerate(state.validators):
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for index, validator in enumerate(state.validators):
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if (
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if validator.slashed and epoch + EPOCHS_PER_SLASHED_BALANCES_VECTOR // 2 == validator.withdrawable_epoch:
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validator.slashed and
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current_epoch == validator.withdrawable_epoch - EPOCHS_PER_SLASHED_BALANCES_VECTOR // 2
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):
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penalty = max(
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penalty = max(
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validator.effective_balance * min(total_penalties * 3, total_balance) // total_balance,
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validator.effective_balance * min(total_penalties * 3, total_balance) // total_balance,
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validator.effective_balance // MIN_SLASHING_PENALTY_QUOTIENT
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validator.effective_balance // MIN_SLASHING_PENALTY_QUOTIENT
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