Inline TERMINAL_BLOCK_HASH and TERMINAL_TOTAL_DIFFICULTY usages
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@ -65,22 +65,25 @@ All validator responsibilities remain unchanged other than those noted below. Na
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* Set `block.body.execution_payload = get_execution_payload(state, execution_engine, pow_chain)` where:
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* Set `block.body.execution_payload = get_execution_payload(state, execution_engine, pow_chain)` where:
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```python
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```python
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def get_pow_block_at_total_difficulty(total_difficulty: uint256, pow_chain: Sequence[PowBlock]) -> Optional[PowBlock]:
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def get_pow_block_at_terminal_total_difficulty(pow_chain: Sequence[PowBlock]) -> Optional[PowBlock]:
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# `pow_chain` abstractly represents all blocks in the PoW chain
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# `pow_chain` abstractly represents all blocks in the PoW chain
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for block in pow_chain:
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for block in pow_chain:
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parent = get_pow_block(block.parent_hash)
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parent = get_pow_block(block.parent_hash)
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if block.total_difficulty >= total_difficulty and parent.total_difficulty < total_difficulty:
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if block.total_difficulty >= TERMINAL_TOTAL_DIFFICULTY and parent.total_difficulty < TERMINAL_TOTAL_DIFFICULTY:
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return block
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return block
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return None
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return None
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def get_terminal_pow_block(total_difficulty: uint256, block_hash_override: Hash32, pow_chain: Sequence[PowBlock]) -> Optional[PowBlock]:
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def get_terminal_pow_block(pow_chain: Sequence[PowBlock]) -> Optional[PowBlock]:
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# check block hash override prior to total difficulty
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if TERMINAL_BLOCK_HASH != Hash32():
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pow_block_overrides = [pow_block for pow_block in pow_chain if pow_block.block_hash == block_hash_override]
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# Check block hash override prior to total difficulty
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pow_block_overrides = [pow_block for pow_block in pow_chain if pow_block.block_hash == TERMINAL_BLOCK_HASH]
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if len(pow_block_overrides) != 0:
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if len(pow_block_overrides) != 0:
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return pow_block_overrides[0]
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return pow_block_overrides[0]
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else:
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return None
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return get_pow_block_at_total_difficulty(total_difficulty, pow_chain)
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return get_pow_block_at_terminal_total_difficulty(pow_chain)
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def produce_execution_payload(state: BeaconState,
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def produce_execution_payload(state: BeaconState,
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@ -95,7 +98,7 @@ def get_execution_payload(state: BeaconState,
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execution_engine: ExecutionEngine,
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execution_engine: ExecutionEngine,
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pow_chain: Sequence[PowBlock]) -> ExecutionPayload:
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pow_chain: Sequence[PowBlock]) -> ExecutionPayload:
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if not is_merge_complete(state):
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if not is_merge_complete(state):
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terminal_pow_block = get_terminal_pow_block(TERMINAL_TOTAL_DIFFICULTY, TERMINAL_BLOCK_HASH, pow_chain)
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terminal_pow_block = get_terminal_pow_block(pow_chain)
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if terminal_pow_block is None:
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if terminal_pow_block is None:
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# Pre-merge, empty payload
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# Pre-merge, empty payload
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return ExecutionPayload()
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return ExecutionPayload()
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