Change types of BeaconBlockBody chunk_challenges and
chunk_challenge_responses to List[CustodyChunkChallenge, ...]
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@ -252,8 +252,8 @@ class BeaconBlockBody(Container):
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deposits: List[Deposit, MAX_DEPOSITS]
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deposits: List[Deposit, MAX_DEPOSITS]
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voluntary_exits: List[SignedVoluntaryExit, MAX_VOLUNTARY_EXITS]
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voluntary_exits: List[SignedVoluntaryExit, MAX_VOLUNTARY_EXITS]
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# Custody game
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# Custody game
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chunk_challenges: List[CustodyChunkResponse, MAX_CUSTODY_CHUNK_CHALLENGES]
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chunk_challenges: List[CustodyChunkChallenge, MAX_CUSTODY_CHUNK_CHALLENGES]
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chunk_challenge_responses: List[CustodyChunkResponse, MAX_CUSTODY_CHUNK_CHALLENGE_RESPONSES]
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chunk_challenge_responses: List[CustodyChunkChallenge, MAX_CUSTODY_CHUNK_CHALLENGE_RESPONSES]
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custody_key_reveals: List[CustodyKeyReveal, MAX_CUSTODY_KEY_REVEALS]
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custody_key_reveals: List[CustodyKeyReveal, MAX_CUSTODY_KEY_REVEALS]
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early_derived_secret_reveals: List[EarlyDerivedSecretReveal, MAX_EARLY_DERIVED_SECRET_REVEALS]
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early_derived_secret_reveals: List[EarlyDerivedSecretReveal, MAX_EARLY_DERIVED_SECRET_REVEALS]
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custody_slashings: List[SignedCustodySlashing, MAX_CUSTODY_SLASHINGS]
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custody_slashings: List[SignedCustodySlashing, MAX_CUSTODY_SLASHINGS]
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