The Ethereum 2.0 networking stack uses two modes of communication: a broadcast protocol that gossips information to interested parties via GossipSub, and an RPC protocol that retrieves information from specific clients. This specification defines the RPC protocol.
The key words "MUST", "MUST NOT", "REQUIRED", "SHALL", "SHALL", NOT", "SHOULD", "SHOULD NOT", "RECOMMENDED", "MAY", and "OPTIONAL" in this document are to be interpreted as described in [RFC 2119](https://tools.ietf.org/html/rfc2119).
This specification assumes familiarity with the [Messaging](./messaging.md), [Node Identification](./node-identification.md), and [Beacon Chain](../core/0_beacon-chain.md) specifications.
A "Protocol ID" in `libp2p` parlance refers to a human-readable identifier `libp2p` uses in order to identify sub-protocols and stream messages of different types over the same connection. Peers exchange supported protocol IDs via the `Identify` protocol upon connection. When opening a new stream, peers pin a particular protocol ID to it, and the stream remains contextualized thereafter. Since messages are sent inside a stream, they do not need to bear the protocol ID.
To facilitate RPC-over-`libp2p`, a single protocol name is used: `/eth/serenity/beacon/rpc/1`. The version number in the protocol name is neither backwards or forwards compatible, and will be incremented whenever changes to the below structures are required.
Remote method calls are wrapped in a "request" structure:
A union type is used to determine the contents of the `body` field in the request structure. Each "body" entry in the RPC calls below corresponds to one subtype in the `body` type union.
Structuring RPC requests in this manner allows multiple calls and responses to be multiplexed over the same stream without switching. Note that this implies that responses MAY arrive in a different order than requests.
Since some clients are waiting for `libp2p` implementations in their respective languages. As such, they MAY listen for raw TCP messages on port `9000`. To distinguish RPC messages from other messages on that port, a byte prefix of `ETH` (`0x455448`) MUST be prepended to all messages. This option will be removed once `libp2p` is ready in all supported languages.
Clients exchange `hello` messages upon connection, forming a two-phase handshake. The first message the initiating client sends MUST be the `hello` message. In response, the receiving client MUST respond with its own `hello` message.
Clients SHOULD immediately disconnect from one another following the handshake above under the following conditions:
1. If `network_id` belongs to a different chain, since the client definitionally cannot sync with this client.
2. If the `finalized_root` shared by the peer is not in the client's chain at the expected epoch. For example, if Peer 1 in the diagram below has `(root, epoch)` of `(A, 5)` and Peer 2 has `(B, 3)`, Peer 1 would disconnect because it knows that `B` is not the root in their chain at epoch 3:
Once the handshake completes, the client with the higher `finalized_epoch` or `best_slot` (if the clients have equal `finalized_epoch`s) SHOULD request beacon block roots from its counterparty via `beacon_block_roots` (i.e. RPC method `10`).
Requests a list of block roots and slots from the peer. The `count` parameter MUST be less than or equal to `32768`. The slots MUST be returned in ascending slot order.
Requests beacon block headers from the peer starting from `(start_root, start_slot)`. The response MUST contain no more than `max_headers` headers. `skip_slots` defines the maximum number of slots to skip between blocks. For example, requesting blocks starting at slots `2` a `skip_slots` value of `1` would return the blocks at `[2, 4, 6, 8, 10]`. In cases where a slot is empty for a given slot number, the closest previous block MUST be returned. For example, if slot `4` were empty in the previous example, the returned array would contain `[2, 3, 6, 8, 10]`. If slot three were further empty, the array would contain `[2, 6, 8, 10]`—i.e. duplicate blocks MUST be collapsed. A `skip_slots` value of `0` returns all blocks.
The function of the `skip_slots` parameter helps facilitate light client sync - for example, in [#459](https://github.com/ethereum/eth2.0-specs/issues/459) - and allows clients to balance the peers from whom they request headers. Clients could, for instance, request every 10th block from a set of peers where each peer has a different starting block in order to populate block data.
Requests the `block_bodies` associated with the provided `block_roots` from the peer. Responses MUST return `block_roots` in the order provided in the request. If the receiver does not have a particular `block_root`, it must return a zero-value `block_body` (i.e. a `block_body` container with all zero fields).