dotherside/Nim/Docs/NimQml.txt

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:Authors:
Filippo Cucchetto <filippocucchetto@gmail.com>
Will Szumski <will@cowboycoders.org>
:Version: 0.1.0
:Date: 2015/01/02
Introduction
-----------
The NimQml module add Qt Qml bindings to the Nim programming language
allowing you to create new modern UI by mixing the Qml declarative syntax
and the Nim imperative language.
The NimQml is made by two components:
* The DOtherSide C++ shared library
* The NimQml Nim module
This first component implements the glue code necessary for
communicating with the Qt C++ library, the latter module wraps
the libDOtherSide exported symbols in Nim
Building
--------
At the time of writing the DOtherSide C++ library must be compiled
installed manually from source.
First clone the DOtherSide git repo
::
git clone https://github.com/filcuc/DOtherSide
than you can proceed with the common CMake build steps
::
mkdir build
cd build
cmake ..
make
If everything goes correctly you'll have build both
the DOtherSide C++ library and the Nim examples
Installation
----------
The installation is not mandatory, in fact you could try
the built Nim example in the following way
::
cd path/to/build/dir
cd Nim/Examples/HelloWorld
export LD_LIBRARY_PATH=path/to/libDOtherSide.so
./HelloWorld
Given this, you can procede with the installation of the C++ library
in the following way
::
cd to/build/dir
make install
or by manually copying the library in your system lib directory
::
sudo cp build/dir/path/DOtherSide/libDOtherSide.so /usr/lib
Example 1: HelloWorld
----------
As usual lets start with an HelloWorld example.
Most of the NimQml projects are made by one or more nim and qml
files. Usually the .nim files contains your app logic and data
layer. The qml files contains the presentation layer and expose
the data in your nim files.
``Examples/HelloWorld/main.nim``
.. code-block:: nim
:file: ../Examples/HelloWorld/main.nim
``Examples/HelloWorld/main.qml``
.. code-block:: qml
:file: ../Examples/HelloWorld/main.qml
The following example shows the basic steps of each NimQml app
1. Create the QApplication for initializing the Qt runtime
2. Create the QQmlApplicationEngine and load your main .qml file
3. Call the ``exec`` proc of the QApplication instance for starting
the Qt event loop
Example 2: exposing data to Qml
------------------------------------
The previous example shown you how to create a simple application
window and how to startup the Qt event loop.
Is time to explore how to pass to to Qml, but first lets see the
example code:
``Examples/SimpleData/main.nim``
.. code-block:: nim
:file: ../Examples/SimpleData/main.nim
``Examples/SimpleData/main.qml``
.. code-block:: qml
:file: ../Examples/SimpleData/main.qml
The following example shows how to expose simple data to Qml:
1. Create a QVariant and sets the its internal value.
2. Create a property in the Qml root context with a given name.
Once a a property is set through the ``setContextProperty`` proc its available
globally in all the Qml script loaded by the current engine (see the Qt doc
for more details about engine and context)
At the time of writing the QVariant class support the following types:
* int
* string
* bool
* QObject derived classes
Example 3: exposing complex data and procedures to Qml
----------------------------------------------------------
As seen by the second example simple data is fine. However most
applications need to expose complex data, functions and
update the view when something change in the data layer.
This is achieved by creating an object that derives from QObject.
A QObject is made of :
1. ``Slots``: slots are function that could both be called from the qml engine and connected to Qt signals
2. ``Signals``: signals allow the sending of events and be connected to slots
3. ``Properties``: properties allows the passing of data to
the Qml view and make it aware of changes in the data layer
A QObject property is made of three things:
* a read slot, a method that return the current value of the property
* a write slot, a method that set the value of the property
* a notify signal for telling that the current value of the property has been changed
We'll start by looking at the main.nim file
``Examples/SlotsAndProperties/main.nim``
.. code-block:: nim
:file: ../Examples/SlotsAndProperties/main.nim
Here's nothing special happen except:
1. The creation of Contact object
2. The injection of the Contact object to the Qml root context
using the ``setContextProperty`` as seen in the previous
example
The Qml file is as follow:
``Examples/SlotsAndProperties/main.qml``
.. code-block:: qml
:file: ../Examples/SlotsAndProperties/main.qml
The qml is made by a Label, a TextInput and a button.
The label display the contact name and automatically udpates when
the concat name changes.
The button update the contact name with the TextInput text when clicked.
So where's the magic?
The magic is in the Contact.nim file
``Examples/SlotsAndProperties/Contact.nim``
.. code-block:: nim
:file: ../Examples/SlotsAndProperties/Contact.nim
What First we declare a QObject subclass and provide a simple
new method where:
1. invoke the ``create()`` procedure. This invoke the C++ bridge and allocate
a QObject instance
2. register a slot ``getName`` for reading the Contact name field
3. register a slot `` setName`` for writing the Contact name
4. register a signal ``nameChanged`` for notify the contact name changes
5. register a property called ``name`` of type ``QString`` with the given
read, write slots and notify signal
The two slots method implementation are trivial and consist in standard
nim methods. However ``setName`` slot method shows how to emit a signal
by using the ``emit`` method.
The last thing to condider is the override of the ``onSlotCalled`` method.
This method is called by the NimQml library when an invokation occur from
the Qml side for one of the QObject slot.
The usual implementation for the onSlotCalled method consists in a
switch statement that forward the arguments to the correct slot.
If the invoked slot has a return value this is always in the index position
0 of the args array.
Example 4: QtObject macro
2015-01-05 14:09:13 +00:00
-------------------------
The previous example shows how to create simple QObject however writing
all those ``register`` procs and writing the ``onSlotCalled`` method
become boring pretty soon.
Furthermore all this information can be automatically generated.
For this purpose you can import the NimQmlMacros module that provide
the QtObject macro.
Let's begin as usual with both the main.nim and main.qml files
``Examples/QtObjectMacro/main.nim``
.. code-block:: nim
:file: ../Examples/QtObjectMacro/main.nim
``Examples/QtObjectMacro/main.qml``
.. code-block:: qml
:file: ../Examples/QtObjectMacro/main.qml
Nothing new in both the ``main.nim`` and ``main.qml`` in respect to
the previous example. What changed is the Contact object
``Examples/QtObjectMacro/Contact.nim``
.. code-block:: nim
:file: ../Examples/QtObjectMacro/Contact.nim
In details:
1. Each QObject is defined inside the QtObject macro
2. Each slot is annotated with the ``{.slot.}`` macro
3. Each signal is annotated with the ``{.signal.}`` macro
4. Each property is created with the ``QtProperty`` macro
The ``QtProperty`` macro has the following syntax
.. code-block:: nim
QtProperty nameOfProperty of typeOfProperty