dagger-contracts/contracts/Requests.sol

86 lines
2.3 KiB
Solidity

// SPDX-License-Identifier: MIT
pragma solidity ^0.8.8;
type RequestId is bytes32;
type SlotId is bytes32;
struct Request {
address client;
Ask ask;
Content content;
uint256 expiry; // time at which this request expires
bytes32 nonce; // random nonce to differentiate between similar requests
}
struct Ask {
uint64 slots; // the number of requested slots
uint256 slotSize; // amount of storage per slot (in number of bytes)
uint256 duration; // how long content should be stored (in seconds)
uint256 proofProbability; // how often storage proofs are required
uint256 reward; // amount of tokens paid per second per slot to hosts
uint64 maxSlotLoss; // Max slots that can be lost without data considered to be lost
}
struct Content {
string cid; // content id (if part of a larger set, the chunk cid)
Erasure erasure; // Erasure coding attributes
PoR por; // Proof of Retrievability parameters
}
struct Erasure {
uint64 totalChunks; // the total number of chunks in the larger data set
}
struct PoR {
bytes u; // parameters u_1..u_s
bytes publicKey; // public key
bytes name; // random name
}
enum RequestState {
New, // [default] waiting to fill slots
Started, // all slots filled, accepting regular proofs
Cancelled, // not enough slots filled before expiry
Finished, // successfully completed
Failed // too many nodes have failed to provide proofs, data lost
}
enum SlotState {
Free, // [default] not filled yet, or host has freed slot
Filled, // host has filled slot
Finished, // successfully completed
Failed, // host has missed too many proofs
Paid // host has been paid
}
library Requests {
function id(Request memory request) internal pure returns (RequestId) {
return RequestId.wrap(keccak256(abi.encode(request)));
}
function slotId(
RequestId requestId,
uint256 slotIndex
) internal pure returns (SlotId) {
return SlotId.wrap(keccak256(abi.encode(requestId, slotIndex)));
}
function toRequestIds(
bytes32[] memory ids
) internal pure returns (RequestId[] memory result) {
// solhint-disable-next-line no-inline-assembly
assembly {
result := ids
}
}
function toSlotIds(
bytes32[] memory ids
) internal pure returns (SlotId[] memory result) {
// solhint-disable-next-line no-inline-assembly
assembly {
result := ids
}
}
}