86 lines
2.3 KiB
Solidity
86 lines
2.3 KiB
Solidity
// SPDX-License-Identifier: MIT
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pragma solidity ^0.8.8;
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type RequestId is bytes32;
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type SlotId is bytes32;
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struct Request {
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address client;
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Ask ask;
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Content content;
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uint256 expiry; // time at which this request expires
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bytes32 nonce; // random nonce to differentiate between similar requests
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}
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struct Ask {
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uint64 slots; // the number of requested slots
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uint256 slotSize; // amount of storage per slot (in number of bytes)
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uint256 duration; // how long content should be stored (in seconds)
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uint256 proofProbability; // how often storage proofs are required
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uint256 reward; // amount of tokens paid per second per slot to hosts
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uint64 maxSlotLoss; // Max slots that can be lost without data considered to be lost
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}
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struct Content {
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string cid; // content id (if part of a larger set, the chunk cid)
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Erasure erasure; // Erasure coding attributes
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PoR por; // Proof of Retrievability parameters
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}
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struct Erasure {
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uint64 totalChunks; // the total number of chunks in the larger data set
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}
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struct PoR {
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bytes u; // parameters u_1..u_s
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bytes publicKey; // public key
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bytes name; // random name
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}
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enum RequestState {
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New, // [default] waiting to fill slots
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Started, // all slots filled, accepting regular proofs
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Cancelled, // not enough slots filled before expiry
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Finished, // successfully completed
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Failed // too many nodes have failed to provide proofs, data lost
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}
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enum SlotState {
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Free, // [default] not filled yet, or host has freed slot
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Filled, // host has filled slot
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Finished, // successfully completed
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Failed, // host has missed too many proofs
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Paid // host has been paid
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}
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library Requests {
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function id(Request memory request) internal pure returns (RequestId) {
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return RequestId.wrap(keccak256(abi.encode(request)));
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}
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function slotId(
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RequestId requestId,
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uint256 slotIndex
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) internal pure returns (SlotId) {
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return SlotId.wrap(keccak256(abi.encode(requestId, slotIndex)));
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}
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function toRequestIds(
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bytes32[] memory ids
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) internal pure returns (RequestId[] memory result) {
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// solhint-disable-next-line no-inline-assembly
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assembly {
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result := ids
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}
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}
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function toSlotIds(
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bytes32[] memory ids
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) internal pure returns (SlotId[] memory result) {
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// solhint-disable-next-line no-inline-assembly
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assembly {
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result := ids
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}
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}
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}
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