2024-07-26 06:39:27 +00:00
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using CodexPlugin.Hooks;
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using Core;
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2024-07-25 14:00:51 +00:00
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using OverwatchTranscript;
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using Utils;
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2024-07-25 14:00:51 +00:00
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namespace CodexPlugin.OverwatchSupport
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{
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public class CodexTranscriptWriter : ICodexHooksProvider
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{
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private const string CodexHeaderKey = "cdx_h";
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private readonly ITranscriptWriter writer;
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private readonly CodexLogConverter converter;
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private readonly NameIdMap nameIdMap = new NameIdMap();
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public CodexTranscriptWriter(ITranscriptWriter transcriptWriter)
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{
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writer = transcriptWriter;
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converter = new CodexLogConverter(writer, nameIdMap);
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}
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public void Finalize(string outputFilepath)
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{
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writer.AddHeader(CodexHeaderKey, CreateCodexHeader());
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writer.Write(outputFilepath);
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}
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public ICodexNodeHooks CreateHooks(string nodeName)
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{
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nodeName = Str.Between(nodeName, "'", "'");
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return new CodexNodeTranscriptWriter(writer, nameIdMap, nodeName);
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}
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public void IncludeFile(string filepath)
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{
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writer.IncludeArtifact(filepath);
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}
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public void ProcessLogs(IDownloadedLog[] downloadedLogs)
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{
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foreach (var log in downloadedLogs)
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{
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writer.IncludeArtifact(log.GetFilepath());
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2024-07-26 08:56:22 +00:00
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// Not all of these logs are necessarily Codex logs.
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// Check, and process only the Codex ones.
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if (IsCodexLog(log))
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{
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converter.ProcessLog(log);
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}
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}
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}
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public void AddResult(bool success, string result)
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{
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writer.Add(DateTime.UtcNow, new OverwatchCodexEvent
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{
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Name = string.Empty,
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PeerId = string.Empty,
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ScenarioFinished = new ScenarioFinishedEvent
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{
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Success = success,
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Result = result
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}
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});
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}
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private OverwatchCodexHeader CreateCodexHeader()
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{
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return new OverwatchCodexHeader
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{
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TotalNumberOfNodes = nameIdMap.Size
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};
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}
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private bool IsCodexLog(IDownloadedLog log)
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{
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return log.GetLinesContaining("Run Codex node").Any();
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}
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}
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public class CodexNodeTranscriptWriter : ICodexNodeHooks
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{
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private readonly ITranscriptWriter writer;
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private readonly NameIdMap nameIdMap;
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private readonly string name;
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private string peerId = string.Empty;
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private readonly List<(DateTime, OverwatchCodexEvent)> pendingEvents = new List<(DateTime, OverwatchCodexEvent)>();
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public CodexNodeTranscriptWriter(ITranscriptWriter writer, NameIdMap nameIdMap, string name)
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{
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this.writer = writer;
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this.nameIdMap = nameIdMap;
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this.name = name;
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}
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public void OnNodeStarting(DateTime startUtc, string image)
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{
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WriteCodexEvent(startUtc, e =>
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{
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e.NodeStarting = new NodeStartingEvent
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{
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Image = image
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};
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});
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}
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public void OnNodeStarted(string peerId)
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{
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this.peerId = peerId;
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nameIdMap.Add(name, peerId);
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WriteCodexEvent(e =>
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{
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e.NodeStarted = new NodeStartedEvent
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{
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};
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});
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}
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public void OnNodeStopping()
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{
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WriteCodexEvent(e =>
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{
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e.NodeStopped = new NodeStoppedEvent
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{
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Name = name
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};
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});
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}
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public void OnFileDownloaded(ContentId cid)
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{
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WriteCodexEvent(e =>
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{
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e.FileDownloaded = new FileDownloadedEvent
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{
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Cid = cid.Id
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};
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});
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}
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public void OnFileUploaded(ContentId cid)
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{
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WriteCodexEvent(e =>
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{
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e.FileUploaded = new FileUploadedEvent
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{
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Cid = cid.Id
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};
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});
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}
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private void WriteCodexEvent(Action<OverwatchCodexEvent> action)
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{
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WriteCodexEvent(DateTime.UtcNow, action);
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}
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private void WriteCodexEvent(DateTime utc, Action<OverwatchCodexEvent> action)
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{
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var e = new OverwatchCodexEvent
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{
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Name = name,
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PeerId = peerId
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};
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action(e);
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if (string.IsNullOrEmpty(peerId))
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{
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// If we don't know our peerId, don't write the events yet.
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AddToCache(utc, e);
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}
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else
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{
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e.Write(utc, writer);
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// Write any events that we cached when we didn't have our peerId yet.
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WriteAndClearCache();
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}
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}
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private void AddToCache(DateTime utc, OverwatchCodexEvent e)
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{
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pendingEvents.Add((utc, e));
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}
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private void WriteAndClearCache()
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{
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if (pendingEvents.Any())
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{
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foreach (var pair in pendingEvents)
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{
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pair.Item2.PeerId = peerId;
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pair.Item2.Write(pair.Item1, writer);
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}
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pendingEvents.Clear();
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}
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}
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}
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}
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