Ensure peerId is known for all node events
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@ -84,6 +84,7 @@ namespace CodexPlugin.OverwatchSupport
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private readonly NameIdMap nameIdMap;
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private readonly string name;
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private string peerId = string.Empty;
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private readonly List<(DateTime, OverwatchCodexEvent)> pendingEvents = new List<(DateTime, OverwatchCodexEvent)>();
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public CodexNodeTranscriptWriter(ITranscriptWriter writer, NameIdMap nameIdMap, string name)
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{
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@ -160,9 +161,39 @@ namespace CodexPlugin.OverwatchSupport
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Name = name,
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PeerId = peerId
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};
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action(e);
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e.Write(utc, writer);
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if (string.IsNullOrEmpty(peerId))
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{
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// If we don't know our peerId, don't write the events yet.
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AddToCache(utc, e);
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}
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else
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{
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e.Write(utc, writer);
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// Write any events that we cached when we didn't have our peerId yet.
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WriteAndClearCache();
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}
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}
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private void AddToCache(DateTime utc, OverwatchCodexEvent e)
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{
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pendingEvents.Add((utc, e));
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}
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private void WriteAndClearCache()
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{
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if (pendingEvents.Any())
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{
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foreach (var pair in pendingEvents)
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{
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pair.Item2.PeerId = peerId;
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pair.Item2.Write(pair.Item1, writer);
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}
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pendingEvents.Clear();
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}
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}
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}
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}
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