cs-codex-dist-tests/Tools/BiblioTech/Rewards/RoleController.cs

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using Discord;
using Discord.WebSocket;
using DiscordRewards;
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namespace BiblioTech.Rewards
{
public class RoleController : IDiscordRoleController
{
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private readonly DiscordSocketClient client;
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private readonly SocketTextChannel? rewardsChannel;
private readonly RewardRepo repo = new RewardRepo();
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public RoleController(DiscordSocketClient client)
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{
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this.client = client;
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if (!string.IsNullOrEmpty(Program.Config.RewardsChannelName))
{
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rewardsChannel = GetGuild().TextChannels.SingleOrDefault(c => c.Name == Program.Config.RewardsChannelName);
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}
}
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public async Task GiveRewards(GiveRewardsCommand rewards)
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{
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var guild = GetGuild();
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// We load all role and user information first,
// so we don't ask the server for the same info multiple times.
var context = new RewardContext(
await LoadAllUsers(guild),
LookUpAllRoles(guild, rewards),
rewardsChannel);
await context.ProcessGiveRewardsCommand(LookUpUsers(rewards));
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}
private async Task<Dictionary<ulong, IGuildUser>> LoadAllUsers(SocketGuild guild)
{
var result = new Dictionary<ulong, IGuildUser>();
var users = guild.GetUsersAsync();
await foreach (var ulist in users)
{
foreach (var u in ulist)
{
result.Add(u.Id, u);
}
}
return result;
}
private Dictionary<ulong, RoleReward> LookUpAllRoles(SocketGuild guild, GiveRewardsCommand rewards)
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{
var result = new Dictionary<ulong, RoleReward>();
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foreach (var r in rewards.Rewards)
{
if (!result.ContainsKey(r.RewardId))
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{
var rewardConfig = repo.Rewards.SingleOrDefault(rr => rr.RoleId == r.RewardId);
if (rewardConfig == null)
{
Program.Log.Log($"No Reward is configured for id '{r.RewardId}'.");
}
else
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{
var socketRole = guild.GetRole(r.RewardId);
if (socketRole == null)
{
Program.Log.Log($"Guild Role by id '{r.RewardId}' not found.");
}
else
{
result.Add(r.RewardId, new RoleReward(socketRole, rewardConfig));
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}
}
}
}
return result;
}
private UserReward[] LookUpUsers(GiveRewardsCommand rewards)
{
return rewards.Rewards.Select(LookUpUserData).ToArray();
}
private UserReward LookUpUserData(RewardUsersCommand command)
{
return new UserReward(command,
command.UserAddresses
.Select(LookUpUserDataForAddress)
.Where(d => d != null)
.Cast<UserData>()
.ToArray());
}
private UserData? LookUpUserDataForAddress(string address)
{
try
{
return Program.UserRepo.GetUserDataForAddress(new GethPlugin.EthAddress(address));
}
catch (Exception ex)
{
Program.Log.Error("Error during UserData lookup: " + ex);
return null;
}
}
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private SocketGuild GetGuild()
{
return client.Guilds.Single(g => g.Name == Program.Config.ServerName);
}
}
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public class RoleReward
{
public RoleReward(SocketRole socketRole, RewardConfig reward)
{
SocketRole = socketRole;
Reward = reward;
}
public SocketRole SocketRole { get; }
public RewardConfig Reward { get; }
}
public class UserReward
{
public UserReward(RewardUsersCommand rewardCommand, UserData[] users)
{
RewardCommand = rewardCommand;
Users = users;
}
public RewardUsersCommand RewardCommand { get; }
public UserData[] Users { get; }
}
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public class RewardContext
{
private readonly Dictionary<ulong, IGuildUser> users;
private readonly Dictionary<ulong, RoleReward> roles;
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private readonly SocketTextChannel? rewardsChannel;
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public RewardContext(Dictionary<ulong, IGuildUser> users, Dictionary<ulong, RoleReward> roles, SocketTextChannel? rewardsChannel)
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{
this.users = users;
this.roles = roles;
this.rewardsChannel = rewardsChannel;
}
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public async Task ProcessGiveRewardsCommand(UserReward[] rewards)
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{
foreach (var rewardCommand in rewards)
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{
if (roles.ContainsKey(rewardCommand.RewardCommand.RewardId))
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{
var role = roles[rewardCommand.RewardCommand.RewardId];
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await ProcessRewardCommand(role, rewardCommand);
}
}
}
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private async Task ProcessRewardCommand(RoleReward role, UserReward reward)
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{
foreach (var user in reward.Users)
{
await GiveReward(role, user);
}
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}
private async Task GiveReward(RoleReward role, UserData user)
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{
if (!users.ContainsKey(user.DiscordId))
{
Program.Log.Log($"User by id '{user.DiscordId}' not found.");
return;
}
var guildUser = users[user.DiscordId];
var alreadyHas = guildUser.RoleIds.ToArray();
if (alreadyHas.Any(r => r == role.Reward.RoleId)) return;
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await GiveRole(guildUser, role.SocketRole);
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await SendNotification(role, user, guildUser);
await Task.Delay(1000);
}
private async Task GiveRole(IGuildUser user, SocketRole role)
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{
try
{
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Program.Log.Log($"Giving role {role.Name}={role.Id} to user {user.DisplayName}");
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await user.AddRoleAsync(role);
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}
catch (Exception ex)
{
Program.Log.Error($"Failed to give role '{role.Name}' to user '{user.DisplayName}': {ex}");
}
}
private async Task SendNotification(RoleReward reward, UserData userData, IGuildUser user)
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{
try
{
if (userData.NotificationsEnabled && rewardsChannel != null)
{
var msg = reward.Reward.Message.Replace(RewardConfig.UsernameTag, $"<@{user.Id}>");
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await rewardsChannel.SendMessageAsync(msg);
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}
}
catch (Exception ex)
{
Program.Log.Error($"Failed to notify user '{user.DisplayName}' about role '{reward.SocketRole.Name}': {ex}");
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}
}
}
}