83 lines
2.5 KiB
C#
83 lines
2.5 KiB
C#
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using Discord.WebSocket;
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using Utils;
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namespace BiblioTech.Rewards
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{
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public class RoleController : IDiscordRoleController
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{
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private const string UsernameTag = "<USER>";
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private readonly SocketGuild guild;
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private readonly SocketTextChannel? rewardsChannel;
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private readonly RoleReward[] roleRewards = new[]
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{
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new RoleReward(1187039439558541498, $"Congratulations {UsernameTag}, you got the test-reward!")
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};
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public RoleController(SocketGuild guild)
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{
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this.guild = guild;
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if (!string.IsNullOrEmpty(Program.Config.RewardsChannelName))
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{
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rewardsChannel = guild.TextChannels.SingleOrDefault(c => c.Name == Program.Config.RewardsChannelName);
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}
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}
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public void GiveRole(ulong roleId, UserData userData)
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{
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var reward = roleRewards.SingleOrDefault(r => r.RoleId == roleId);
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if (reward == null) return;
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var user = guild.Users.SingleOrDefault(u => u.Id == userData.DiscordId);
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if (user == null) return;
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var role = guild.Roles.SingleOrDefault(r => r.Id == roleId);
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if (role == null) return;
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GiveRole(user, role);
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SendNotification(reward, userData, user, role);
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}
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private void GiveRole(SocketGuildUser user, SocketRole role)
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{
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try
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{
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Time.Wait(user.AddRoleAsync(role));
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}
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catch (Exception ex)
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{
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Program.Log.Error($"Failed to give role '{role.Name}' to user '{user.DisplayName}': {ex}");
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}
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}
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private void SendNotification(RoleReward reward, UserData userData, SocketGuildUser user, SocketRole role)
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{
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try
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{
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if (userData.NotificationsEnabled && rewardsChannel != null)
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{
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Time.Wait(rewardsChannel.SendMessageAsync(reward.Message.Replace(UsernameTag, user.DisplayName)));
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}
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}
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catch (Exception ex)
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{
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Program.Log.Error($"Failed to notify user '{user.DisplayName}' about role '{role.Name}': {ex}");
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}
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}
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}
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public class RoleReward
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{
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public RoleReward(ulong roleId, string message)
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{
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RoleId = roleId;
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Message = message;
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}
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public ulong RoleId { get; }
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public string Message { get; }
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}
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}
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