Vulkan-Docs/doc/specs/vulkan/man/vkDestroyShaderModule.txt

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// Copyright (c) 2014-2016 Khronos Group. This work is licensed under a
// Creative Commons Attribution 4.0 International License; see
// http://creativecommons.org/licenses/by/4.0/
vkDestroyShaderModule(3)
========================
Name
----
vkDestroyShaderModule - Destroy a shader module module
C Specification
---------------
// refBegin vkDestroyShaderModule Destroy a shader module module
To destroy a shader module, call:
include::../protos/vkDestroyShaderModule.txt[]
Parameters
----------
* pname:device is the logical device that destroys the shader module.
* pname:shaderModule is the handle of the shader module to destroy.
* pname:pAllocator controls host memory allocation as described in the
<<memory-allocation, Memory Allocation>> chapter.
Description
-----------
A shader module can: be destroyed while pipelines created using its
shaders are still in use.
include::../validity/protos/vkDestroyShaderModule.txt[]
See Also
--------
slink:VkAllocationCallbacks, slink:VkDevice, slink:VkShaderModule
Document Notes
--------------
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/xhtml/vkspec.html#vkDestroyShaderModule
This page is extracted from the Vulkan Specification.
Fixes and changes should be made to the Specification,not directly.
include::footer.txt[]