// Copyright (c) 2014-2016 Khronos Group. This work is licensed under a // Creative Commons Attribution 4.0 International License; see // http://creativecommons.org/licenses/by/4.0/ vkDestroyShaderModule(3) ======================== Name ---- vkDestroyShaderModule - Destroy a shader module module C Specification --------------- // refBegin vkDestroyShaderModule Destroy a shader module module To destroy a shader module, call: include::../protos/vkDestroyShaderModule.txt[] Parameters ---------- * pname:device is the logical device that destroys the shader module. * pname:shaderModule is the handle of the shader module to destroy. * pname:pAllocator controls host memory allocation as described in the <> chapter. Description ----------- A shader module can: be destroyed while pipelines created using its shaders are still in use. include::../validity/protos/vkDestroyShaderModule.txt[] See Also -------- slink:VkAllocationCallbacks, slink:VkDevice, slink:VkShaderModule Document Notes -------------- For more information, see the Vulkan Specification at URL https://www.khronos.org/registry/vulkan/specs/1.0/xhtml/vkspec.html#vkDestroyShaderModule This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly. include::footer.txt[]