62 lines
1.3 KiB
Plaintext
62 lines
1.3 KiB
Plaintext
// Copyright (c) 2016-2017 Khronos Group. This work is licensed under a
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// Creative Commons Attribution 4.0 International License; see
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// http://creativecommons.org/licenses/by/4.0/
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[[VK_KHR_win32_keyed_mutex]]
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== VK_KHR_win32_keyed_mutex
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*Name String*::
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+VK_KHR_win32_keyed_mutex+
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*Extension Type*::
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Device extension
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*Registered Extension Number*::
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76
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*Status*::
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Draft
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*Last Modified Date*::
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2016-10-21
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*Revision*::
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1
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*IP Status*::
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No known IP claims.
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*Dependencies*::
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- This extension is written against version 1.0 of the Vulkan API.
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- Requires +VK_KHR_external_memory+.
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*Contributors*::
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- James Jones, NVIDIA
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- Jeff Juliano, NVIDIA
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- Carsten Rohde, NVIDIA
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*Contact*::
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Carsten Rohde (crohde 'at' nvidia.com)
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Applications that wish to import Direct3D 11 memory objects into the Vulkan
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API may wish to use the native keyed mutex mechanism to synchronize access
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to the memory between Vulkan and Direct3D.
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This extension provides a way for an application to access the keyed mutex
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associated with an imported Vulkan memory object when submitting command
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buffers to a queue.
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=== New Object Types
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None.
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=== New Enum Constants
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* ename:VK_STRUCTURE_TYPE_WIN32_KEYED_MUTEX_ACQUIRE_RELEASE_INFO_KHR
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=== New Enums
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None.
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=== New Structs
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* slink:VkWin32KeyedMutexAcquireReleaseInfoKHR
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=== New Functions
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None.
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=== Issues
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None.
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