// Copyright (c) 2016-2017 Khronos Group. This work is licensed under a // Creative Commons Attribution 4.0 International License; see // http://creativecommons.org/licenses/by/4.0/ [[VK_KHR_win32_keyed_mutex]] == VK_KHR_win32_keyed_mutex *Name String*:: +VK_KHR_win32_keyed_mutex+ *Extension Type*:: Device extension *Registered Extension Number*:: 76 *Status*:: Draft *Last Modified Date*:: 2016-10-21 *Revision*:: 1 *IP Status*:: No known IP claims. *Dependencies*:: - This extension is written against version 1.0 of the Vulkan API. - Requires +VK_KHR_external_memory+. *Contributors*:: - James Jones, NVIDIA - Jeff Juliano, NVIDIA - Carsten Rohde, NVIDIA *Contact*:: Carsten Rohde (crohde 'at' nvidia.com) Applications that wish to import Direct3D 11 memory objects into the Vulkan API may wish to use the native keyed mutex mechanism to synchronize access to the memory between Vulkan and Direct3D. This extension provides a way for an application to access the keyed mutex associated with an imported Vulkan memory object when submitting command buffers to a queue. === New Object Types None. === New Enum Constants * ename:VK_STRUCTURE_TYPE_WIN32_KEYED_MUTEX_ACQUIRE_RELEASE_INFO_KHR === New Enums None. === New Structs * slink:VkWin32KeyedMutexAcquireReleaseInfoKHR === New Functions None. === Issues None.