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* Bump API patch number and header version number to 22 for this update. Github Issues: * Translate the subpass self-dependency language into concrete validity statements, and added a validity statement about the restrictions on layout parameters (public issue 267). * Add validity requirement that slink:VkAttachmentDescription::pname:finalLayout and slink:VkAttachmentReference::pname:layout must not be ename:VK_IMAGE_LAYOUT_UNDEFINED or ename:VK_IMAGE_LAYOUT_PREINITIALIZED (public issue 268). * Clarify that slink:VkSubpassDescription::pname:pResolveAttachments layouts are used. Make language consistent with other attachment arrays (public issue 270). * Changed 64-bit definition for dname:VK_DEFINE_NON_DISPATCHABLE_HANDLE to work for x32 platform in +vk.xml+ and the resulting +vulkan.h+ (public issue 282). * Add missing error return code for flink:vkEnumerateInstanceExtensionProperties and flink:vkEnumerateDeviceExtensionProperties (public issue 285) * Fix several cases of stext::VkStructName.memberName markup to stext::VkStructName::pname:memberName, to match other usage in the spec, and describe this markup in the style guide (public issue 286). * Modified validity language generation script to avoid redundant common ancestor language if covered by generic parent language, and used `Both' instead of `Each' when appropriate (public issue 288). Internal Issues: * Add language about behavior of flink:vkAllocateDescriptorSets when allocation fails due to fragmentation, a new error ename:VK_ERROR_FRAGMENTED_POOL, and a Note explaining the situation (internal issue 309). * For the features of code:PointSize, code:ClipDistance, and code:CullDistance, the SPIR-V capability is required to be declared on use (read or write) rather than on decoration (internal issue 359). * Have desktop versions of GLSL respect precision qualification (code:mediump and code:lowp) when compiling for Vulkan. These will get translated to SPIR-V's code:RelaxedPrecision decoration as they do with OpenGL ES versions of GLSL (ESSL). The default precision of all types is code:highp when using a desktop version (internal issue 360). * Add validity statement for slink:VkImageCreateInfo specifying that multisampled images must be two-dimensional, optimally tiled, and with a single mipmap level (internal issue 369). * Add validity statements to slink:VkImageViewCreateInfo disallowing creation of images or image views with no supported features. Made some slink:VkImageViewCreateInfo validity statements more precise and consistent. Added a Note to the <<features,features>> chapter about formats with no features (internal issue 371). * Remove +manpages+ from default build targets. Nroff outputs containing imbedded latexmath will not render properly. Fixing this is a lot of work for limited use cases (internal issue 401). Other Commits: * Fix flink:vkRenderPassBeginInfo::pname:clearValueCount validity statement to be based on attachment indices rather than the number of cleared attachments (Vulkan-LoaderAndValidationLayers/issues/601). * Convert registry documentation from LaTeX to asciidoc source and rename from +src/spec/readme.tex+ to +src/spec/registry.txt+. * Fix lack of Oxford commas in validity language. * Lots of cleanup of generator scripts and Makefiles to move extension list for generator into the script arguments instead of the body of genvk.py, and express better dependencies between XML, scripts, and generated files.
339 lines
11 KiB
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339 lines
11 KiB
Plaintext
[[writing]]
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= Writing Style
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[[writing-misc]]
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== Miscellaneous Grammar, Spelling, and Punctuation Issues
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=== Use the Oxford Comma (Serial Comma)
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When writing a sentence listing a series of items, include a comma before
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the ``and'' separating the last item.
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*Correct:* The red, green, blue, and alpha components.
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*Incorrect:* The red, green, blue and alpha components.
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Also see http://blog.oxforddictionaries.com/2011/06/oxford-comma/
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=== Numbers in Text
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When describing the need for a small number of objects, smaller than ten, spell
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the number out (e.g. ``one''). If you are describing a literal value that is a
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small number, you may use a numeric value (e.g. ``1'').
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For example, instead of writing that a bitmask ``contains 1 or more bits'',
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write that it ``contains one or more bits''. A counter example is that it is okay
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to write ``For non-stereoscopic-3D applications, this value is 1.''
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=== Use American Spelling Conventions
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In case of conflict, use American rather than British spelling
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conventions. For example:
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*Correct:* color, signaled.
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*Incorrect:* colour, signalled.
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[[writing-describing]]
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== Describing Commands and Parameters
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The <<Vulkan API Specification>>
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describes API commands followed by descriptions of their
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parameters, which are usually simple scalar types, handles or pointers to
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Vulkan objects or arrays of objects, or structures containing combinations
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of scalar types and objects. The templates and examples shown and annotated
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here are based on the <<Vulkan API Specification>>. Do not vary from them without
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compelling need.
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Normative parts of the <<Vulkan API Specification>> should describe _what_ something does,
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rather than _how_ or _why_ an application would want to use it.
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[NOTE]
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.Guideline
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====
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As a simple example, say
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``To create a command pool, call fname:vkCreateCommandPool''
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rather than
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``You/The application/The user can create a command pool by calling
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fname:vkCreateCommandPool''.
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====
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Explanations of _why_ and _how_ should largely be confined to reference
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documentation, sample code, tutorials, and other such documents. Occasional
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non-normative explanations can be included in the <<Vulkan API Specification>>
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using <<markup-informative-notes,informative notes>>.
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[[writing-latexmath]]
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== LaTeX Math Markup
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There is a considerable amount of math in the documentation, ranging from
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simple arithmetic expressions to complicated conditionals. For the most
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part, math is marked up using LaTeX math notation, which is either passed
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through to the Mathjax browser renderer for HTML outputs, or passed through
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to LaTeX for PDF outputs. For some very simple math expressions, asciidoc
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markup can be used.
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[NOTE]
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.Note
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====
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We still do not have the latexmath vs. asciidoc font situation sorted out
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for all target output forms, so there can be some visual inconsistencies.
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====
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While LaTeX math macros, including the amsmath package, are supported,
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general LaTeX constructs are not.
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_Inline math_ is encoded using the latexmath{cl} macro. For example:
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* latexmath:[$[0,1\]$]
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* latexmath:[$x \cdot 0 = 0 \cdot x = 0$]
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* latexmath:[${\textbf c} = t {\textbf c}_1 + (1-t){\textbf c}_2. $]
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.Example Markup
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----
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latexmath:[$[0,1\]$]
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latexmath:[$x \cdot 0 = 0 \cdot x = 0$]
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latexmath:[${\textbf c} = t {\textbf c}_1 + (1-t){\textbf c}_2. $]
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----
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Note the escaped bracket in markup for the first expression, which is
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necessary to work around asciidoc macro parsing:
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_Block math_ is used for more complex equations. This example uses the
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amsmath `align*` macros to delimit the expression:
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[latexmath]
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+++++++++++++++++++
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\begin{align*}
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c_{RGB} & =
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\begin{cases}
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\frac{c_{sRGB}}{12.92} & \textrm{for } c_{sRGB} \leq 0.04045 \\
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\left ( \frac{c_{sRGB}+0.055}{1.055} \right )^{2.4} & \textrm{for } c_{sRGB} > 0.04045
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\end{cases}
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\end{align*}
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+++++++++++++++++++
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.Example Markup
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----
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[latexmath]
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+++++++++++++++++++
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\begin{align*}
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c_{RGB} & =
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\begin{cases}
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\frac{c_{sRGB}}{12.92} & \textrm{for } c_{sRGB} \leq 0.04045 \\
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\left ( \frac{c_{sRGB}+0.055}{1.055} \right )^{2.4} & \textrm{for } c_{sRGB} > 0.04045
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\end{cases}
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\end{align*}
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+++++++++++++++++++
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----
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This example uses normal LaTeX math brackets to delimit the expression:
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[latexmath]
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+++++++++++++++++++
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\[
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V =
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\begin{cases}
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(-1)^S \times 0.0, & E = 0, M = 0 \\
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(-1)^S \times 2^{-14} \times { M \over 2^{10} },
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& E = 0, M \neq 0 \\
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(-1)^S \times 2^{E-15} \times { \left( 1 + { M \over 2^{10} } \right) },
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& 0 < E < 31 \\
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(-1)^S \times Inf, & E = 31, M = 0 \\
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NaN, & E = 31, M \neq 0
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\end{cases}
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\]
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+++++++++++++++++++
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.Example Markup
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----
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[latexmath]
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+++++++++++++++++++
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\[
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V =
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\begin{cases}
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(-1)^S \times 0.0, & E = 0, M = 0 \\
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(-1)^S \times 2^{-14} \times { M \over 2^{10} },
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& E = 0, M \neq 0 \\
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(-1)^S \times 2^{E-15} \times { \left( 1 + { M \over 2^{10} } \right) },
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& 0 < E < 31 \\
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(-1)^S \times Inf, & E = 31, M = 0 \\
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NaN, & E = 31, M \neq 0
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\end{cases}
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\]
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+++++++++++++++++++
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----
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[[writing-example]]
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== An Example Command Description
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The <<sample-command,next section>> is a sample based on the <<Vulkan API Specification>>,
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and describes a command in enough detail to see the different usage patterns
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and layout / markup used. Informative notes discussing markup and guidelines
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are interspersed with the example description to explain how and why it
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looks as it does.
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[[sample-command]]
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== Sample Command Description: Creating Command Pools
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To create a command pool, call:
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[NOTE]
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.Guideline
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====
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Use a short, active sentence when describing what commands do, instead of
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more passive phrasing like ``A command pool is created by calling:'' or ``The
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application may create a command pool by calling:''.
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====
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include::../api/protos/vkCreateCommandPool.txt[]
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[NOTE]
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.Guideline
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====
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After the description, include the autogenerated prototype for the command
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from the `../protos/` directory:
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include::../api/protos/vkCreateCommandPool.txt[]
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Note that each autogenerated command, enumeration, flag, or structure
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definition include file also defines a corresponding asciidoc anchor which
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is the base name of the file. In this case, the anchor is named
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`vkCreateCommandPool`.
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====
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* pname:device is the logical device that the command pool is created on.
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* pname:pCreateInfo points to an instance of the
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slink:VkCommandPoolCreateInfo structure containing information used to
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create the command pool.
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* pname:pAllocator controls host memory allocation as described in the
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<<memory-allocation, Memory Allocation>> chapter.
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* pname:pCommandPool points to a handle in which the created command pool
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object is returned.
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[NOTE]
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.Guideline
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====
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Each command parameter is described in a separate bullet list entry,
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followed by validity rules, then detailed descriptions of any new
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structures, flags, or enumerations introduced by this command.
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Each parameter should appear as a separate bullet list item beginning with
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the parameter name, in the same order as parameters appear in the command.
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This aids in extracting short descriptions of parameters for inclusion in
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annotated headers and similar documentation. Make sure to tag each parameter
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with the pname{cl} macro.
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Strive for compact notation, and in particular always try to use the
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phrasing ``pname{cl}param _is_'' rather than wordier forms such as
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``pname{cl}param _specifies_'' or ``The pname{cl}param parameter specifies''. In
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general there is no need to describe a parameter which is a Vulkan object
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handle *as* a handle; for example, say ``pname{cl}device is the logical
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device'' rather than ``pname{cl}device is a handle to the logical device''. An
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exception is object creation functions, where a pointer to a handle of the
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proper type is used to return the newly created object.
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====
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include::../validity/protos/vkCreateCommandPool.txt[]
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[NOTE]
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.Guideline
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====
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Parameter and member validation language for commands and structures is also
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autogenerated from vk.xml, and included from the `../validity/` directories:
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include::../validity/protos/vkCreateCommandPool.txt[]
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====
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The sname:VkCommandPoolCreateInfo structure is defined as:
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include::../api/structs/VkCommandPoolCreateInfo.txt[]
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[NOTE]
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.Guideline
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====
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Structures and enumerations first used as parameters of a command are
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described next, by including the autogenerated interface file for that
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structure or enumeration:
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include::../api/structs/VkCommandPoolCreateInfo.txt[]
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====
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* pname:sType is the type of this structure.
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* pname:pNext is `NULL` or a pointer to an extension-specific structure.
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* pname:flags is a combination of bitmask flags indicating usage behavior
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for the pool and command buffers allocated from it. Possible values
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include:
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+
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--
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include::../api/enums/VkCommandPoolCreateFlagBits.txt[]
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** ename:VK_COMMAND_POOL_CREATE_TRANSIENT_BIT indicates that command buffers
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allocated from the pool will be short-lived.
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** ename:VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT controls whether
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command buffers allocated from the pool can: be individually reset.
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--
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* pname:queueFamilyIndex designates a queue family. Command buffers in
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this command pool must: be submitted on queues from the same family.
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[NOTE]
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.Guideline
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====
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Each structure member is described in a separate bullet list entry. For the
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stext:Vk*CreateInfo structures in particular, there is standard boilerplate
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for the pname:sType and pname:pNext members, followed by the members
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specific to the structure.
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----
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* pname:sType is the type of this structure.
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* pname:pNext is `NULL` or a pointer to an
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extension-specific structure.
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----
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In some cases, such as when the type of a member is itself a new type, the
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entry will cover multiple paragraphs. In these cases the normal list nesting
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and indentation guidelines cannot be applied due to limitations of the
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asciidoc parser. It is usually best to append a block following the first
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paragraph of such a list item:
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----
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* pname:flags is a combination of bitmask flags
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indicating usage behavior for the pool and
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command buffers allocated from it. Possible
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values include:
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+
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--
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\include::../api/enums/VkCommandPoolCreateFlagBits.txt[]
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** ename:VK_COMMAND_POOL_CREATE_TRANSIENT_BIT
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indicates that command buffers allocated
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from the pool will be short-lived.
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** ename:VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT
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controls whether command buffers allocated from
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the pool can: be individually reset.
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--
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----
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====
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include::../validity/structs/VkCommandPoolCreateInfo.txt[]
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[NOTE]
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.Guideline
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====
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Following the definition of structure members, include the validity language
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for this structure:
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include::../validity/structs/VkCommandPoolCreateInfo.txt[]
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====
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