Commit Graph

2 Commits

Author SHA1 Message Date
Jon Leech 1ca0ea1ef0 Change log for July 22, 2016 Vulkan 1.0.22 spec update:
* Bump API patch number and header version number to 22 for this update.

Github Issues:

  * Translate the subpass self-dependency language into concrete
    validity statements, and added a validity statement about the
    restrictions on layout parameters (public issue 267).
  * Add validity requirement that
    slink:VkAttachmentDescription::pname:finalLayout and
    slink:VkAttachmentReference::pname:layout must not be
    ename:VK_IMAGE_LAYOUT_UNDEFINED or
    ename:VK_IMAGE_LAYOUT_PREINITIALIZED (public issue 268).
  * Clarify that slink:VkSubpassDescription::pname:pResolveAttachments
    layouts are used. Make language consistent with other attachment
    arrays (public issue 270).
  * Changed 64-bit definition for
    dname:VK_DEFINE_NON_DISPATCHABLE_HANDLE to work for x32 platform in
    +vk.xml+ and the resulting +vulkan.h+ (public issue 282).
  * Add missing error return code for
    flink:vkEnumerateInstanceExtensionProperties and
    flink:vkEnumerateDeviceExtensionProperties (public issue 285)
  * Fix several cases of stext::VkStructName.memberName markup to
    stext::VkStructName::pname:memberName, to match other usage in the
    spec, and describe this markup in the style guide (public issue
    286).
  * Modified validity language generation script to avoid redundant
    common ancestor language if covered by generic parent language, and
    used `Both' instead of `Each' when appropriate (public issue 288).

Internal Issues:

  * Add language about behavior of flink:vkAllocateDescriptorSets when
    allocation fails due to fragmentation, a new error
    ename:VK_ERROR_FRAGMENTED_POOL, and a Note explaining the situation
    (internal issue 309).
  * For the features of code:PointSize, code:ClipDistance, and
    code:CullDistance, the SPIR-V capability is required to be declared
    on use (read or write) rather than on decoration (internal issue
    359).
  * Have desktop versions of GLSL respect precision qualification
    (code:mediump and code:lowp) when compiling for Vulkan. These will
    get translated to SPIR-V's code:RelaxedPrecision decoration as they
    do with OpenGL ES versions of GLSL (ESSL). The default precision of
    all types is code:highp when using a desktop version (internal issue
    360).
  * Add validity statement for slink:VkImageCreateInfo specifying that
    multisampled images must be two-dimensional, optimally tiled, and
    with a single mipmap level (internal issue 369).
  * Add validity statements to slink:VkImageViewCreateInfo disallowing
    creation of images or image views with no supported features. Made
    some slink:VkImageViewCreateInfo validity statements more precise
    and consistent. Added a Note to the <<features,features>> chapter
    about formats with no features (internal issue 371).
  * Remove +manpages+ from default build targets. Nroff outputs
    containing imbedded latexmath will not render properly. Fixing this
    is a lot of work for limited use cases (internal issue 401).

Other Commits:

  * Fix flink:vkRenderPassBeginInfo::pname:clearValueCount validity
    statement to be based on attachment indices rather than the number
    of cleared attachments
    (Vulkan-LoaderAndValidationLayers/issues/601).
  * Convert registry documentation from LaTeX to asciidoc source and
    rename from +src/spec/readme.tex+ to +src/spec/registry.txt+.
  * Fix lack of Oxford commas in validity language.
  * Lots of cleanup of generator scripts and Makefiles to move extension
    list for generator into the script arguments instead of the body of
    genvk.py, and express better dependencies between XML, scripts, and
    generated files.
2016-07-23 03:15:48 -07:00
Jon Leech f4c4113d07 Change log for July 15, 2016 Vulkan 1.0.21 spec update:
* Bump API patch number and header version number to 21 for this update.

Github Issues:

  * Clarify how <<features-supported-sample-counts,sample count queries>>
    relate to the limits in slink:VkPhysicalDeviceLimits. (public issue
    185).
  * Clarify in the <<interfaces-iointerfaces,Shader Input and Output
    Interfaces>> section that shader output variables have undefined values
    until the shader writes to them (public issue 240).
  * Specify the implicit value of image parameters that cannot be set in
    slink:VkSwapchainCreateInfo::pname:flags, pname:imageType,
    pname:mipLevels, pname:samples, pname:tiling, and pname:initialLayout
    (public issue 243).
  * Make use of code:NULL and code:VK_NULL_HANDLE consistent in the
    VK_KHR_swapchain extension (public issue 276).

Internal Issues:

  * Clarify that presenting an image to a display surface swapchain applies
    the display surface's mode, and that destroying a display surface
    swapchain may reset the display's mode, in the VK_KHR_display_swapchain
    extension (internal issue 247).
  * Better describe what a slink:VkSurfaceKHR is, and that creating one does
    not set a mode, in the VK_KHR_display extension. This is a round-about
    way of pointing out that mode setting is not covered by the extension,
    but rather is performed as a side effect of presentation (internal issue
    247).
  * Add more valid usage statements to flink:vkQueuePresentKHR command when
    the VK_KHR_display_swapchain extension is present (internal issue
    247).
  * Add more includes to the VK_KHR_swapchain extension to better document
    interactions with VK_KHR_display_swapchain (internal issue 247).
  * Clarify restrictions on location aliasing in the
    <<fxvertex,Fixed-Function Vertex Processing>> section (internal issue
    370).
  * Add mathematical description of blitting to flink:vkCmdBlitImage, and
    link it to the <<textures,Image Operations>> chapter. Use mathematical
    notation for ranges of texel coordinates in the <<textures,Image
    Operations>> chapter. Fixed miscellaneous validity statements for
    flink:vkCmdBlit and slink:VkImageBlit (internal issue 382).

Other Commits:

  * Added a valid usage rule to flink:VkGraphicsPipelineCreateInfo that the
    ename:VK_PRIMITIVE_TOPOLOGY_PATCH_LIST topology must only be used when
    tessellation shaders are used.
  * Expand the style guide into a formal "Procedures and Conventions"
    document. Add a API Naming Conventions section, move most of the API
    Specification Appendix C (Layers and Extensions) content into the new
    document, and define the resulting procedures as mandatory (where
    relevant). This more clearly separates use vs. specification of Vulkan
    APIs.
  * Update vk_platform.h to handle 32-bit ARMv8 binaries.
  * Various minor cleanups to the Makefile and build process.
2016-07-15 19:05:43 -07:00