2016-02-16 09:53:44 +00:00
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// Copyright (c) 2015-2016 The Khronos Group Inc.
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// Copyright notice at https://www.khronos.org/registry/speccopyright.html
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[[drawing]]
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= Drawing Commands
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2016-02-27 01:49:16 +00:00
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_Drawing commands_ (commands with ftext:Draw in the name) provoke work in a
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2016-02-16 09:53:44 +00:00
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graphics pipeline. Drawing commands are recorded into a command buffer and
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when executed by a queue, will produce work which executes according to the
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currently bound graphics pipeline. A graphics pipeline must: be bound to a
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command buffer before any drawing commands are recorded in that command
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buffer.
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Each draw is made up of zero or more vertices and zero or more instances,
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which are processed by the device and result in the assembly of
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primitives. Primitives are assembled according to the
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pname:pInputAssemblyState member of the sname:VkGraphicsPipelineCreateInfo
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structure, which is of type sname:VkPipelineInputAssemblyStateCreateInfo:
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include::../structs/VkPipelineInputAssemblyStateCreateInfo.txt[]
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* pname:sType is the type of this structure.
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* pname:pNext is `NULL` or a pointer to an extension-specific structure.
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* pname:flags is reserved for future use.
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* pname:primitiveRestartEnable controls whether a special vertex index
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value is treated as restarting the assembly of primitives. This enable
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only applies to indexed draws (flink:vkCmdDrawIndexed and
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flink:vkCmdDrawIndexedIndirect), and the special index value is either
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0xFFFFFFFF when the pname:indexType parameter of
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fname:vkCmdBindIndexBuffer is equal to ename:VK_INDEX_TYPE_UINT32, or
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0xFFFF when pname:indexType is equal to ename:VK_INDEX_TYPE_UINT16.
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Primitive restart is not allowed for ``list'' topologies.
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* pname:topology is a elink:VkPrimitiveTopology defining the primitive
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topology, as described below.
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include::../validity/structs/VkPipelineInputAssemblyStateCreateInfo.txt[]
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Restarting the assembly of primitives discards the most recent index values
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if those elements formed an incomplete primitive, and restarts the primitive
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assembly using the subsequent indices, but only assembling the immediately
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following element through the end of the originally specified elements. The
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primitive restart index value comparison is performed before adding the
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pname:vertexOffset value to the index value.
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[[drawing-primitive-topologies]]
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== Primitive Topologies
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_Primitive topology_ determines how consecutive vertices are organized into
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primitives, and determines the type of primitive that is used at the
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beginning of the graphics pipeline. The effective topology for later stages
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of the pipeline is altered by tessellation or geometry shading (if either is
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in use) and depends on the execution modes of those shaders. Supported
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topologies are defined by elink:VkPrimitiveTopology and include:
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include::../enums/VkPrimitiveTopology.txt[]
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Each primitive topology, and its construction from a list of vertices, is
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summarized below.
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=== Points
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A series of individual points are specified with pname:topology
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ename:VK_PRIMITIVE_TOPOLOGY_POINT_LIST. Each vertex defines a separate
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point.
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=== Separate Lines
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Individual line segments, each defined by a pair of vertices, are specified
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with pname:topology ename:VK_PRIMITIVE_TOPOLOGY_LINE_LIST. The first two
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vertices define the first segment, with subsequent pairs of vertices each
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defining one more segment. If the number of vertices is odd, then the last
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vertex is ignored.
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=== Line Strips
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A series of one or more connected line segments are specified with
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pname:topology ename:VK_PRIMITIVE_TOPOLOGY_LINE_STRIP. In this case, the
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first vertex specifies the first segment's start point while the second
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vertex specifies the first segment's endpoint and the second segment's start
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point. In general, the latexmath:[$i$]th vertex (for latexmath:[$i > 0$])
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specifies the beginning of the latexmath:[$i$]th segment and the end of the
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latexmath:[$i-1$]st. The last vertex specifies the end of the last segment.
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If only one vertex is specified, then no primitive is generated.
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=== Triangle Strips
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A triangle strip is a series of triangles connected along shared edges, and
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is specified with pname:topology ename:VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP.
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In this case, the first three vertices define the first triangle, and their
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order is significant. Each subsequent vertex defines a new triangle using
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that point along with the last two vertices from the previous triangle, as
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shown in figure <<fig-triangles>>. If fewer than three vertices are
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specified, no primitive is produced. The order of vertices in successive
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triangles changes as shown in the figure, so that all triangle faces have
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the same orientation.
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[[fig-triangles]]
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.Triangle strips, fans, and lists
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image:images/triangles.{svgpdf}["Triangle strips, fans, and lists",{fullimagewidth}]
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ifdef::editing-notes[]
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[NOTE]
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.editing-note
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====
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TODO: Add full caption:
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* (a) A triangle strip.
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* (b) A triangle fan.
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* (c) Independent triangles.
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The numbers give the sequencing of the vertices in order within the vertex
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arrays. Note that in (a) and (b) triangle edge ordering is determined by the
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first triangle, while in (c) the order of each triangle's edges is
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independent of the other triangles.
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====
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endif::editing-notes[]
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=== Triangle Fans
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A triangle fan is specified with pname:topology
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ename:VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN. It is similar to a triangle strip,
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but changes the vertex replaced from the previous triangle as shown in
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figure <<fig-triangles>>, so that all triangles in the fan share a common
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vertex.
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=== Separate Triangles
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Separate triangles are specified with pname:topology
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ename:VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, as shown in figure
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<<fig-triangles>>. In this case, vertices latexmath:[$3i$],
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latexmath:[$3i+1$], and latexmath:[$3i+2$] vertices (in that order)
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determine a triangle for each latexmath:[$i=0,1,\ldots,n-1$], where there
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are latexmath:[$3n+k$] vertices drawn. latexmath:[$k$] is either 0, 1, or 2;
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if latexmath:[$k$] is not zero, the final latexmath:[$k$] vertices are
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ignored.
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=== Lines With Adjacency
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Lines with adjacency are specified with pname:topology
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ename:VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY, and are independent
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line segments where each endpoint has a corresponding _adjacent_ vertex that
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is accessible in a <<geometry,geometry shader>>.
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If a geometry shader is not active, the adjacent vertices are ignored.
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A line segment is drawn from the latexmath:[$4 i+1$]st vertex to the
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latexmath:[$4 i+2$]nd vertex for each latexmath:[$i=0,1,\ldots, n-1$], where
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there are latexmath:[$4 n+k$] vertices. latexmath:[$k$] is either 0,
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1, 2, or 3; if latexmath:[$k$] is not zero, the final latexmath:[$k$]
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vertices are ignored. For line segment latexmath:[$i$], the latexmath:[$4
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i$]th and latexmath:[$4 i+3$]rd vertices are considered adjacent to the
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latexmath:[$4 i+1$]st and latexmath:[$4 i+2$]nd vertices, respectively, as
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shown in figure <<fig-lineadj>>.
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[[fig-lineadj]]
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.Lines with adjacency
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image:images/lineadj.{svgpdf}["Lines with adjacency",{fullimagewidth}]
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ifdef::editing-notes[]
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[NOTE]
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.editing-note
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====
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TODO: Add full caption:
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Lines with adjacency (a) and line strips with adjacency (b). The vertices
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connected with solid lines belong to the main primitives; the vertices
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connected by dashed lines are the adjacent vertices that are accessible in a
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geometry shader.
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====
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endif::editing-notes[]
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=== Line Strips With Adjacency
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Line strips with adjacency are specified with pname:topology
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ename:VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY and are similar to
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line strips, except that each line segment has a pair of adjacent vertices
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that are accessible in a geometry shader. If a geometry shader is not
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active, the adjacent vertices are ignored.
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A line segment is drawn from the latexmath:[$i+1$]st vertex to the
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latexmath:[$i+2$]nd vertex for each latexmath:[$i=0,1,\ldots, n-1$], where
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there are latexmath:[$n+3$] vertices. If there are fewer than four
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vertices, all vertices are ignored. For line segment latexmath:[$i$], the
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latexmath:[$i$]th and latexmath:[$i+3$]rd vertex are considered adjacent
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to the latexmath:[$i+1$]st and latexmath:[$i+2$]nd vertices, respectively,
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as shown in figure <<fig-lineadj>>.
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=== Triangle List With Adjacency
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Triangles with adjacency are specified with pname:topology
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ename:VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY, and are similar to
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separate triangles except that each triangle edge has an adjacent vertex
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that is accessible in a geometry shader. If a geometry shader is not
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active, the adjacent vertices are ignored.
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The latexmath:[$6i$]th, latexmath:[$6i+2$]nd, and latexmath:[$6i+4$]th
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vertices (in that order) determine a triangle for each
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latexmath:[$i=0,1, \ldots, n-1$], where there are latexmath:[$6 n+k$]
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vertices. latexmath:[$k$] is either 0, 1, 2, 3, 4, or 5; if
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latexmath:[$k$] is non-zero, the final latexmath:[$k$] vertices are ignored.
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For triangle latexmath:[$i$], the latexmath:[$6 i+1$]st, latexmath:[$6
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i+3$]rd, and latexmath:[$6 i+5$]th vertices are considered adjacent to edges
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from the latexmath:[$6 i$]th to the latexmath:[$6 i+2$]nd, from the
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latexmath:[$6 i+2$]nd to the latexmath:[$6 i+4$]th, and from the
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latexmath:[$6 i+4$]th to the latexmath:[$6 i$]th vertices, respectively, as
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shown in figure <<fig-triadj>>.
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[[fig-triadj]]
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.Triangles with adjacency
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image:images/triadj.{svgpdf}["Triangles with adjacency",{fullimagewidth}]
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ifdef::editing-notes[]
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[NOTE]
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.editing-note
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====
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TODO: Add full caption:
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Triangles with adjacency. The vertices connected with solid lines belong
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to the main primitive; the vertices connected by dashed lines are the
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adjacent vertices that are accessible in a geometry shader.}
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====
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endif::editing-notes[]
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=== Triangle Strips With Adjacency
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Triangle strips with adjacency are specified with pname:topology
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ename:VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY, and are similar
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to triangle strips except that each triangle edge has an adjacent vertex
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that is accessible in a geometry shader. If a geometry shader is not
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active, the adjacent vertices are ignored.
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In triangle strips with adjacency, latexmath:[$n$] triangles are drawn where
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there are latexmath:[$2(n+2)+k$] vertices. latexmath:[$k$] is
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either 0 or 1; if latexmath:[$k$] is 1, the final vertex is ignored. If
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there are fewer than 6 vertices, the entire primitive is ignored. Table
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<<trigenadj>> describes the vertices and order used to draw each triangle,
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and which vertices are considered adjacent to each edge of the triangle, as
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shown in figure <<fig-tstripadj>>.
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[[trigenadj]]
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.Triangles generated by triangle strips with adjacency.
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[options="header", cols="2,1,1,1,1,1,1"]
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|====
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| 3+| Primitive Vertices 3+| Adjacent Vertices
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| Primitive | 1st | 2nd | 3rd | 1/2 | 2/3 | 3/1
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| only (latexmath:[$i=0$], latexmath:[$n=1$]) | 0 | 2 | 4 | 1 | 5 | 3
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| first (latexmath:[$i=0$]) | 0 | 2 | 4 | 1 | 6 | 3
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| middle (latexmath:[$i$] odd) | latexmath:[$2 i+2$] | latexmath:[$2 i $] | latexmath:[$2 i+4$] | latexmath:[$2 i-2$] | latexmath:[$2 i+3$] | latexmath:[$2 i+6$]
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| middle (latexmath:[$i$] even) | latexmath:[$2 i $] | latexmath:[$2 i+2$] | latexmath:[$2 i+4$] | latexmath:[$2 i-2$] | latexmath:[$2 i+6$] | latexmath:[$2 i+3$]
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| last (latexmath:[$i=n-1$], latexmath:[$i$] odd) | latexmath:[$2 i+2$] | latexmath:[$2 i $] | latexmath:[$2 i+4$] | latexmath:[$2 i-2$] | latexmath:[$2 i+3$] | latexmath:[$2 i+5$]
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| last (latexmath:[$i=n-1$], latexmath:[$i$] even)| latexmath:[$2 i $] | latexmath:[$2 i+2$] | latexmath:[$2 i+4$] | latexmath:[$2 i-2$] | latexmath:[$2 i+5$] | latexmath:[$2 i+3$]
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|====
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ifdef::editing-notes[]
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[NOTE]
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.editing-note
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====
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TODO: Add full caption:
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Triangles generated by triangle strips with adjacency. Each triangle is
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drawn using the vertices whose numbers are in the *1st*, *2nd*, and *3rd*
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columns under *primitive vertices*, in that order. The vertices in the 1/2,
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2/3, and 3/1 columns under *adjacent vertices* are considered adjacent to
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the edges from the first to the second, from the second to the third, and
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from the third to the first vertex of the triangle, respectively. The six
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rows correspond to six cases: the first and only triangle latexmath:[$(i=0,
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n=1)$], the first triangle of several latexmath:[$(i=0, n>0)$], ``odd''
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middle triangles latexmath:[$(i=1,3,5 \ldots)$], ``even'' middle triangles
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latexmath:[$(i=2,4,6,\ldots)$], and special cases for the last triangle,
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when latexmath:[$i$] is either even or odd. For the purposes of this table,
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both the first vertex and first triangle are numbered latexmath:[$0$].
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====
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endif::editing-notes[]
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[[fig-tstripadj]]
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.Triangle strips with adjacency
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image:images/tstripadj.{svgpdf}["Triangle strips with adjacency",width="{svgpdf@pdf:400:800}"]
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ifdef::editing-notes[]
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[NOTE]
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.editing-note
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====
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TODO: Add full caption:
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Triangle strips with adjacency. The vertices connected with solid lines
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belong to the main primitives; the vertices connected by dashed lines are
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the adjacent vertices that are accessible in a geometry shader.
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====
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endif::editing-notes[]
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[[drawing-primitive-topologies-patches]]
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=== Separate Patches
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Separate patches are specified with pname:topology
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ename:VK_PRIMITIVE_TOPOLOGY_PATCH_LIST. A patch is an ordered collection of
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vertices used for <<tessellation,primitive tessellation>>. The
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vertices comprising a patch have no implied geometric ordering, and are used
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by tessellation shaders and the fixed-function tessellator to generate new
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point, line, or triangle primitives.
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Each patch in the series has a fixed number of vertices, specified by the
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pname:patchControlPoints member of the
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slink:VkPipelineTessellationStateCreateInfo structure passed to
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flink:vkCreateGraphicsPipelines. Once assembled and vertex shaded, these
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patches are provided as input to the tessellation control shader stage.
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If the number of vertices in a patch is given by latexmath:[$v$], the
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latexmath:[$v i$]th through latexmath:[$v i+v-1$]st vertices (in that
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|
order) determine a patch for each
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latexmath:[$i=0,1,\dots n-1$],
|
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where there are latexmath:[$v n+k$] vertices. latexmath:[$k$] is in the
|
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range latexmath:[$[0,v-1\]$]; if latexmath:[$k$] is not zero, the final
|
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latexmath:[$k$] vertices are ignored.
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|
=== General Considerations For Polygon Primitives
|
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Depending on the <<primsrast-polygonmode,polygon mode>>, a _polygon
|
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primitive_ generated from a drawing command with pname:topology
|
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|
ename:VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN,
|
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ename:VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP,
|
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|
ename:VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST,
|
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ename:VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY, or
|
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|
ename:VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY is rendered in
|
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one of several ways, such as outlining its border or filling its interior.
|
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The order of vertices in such a primitive is significant during
|
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|
|
<<primsrast-polygons-basic,polygon rasterization>> and <<ref-tbd,fragment
|
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|
shading>>.
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|
=== Programmable Primitive Shading
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Once primitives are assembled, they proceed to the vertex shading stage of
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the pipeline. If the draw includes multiple instances, then the set of
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|
|
primitives is sent to the vertex shading stage multiple times, once for each
|
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instance.
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It is undefined whether vertex shading occurs on vertices that are discarded
|
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|
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as part of incomplete primitives, but if it does occur then it operates as
|
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|
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if they were vertices in complete primitives and such invocations can: have
|
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|
side effects.
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Vertex shading receives two per-vertex inputs from the primitive assembly
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stage - the code:vertexIndex and the code:instanceIndex. How these values
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|
|
are generated is defined below, with each command.
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|
Drawing commands fall roughly into two categories:
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* Non-indexed drawing (fname:vkCmdDraw and fname:vkCmdDrawIndirect)
|
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|
|
commands present a sequential code:vertexIndex to the vertex shader. The
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|
|
sequential index is generated automatically by the device.
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|
|
* Indexed drawing commands (fname:vkCmdDrawIndexed and
|
2016-02-19 11:12:24 +00:00
|
|
|
fname:vkCmdDrawIndexedIndirect) read index values from an _index buffer_ and use
|
2016-02-16 09:53:44 +00:00
|
|
|
this to compute the code:vertexIndex value for the vertex shader.
|
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|
|
An index buffer is bound to a command buffer by calling:
|
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|
|
|
|
|
|
include::../protos/vkCmdBindIndexBuffer.txt[]
|
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|
|
* pname:commandBuffer is the command buffer into which the command is
|
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|
|
recorded.
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|
* pname:buffer is the buffer being bound.
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|
* pname:offset is the starting offset in bytes within pname:buffer used in
|
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|
|
index buffer address calculations.
|
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|
|
* pname:indexType selects whether indices are treated as 16 bits or 32
|
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|
|
bits. Possible values include:
|
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|
|
+
|
|
|
|
include::../enums/VkIndexType.txt[]
|
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|
|
include::../validity/protos/vkCmdBindIndexBuffer.txt[]
|
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|
|
The parameters for each drawing command are specified directly in the
|
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|
|
command or read from buffer memory, depending on the command. Drawing
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|
|
commands that source their parameters from buffer memory are known as
|
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|
|
_indirect_ drawing commands.
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|
|
All drawing commands interact with the
|
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|
|
<<features-features-robustBufferAccess, Robust Buffer Access>> feature.
|
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|
|
[[drawing-primitive-assembly-apiorder]]
|
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|
|
Primitives assembled by draw commands are considered to have an
|
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|
|
<<fundamentals-queueoperation-apiorder,API order>>, which defines the order
|
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|
|
their fragments affect the framebuffer. When a draw command includes
|
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|
|
multiple instances, the lower numbered instances are earlier in API order.
|
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|
|
For non-indexed draws, primitives with lower numbered code:vertexIndex
|
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|
|
values are earlier in API order. For indexed draws, primitives assembled
|
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|
|
from lower index buffer addresses are earlier in API order.
|
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|
|
|
To record a non-indexed draw, call:
|
|
|
|
|
|
|
|
include::../protos/vkCmdDraw.txt[]
|
|
|
|
|
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|
|
* pname:commandBuffer is the command buffer into which the command is
|
|
|
|
recorded.
|
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|
|
* pname:vertexCount is the number of vertices to draw.
|
|
|
|
* pname:instanceCount is the number of instances to draw.
|
|
|
|
* pname:firstVertex is the index of the first vertex to draw.
|
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|
|
* pname:firstInstance is the instance ID of the first instance to draw.
|
|
|
|
|
|
|
|
When the command is executed, primitives are assembled using the current
|
|
|
|
primitive topology and pname:vertexCount consecutive vertex indices with the
|
|
|
|
first code:vertexIndex value equal to pname:firstVertex. The primitives are
|
|
|
|
drawn pname:instanceCount times with code:instanceIndex starting with
|
|
|
|
pname:firstInstance and increasing sequentially for each instance. The
|
|
|
|
assembled primitives execute the currently bound graphics pipeline.
|
|
|
|
|
|
|
|
include::../validity/protos/vkCmdDraw.txt[]
|
|
|
|
|
|
|
|
To record an indexed draw, call:
|
|
|
|
|
|
|
|
include::../protos/vkCmdDrawIndexed.txt[]
|
|
|
|
|
|
|
|
* pname:commandBuffer is the command buffer into which the command is
|
|
|
|
recorded.
|
|
|
|
* pname:indexCount is the number of vertices to draw.
|
|
|
|
* pname:instanceCount is the number of instances to draw.
|
|
|
|
* pname:firstIndex is the base index within the index buffer.
|
Change log for February 25, 2015 Vulkan 1.0.4 spec update:
* Bump API patch number from 3 to 4 for the first public update to the
spec. Add patch number to the spec title (this will be done
automatically from XML, later).
* Fixes for numerous editorial issues. Regularize descriptions of
variable-length array queries. Properly tag enumerants so they come
out in the right font (many were mislabeled in usage tags in vk.xml,
or not tagged). Spelling and markup corrections (public issue 4).
* Fix typos and clearly separate description of different types of
memory areas (public issue 5).
* Use standards-compliant preprocessor guard symbols on headers
(public issue 7).
* Note that Github users can't currently set labels on issues, and
recommend a fallback approach (public issue 15).
* Use latexmath prefix on len= attributes (public issue 29).
* Make flink:vkCmdUpdateBuffer pname:dataSize limit consistent (public
issue 65).
* Add VK_KHR_mirror_clamp_to_edge extension to core API branch, as an
optional feature not introducing new commands or enums (internal
issue 104).
* Cleanup invariance language inherited from the GL specification to
not refer to nonexistent (GL-specific) state (internal issue 111).
* Modify the flink:vkCmdDrawIndexed pname:vertexOffset definition to
not be the "base offset within the index buffer" but rather the
"value added to the vertex index before indexing into the vertex
buffer" (internal issue 118).
* Fix drawing chapter in the "Programmable Primitive Shading" section
where it described categories of drawing commands. It referenced
flink:vkCmdDrawIndexed twice. Replace the second reference with
flink:vkCmdDrawIndexedIndirect (internal issue 119).
* Typo fixed in <<sparsememory-examples-advanced,Advanced Sparse
Resources>> sparse memory example (internal issue 122).
* Add flink:VkDisplayPlaneAlphaFlagsKHR to <require> section of
VK_KHR_display extension (internal issue 125)
* Add missing optional="false,true" to
flink:vkGetImageSparseMemoryRequirements
pname:pSparseMemoryRequirementCount parameter (internal issue 132)
* Rename ename:VK_STRUCTURE_TYPE_DEBUG_REPORT_CREATE_INFO_EXT to
ename:VK_STRUCTURE_TYPE_DEBUG_REPORT_CALLBACK_CREATE_INFO_EXT
(internal issue 133)
* Fix a handful of broken cross-references in the
<<samplers,Samplers>> chapter (internal issue 134).
* Fix "Input Attachement" GLSL example to use correct syntax (internal
issue 135).
* Update XML schema and documentation to accomodate recently added
attributes for validity. Add some introductory material describing
design choices and pointing to the public repository to file issues.
* Put include of validity in the core spec extensions chapter on its
own line, so that asciidoc is happy.
* Fix vertexOffset language to specify that it's the value added to
the vertex index before indexing into the vertex buffer, not the
base offset within the index buffer.
* Fix error in the description of flink:vkCmdNextSubpass.
2016-02-25 06:02:34 +00:00
|
|
|
* pname:vertexOffset is the value added to the vertex index before indexing
|
|
|
|
into the vertex buffer.
|
2016-02-16 09:53:44 +00:00
|
|
|
* pname:firstInstance is the instance ID of the first instance to draw.
|
|
|
|
|
|
|
|
When the command is executed, primitives are assembled using the current
|
|
|
|
primitive topology and pname:indexCount vertices whose indices are retrieved
|
|
|
|
from the index buffer. The index buffer is treated as an array of tightly
|
|
|
|
packed unsigned integers of size defined by the
|
|
|
|
flink:vkCmdBindIndexBuffer::pname:indexType parameter with which the buffer
|
|
|
|
was bound.
|
|
|
|
|
|
|
|
The first vertex index is at an offset of pname:firstIndex * code:indexSize
|
|
|
|
+ pname:offset within the currently bound index buffer, where pname:offset
|
|
|
|
is the offset specified by fname:vkCmdBindIndexBuffer and code:indexSize is
|
|
|
|
the byte size of the type specified by pname:indexType. Subsequent index
|
|
|
|
values are retrieved from consecutive locations in the index buffer. Indices
|
|
|
|
are first compared to the primitive restart value, then zero extended to 32
|
|
|
|
bits (if the code:indexType is ename:VK_INDEX_TYPE_UINT16) and have
|
|
|
|
pname:vertexOffset added to them, before being supplied as the
|
|
|
|
code:vertexIndex value.
|
|
|
|
|
|
|
|
The primitives are drawn pname:instanceCount times with code:instanceIndex
|
|
|
|
starting with pname:firstInstance and increasing sequentially for each
|
|
|
|
instance. The assembled primitives execute the currently bound graphics
|
|
|
|
pipeline.
|
|
|
|
|
|
|
|
include::../validity/protos/vkCmdDrawIndexed.txt[]
|
|
|
|
|
|
|
|
A non-indexed indirect draw is recorded by calling:
|
|
|
|
|
|
|
|
include::../protos/vkCmdDrawIndirect.txt[]
|
|
|
|
|
|
|
|
* pname:commandBuffer is the command buffer into which the command is
|
|
|
|
recorded.
|
|
|
|
* pname:buffer is the buffer containing draw parameters.
|
|
|
|
* pname:offset is the byte offset into pname:buffer where parameters
|
|
|
|
begin.
|
|
|
|
* pname:drawCount is the number of draws to execute, and can: be zero.
|
|
|
|
* pname:stride is the byte stride between successive sets of draw
|
|
|
|
parameters.
|
|
|
|
|
|
|
|
fname:vkCmdDrawIndirect behaves similarly to flink:vkCmdDraw except that the
|
|
|
|
parameters are read by the device from a buffer during execution.
|
|
|
|
pname:drawCount draws are executed by the command, with parameters taken
|
|
|
|
from pname:buffer starting at pname:offset and increasing by pname:stride
|
|
|
|
bytes for each successive draw. The parameters of each draw are encoded in
|
|
|
|
an array of slink:VkDrawIndirectCommand structures. If pname:drawCount is
|
|
|
|
less than or equal to one, pname:stride is ignored.
|
|
|
|
|
|
|
|
include::../validity/protos/vkCmdDrawIndirect.txt[]
|
|
|
|
|
|
|
|
The definition of sname:VkDrawIndirectCommand is:
|
|
|
|
|
|
|
|
include::../structs/VkDrawIndirectCommand.txt[]
|
|
|
|
|
|
|
|
The members of sname:VkDrawIndirectCommand have the same meaning as the
|
|
|
|
similarly named parameters of flink:vkCmdDraw.
|
|
|
|
|
|
|
|
include::../validity/structs/VkDrawIndirectCommand.txt[]
|
|
|
|
|
|
|
|
An indexed indirect draw is recorded by calling:
|
|
|
|
|
|
|
|
include::../protos/vkCmdDrawIndexedIndirect.txt[]
|
|
|
|
|
|
|
|
* pname:commandBuffer is the command buffer into which the command is
|
|
|
|
recorded.
|
|
|
|
* pname:buffer is the buffer containing draw parameters.
|
|
|
|
* pname:offset is the byte offset into pname:buffer where parameters
|
|
|
|
begin.
|
|
|
|
* pname:drawCount is the number of draws to execute, and can: be zero.
|
|
|
|
* pname:stride is the byte stride between successive sets of draw
|
|
|
|
parameters.
|
|
|
|
|
|
|
|
fname:vkCmdDrawIndexedIndirect behaves similarly to flink:vkCmdDrawIndirect
|
|
|
|
except that the parameters are read by the device from a buffer during
|
|
|
|
execution. pname:drawCount draws are executed by the command, with
|
|
|
|
parameters taken from pname:buffer starting at pname:offset and increasing
|
|
|
|
by pname:stride bytes for each successive draw. The parameters of each draw
|
|
|
|
are encoded in an array of slink:VkDrawIndexedIndirectCommand structures. If
|
|
|
|
pname:drawCount is less than or equal to one, pname:stride is ignored.
|
|
|
|
|
|
|
|
include::../validity/protos/vkCmdDrawIndexedIndirect.txt[]
|
|
|
|
|
|
|
|
The definition of sname:VkDrawIndexedIndirectCommand is
|
|
|
|
|
|
|
|
include::../structs/VkDrawIndexedIndirectCommand.txt[]
|
|
|
|
|
|
|
|
The members of sname:VkDrawIndexedIndirectCommand have the same meaning as
|
|
|
|
the similarly named parameters of flink:vkCmdDrawIndexed.
|
|
|
|
|
|
|
|
include::../validity/structs/VkDrawIndexedIndirectCommand.txt[]
|