520 lines
23 KiB
Plaintext
520 lines
23 KiB
Plaintext
|
// Copyright (c) 2015-2016 The Khronos Group Inc.
|
||
|
// Copyright notice at https://www.khronos.org/registry/speccopyright.html
|
||
|
|
||
|
[[drawing]]
|
||
|
= Drawing Commands
|
||
|
|
||
|
_Drawing commands_ (command with ftext:Draw in the name) provoke work in a
|
||
|
graphics pipeline. Drawing commands are recorded into a command buffer and
|
||
|
when executed by a queue, will produce work which executes according to the
|
||
|
currently bound graphics pipeline. A graphics pipeline must: be bound to a
|
||
|
command buffer before any drawing commands are recorded in that command
|
||
|
buffer.
|
||
|
|
||
|
Each draw is made up of zero or more vertices and zero or more instances,
|
||
|
which are processed by the device and result in the assembly of
|
||
|
primitives. Primitives are assembled according to the
|
||
|
pname:pInputAssemblyState member of the sname:VkGraphicsPipelineCreateInfo
|
||
|
structure, which is of type sname:VkPipelineInputAssemblyStateCreateInfo:
|
||
|
|
||
|
include::../structs/VkPipelineInputAssemblyStateCreateInfo.txt[]
|
||
|
|
||
|
* pname:sType is the type of this structure.
|
||
|
* pname:pNext is `NULL` or a pointer to an extension-specific structure.
|
||
|
* pname:flags is reserved for future use.
|
||
|
* pname:primitiveRestartEnable controls whether a special vertex index
|
||
|
value is treated as restarting the assembly of primitives. This enable
|
||
|
only applies to indexed draws (flink:vkCmdDrawIndexed and
|
||
|
flink:vkCmdDrawIndexedIndirect), and the special index value is either
|
||
|
0xFFFFFFFF when the pname:indexType parameter of
|
||
|
fname:vkCmdBindIndexBuffer is equal to ename:VK_INDEX_TYPE_UINT32, or
|
||
|
0xFFFF when pname:indexType is equal to ename:VK_INDEX_TYPE_UINT16.
|
||
|
Primitive restart is not allowed for ``list'' topologies.
|
||
|
* pname:topology is a elink:VkPrimitiveTopology defining the primitive
|
||
|
topology, as described below.
|
||
|
|
||
|
include::../validity/structs/VkPipelineInputAssemblyStateCreateInfo.txt[]
|
||
|
|
||
|
Restarting the assembly of primitives discards the most recent index values
|
||
|
if those elements formed an incomplete primitive, and restarts the primitive
|
||
|
assembly using the subsequent indices, but only assembling the immediately
|
||
|
following element through the end of the originally specified elements. The
|
||
|
primitive restart index value comparison is performed before adding the
|
||
|
pname:vertexOffset value to the index value.
|
||
|
|
||
|
|
||
|
[[drawing-primitive-topologies]]
|
||
|
== Primitive Topologies
|
||
|
|
||
|
_Primitive topology_ determines how consecutive vertices are organized into
|
||
|
primitives, and determines the type of primitive that is used at the
|
||
|
beginning of the graphics pipeline. The effective topology for later stages
|
||
|
of the pipeline is altered by tessellation or geometry shading (if either is
|
||
|
in use) and depends on the execution modes of those shaders. Supported
|
||
|
topologies are defined by elink:VkPrimitiveTopology and include:
|
||
|
|
||
|
include::../enums/VkPrimitiveTopology.txt[]
|
||
|
|
||
|
Each primitive topology, and its construction from a list of vertices, is
|
||
|
summarized below.
|
||
|
|
||
|
|
||
|
=== Points
|
||
|
|
||
|
A series of individual points are specified with pname:topology
|
||
|
ename:VK_PRIMITIVE_TOPOLOGY_POINT_LIST. Each vertex defines a separate
|
||
|
point.
|
||
|
|
||
|
|
||
|
=== Separate Lines
|
||
|
|
||
|
Individual line segments, each defined by a pair of vertices, are specified
|
||
|
with pname:topology ename:VK_PRIMITIVE_TOPOLOGY_LINE_LIST. The first two
|
||
|
vertices define the first segment, with subsequent pairs of vertices each
|
||
|
defining one more segment. If the number of vertices is odd, then the last
|
||
|
vertex is ignored.
|
||
|
|
||
|
|
||
|
=== Line Strips
|
||
|
|
||
|
A series of one or more connected line segments are specified with
|
||
|
pname:topology ename:VK_PRIMITIVE_TOPOLOGY_LINE_STRIP. In this case, the
|
||
|
first vertex specifies the first segment's start point while the second
|
||
|
vertex specifies the first segment's endpoint and the second segment's start
|
||
|
point. In general, the latexmath:[$i$]th vertex (for latexmath:[$i > 0$])
|
||
|
specifies the beginning of the latexmath:[$i$]th segment and the end of the
|
||
|
latexmath:[$i-1$]st. The last vertex specifies the end of the last segment.
|
||
|
If only one vertex is specified, then no primitive is generated.
|
||
|
|
||
|
|
||
|
=== Triangle Strips
|
||
|
|
||
|
A triangle strip is a series of triangles connected along shared edges, and
|
||
|
is specified with pname:topology ename:VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP.
|
||
|
In this case, the first three vertices define the first triangle, and their
|
||
|
order is significant. Each subsequent vertex defines a new triangle using
|
||
|
that point along with the last two vertices from the previous triangle, as
|
||
|
shown in figure <<fig-triangles>>. If fewer than three vertices are
|
||
|
specified, no primitive is produced. The order of vertices in successive
|
||
|
triangles changes as shown in the figure, so that all triangle faces have
|
||
|
the same orientation.
|
||
|
|
||
|
[[fig-triangles]]
|
||
|
.Triangle strips, fans, and lists
|
||
|
image:images/triangles.{svgpdf}["Triangle strips, fans, and lists",{fullimagewidth}]
|
||
|
|
||
|
ifdef::editing-notes[]
|
||
|
[NOTE]
|
||
|
.editing-note
|
||
|
====
|
||
|
TODO: Add full caption:
|
||
|
|
||
|
* (a) A triangle strip.
|
||
|
* (b) A triangle fan.
|
||
|
* (c) Independent triangles.
|
||
|
|
||
|
The numbers give the sequencing of the vertices in order within the vertex
|
||
|
arrays. Note that in (a) and (b) triangle edge ordering is determined by the
|
||
|
first triangle, while in (c) the order of each triangle's edges is
|
||
|
independent of the other triangles.
|
||
|
====
|
||
|
endif::editing-notes[]
|
||
|
|
||
|
|
||
|
=== Triangle Fans
|
||
|
|
||
|
A triangle fan is specified with pname:topology
|
||
|
ename:VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN. It is similar to a triangle strip,
|
||
|
but changes the vertex replaced from the previous triangle as shown in
|
||
|
figure <<fig-triangles>>, so that all triangles in the fan share a common
|
||
|
vertex.
|
||
|
|
||
|
|
||
|
=== Separate Triangles
|
||
|
|
||
|
Separate triangles are specified with pname:topology
|
||
|
ename:VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, as shown in figure
|
||
|
<<fig-triangles>>. In this case, vertices latexmath:[$3i$],
|
||
|
latexmath:[$3i+1$], and latexmath:[$3i+2$] vertices (in that order)
|
||
|
determine a triangle for each latexmath:[$i=0,1,\ldots,n-1$], where there
|
||
|
are latexmath:[$3n+k$] vertices drawn. latexmath:[$k$] is either 0, 1, or 2;
|
||
|
if latexmath:[$k$] is not zero, the final latexmath:[$k$] vertices are
|
||
|
ignored.
|
||
|
|
||
|
|
||
|
=== Lines With Adjacency
|
||
|
|
||
|
Lines with adjacency are specified with pname:topology
|
||
|
ename:VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY, and are independent
|
||
|
line segments where each endpoint has a corresponding _adjacent_ vertex that
|
||
|
is accessible in a <<geometry,geometry shader>>.
|
||
|
If a geometry shader is not active, the adjacent vertices are ignored.
|
||
|
|
||
|
A line segment is drawn from the latexmath:[$4 i+1$]st vertex to the
|
||
|
latexmath:[$4 i+2$]nd vertex for each latexmath:[$i=0,1,\ldots, n-1$], where
|
||
|
there are latexmath:[$4 n+k$] vertices. latexmath:[$k$] is either 0,
|
||
|
1, 2, or 3; if latexmath:[$k$] is not zero, the final latexmath:[$k$]
|
||
|
vertices are ignored. For line segment latexmath:[$i$], the latexmath:[$4
|
||
|
i$]th and latexmath:[$4 i+3$]rd vertices are considered adjacent to the
|
||
|
latexmath:[$4 i+1$]st and latexmath:[$4 i+2$]nd vertices, respectively, as
|
||
|
shown in figure <<fig-lineadj>>.
|
||
|
|
||
|
[[fig-lineadj]]
|
||
|
.Lines with adjacency
|
||
|
image:images/lineadj.{svgpdf}["Lines with adjacency",{fullimagewidth}]
|
||
|
|
||
|
ifdef::editing-notes[]
|
||
|
[NOTE]
|
||
|
.editing-note
|
||
|
====
|
||
|
TODO: Add full caption:
|
||
|
|
||
|
Lines with adjacency (a) and line strips with adjacency (b). The vertices
|
||
|
connected with solid lines belong to the main primitives; the vertices
|
||
|
connected by dashed lines are the adjacent vertices that are accessible in a
|
||
|
geometry shader.
|
||
|
====
|
||
|
endif::editing-notes[]
|
||
|
|
||
|
|
||
|
=== Line Strips With Adjacency
|
||
|
|
||
|
Line strips with adjacency are specified with pname:topology
|
||
|
ename:VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY and are similar to
|
||
|
line strips, except that each line segment has a pair of adjacent vertices
|
||
|
that are accessible in a geometry shader. If a geometry shader is not
|
||
|
active, the adjacent vertices are ignored.
|
||
|
|
||
|
A line segment is drawn from the latexmath:[$i+1$]st vertex to the
|
||
|
latexmath:[$i+2$]nd vertex for each latexmath:[$i=0,1,\ldots, n-1$], where
|
||
|
there are latexmath:[$n+3$] vertices. If there are fewer than four
|
||
|
vertices, all vertices are ignored. For line segment latexmath:[$i$], the
|
||
|
latexmath:[$i$]th and latexmath:[$i+3$]rd vertex are considered adjacent
|
||
|
to the latexmath:[$i+1$]st and latexmath:[$i+2$]nd vertices, respectively,
|
||
|
as shown in figure <<fig-lineadj>>.
|
||
|
|
||
|
|
||
|
=== Triangle List With Adjacency
|
||
|
|
||
|
Triangles with adjacency are specified with pname:topology
|
||
|
ename:VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY, and are similar to
|
||
|
separate triangles except that each triangle edge has an adjacent vertex
|
||
|
that is accessible in a geometry shader. If a geometry shader is not
|
||
|
active, the adjacent vertices are ignored.
|
||
|
|
||
|
The latexmath:[$6i$]th, latexmath:[$6i+2$]nd, and latexmath:[$6i+4$]th
|
||
|
vertices (in that order) determine a triangle for each
|
||
|
latexmath:[$i=0,1, \ldots, n-1$], where there are latexmath:[$6 n+k$]
|
||
|
vertices. latexmath:[$k$] is either 0, 1, 2, 3, 4, or 5; if
|
||
|
latexmath:[$k$] is non-zero, the final latexmath:[$k$] vertices are ignored.
|
||
|
For triangle latexmath:[$i$], the latexmath:[$6 i+1$]st, latexmath:[$6
|
||
|
i+3$]rd, and latexmath:[$6 i+5$]th vertices are considered adjacent to edges
|
||
|
from the latexmath:[$6 i$]th to the latexmath:[$6 i+2$]nd, from the
|
||
|
latexmath:[$6 i+2$]nd to the latexmath:[$6 i+4$]th, and from the
|
||
|
latexmath:[$6 i+4$]th to the latexmath:[$6 i$]th vertices, respectively, as
|
||
|
shown in figure <<fig-triadj>>.
|
||
|
|
||
|
[[fig-triadj]]
|
||
|
.Triangles with adjacency
|
||
|
image:images/triadj.{svgpdf}["Triangles with adjacency",{fullimagewidth}]
|
||
|
|
||
|
ifdef::editing-notes[]
|
||
|
[NOTE]
|
||
|
.editing-note
|
||
|
====
|
||
|
TODO: Add full caption:
|
||
|
|
||
|
Triangles with adjacency. The vertices connected with solid lines belong
|
||
|
to the main primitive; the vertices connected by dashed lines are the
|
||
|
adjacent vertices that are accessible in a geometry shader.}
|
||
|
====
|
||
|
endif::editing-notes[]
|
||
|
|
||
|
|
||
|
=== Triangle Strips With Adjacency
|
||
|
|
||
|
Triangle strips with adjacency are specified with pname:topology
|
||
|
ename:VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY, and are similar
|
||
|
to triangle strips except that each triangle edge has an adjacent vertex
|
||
|
that is accessible in a geometry shader. If a geometry shader is not
|
||
|
active, the adjacent vertices are ignored.
|
||
|
|
||
|
In triangle strips with adjacency, latexmath:[$n$] triangles are drawn where
|
||
|
there are latexmath:[$2(n+2)+k$] vertices. latexmath:[$k$] is
|
||
|
either 0 or 1; if latexmath:[$k$] is 1, the final vertex is ignored. If
|
||
|
there are fewer than 6 vertices, the entire primitive is ignored. Table
|
||
|
<<trigenadj>> describes the vertices and order used to draw each triangle,
|
||
|
and which vertices are considered adjacent to each edge of the triangle, as
|
||
|
shown in figure <<fig-tstripadj>>.
|
||
|
|
||
|
|
||
|
[[trigenadj]]
|
||
|
.Triangles generated by triangle strips with adjacency.
|
||
|
[options="header", cols="2,1,1,1,1,1,1"]
|
||
|
|====
|
||
|
| 3+| Primitive Vertices 3+| Adjacent Vertices
|
||
|
| Primitive | 1st | 2nd | 3rd | 1/2 | 2/3 | 3/1
|
||
|
| only (latexmath:[$i=0$], latexmath:[$n=1$]) | 0 | 2 | 4 | 1 | 5 | 3
|
||
|
| first (latexmath:[$i=0$]) | 0 | 2 | 4 | 1 | 6 | 3
|
||
|
| middle (latexmath:[$i$] odd) | latexmath:[$2 i+2$] | latexmath:[$2 i $] | latexmath:[$2 i+4$] | latexmath:[$2 i-2$] | latexmath:[$2 i+3$] | latexmath:[$2 i+6$]
|
||
|
| middle (latexmath:[$i$] even) | latexmath:[$2 i $] | latexmath:[$2 i+2$] | latexmath:[$2 i+4$] | latexmath:[$2 i-2$] | latexmath:[$2 i+6$] | latexmath:[$2 i+3$]
|
||
|
| last (latexmath:[$i=n-1$], latexmath:[$i$] odd) | latexmath:[$2 i+2$] | latexmath:[$2 i $] | latexmath:[$2 i+4$] | latexmath:[$2 i-2$] | latexmath:[$2 i+3$] | latexmath:[$2 i+5$]
|
||
|
| last (latexmath:[$i=n-1$], latexmath:[$i$] even)| latexmath:[$2 i $] | latexmath:[$2 i+2$] | latexmath:[$2 i+4$] | latexmath:[$2 i-2$] | latexmath:[$2 i+5$] | latexmath:[$2 i+3$]
|
||
|
|====
|
||
|
|
||
|
ifdef::editing-notes[]
|
||
|
[NOTE]
|
||
|
.editing-note
|
||
|
====
|
||
|
TODO: Add full caption:
|
||
|
|
||
|
Triangles generated by triangle strips with adjacency. Each triangle is
|
||
|
drawn using the vertices whose numbers are in the *1st*, *2nd*, and *3rd*
|
||
|
columns under *primitive vertices*, in that order. The vertices in the 1/2,
|
||
|
2/3, and 3/1 columns under *adjacent vertices* are considered adjacent to
|
||
|
the edges from the first to the second, from the second to the third, and
|
||
|
from the third to the first vertex of the triangle, respectively. The six
|
||
|
rows correspond to six cases: the first and only triangle latexmath:[$(i=0,
|
||
|
n=1)$], the first triangle of several latexmath:[$(i=0, n>0)$], ``odd''
|
||
|
middle triangles latexmath:[$(i=1,3,5 \ldots)$], ``even'' middle triangles
|
||
|
latexmath:[$(i=2,4,6,\ldots)$], and special cases for the last triangle,
|
||
|
when latexmath:[$i$] is either even or odd. For the purposes of this table,
|
||
|
both the first vertex and first triangle are numbered latexmath:[$0$].
|
||
|
====
|
||
|
endif::editing-notes[]
|
||
|
|
||
|
[[fig-tstripadj]]
|
||
|
.Triangle strips with adjacency
|
||
|
image:images/tstripadj.{svgpdf}["Triangle strips with adjacency",width="{svgpdf@pdf:400:800}"]
|
||
|
|
||
|
ifdef::editing-notes[]
|
||
|
[NOTE]
|
||
|
.editing-note
|
||
|
====
|
||
|
TODO: Add full caption:
|
||
|
|
||
|
Triangle strips with adjacency. The vertices connected with solid lines
|
||
|
belong to the main primitives; the vertices connected by dashed lines are
|
||
|
the adjacent vertices that are accessible in a geometry shader.
|
||
|
====
|
||
|
endif::editing-notes[]
|
||
|
|
||
|
|
||
|
[[drawing-primitive-topologies-patches]]
|
||
|
=== Separate Patches
|
||
|
|
||
|
Separate patches are specified with pname:topology
|
||
|
ename:VK_PRIMITIVE_TOPOLOGY_PATCH_LIST. A patch is an ordered collection of
|
||
|
vertices used for <<tessellation,primitive tessellation>>. The
|
||
|
vertices comprising a patch have no implied geometric ordering, and are used
|
||
|
by tessellation shaders and the fixed-function tessellator to generate new
|
||
|
point, line, or triangle primitives.
|
||
|
|
||
|
Each patch in the series has a fixed number of vertices, specified by the
|
||
|
pname:patchControlPoints member of the
|
||
|
slink:VkPipelineTessellationStateCreateInfo structure passed to
|
||
|
flink:vkCreateGraphicsPipelines. Once assembled and vertex shaded, these
|
||
|
patches are provided as input to the tessellation control shader stage.
|
||
|
|
||
|
If the number of vertices in a patch is given by latexmath:[$v$], the
|
||
|
latexmath:[$v i$]th through latexmath:[$v i+v-1$]st vertices (in that
|
||
|
order) determine a patch for each
|
||
|
latexmath:[$i=0,1,\dots n-1$],
|
||
|
where there are latexmath:[$v n+k$] vertices. latexmath:[$k$] is in the
|
||
|
range latexmath:[$[0,v-1\]$]; if latexmath:[$k$] is not zero, the final
|
||
|
latexmath:[$k$] vertices are ignored.
|
||
|
|
||
|
|
||
|
=== General Considerations For Polygon Primitives
|
||
|
|
||
|
Depending on the <<primsrast-polygonmode,polygon mode>>, a _polygon
|
||
|
primitive_ generated from a drawing command with pname:topology
|
||
|
ename:VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN,
|
||
|
ename:VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP,
|
||
|
ename:VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST,
|
||
|
ename:VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY, or
|
||
|
ename:VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY is rendered in
|
||
|
one of several ways, such as outlining its border or filling its interior.
|
||
|
The order of vertices in such a primitive is significant during
|
||
|
<<primsrast-polygons-basic,polygon rasterization>> and <<ref-tbd,fragment
|
||
|
shading>>.
|
||
|
|
||
|
|
||
|
=== Programmable Primitive Shading
|
||
|
|
||
|
Once primitives are assembled, they proceed to the vertex shading stage of
|
||
|
the pipeline. If the draw includes multiple instances, then the set of
|
||
|
primitives is sent to the vertex shading stage multiple times, once for each
|
||
|
instance.
|
||
|
|
||
|
It is undefined whether vertex shading occurs on vertices that are discarded
|
||
|
as part of incomplete primitives, but if it does occur then it operates as
|
||
|
if they were vertices in complete primitives and such invocations can: have
|
||
|
side effects.
|
||
|
|
||
|
Vertex shading receives two per-vertex inputs from the primitive assembly
|
||
|
stage - the code:vertexIndex and the code:instanceIndex. How these values
|
||
|
are generated is defined below, with each command.
|
||
|
|
||
|
Drawing commands fall roughly into two categories:
|
||
|
|
||
|
* Non-indexed drawing (fname:vkCmdDraw and fname:vkCmdDrawIndirect)
|
||
|
commands present a sequential code:vertexIndex to the vertex shader. The
|
||
|
sequential index is generated automatically by the device.
|
||
|
* Indexed drawing commands (fname:vkCmdDrawIndexed and
|
||
|
fname:vkCmdDrawIndexed) read index values from an _index buffer_ and use
|
||
|
this to compute the code:vertexIndex value for the vertex shader.
|
||
|
|
||
|
An index buffer is bound to a command buffer by calling:
|
||
|
|
||
|
include::../protos/vkCmdBindIndexBuffer.txt[]
|
||
|
|
||
|
* pname:commandBuffer is the command buffer into which the command is
|
||
|
recorded.
|
||
|
* pname:buffer is the buffer being bound.
|
||
|
* pname:offset is the starting offset in bytes within pname:buffer used in
|
||
|
index buffer address calculations.
|
||
|
* pname:indexType selects whether indices are treated as 16 bits or 32
|
||
|
bits. Possible values include:
|
||
|
+
|
||
|
include::../enums/VkIndexType.txt[]
|
||
|
|
||
|
include::../validity/protos/vkCmdBindIndexBuffer.txt[]
|
||
|
|
||
|
The parameters for each drawing command are specified directly in the
|
||
|
command or read from buffer memory, depending on the command. Drawing
|
||
|
commands that source their parameters from buffer memory are known as
|
||
|
_indirect_ drawing commands.
|
||
|
|
||
|
All drawing commands interact with the
|
||
|
<<features-features-robustBufferAccess, Robust Buffer Access>> feature.
|
||
|
|
||
|
[[drawing-primitive-assembly-apiorder]]
|
||
|
Primitives assembled by draw commands are considered to have an
|
||
|
<<fundamentals-queueoperation-apiorder,API order>>, which defines the order
|
||
|
their fragments affect the framebuffer. When a draw command includes
|
||
|
multiple instances, the lower numbered instances are earlier in API order.
|
||
|
For non-indexed draws, primitives with lower numbered code:vertexIndex
|
||
|
values are earlier in API order. For indexed draws, primitives assembled
|
||
|
from lower index buffer addresses are earlier in API order.
|
||
|
|
||
|
To record a non-indexed draw, call:
|
||
|
|
||
|
include::../protos/vkCmdDraw.txt[]
|
||
|
|
||
|
* pname:commandBuffer is the command buffer into which the command is
|
||
|
recorded.
|
||
|
* pname:vertexCount is the number of vertices to draw.
|
||
|
* pname:instanceCount is the number of instances to draw.
|
||
|
* pname:firstVertex is the index of the first vertex to draw.
|
||
|
* pname:firstInstance is the instance ID of the first instance to draw.
|
||
|
|
||
|
When the command is executed, primitives are assembled using the current
|
||
|
primitive topology and pname:vertexCount consecutive vertex indices with the
|
||
|
first code:vertexIndex value equal to pname:firstVertex. The primitives are
|
||
|
drawn pname:instanceCount times with code:instanceIndex starting with
|
||
|
pname:firstInstance and increasing sequentially for each instance. The
|
||
|
assembled primitives execute the currently bound graphics pipeline.
|
||
|
|
||
|
include::../validity/protos/vkCmdDraw.txt[]
|
||
|
|
||
|
To record an indexed draw, call:
|
||
|
|
||
|
include::../protos/vkCmdDrawIndexed.txt[]
|
||
|
|
||
|
* pname:commandBuffer is the command buffer into which the command is
|
||
|
recorded.
|
||
|
* pname:indexCount is the number of vertices to draw.
|
||
|
* pname:instanceCount is the number of instances to draw.
|
||
|
* pname:firstIndex is the base index within the index buffer.
|
||
|
* pname:vertexOffset is the base offset within the index buffer.
|
||
|
* pname:firstInstance is the instance ID of the first instance to draw.
|
||
|
|
||
|
When the command is executed, primitives are assembled using the current
|
||
|
primitive topology and pname:indexCount vertices whose indices are retrieved
|
||
|
from the index buffer. The index buffer is treated as an array of tightly
|
||
|
packed unsigned integers of size defined by the
|
||
|
flink:vkCmdBindIndexBuffer::pname:indexType parameter with which the buffer
|
||
|
was bound.
|
||
|
|
||
|
The first vertex index is at an offset of pname:firstIndex * code:indexSize
|
||
|
+ pname:offset within the currently bound index buffer, where pname:offset
|
||
|
is the offset specified by fname:vkCmdBindIndexBuffer and code:indexSize is
|
||
|
the byte size of the type specified by pname:indexType. Subsequent index
|
||
|
values are retrieved from consecutive locations in the index buffer. Indices
|
||
|
are first compared to the primitive restart value, then zero extended to 32
|
||
|
bits (if the code:indexType is ename:VK_INDEX_TYPE_UINT16) and have
|
||
|
pname:vertexOffset added to them, before being supplied as the
|
||
|
code:vertexIndex value.
|
||
|
|
||
|
The primitives are drawn pname:instanceCount times with code:instanceIndex
|
||
|
starting with pname:firstInstance and increasing sequentially for each
|
||
|
instance. The assembled primitives execute the currently bound graphics
|
||
|
pipeline.
|
||
|
|
||
|
include::../validity/protos/vkCmdDrawIndexed.txt[]
|
||
|
|
||
|
A non-indexed indirect draw is recorded by calling:
|
||
|
|
||
|
include::../protos/vkCmdDrawIndirect.txt[]
|
||
|
|
||
|
* pname:commandBuffer is the command buffer into which the command is
|
||
|
recorded.
|
||
|
* pname:buffer is the buffer containing draw parameters.
|
||
|
* pname:offset is the byte offset into pname:buffer where parameters
|
||
|
begin.
|
||
|
* pname:drawCount is the number of draws to execute, and can: be zero.
|
||
|
* pname:stride is the byte stride between successive sets of draw
|
||
|
parameters.
|
||
|
|
||
|
fname:vkCmdDrawIndirect behaves similarly to flink:vkCmdDraw except that the
|
||
|
parameters are read by the device from a buffer during execution.
|
||
|
pname:drawCount draws are executed by the command, with parameters taken
|
||
|
from pname:buffer starting at pname:offset and increasing by pname:stride
|
||
|
bytes for each successive draw. The parameters of each draw are encoded in
|
||
|
an array of slink:VkDrawIndirectCommand structures. If pname:drawCount is
|
||
|
less than or equal to one, pname:stride is ignored.
|
||
|
|
||
|
include::../validity/protos/vkCmdDrawIndirect.txt[]
|
||
|
|
||
|
The definition of sname:VkDrawIndirectCommand is:
|
||
|
|
||
|
include::../structs/VkDrawIndirectCommand.txt[]
|
||
|
|
||
|
The members of sname:VkDrawIndirectCommand have the same meaning as the
|
||
|
similarly named parameters of flink:vkCmdDraw.
|
||
|
|
||
|
include::../validity/structs/VkDrawIndirectCommand.txt[]
|
||
|
|
||
|
An indexed indirect draw is recorded by calling:
|
||
|
|
||
|
include::../protos/vkCmdDrawIndexedIndirect.txt[]
|
||
|
|
||
|
* pname:commandBuffer is the command buffer into which the command is
|
||
|
recorded.
|
||
|
* pname:buffer is the buffer containing draw parameters.
|
||
|
* pname:offset is the byte offset into pname:buffer where parameters
|
||
|
begin.
|
||
|
* pname:drawCount is the number of draws to execute, and can: be zero.
|
||
|
* pname:stride is the byte stride between successive sets of draw
|
||
|
parameters.
|
||
|
|
||
|
fname:vkCmdDrawIndexedIndirect behaves similarly to flink:vkCmdDrawIndirect
|
||
|
except that the parameters are read by the device from a buffer during
|
||
|
execution. pname:drawCount draws are executed by the command, with
|
||
|
parameters taken from pname:buffer starting at pname:offset and increasing
|
||
|
by pname:stride bytes for each successive draw. The parameters of each draw
|
||
|
are encoded in an array of slink:VkDrawIndexedIndirectCommand structures. If
|
||
|
pname:drawCount is less than or equal to one, pname:stride is ignored.
|
||
|
|
||
|
include::../validity/protos/vkCmdDrawIndexedIndirect.txt[]
|
||
|
|
||
|
The definition of sname:VkDrawIndexedIndirectCommand is
|
||
|
|
||
|
include::../structs/VkDrawIndexedIndirectCommand.txt[]
|
||
|
|
||
|
The members of sname:VkDrawIndexedIndirectCommand have the same meaning as
|
||
|
the similarly named parameters of flink:vkCmdDrawIndexed.
|
||
|
|
||
|
include::../validity/structs/VkDrawIndexedIndirectCommand.txt[]
|