2016-02-16 09:53:44 +00:00
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// Copyright (c) 2015-2016 The Khronos Group Inc.
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// Copyright notice at https://www.khronos.org/registry/speccopyright.html
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[[interfaces]]
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= Shader Interfaces
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When a pipeline is created, the set of shaders specified in the
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corresponding stext:Vk*PipelineCreateInfo structure are implicitly linked
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at a number of different interfaces.
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* <<interfaces-iointerfaces,Shader Input and Output Interface>>
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* <<interfaces-vertexinput,Vertex Input Interface>>
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* <<interfaces-fragmentoutput,Fragment Output Interface>>
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* <<interfaces-inputattachment,Fragment Input Attachment Interface>>
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* <<interfaces-resources,Shader Resource Interface>>
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[[interfaces-iointerfaces]]
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== Shader Input and Output Interfaces
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When multiple stages are present in a pipeline, the outputs of one
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stage form an interface with the inputs of the next stage. When such an
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interface involves a shader, shader outputs are matched against the inputs
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of the next stage, and shader inputs are matched against the outputs of the
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previous stage.
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There are two classes of variables that can: be matched between shader
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stages, built-in variables and user-defined variables. Each class has a
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different set of matching criteria. Generally, when non-shader stages are
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between shader stages, the user-defined variables, and most built-in
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variables, form an interface between the shader stages.
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The variables forming the input or output _interfaces_ are listed as
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operands to the code:OpEntryPoint instruction and are declared with the
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code:Input or code:Output storage classes, respectively, in the SPIR-V
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module.
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[[interfaces-iointerfaces-builtin]]
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=== Built-in Interface Block
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Shader <<interfaces-builtin-variables,built-in>> variables meeting the
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Change log for March 10, 2016 Vulkan 1.0.6 spec update:
* Bump API patch number and header version number to 6 for this
update.
Github Issues:
* Define 'invocation group' for compute and graphics shaders. Cleanup
definition and use of 'workgroup', and add glossary entries (public
issue 1).
* Various minor editorial fixes (public issue 33).
* Clarify locations for block members in the
<<interfaces-iointerfaces-locations,Location Assignment>>
section (public issue 45).
* Editorial fixes for <<commandbuffer-allocation,Command Buffer
Allocation>> section (public issues 54, 59).
* Clarify behavior of depth test in the <<fragops-depth,Depth
Test>> section (public issues 80, 81).
* Remove discussion of return codes from
flink:vkGetPhysicalDeviceSparseImageFormatProperties and
flink:vkGetImageSparseMemoryRequirements, which don't return values
(public issue 82).
* Allow flink:vkCmdDrawIndirect and flink:vkCmdDrawIndexedIndirect
pname:drawCount of 0, as well as 1, when the multiDrawIndirect
feature is not supported (public issue 88).
* Remove confusing wording in the <<features-limits,Limits>>
section describing the slink:VkPhysicalDeviceLimits
pname:minTexelBufferOffsetAlignment,
pname:minUniformBufferOffsetAlignment, and
pname:minStorageBufferOffsetAlignment members as both minimums and
maximums (public issue 91).
* Clarified that only the RGB components should be affected in places
where sRGB is referred to in the spec, such as ASTC formats. Minor
re-wording to avoid "color space" when actively incorrect, now that
we refer to the Data Format Spec which actually makes a distinction
between color space and transfer function (public issue 94).
* Treat pname:pPropertyCount == 0 consistently in
flink:vkEnumerateInstanceLayerProperties and
flink:vkEnumerateDeviceLayerProperties (public issue 99)
* Cleanup minor editorial issues in chapters 14-17 (public issue 100).
* Clarify definition of flink:vkEnumerateInstanceExtensionProperties
and flink:vkEnumerateDeviceExtensionProperties (public issue 101).
* Define the flink:vkEnumerateInstanceExtensionProperties and
flink:vkEnumerateDeviceExtensionProperties pname:pLayerName
parameter to be a pointer to a null-terminated UTF-8 string (public
issue 101).
* Rearrange "Missing information" references in mandatory format
tables (public issue 101).
* Clarify that the enumerated extensions returned by
flink:vkEnumerateInstanceExtensionProperties and
flink:vkEnumerateDeviceExtensionProperties will only include
extensions provided by the platform or extensions implemented in
implicitly enabled layers (public issue 101).
* Miscellaneous editorial fixes. Include the Vulkan spec patch number
in the PDF title. Fix label on <<fig-non-strict-lines,Non
strict lines>> diagram. Use more easily distinguished symbols in
tables in the <<features-required-format-support,Required
Format Support>> section. Don't require FQDNs used as layer names be
encoded in lower case if not possible, in the
<<extensions-naming-conventions, Extension and Layer Naming
Conventions>> section (public issues 101, 119, 121).
Internal Issues:
* Fixed excessive spacing in tables in XHTML (internal issue 18).
* Clarify that ename:VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT
applies to secondary command buffers. Previously spec only referred
to the members of pname:pCommandBuffers being affected by this bit.
Added a separate slink:VkSubmitInfo Valid Usage restriction
specifying that ename:VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT
also applies to any secondary command buffers that are recorded into
the primary command buffers in pname:pCommandBuffers (internal issue
106).
* Clarify that slink:VkDeviceCreateInfo::pname:pEnabledFeatures can be
NULL (internal issue 117).
* Remove "the value of" where it is redundant (e.g. speaking of an API
parameter, struct member, or SPIR-V variable, but not when speaking
of color components) (internal issue 175).
* Forced patch version to always be 0 in the header. Add a
"VK_API_VERSION_<major>_<minor>" macro for people to use to do the
right thing. Add a VK_HEADER_VERSION which captures the header
release number independent of the spec patch number (internal issue
176).
* Correct description of
slink:VkPipelineShaderStageCreateInfo::pname:pName to "a pointer to
a null-terminated UTF-8 string" (internal issue #197).
Other Commits:
* Updated DataFormat spec reference to the new date for revision 5 of
that spec.
* Fixed KEEP option (to retain LaTeX intermediate files) in the
Makefile to be included when edited there, as well as set on the
command line.
* Reserve and add "VK_IMG_filter_cubic" to the registry, and implement
script functionality to add and remove validity from existing
functions. Includes schema and readme changes.
* Update GL_KHR_vulkan_glsl so push_constants do not have descriptor
sets.
2016-03-11 01:33:02 +00:00
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following requirements define the _built-in interface block_. They must:
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2016-02-16 09:53:44 +00:00
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Change log for March 10, 2016 Vulkan 1.0.6 spec update:
* Bump API patch number and header version number to 6 for this
update.
Github Issues:
* Define 'invocation group' for compute and graphics shaders. Cleanup
definition and use of 'workgroup', and add glossary entries (public
issue 1).
* Various minor editorial fixes (public issue 33).
* Clarify locations for block members in the
<<interfaces-iointerfaces-locations,Location Assignment>>
section (public issue 45).
* Editorial fixes for <<commandbuffer-allocation,Command Buffer
Allocation>> section (public issues 54, 59).
* Clarify behavior of depth test in the <<fragops-depth,Depth
Test>> section (public issues 80, 81).
* Remove discussion of return codes from
flink:vkGetPhysicalDeviceSparseImageFormatProperties and
flink:vkGetImageSparseMemoryRequirements, which don't return values
(public issue 82).
* Allow flink:vkCmdDrawIndirect and flink:vkCmdDrawIndexedIndirect
pname:drawCount of 0, as well as 1, when the multiDrawIndirect
feature is not supported (public issue 88).
* Remove confusing wording in the <<features-limits,Limits>>
section describing the slink:VkPhysicalDeviceLimits
pname:minTexelBufferOffsetAlignment,
pname:minUniformBufferOffsetAlignment, and
pname:minStorageBufferOffsetAlignment members as both minimums and
maximums (public issue 91).
* Clarified that only the RGB components should be affected in places
where sRGB is referred to in the spec, such as ASTC formats. Minor
re-wording to avoid "color space" when actively incorrect, now that
we refer to the Data Format Spec which actually makes a distinction
between color space and transfer function (public issue 94).
* Treat pname:pPropertyCount == 0 consistently in
flink:vkEnumerateInstanceLayerProperties and
flink:vkEnumerateDeviceLayerProperties (public issue 99)
* Cleanup minor editorial issues in chapters 14-17 (public issue 100).
* Clarify definition of flink:vkEnumerateInstanceExtensionProperties
and flink:vkEnumerateDeviceExtensionProperties (public issue 101).
* Define the flink:vkEnumerateInstanceExtensionProperties and
flink:vkEnumerateDeviceExtensionProperties pname:pLayerName
parameter to be a pointer to a null-terminated UTF-8 string (public
issue 101).
* Rearrange "Missing information" references in mandatory format
tables (public issue 101).
* Clarify that the enumerated extensions returned by
flink:vkEnumerateInstanceExtensionProperties and
flink:vkEnumerateDeviceExtensionProperties will only include
extensions provided by the platform or extensions implemented in
implicitly enabled layers (public issue 101).
* Miscellaneous editorial fixes. Include the Vulkan spec patch number
in the PDF title. Fix label on <<fig-non-strict-lines,Non
strict lines>> diagram. Use more easily distinguished symbols in
tables in the <<features-required-format-support,Required
Format Support>> section. Don't require FQDNs used as layer names be
encoded in lower case if not possible, in the
<<extensions-naming-conventions, Extension and Layer Naming
Conventions>> section (public issues 101, 119, 121).
Internal Issues:
* Fixed excessive spacing in tables in XHTML (internal issue 18).
* Clarify that ename:VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT
applies to secondary command buffers. Previously spec only referred
to the members of pname:pCommandBuffers being affected by this bit.
Added a separate slink:VkSubmitInfo Valid Usage restriction
specifying that ename:VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT
also applies to any secondary command buffers that are recorded into
the primary command buffers in pname:pCommandBuffers (internal issue
106).
* Clarify that slink:VkDeviceCreateInfo::pname:pEnabledFeatures can be
NULL (internal issue 117).
* Remove "the value of" where it is redundant (e.g. speaking of an API
parameter, struct member, or SPIR-V variable, but not when speaking
of color components) (internal issue 175).
* Forced patch version to always be 0 in the header. Add a
"VK_API_VERSION_<major>_<minor>" macro for people to use to do the
right thing. Add a VK_HEADER_VERSION which captures the header
release number independent of the spec patch number (internal issue
176).
* Correct description of
slink:VkPipelineShaderStageCreateInfo::pname:pName to "a pointer to
a null-terminated UTF-8 string" (internal issue #197).
Other Commits:
* Updated DataFormat spec reference to the new date for revision 5 of
that spec.
* Fixed KEEP option (to retain LaTeX intermediate files) in the
Makefile to be included when edited there, as well as set on the
command line.
* Reserve and add "VK_IMG_filter_cubic" to the registry, and implement
script functionality to add and remove validity from existing
functions. Includes schema and readme changes.
* Update GL_KHR_vulkan_glsl so push_constants do not have descriptor
sets.
2016-03-11 01:33:02 +00:00
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* be explicitly declared (there are no implicit built-ins),
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* be identified with a code:BuiltIn decoration,
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2016-02-16 09:53:44 +00:00
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* form object types as described in the
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<<interfaces-builtin-variables,Built-in Variables>> section, and
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Change log for March 10, 2016 Vulkan 1.0.6 spec update:
* Bump API patch number and header version number to 6 for this
update.
Github Issues:
* Define 'invocation group' for compute and graphics shaders. Cleanup
definition and use of 'workgroup', and add glossary entries (public
issue 1).
* Various minor editorial fixes (public issue 33).
* Clarify locations for block members in the
<<interfaces-iointerfaces-locations,Location Assignment>>
section (public issue 45).
* Editorial fixes for <<commandbuffer-allocation,Command Buffer
Allocation>> section (public issues 54, 59).
* Clarify behavior of depth test in the <<fragops-depth,Depth
Test>> section (public issues 80, 81).
* Remove discussion of return codes from
flink:vkGetPhysicalDeviceSparseImageFormatProperties and
flink:vkGetImageSparseMemoryRequirements, which don't return values
(public issue 82).
* Allow flink:vkCmdDrawIndirect and flink:vkCmdDrawIndexedIndirect
pname:drawCount of 0, as well as 1, when the multiDrawIndirect
feature is not supported (public issue 88).
* Remove confusing wording in the <<features-limits,Limits>>
section describing the slink:VkPhysicalDeviceLimits
pname:minTexelBufferOffsetAlignment,
pname:minUniformBufferOffsetAlignment, and
pname:minStorageBufferOffsetAlignment members as both minimums and
maximums (public issue 91).
* Clarified that only the RGB components should be affected in places
where sRGB is referred to in the spec, such as ASTC formats. Minor
re-wording to avoid "color space" when actively incorrect, now that
we refer to the Data Format Spec which actually makes a distinction
between color space and transfer function (public issue 94).
* Treat pname:pPropertyCount == 0 consistently in
flink:vkEnumerateInstanceLayerProperties and
flink:vkEnumerateDeviceLayerProperties (public issue 99)
* Cleanup minor editorial issues in chapters 14-17 (public issue 100).
* Clarify definition of flink:vkEnumerateInstanceExtensionProperties
and flink:vkEnumerateDeviceExtensionProperties (public issue 101).
* Define the flink:vkEnumerateInstanceExtensionProperties and
flink:vkEnumerateDeviceExtensionProperties pname:pLayerName
parameter to be a pointer to a null-terminated UTF-8 string (public
issue 101).
* Rearrange "Missing information" references in mandatory format
tables (public issue 101).
* Clarify that the enumerated extensions returned by
flink:vkEnumerateInstanceExtensionProperties and
flink:vkEnumerateDeviceExtensionProperties will only include
extensions provided by the platform or extensions implemented in
implicitly enabled layers (public issue 101).
* Miscellaneous editorial fixes. Include the Vulkan spec patch number
in the PDF title. Fix label on <<fig-non-strict-lines,Non
strict lines>> diagram. Use more easily distinguished symbols in
tables in the <<features-required-format-support,Required
Format Support>> section. Don't require FQDNs used as layer names be
encoded in lower case if not possible, in the
<<extensions-naming-conventions, Extension and Layer Naming
Conventions>> section (public issues 101, 119, 121).
Internal Issues:
* Fixed excessive spacing in tables in XHTML (internal issue 18).
* Clarify that ename:VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT
applies to secondary command buffers. Previously spec only referred
to the members of pname:pCommandBuffers being affected by this bit.
Added a separate slink:VkSubmitInfo Valid Usage restriction
specifying that ename:VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT
also applies to any secondary command buffers that are recorded into
the primary command buffers in pname:pCommandBuffers (internal issue
106).
* Clarify that slink:VkDeviceCreateInfo::pname:pEnabledFeatures can be
NULL (internal issue 117).
* Remove "the value of" where it is redundant (e.g. speaking of an API
parameter, struct member, or SPIR-V variable, but not when speaking
of color components) (internal issue 175).
* Forced patch version to always be 0 in the header. Add a
"VK_API_VERSION_<major>_<minor>" macro for people to use to do the
right thing. Add a VK_HEADER_VERSION which captures the header
release number independent of the spec patch number (internal issue
176).
* Correct description of
slink:VkPipelineShaderStageCreateInfo::pname:pName to "a pointer to
a null-terminated UTF-8 string" (internal issue #197).
Other Commits:
* Updated DataFormat spec reference to the new date for revision 5 of
that spec.
* Fixed KEEP option (to retain LaTeX intermediate files) in the
Makefile to be included when edited there, as well as set on the
command line.
* Reserve and add "VK_IMG_filter_cubic" to the registry, and implement
script functionality to add and remove validity from existing
functions. Includes schema and readme changes.
* Update GL_KHR_vulkan_glsl so push_constants do not have descriptor
sets.
2016-03-11 01:33:02 +00:00
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* be declared in a block whose top-level members are the built-ins.
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2016-02-16 09:53:44 +00:00
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Built-ins only participate in interface matching if they are declared
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in such a block. They mustnot: have any code:Location or code:Component
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decorations.
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There must: be no more than one built-in interface block per shader per
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interface.
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[[interfaces-iointerfaces-user]]
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=== User-defined Variable Interface
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The remaining variables listed by code:OpEntryPoint with the code:Input or
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code:Output storage class form the _user-defined variable interface_.
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These variables must: be identified with a code:Location decoration and
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can: also be identified with a code:Component decoration.
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[[interfaces-iointerfaces-matching]]
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=== Interface Matching
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A user-defined output variable is considered
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to match an input variable in the subsequent stage if the two variables
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are declared with the same code:Location and code:Component decoration
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and match in type and decoration, except that
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<<shaders-interpolation-decorations,interpolation decorations>> are not
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required: to match. For the purposes of interface
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matching, variables declared without a code:Component decoration are
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considered to have a code:Component decoration of zero.
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Variables or block members declared as structures are considered to match
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in type if and only if the structure members match in type, decoration,
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number, and declaration order. Variables or block members declared as arrays
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are considered to match in type only if both declarations specify the
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same element type and size.
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Tessellation control shader per-vertex output variables and blocks, and
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tessellation control, tessellation evaluation, and geometry shader
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per-vertex input variables and blocks are required to be declared as
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arrays, with each element representing input or output values for a
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single vertex of a multi-vertex primitive. For the purposes of interface
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matching, the outermost array dimension of such variables and blocks
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is ignored.
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At an interface between two non-fragment shader stages, the built-in
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interface block must: match exactly, as described above. At an interface
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involving the fragment shader inputs, the presence or absence of any
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built-in output does not affect the interface matching.
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2016-04-07 10:53:04 +00:00
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At an interface between two shader stages, the user-defined variable
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interface must: match exactly, as described above.
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2016-02-21 20:12:54 +00:00
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Any input value to a shader stage is well-defined as long as the preceding
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2016-02-16 09:53:44 +00:00
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stages writes to a matching output, as described above.
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Additionally, scalar and vector inputs are well-defined if there
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is a corresponding output satisfying all of the following conditions:
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* the input and output match exactly in decoration,
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* the output is a vector with the same basic type and has
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at least as many components as the input, and
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* the common component type of the input and output is
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32-bit integer or floating-point (64-bit component types are excluded).
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In this case, the components of the input will be taken from the first
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components of the output, and any extra components of the output
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will be ignored.
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[[interfaces-iointerfaces-locations]]
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=== Location Assignment
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This section describes how many locations are consumed by a given
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type. As mentioned above, geometry shader inputs, tessellation control
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shader inputs and outputs, and tessellation evaluation inputs all have
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an additional level of arrayness relative to other shader inputs and
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outputs. This outer array level is removed from the type before considering
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how many locations the type consumes.
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The code:Location value specifies an interface slot comprised of a
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32-bit four-component vector conveyed between stages. The code:Component
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specifies <<interfaces-iointerfaces-components,components>> within
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these vector locations. Only types with widths of 32 or 64 are supported in
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shader interfaces.
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Inputs and outputs of the following types consume a single interface
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location:
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* 32-bit scalar and vector types, and
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* 64-bit scalar and 2-component vector types.
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64-bit three- and four-component vectors consume two consecutive locations.
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If a declared input or output is an array of size _n_ and each element
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takes _m_ locations, it will be assigned _m_ × _n_ consecutive locations
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starting with the location specified.
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If the declared input or output is an _n_ × _m_ 32- or 64-bit matrix,
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it will be assigned multiple locations starting with the location specified.
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The number of locations assigned for each matrix will be the same
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as for an _n_-element array of _m_-component vectors.
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The layout of a structure type used as an code:Input or code:Output depends
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on whether it is also a code:Block (i.e. has a code:Block decoration).
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If it is a not a code:Block, then the structure type must: have a
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code:Location decoration. Its members are assigned consecutive locations
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in their declaration order, with the first member assigned to the
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location specified for the structure type. The members, and their nested
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types, mustnot: themselves have code:Location decorations.
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|
|
|
|
|
|
If the structure type is a code:Block but without a code:Location, then
|
|
|
|
|
each of its members must: have a code:Location decoration. If it is a
|
2016-04-07 10:53:04 +00:00
|
|
|
|
code:Block with a code:Location decoration, then its members are
|
|
|
|
|
assigned consecutive locations in declaration order, starting from the
|
|
|
|
|
first member which is initially assigned the location specified for the
|
|
|
|
|
code:Block. Any member with its own code:Location decoration is assigned
|
|
|
|
|
that location. Each remaining member is assigned the location after the
|
Change log for March 10, 2016 Vulkan 1.0.6 spec update:
* Bump API patch number and header version number to 6 for this
update.
Github Issues:
* Define 'invocation group' for compute and graphics shaders. Cleanup
definition and use of 'workgroup', and add glossary entries (public
issue 1).
* Various minor editorial fixes (public issue 33).
* Clarify locations for block members in the
<<interfaces-iointerfaces-locations,Location Assignment>>
section (public issue 45).
* Editorial fixes for <<commandbuffer-allocation,Command Buffer
Allocation>> section (public issues 54, 59).
* Clarify behavior of depth test in the <<fragops-depth,Depth
Test>> section (public issues 80, 81).
* Remove discussion of return codes from
flink:vkGetPhysicalDeviceSparseImageFormatProperties and
flink:vkGetImageSparseMemoryRequirements, which don't return values
(public issue 82).
* Allow flink:vkCmdDrawIndirect and flink:vkCmdDrawIndexedIndirect
pname:drawCount of 0, as well as 1, when the multiDrawIndirect
feature is not supported (public issue 88).
* Remove confusing wording in the <<features-limits,Limits>>
section describing the slink:VkPhysicalDeviceLimits
pname:minTexelBufferOffsetAlignment,
pname:minUniformBufferOffsetAlignment, and
pname:minStorageBufferOffsetAlignment members as both minimums and
maximums (public issue 91).
* Clarified that only the RGB components should be affected in places
where sRGB is referred to in the spec, such as ASTC formats. Minor
re-wording to avoid "color space" when actively incorrect, now that
we refer to the Data Format Spec which actually makes a distinction
between color space and transfer function (public issue 94).
* Treat pname:pPropertyCount == 0 consistently in
flink:vkEnumerateInstanceLayerProperties and
flink:vkEnumerateDeviceLayerProperties (public issue 99)
* Cleanup minor editorial issues in chapters 14-17 (public issue 100).
* Clarify definition of flink:vkEnumerateInstanceExtensionProperties
and flink:vkEnumerateDeviceExtensionProperties (public issue 101).
* Define the flink:vkEnumerateInstanceExtensionProperties and
flink:vkEnumerateDeviceExtensionProperties pname:pLayerName
parameter to be a pointer to a null-terminated UTF-8 string (public
issue 101).
* Rearrange "Missing information" references in mandatory format
tables (public issue 101).
* Clarify that the enumerated extensions returned by
flink:vkEnumerateInstanceExtensionProperties and
flink:vkEnumerateDeviceExtensionProperties will only include
extensions provided by the platform or extensions implemented in
implicitly enabled layers (public issue 101).
* Miscellaneous editorial fixes. Include the Vulkan spec patch number
in the PDF title. Fix label on <<fig-non-strict-lines,Non
strict lines>> diagram. Use more easily distinguished symbols in
tables in the <<features-required-format-support,Required
Format Support>> section. Don't require FQDNs used as layer names be
encoded in lower case if not possible, in the
<<extensions-naming-conventions, Extension and Layer Naming
Conventions>> section (public issues 101, 119, 121).
Internal Issues:
* Fixed excessive spacing in tables in XHTML (internal issue 18).
* Clarify that ename:VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT
applies to secondary command buffers. Previously spec only referred
to the members of pname:pCommandBuffers being affected by this bit.
Added a separate slink:VkSubmitInfo Valid Usage restriction
specifying that ename:VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT
also applies to any secondary command buffers that are recorded into
the primary command buffers in pname:pCommandBuffers (internal issue
106).
* Clarify that slink:VkDeviceCreateInfo::pname:pEnabledFeatures can be
NULL (internal issue 117).
* Remove "the value of" where it is redundant (e.g. speaking of an API
parameter, struct member, or SPIR-V variable, but not when speaking
of color components) (internal issue 175).
* Forced patch version to always be 0 in the header. Add a
"VK_API_VERSION_<major>_<minor>" macro for people to use to do the
right thing. Add a VK_HEADER_VERSION which captures the header
release number independent of the spec patch number (internal issue
176).
* Correct description of
slink:VkPipelineShaderStageCreateInfo::pname:pName to "a pointer to
a null-terminated UTF-8 string" (internal issue #197).
Other Commits:
* Updated DataFormat spec reference to the new date for revision 5 of
that spec.
* Fixed KEEP option (to retain LaTeX intermediate files) in the
Makefile to be included when edited there, as well as set on the
command line.
* Reserve and add "VK_IMG_filter_cubic" to the registry, and implement
script functionality to add and remove validity from existing
functions. Includes schema and readme changes.
* Update GL_KHR_vulkan_glsl so push_constants do not have descriptor
sets.
2016-03-11 01:33:02 +00:00
|
|
|
|
immediately preceding member in declaration order.
|
2016-02-16 09:53:44 +00:00
|
|
|
|
|
|
|
|
|
The locations consumed by block and structure members are determined
|
|
|
|
|
by applying the rules above in a depth-first traversal of the instantiated
|
2016-02-21 20:12:54 +00:00
|
|
|
|
members as though the structure or block member were declared as an input or
|
2016-02-16 09:53:44 +00:00
|
|
|
|
output variable of the same type.
|
|
|
|
|
|
|
|
|
|
Any two inputs listed as operands on the same code:OpEntryPoint mustnot: be
|
|
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|
|
assigned the same location, either explicitly or implicitly.
|
|
|
|
|
Any two outputs listed as operands on the same code:OpEntryPoint mustnot:
|
|
|
|
|
be assigned the same location, either explicitly or implicitly.
|
|
|
|
|
|
|
|
|
|
The number of input and output locations available for a shader input
|
|
|
|
|
or output interface are limited, and dependent on the shader stage
|
|
|
|
|
as described in <<interfaces-iointerfaces-limits>>.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
[[interfaces-iointerfaces-limits]]
|
|
|
|
|
.Shader Input and Output Locations
|
|
|
|
|
[width="90%",cols="<6,<13",options="header"]
|
|
|
|
|
|=============================
|
|
|
|
|
| Shader Interface | Locations Available
|
|
|
|
|
| vertex input | pname:maxVertexInputAttributes
|
|
|
|
|
| vertex output | pname:maxVertexOutputComponents / 4
|
|
|
|
|
| tessellation control input | pname:maxTessellationControlPerVertexInputComponents / 4
|
|
|
|
|
| tessellation control output | pname:maxTessellationControlPerVertexOutputComponents / 4
|
|
|
|
|
| tessellation evaluation input | pname:maxTessellationEvaluationInputComponents / 4
|
|
|
|
|
| tessellation evaluation output| pname:maxTessellationEvaluationOutputComponents / 4
|
|
|
|
|
| geometry input | pname:maxGeometryInputComponents / 4
|
|
|
|
|
| geometry output | pname:maxGeometryOutputComponents / 4
|
|
|
|
|
| fragment input | pname:maxFragmentInputComponents / 4
|
|
|
|
|
| fragment output | pname:maxFragmentOutputAttachments
|
|
|
|
|
|=============================
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
[[interfaces-iointerfaces-components]]
|
|
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|
|
=== Component Assignment
|
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|
|
|
|
|
|
|
The code:Component decoration allows the code:Location to be more
|
|
|
|
|
finely specified for scalars and vectors, down to the individual
|
|
|
|
|
components within a location that are consumed.
|
|
|
|
|
The components within a location are 0, 1, 2, and 3.
|
|
|
|
|
A variable or block member starting at component N
|
|
|
|
|
will consume components N, N+1, N+2, ... up through its size.
|
|
|
|
|
For single precision types, it is invalid if this sequence of
|
|
|
|
|
components gets larger than 3. A scalar 64-bit type will consume
|
|
|
|
|
two of these components in sequence, and a
|
|
|
|
|
two-component 64-bit vector type will consume all four components
|
|
|
|
|
available within a location. A three- or four-component 64-bit vector
|
|
|
|
|
type mustnot: specify a code:Component decoration. A three-component
|
|
|
|
|
64-bit vector type will consume all four components of the first location
|
|
|
|
|
and components 0 and 1 of the second location. This leaves components
|
|
|
|
|
2 and 3 available for other component-qualified declarations.
|
|
|
|
|
|
|
|
|
|
A scalar or two-component 64-bit data type mustnot: specify a
|
|
|
|
|
code:Component decoration of 1 or 3.
|
2016-02-21 20:12:54 +00:00
|
|
|
|
A code:Component decoration mustnot: be specified for any type that is
|
2016-02-16 09:53:44 +00:00
|
|
|
|
not a scalar or vector.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
[[interfaces-vertexinput]]
|
|
|
|
|
== Vertex Input Interface
|
|
|
|
|
|
|
|
|
|
When the vertex stage is present in a pipeline, the vertex shader input
|
|
|
|
|
variables form an interface with the vertex input attributes. The vertex
|
|
|
|
|
shader input variables are matched by the code:Location and
|
|
|
|
|
code:Component decorations to the vertex input attributes specified
|
|
|
|
|
in the pname:pVertexInputState member of the
|
|
|
|
|
slink:VkGraphicsPipelineCreateInfo structure.
|
|
|
|
|
|
|
|
|
|
The vertex shader input variables listed by code:OpEntryPoint with the
|
|
|
|
|
code:Input storage class form the _vertex input interface_. These variables
|
|
|
|
|
must: be identified with a code:Location decoration and can: also be
|
|
|
|
|
identified with a code:Component decoration.
|
|
|
|
|
|
|
|
|
|
For the purposes of interface
|
|
|
|
|
matching: variables declared without a code:Component decoration
|
|
|
|
|
are considered to have a code:Component decoration of zero.
|
|
|
|
|
The number of available vertex input locations is given by the
|
|
|
|
|
pname:maxVertexInputAttributes member of the sname:VkPhysicalDeviceLimits
|
|
|
|
|
structure.
|
|
|
|
|
|
|
|
|
|
See <<fxvertex-attrib-location>> for details.
|
|
|
|
|
|
|
|
|
|
All vertex shader inputs declared as above must: have a corresponding
|
|
|
|
|
attribute and binding in the pipeline.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
[[interfaces-fragmentoutput]]
|
|
|
|
|
== Fragment Output Interface
|
|
|
|
|
|
|
|
|
|
When the fragment stage is present in a pipeline, the fragment shader
|
|
|
|
|
outputs form an interface with the output attachments of the current
|
|
|
|
|
subpass. The fragment shader output variables are matched by the
|
|
|
|
|
code:Location and code:Component decorations to the color attachments
|
|
|
|
|
specified in the pname:pColorAttachments array of the
|
|
|
|
|
slink:VkSubpassDescription structure that describes the subpass that the
|
|
|
|
|
fragment shader is executed in.
|
|
|
|
|
|
|
|
|
|
The fragment shader output variables listed by code:OpEntryPoint with the
|
|
|
|
|
code:Output storage class form the _fragment output interface_.
|
|
|
|
|
These variables must: be identified with a code:Location decoration.
|
|
|
|
|
They can: also be identified with a code:Component decoration and/or
|
|
|
|
|
an code:Index decoration. For the
|
|
|
|
|
purposes of interface matching: variables declared without a code:Component
|
|
|
|
|
decoration are considered to have a code:Component decoration of zero,
|
|
|
|
|
and variables declared without an code:Index decoration are considered
|
|
|
|
|
to have an code:Index decoration of zero.
|
|
|
|
|
|
|
|
|
|
A fragment shader output variable identified with a code:Location decoration
|
|
|
|
|
of _i_ is directed to the color attachment indicated by
|
|
|
|
|
pname:pColorAttachments[_i_], after passing through the blending unit as
|
|
|
|
|
described in <<framebuffer-blending>>, if enabled. Locations are consumed as
|
|
|
|
|
described in <<interfaces-iointerfaces-locations,Location Assignment>>. The
|
|
|
|
|
number of available fragment output locations is given by the
|
|
|
|
|
pname:maxFragmentOutputAttachments member of the
|
|
|
|
|
sname:VkPhysicalDeviceLimits structure.
|
|
|
|
|
|
|
|
|
|
Components of the output variables are assigned as described in
|
|
|
|
|
<<interfaces-iointerfaces-components,Component Assignment>>.
|
|
|
|
|
Output components identified as 0, 1, 2, and 3 will be directed
|
|
|
|
|
to the R, G, B, and A inputs to the blending unit, respectively,
|
|
|
|
|
or to the output attachment if blending is disabled.
|
|
|
|
|
If two variables are placed within the same location, they must
|
|
|
|
|
have the same underlying type (floating-point or integer).
|
|
|
|
|
|
|
|
|
|
Fragment outputs identified with an code:Index of zero are directed
|
|
|
|
|
to the first input of the blending unit associated with the
|
|
|
|
|
corresponding code:Location. Outputs identified with an code:Index
|
|
|
|
|
of one are directed to the second input of the corresponding
|
|
|
|
|
blending unit.
|
|
|
|
|
|
|
|
|
|
No _component aliasing_ of output variables is allowed, that is
|
|
|
|
|
there mustnot: be two output variables which have the same location,
|
|
|
|
|
component, and index, either explicitly declared or implied.
|
|
|
|
|
|
|
|
|
|
Output values written by a fragment shader must: be declared with
|
|
|
|
|
either code:OpTypeFloat or code:OpTypeInt, and a Width of 32.
|
|
|
|
|
Composites of these types are also permitted. If the color attachment has a
|
|
|
|
|
signed or unsigned normalized fixed-point format, color values are assumed
|
|
|
|
|
to be floating-point and are converted to fixed-point as described in
|
|
|
|
|
<<fundamentals-fixedfpconv>>; otherwise no type conversion
|
|
|
|
|
is applied. If the type of the values written by the fragment shader do
|
|
|
|
|
not match the format of the corresponding color attachment, the result is
|
|
|
|
|
undefined for those components.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
[[interfaces-inputattachment]]
|
|
|
|
|
== Fragment Input Attachment Interface
|
|
|
|
|
|
|
|
|
|
When a fragment stage is present in a pipeline, the fragment shader
|
|
|
|
|
subpass inputs form an interface with the input attachments of the
|
|
|
|
|
current subpass. The fragment shader subpass input variables are
|
|
|
|
|
matched by code:InputAttachmentIndex decorations to the input
|
|
|
|
|
attachments specified in the pname:pInputAttachments array of the
|
|
|
|
|
slink:VkSubpassDescription structure that describes the subpass that
|
|
|
|
|
the fragment shader is executed in.
|
|
|
|
|
|
Change log for March 25, 2016 Vulkan 1.0.7 spec update:
* Bump API patch number and header version number to 7 for this
update.
Github Issues:
* Fix slink:VkSpecializationMapEntry example to avoid C/C++ strict
aliasing issues (public issue 14).
* Clarify the meaning of "matching" in flink:vkCmdBindDescriptorSets
validity language (public issue 33).
* Add stub reference pages so xrefs to not-yet-written pages don't
generate 404 errors. However, the actual content of these pages
still needs to be filled in as time allows (public issue 44, but
does not close that issue out).
* Remove incorrect validity statement for
flink:vkGetImageSparseMemoryRequirements (public issue 85).
* Reword the
<<features-limits-bufferImageGranularity,bufferImageGranularity>>
feature in terms of "aliasing", and clarify that it applies to
bindings in the same memory object (public issue 90).
* Clarify the relationship of the slink:VkPhysicalDeviceLimits
pname:maxViewportDimensions and pname:viewportBoundsRange limits
(public issue 92).
* Specify sparse unbound texture replacement in the
<<textures-texel-replacement,Texel Replacement>> section
independently of robust buffer access language (public issue 100).
* Add the <<fundamentals-architecture-model,Architecture Model>>
section to explain architecture constraints Vulkan has chosen to
accept in order to enable portable and performant code (public issue
122).
* State that an object must not be destroyed until *all* (not *any*)
uses of that object have completed (public issue 123).
* Minor editorial cleanup (public issues 129, 134, 146, 148).
* Add validity language for layer and extension names to
slink:VkDeviceCreateInfo matching that used for
slink:VkInstanceCreateInfo (public issue 130).
* Clean up terminology for the case when the bits set in one bitmask
are a subset of the bits set in another bitmask (public issue 138).
* Document that input attachments are UniformConstant not Input, in
the <<interfaces-inputattachment,Fragment Input Attachment
Interface>> section (public glslang bug 169).
Internal Issues:
* Add max enum values to "flag bits" enums (internal issue #136).
* Clarify language around the various uses of the term "block" in the
<<appendix-compressedtex-bc,Block Compressed Image Formats>> section
(internal issue #202).
* Removed "expand" dependency from <enums> groups in vk.xml and added
auto-generation code in the scripts to infer it instead, to ensure
consistency. This caused renaming of sname:VkColorSpaceKHR and
sname:VkPresentModeKHR etext:BEGIN_RANGE (etc.) tokens, but those
tokens are metadata, not part of the API, and the Vulkan WG is OK
with this change. This change adds ranges to two additional enums
that were missing them due to not defining the "expand" attribute
(internal issue 217).
* Tweak makefile to generate ref page nroff (.3) files in the right
output directory, working around an a2x limitation (internal issue
223).
Other Commits:
* Add validity requirements for flink:vkCmdCopyQueryPoolResults
pname:dstBuffer parameter.
* Fix ref page build to generate .3 targets in the right output
directory.
2016-03-25 09:25:04 +00:00
|
|
|
|
The fragment shader subpass input variables with the code:UniformConstant
|
|
|
|
|
storage class and a decoration of code:InputAttachmentIndex that are
|
|
|
|
|
statically used by code:OpEntryPoint form the _fragment input
|
|
|
|
|
attachment interface_. These variables must: be declared with a type
|
|
|
|
|
of code:OpTypeImage, a code:Dim operand of code:SubpassData, and a
|
|
|
|
|
code:Sampled operand of 2.
|
|
|
|
|
|
|
|
|
|
A subpass input variable identified with an code:InputAttachmentIndex
|
2016-02-16 09:53:44 +00:00
|
|
|
|
decoration of _i_ reads from the input attachment indicated by
|
Change log for March 25, 2016 Vulkan 1.0.7 spec update:
* Bump API patch number and header version number to 7 for this
update.
Github Issues:
* Fix slink:VkSpecializationMapEntry example to avoid C/C++ strict
aliasing issues (public issue 14).
* Clarify the meaning of "matching" in flink:vkCmdBindDescriptorSets
validity language (public issue 33).
* Add stub reference pages so xrefs to not-yet-written pages don't
generate 404 errors. However, the actual content of these pages
still needs to be filled in as time allows (public issue 44, but
does not close that issue out).
* Remove incorrect validity statement for
flink:vkGetImageSparseMemoryRequirements (public issue 85).
* Reword the
<<features-limits-bufferImageGranularity,bufferImageGranularity>>
feature in terms of "aliasing", and clarify that it applies to
bindings in the same memory object (public issue 90).
* Clarify the relationship of the slink:VkPhysicalDeviceLimits
pname:maxViewportDimensions and pname:viewportBoundsRange limits
(public issue 92).
* Specify sparse unbound texture replacement in the
<<textures-texel-replacement,Texel Replacement>> section
independently of robust buffer access language (public issue 100).
* Add the <<fundamentals-architecture-model,Architecture Model>>
section to explain architecture constraints Vulkan has chosen to
accept in order to enable portable and performant code (public issue
122).
* State that an object must not be destroyed until *all* (not *any*)
uses of that object have completed (public issue 123).
* Minor editorial cleanup (public issues 129, 134, 146, 148).
* Add validity language for layer and extension names to
slink:VkDeviceCreateInfo matching that used for
slink:VkInstanceCreateInfo (public issue 130).
* Clean up terminology for the case when the bits set in one bitmask
are a subset of the bits set in another bitmask (public issue 138).
* Document that input attachments are UniformConstant not Input, in
the <<interfaces-inputattachment,Fragment Input Attachment
Interface>> section (public glslang bug 169).
Internal Issues:
* Add max enum values to "flag bits" enums (internal issue #136).
* Clarify language around the various uses of the term "block" in the
<<appendix-compressedtex-bc,Block Compressed Image Formats>> section
(internal issue #202).
* Removed "expand" dependency from <enums> groups in vk.xml and added
auto-generation code in the scripts to infer it instead, to ensure
consistency. This caused renaming of sname:VkColorSpaceKHR and
sname:VkPresentModeKHR etext:BEGIN_RANGE (etc.) tokens, but those
tokens are metadata, not part of the API, and the Vulkan WG is OK
with this change. This change adds ranges to two additional enums
that were missing them due to not defining the "expand" attribute
(internal issue 217).
* Tweak makefile to generate ref page nroff (.3) files in the right
output directory, working around an a2x limitation (internal issue
223).
Other Commits:
* Add validity requirements for flink:vkCmdCopyQueryPoolResults
pname:dstBuffer parameter.
* Fix ref page build to generate .3 targets in the right output
directory.
2016-03-25 09:25:04 +00:00
|
|
|
|
pname:pInputAttachments[_i_] member of sname:VkSubpassDescription.
|
|
|
|
|
If the subpass input variable is declared
|
|
|
|
|
as an array of size N, it consumes N consecutive input attachments,
|
|
|
|
|
starting with the index specified. There mustnot: be more than one input
|
|
|
|
|
variable with the same code:InputAttachmentIndex whether explicitly declared
|
|
|
|
|
or implied by an array declaration. The number of available input attachment
|
2016-02-16 09:53:44 +00:00
|
|
|
|
indices is given by the pname:maxPerStageDescriptorInputAttachments member
|
|
|
|
|
of the sname:VkPhysicalDeviceLimits structure.
|
|
|
|
|
|
|
|
|
|
Variables identified with the code:InputAttachmentIndex must: only be
|
|
|
|
|
used by a fragment stage. The basic data type (floating-point,
|
|
|
|
|
integer, unsigned integer) of the subpass input must: match the basic
|
|
|
|
|
format of the corresponding input attachment, or the values of subpass
|
|
|
|
|
loads from these variables are undefined.
|
|
|
|
|
|
|
|
|
|
See <<descriptorsets-inputattachment>> for more details.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
[[interfaces-resources]]
|
|
|
|
|
== Shader Resource Interface
|
|
|
|
|
|
|
|
|
|
When a shader stage accesses buffer or image resources, as described
|
|
|
|
|
in the <<descriptorsets,Resource Descriptors>> section, the shader
|
|
|
|
|
resource variables must be matched with the
|
|
|
|
|
<<descriptorsets-pipelinelayout,pipeline layout>> that is provided
|
|
|
|
|
at pipeline creation time.
|
|
|
|
|
|
|
|
|
|
The set of shader resources that form the _shader resource interface_
|
|
|
|
|
for a stage are the variables statically used by code:OpEntryPoint
|
Change log for March 25, 2016 Vulkan 1.0.7 spec update:
* Bump API patch number and header version number to 7 for this
update.
Github Issues:
* Fix slink:VkSpecializationMapEntry example to avoid C/C++ strict
aliasing issues (public issue 14).
* Clarify the meaning of "matching" in flink:vkCmdBindDescriptorSets
validity language (public issue 33).
* Add stub reference pages so xrefs to not-yet-written pages don't
generate 404 errors. However, the actual content of these pages
still needs to be filled in as time allows (public issue 44, but
does not close that issue out).
* Remove incorrect validity statement for
flink:vkGetImageSparseMemoryRequirements (public issue 85).
* Reword the
<<features-limits-bufferImageGranularity,bufferImageGranularity>>
feature in terms of "aliasing", and clarify that it applies to
bindings in the same memory object (public issue 90).
* Clarify the relationship of the slink:VkPhysicalDeviceLimits
pname:maxViewportDimensions and pname:viewportBoundsRange limits
(public issue 92).
* Specify sparse unbound texture replacement in the
<<textures-texel-replacement,Texel Replacement>> section
independently of robust buffer access language (public issue 100).
* Add the <<fundamentals-architecture-model,Architecture Model>>
section to explain architecture constraints Vulkan has chosen to
accept in order to enable portable and performant code (public issue
122).
* State that an object must not be destroyed until *all* (not *any*)
uses of that object have completed (public issue 123).
* Minor editorial cleanup (public issues 129, 134, 146, 148).
* Add validity language for layer and extension names to
slink:VkDeviceCreateInfo matching that used for
slink:VkInstanceCreateInfo (public issue 130).
* Clean up terminology for the case when the bits set in one bitmask
are a subset of the bits set in another bitmask (public issue 138).
* Document that input attachments are UniformConstant not Input, in
the <<interfaces-inputattachment,Fragment Input Attachment
Interface>> section (public glslang bug 169).
Internal Issues:
* Add max enum values to "flag bits" enums (internal issue #136).
* Clarify language around the various uses of the term "block" in the
<<appendix-compressedtex-bc,Block Compressed Image Formats>> section
(internal issue #202).
* Removed "expand" dependency from <enums> groups in vk.xml and added
auto-generation code in the scripts to infer it instead, to ensure
consistency. This caused renaming of sname:VkColorSpaceKHR and
sname:VkPresentModeKHR etext:BEGIN_RANGE (etc.) tokens, but those
tokens are metadata, not part of the API, and the Vulkan WG is OK
with this change. This change adds ranges to two additional enums
that were missing them due to not defining the "expand" attribute
(internal issue 217).
* Tweak makefile to generate ref page nroff (.3) files in the right
output directory, working around an a2x limitation (internal issue
223).
Other Commits:
* Add validity requirements for flink:vkCmdCopyQueryPoolResults
pname:dstBuffer parameter.
* Fix ref page build to generate .3 targets in the right output
directory.
2016-03-25 09:25:04 +00:00
|
|
|
|
with the storage class of code:Uniform, code:UniformConstant, or
|
|
|
|
|
code:PushConstant. For the fragment shader, this includes the
|
|
|
|
|
<<interfaces-inputattachment, fragment input attachment interface>>.
|
2016-02-16 09:53:44 +00:00
|
|
|
|
|
|
|
|
|
The shader resource interface can be further broken down into two
|
|
|
|
|
sub-interfaces: the push constant interface and the descriptor
|
|
|
|
|
set interface.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
[[interfaces-resources-pushconst]]
|
|
|
|
|
=== Push Constant Interface
|
|
|
|
|
|
Change log for March 25, 2016 Vulkan 1.0.7 spec update:
* Bump API patch number and header version number to 7 for this
update.
Github Issues:
* Fix slink:VkSpecializationMapEntry example to avoid C/C++ strict
aliasing issues (public issue 14).
* Clarify the meaning of "matching" in flink:vkCmdBindDescriptorSets
validity language (public issue 33).
* Add stub reference pages so xrefs to not-yet-written pages don't
generate 404 errors. However, the actual content of these pages
still needs to be filled in as time allows (public issue 44, but
does not close that issue out).
* Remove incorrect validity statement for
flink:vkGetImageSparseMemoryRequirements (public issue 85).
* Reword the
<<features-limits-bufferImageGranularity,bufferImageGranularity>>
feature in terms of "aliasing", and clarify that it applies to
bindings in the same memory object (public issue 90).
* Clarify the relationship of the slink:VkPhysicalDeviceLimits
pname:maxViewportDimensions and pname:viewportBoundsRange limits
(public issue 92).
* Specify sparse unbound texture replacement in the
<<textures-texel-replacement,Texel Replacement>> section
independently of robust buffer access language (public issue 100).
* Add the <<fundamentals-architecture-model,Architecture Model>>
section to explain architecture constraints Vulkan has chosen to
accept in order to enable portable and performant code (public issue
122).
* State that an object must not be destroyed until *all* (not *any*)
uses of that object have completed (public issue 123).
* Minor editorial cleanup (public issues 129, 134, 146, 148).
* Add validity language for layer and extension names to
slink:VkDeviceCreateInfo matching that used for
slink:VkInstanceCreateInfo (public issue 130).
* Clean up terminology for the case when the bits set in one bitmask
are a subset of the bits set in another bitmask (public issue 138).
* Document that input attachments are UniformConstant not Input, in
the <<interfaces-inputattachment,Fragment Input Attachment
Interface>> section (public glslang bug 169).
Internal Issues:
* Add max enum values to "flag bits" enums (internal issue #136).
* Clarify language around the various uses of the term "block" in the
<<appendix-compressedtex-bc,Block Compressed Image Formats>> section
(internal issue #202).
* Removed "expand" dependency from <enums> groups in vk.xml and added
auto-generation code in the scripts to infer it instead, to ensure
consistency. This caused renaming of sname:VkColorSpaceKHR and
sname:VkPresentModeKHR etext:BEGIN_RANGE (etc.) tokens, but those
tokens are metadata, not part of the API, and the Vulkan WG is OK
with this change. This change adds ranges to two additional enums
that were missing them due to not defining the "expand" attribute
(internal issue 217).
* Tweak makefile to generate ref page nroff (.3) files in the right
output directory, working around an a2x limitation (internal issue
223).
Other Commits:
* Add validity requirements for flink:vkCmdCopyQueryPoolResults
pname:dstBuffer parameter.
* Fix ref page build to generate .3 targets in the right output
directory.
2016-03-25 09:25:04 +00:00
|
|
|
|
The shader variables defined with a storage class of code:PushConstant
|
|
|
|
|
that are statically used by the shader entry points for the pipeline
|
2016-02-16 09:53:44 +00:00
|
|
|
|
define the _push constant interface_. They must: be:
|
|
|
|
|
|
|
|
|
|
* typed as code:OpTypeStruct,
|
|
|
|
|
* identified with a code:Block decoration, and
|
|
|
|
|
* laid out explicitly using the code:Offset, code:ArrayStride, and
|
|
|
|
|
code:MatrixStride decorations as specified in
|
|
|
|
|
<<interfaces-resources-layout,Offset and Stride Assignment>>.
|
|
|
|
|
|
|
|
|
|
There must: be no more than one push constant block statically used per
|
|
|
|
|
shader entry point.
|
|
|
|
|
|
|
|
|
|
Each variable in a push constant block must: be placed at an code:Offset
|
|
|
|
|
such that the entire constant value is entirely contained within the
|
|
|
|
|
slink:VkPushConstantRange for each code:OpEntryPoint that uses it, and the
|
|
|
|
|
pname:stageFlags for that range must: specify the appropriate
|
|
|
|
|
elink:VkShaderStageFlagBits for that stage. The code:Offset decoration for
|
|
|
|
|
any variable in a push constant block mustnot: cause the space required for
|
|
|
|
|
that variable to extend outside the range latexmath:[$[0,
|
|
|
|
|
\mathit{maxPushConstantsSize})$].
|
|
|
|
|
|
|
|
|
|
Any variable in a push constant block that is declared as an array must:
|
|
|
|
|
only be accessed with dynamically uniform indices.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
[[interfaces-resources-descset]]
|
|
|
|
|
=== Descriptor Set Interface
|
|
|
|
|
|
|
|
|
|
The _descriptor set interface_ is comprised of the shader variables with the
|
Change log for March 25, 2016 Vulkan 1.0.7 spec update:
* Bump API patch number and header version number to 7 for this
update.
Github Issues:
* Fix slink:VkSpecializationMapEntry example to avoid C/C++ strict
aliasing issues (public issue 14).
* Clarify the meaning of "matching" in flink:vkCmdBindDescriptorSets
validity language (public issue 33).
* Add stub reference pages so xrefs to not-yet-written pages don't
generate 404 errors. However, the actual content of these pages
still needs to be filled in as time allows (public issue 44, but
does not close that issue out).
* Remove incorrect validity statement for
flink:vkGetImageSparseMemoryRequirements (public issue 85).
* Reword the
<<features-limits-bufferImageGranularity,bufferImageGranularity>>
feature in terms of "aliasing", and clarify that it applies to
bindings in the same memory object (public issue 90).
* Clarify the relationship of the slink:VkPhysicalDeviceLimits
pname:maxViewportDimensions and pname:viewportBoundsRange limits
(public issue 92).
* Specify sparse unbound texture replacement in the
<<textures-texel-replacement,Texel Replacement>> section
independently of robust buffer access language (public issue 100).
* Add the <<fundamentals-architecture-model,Architecture Model>>
section to explain architecture constraints Vulkan has chosen to
accept in order to enable portable and performant code (public issue
122).
* State that an object must not be destroyed until *all* (not *any*)
uses of that object have completed (public issue 123).
* Minor editorial cleanup (public issues 129, 134, 146, 148).
* Add validity language for layer and extension names to
slink:VkDeviceCreateInfo matching that used for
slink:VkInstanceCreateInfo (public issue 130).
* Clean up terminology for the case when the bits set in one bitmask
are a subset of the bits set in another bitmask (public issue 138).
* Document that input attachments are UniformConstant not Input, in
the <<interfaces-inputattachment,Fragment Input Attachment
Interface>> section (public glslang bug 169).
Internal Issues:
* Add max enum values to "flag bits" enums (internal issue #136).
* Clarify language around the various uses of the term "block" in the
<<appendix-compressedtex-bc,Block Compressed Image Formats>> section
(internal issue #202).
* Removed "expand" dependency from <enums> groups in vk.xml and added
auto-generation code in the scripts to infer it instead, to ensure
consistency. This caused renaming of sname:VkColorSpaceKHR and
sname:VkPresentModeKHR etext:BEGIN_RANGE (etc.) tokens, but those
tokens are metadata, not part of the API, and the Vulkan WG is OK
with this change. This change adds ranges to two additional enums
that were missing them due to not defining the "expand" attribute
(internal issue 217).
* Tweak makefile to generate ref page nroff (.3) files in the right
output directory, working around an a2x limitation (internal issue
223).
Other Commits:
* Add validity requirements for flink:vkCmdCopyQueryPoolResults
pname:dstBuffer parameter.
* Fix ref page build to generate .3 targets in the right output
directory.
2016-03-25 09:25:04 +00:00
|
|
|
|
storage class of code:Uniform or code:UniformConstant (including the variables
|
|
|
|
|
in the <<interfaces-inputattachment,fragment input attachment interface>>)
|
2016-02-16 09:53:44 +00:00
|
|
|
|
that are statically used by the shader entry points for the pipeline.
|
|
|
|
|
|
|
|
|
|
These variables must: have code:DescriptorSet and code:Binding decorations
|
|
|
|
|
specified, which are assigned and matched with the
|
|
|
|
|
sname:VkDescriptorSetLayout objects in the pipeline layout as described in
|
|
|
|
|
<<interfaces-resources-setandbinding,DescriptorSet and Binding Assignment>>.
|
|
|
|
|
|
|
|
|
|
Variables identified with the code:UniformConstant storage class are used
|
|
|
|
|
only as handles to refer to opaque resources. Such variables must: be typed
|
|
|
|
|
as code:OpTypeImage, code:OpTypeSampler, code:OpTypeSampledImage, or arrays
|
|
|
|
|
of only these types. Variables of type code:OpTypeImage must: have a
|
|
|
|
|
code:Sampled operand of 1 (sampled image) or 2 (storage image).
|
|
|
|
|
|
|
|
|
|
Any array of these types must: only be indexed with constant integral
|
|
|
|
|
expressions, except under the following conditions:
|
|
|
|
|
|
|
|
|
|
* For arrays of code:OpTypeImage variables with code:Sampled operand of 2,
|
|
|
|
|
if the pname:shaderStorageImageArrayDynamicIndexing feature is enabled
|
|
|
|
|
and the shader module declares the code:StorageImageArrayDynamicIndexing
|
|
|
|
|
capability, the array must: only be indexed by dynamically uniform
|
|
|
|
|
expressions.
|
|
|
|
|
* For arrays of code:OpTypeSampler, code:OpTypeSampledImage variables, or
|
|
|
|
|
code:OpTypeImage variables with code:Sampled operand of 1,
|
|
|
|
|
if the pname:shaderSampledImageArrayDynamicIndexing feature is enabled
|
|
|
|
|
and the shader module declares the code:SampledImageArrayDynamicIndexing
|
|
|
|
|
capability, the array must: only be indexed by dynamically uniform
|
|
|
|
|
expressions.
|
|
|
|
|
|
|
|
|
|
The code:Sampled code:Type of an code:OpTypeImage declaration must: match
|
|
|
|
|
the same basic data type as the corresponding resource, or the values
|
|
|
|
|
obtained by reading or sampling from this image are undefined.
|
|
|
|
|
|
|
|
|
|
The code:Image code:Format of an code:OpTypeImage declaration mustnot: be
|
|
|
|
|
*Unknown*, for variables which are used for code:OpImageRead or
|
|
|
|
|
code:OpImageWrite operations, except under the following conditions:
|
|
|
|
|
|
|
|
|
|
* For code:OpImageWrite, if the pname:shaderStorageImageWriteWithoutFormat
|
|
|
|
|
feature is enabled and the shader module declares the
|
|
|
|
|
code:StorageImageWriteWithoutFormat capability.
|
|
|
|
|
* For code:OpImageRead, if the pname:shaderStorageImageReadWithoutFormat
|
|
|
|
|
feature is enabled and the shader module declares the
|
|
|
|
|
code:StorageImageReadWithoutFormat capability.
|
|
|
|
|
|
|
|
|
|
Variables identified with the code:Uniform storage class are used to access
|
|
|
|
|
transparent buffer backed resources. Such variables must: be:
|
|
|
|
|
|
|
|
|
|
* typed as code:OpTypeStruct, or arrays of only this type,
|
|
|
|
|
* identified with a code:Block or code:BufferBlock decoration, and
|
|
|
|
|
* laid out explicitly using the code:Offset, code:ArrayStride, and
|
|
|
|
|
code:MatrixStride decorations as specified in
|
|
|
|
|
<<interfaces-resources-layout,Offset and Stride Assignment>>.
|
|
|
|
|
|
|
|
|
|
Any array of these types must: only be indexed with constant integral
|
|
|
|
|
expressions, except under the following conditions.
|
|
|
|
|
|
|
|
|
|
* For arrays of code:Block variables, if the
|
|
|
|
|
pname:shaderUniformBufferArrayDynamicIndexing feature is enabled and
|
|
|
|
|
the shader module declares the code:UniformBufferArrayDynamicIndexing
|
|
|
|
|
capability, the array must: only be indexed by dynamically uniform
|
|
|
|
|
expressions.
|
|
|
|
|
* For arrays of code:BufferBlock variables, if the
|
|
|
|
|
pname:shaderStorageBufferArrayDynamicIndexing feature is enabled and
|
|
|
|
|
the shader module declares the code:StorageBufferArrayDynamicIndexing
|
|
|
|
|
capability, the array must: only be indexed by dynamically uniform
|
|
|
|
|
expressions.
|
|
|
|
|
|
|
|
|
|
The code:Offset decoration for any variable in a code:Block mustnot:
|
|
|
|
|
cause the space required for that variable to extend outside the
|
|
|
|
|
range latexmath:[$[0, \mathit{maxUniformBufferRange})$]. The code:Offset
|
|
|
|
|
decoration for any variable in a code:BufferBlock mustnot: cause the
|
|
|
|
|
space required for that variable to extend outside the range
|
|
|
|
|
latexmath:[$[0, \mathit{maxStorageBufferRange})$].
|
|
|
|
|
|
Change log for March 25, 2016 Vulkan 1.0.7 spec update:
* Bump API patch number and header version number to 7 for this
update.
Github Issues:
* Fix slink:VkSpecializationMapEntry example to avoid C/C++ strict
aliasing issues (public issue 14).
* Clarify the meaning of "matching" in flink:vkCmdBindDescriptorSets
validity language (public issue 33).
* Add stub reference pages so xrefs to not-yet-written pages don't
generate 404 errors. However, the actual content of these pages
still needs to be filled in as time allows (public issue 44, but
does not close that issue out).
* Remove incorrect validity statement for
flink:vkGetImageSparseMemoryRequirements (public issue 85).
* Reword the
<<features-limits-bufferImageGranularity,bufferImageGranularity>>
feature in terms of "aliasing", and clarify that it applies to
bindings in the same memory object (public issue 90).
* Clarify the relationship of the slink:VkPhysicalDeviceLimits
pname:maxViewportDimensions and pname:viewportBoundsRange limits
(public issue 92).
* Specify sparse unbound texture replacement in the
<<textures-texel-replacement,Texel Replacement>> section
independently of robust buffer access language (public issue 100).
* Add the <<fundamentals-architecture-model,Architecture Model>>
section to explain architecture constraints Vulkan has chosen to
accept in order to enable portable and performant code (public issue
122).
* State that an object must not be destroyed until *all* (not *any*)
uses of that object have completed (public issue 123).
* Minor editorial cleanup (public issues 129, 134, 146, 148).
* Add validity language for layer and extension names to
slink:VkDeviceCreateInfo matching that used for
slink:VkInstanceCreateInfo (public issue 130).
* Clean up terminology for the case when the bits set in one bitmask
are a subset of the bits set in another bitmask (public issue 138).
* Document that input attachments are UniformConstant not Input, in
the <<interfaces-inputattachment,Fragment Input Attachment
Interface>> section (public glslang bug 169).
Internal Issues:
* Add max enum values to "flag bits" enums (internal issue #136).
* Clarify language around the various uses of the term "block" in the
<<appendix-compressedtex-bc,Block Compressed Image Formats>> section
(internal issue #202).
* Removed "expand" dependency from <enums> groups in vk.xml and added
auto-generation code in the scripts to infer it instead, to ensure
consistency. This caused renaming of sname:VkColorSpaceKHR and
sname:VkPresentModeKHR etext:BEGIN_RANGE (etc.) tokens, but those
tokens are metadata, not part of the API, and the Vulkan WG is OK
with this change. This change adds ranges to two additional enums
that were missing them due to not defining the "expand" attribute
(internal issue 217).
* Tweak makefile to generate ref page nroff (.3) files in the right
output directory, working around an a2x limitation (internal issue
223).
Other Commits:
* Add validity requirements for flink:vkCmdCopyQueryPoolResults
pname:dstBuffer parameter.
* Fix ref page build to generate .3 targets in the right output
directory.
2016-03-25 09:25:04 +00:00
|
|
|
|
Variables identified with a storage class of code:UniformConstant and a
|
|
|
|
|
decoration of code:InputAttachmentIndex must be declared as described in
|
|
|
|
|
<<interfaces-inputattachment,Fragment Input Attachment Interface>>.
|
2016-02-16 09:53:44 +00:00
|
|
|
|
|
|
|
|
|
Each shader variable declaration must: refer to the same type of resource as
|
|
|
|
|
is indicated by the pname:descriptorType. See
|
|
|
|
|
<<interfaces-resources-correspondence,Shader Resource and Descriptor Type
|
|
|
|
|
Correspondence>> for the relationship between shader declarations and
|
|
|
|
|
descriptor types.
|
|
|
|
|
|
|
|
|
|
[[interfaces-resources-correspondence]]
|
|
|
|
|
.Shader Resource and Descriptor Type Correspondence
|
|
|
|
|
[width="90%",cols="<1,<2",options="header"]
|
|
|
|
|
|=============================
|
|
|
|
|
| Resource type | Descriptor Type
|
|
|
|
|
| sampler |VK_DESCRIPTOR_TYPE_SAMPLER
|
|
|
|
|
| sampled image |VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE
|
|
|
|
|
| storage image |VK_DESCRIPTOR_TYPE_STORAGE_IMAGE
|
|
|
|
|
| combined image sampler | VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER
|
|
|
|
|
| uniform texel buffer | VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER
|
|
|
|
|
| storage texel buffer | VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER
|
|
|
|
|
| uniform buffer | VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER +
|
|
|
|
|
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC
|
|
|
|
|
| storage buffer | VK_DESCRIPTOR_TYPE_STORAGE_BUFFER +
|
|
|
|
|
VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC
|
|
|
|
|
| input attachment| VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT
|
|
|
|
|
|=============================
|
|
|
|
|
|
|
|
|
|
.Shader Resource and Storage Class Correspondence
|
|
|
|
|
[width="100%",cols="<21%,<22%,<27%,<30%",options="header"]
|
|
|
|
|
|=============================
|
|
|
|
|
| Resource type | Storage Class | Type | Decoration(s)^1^
|
|
|
|
|
| sampler
|
|
|
|
|
| code:UniformConstant | code:OpTypeSampler |
|
|
|
|
|
| sampled image
|
|
|
|
|
| code:UniformConstant | code:OpTypeImage (code:Sampled=1)|
|
|
|
|
|
| storage image
|
|
|
|
|
| code:UniformConstant | code:OpTypeImage (code:Sampled=2) |
|
|
|
|
|
| combined image sampler
|
|
|
|
|
| code:UniformConstant | code:OpTypeSampledImage |
|
|
|
|
|
| uniform texel buffer
|
|
|
|
|
| code:UniformConstant | code:OpTypeImage (code:Dim=code:Buffer, code:Sampled=1) |
|
|
|
|
|
| storage texel buffer
|
|
|
|
|
| code:UniformConstant | code:OpTypeImage (code:Dim=code:Buffer, code:Sampled=2) |
|
|
|
|
|
| uniform buffer
|
|
|
|
|
| code:Uniform | code:OpTypeStruct
|
|
|
|
|
| code:Block, code:Offset, (code:ArrayStride), (code:MatrixStride)
|
|
|
|
|
| storage buffer
|
|
|
|
|
| code:Uniform | code:OpTypeStruct
|
|
|
|
|
| code:BufferBlock, code:Offset, (code:ArrayStride), (code:MatrixStride)
|
|
|
|
|
| input attachment
|
Change log for March 25, 2016 Vulkan 1.0.7 spec update:
* Bump API patch number and header version number to 7 for this
update.
Github Issues:
* Fix slink:VkSpecializationMapEntry example to avoid C/C++ strict
aliasing issues (public issue 14).
* Clarify the meaning of "matching" in flink:vkCmdBindDescriptorSets
validity language (public issue 33).
* Add stub reference pages so xrefs to not-yet-written pages don't
generate 404 errors. However, the actual content of these pages
still needs to be filled in as time allows (public issue 44, but
does not close that issue out).
* Remove incorrect validity statement for
flink:vkGetImageSparseMemoryRequirements (public issue 85).
* Reword the
<<features-limits-bufferImageGranularity,bufferImageGranularity>>
feature in terms of "aliasing", and clarify that it applies to
bindings in the same memory object (public issue 90).
* Clarify the relationship of the slink:VkPhysicalDeviceLimits
pname:maxViewportDimensions and pname:viewportBoundsRange limits
(public issue 92).
* Specify sparse unbound texture replacement in the
<<textures-texel-replacement,Texel Replacement>> section
independently of robust buffer access language (public issue 100).
* Add the <<fundamentals-architecture-model,Architecture Model>>
section to explain architecture constraints Vulkan has chosen to
accept in order to enable portable and performant code (public issue
122).
* State that an object must not be destroyed until *all* (not *any*)
uses of that object have completed (public issue 123).
* Minor editorial cleanup (public issues 129, 134, 146, 148).
* Add validity language for layer and extension names to
slink:VkDeviceCreateInfo matching that used for
slink:VkInstanceCreateInfo (public issue 130).
* Clean up terminology for the case when the bits set in one bitmask
are a subset of the bits set in another bitmask (public issue 138).
* Document that input attachments are UniformConstant not Input, in
the <<interfaces-inputattachment,Fragment Input Attachment
Interface>> section (public glslang bug 169).
Internal Issues:
* Add max enum values to "flag bits" enums (internal issue #136).
* Clarify language around the various uses of the term "block" in the
<<appendix-compressedtex-bc,Block Compressed Image Formats>> section
(internal issue #202).
* Removed "expand" dependency from <enums> groups in vk.xml and added
auto-generation code in the scripts to infer it instead, to ensure
consistency. This caused renaming of sname:VkColorSpaceKHR and
sname:VkPresentModeKHR etext:BEGIN_RANGE (etc.) tokens, but those
tokens are metadata, not part of the API, and the Vulkan WG is OK
with this change. This change adds ranges to two additional enums
that were missing them due to not defining the "expand" attribute
(internal issue 217).
* Tweak makefile to generate ref page nroff (.3) files in the right
output directory, working around an a2x limitation (internal issue
223).
Other Commits:
* Add validity requirements for flink:vkCmdCopyQueryPoolResults
pname:dstBuffer parameter.
* Fix ref page build to generate .3 targets in the right output
directory.
2016-03-25 09:25:04 +00:00
|
|
|
|
| code:UniformConstant | code:OpTypeImage (code:Dim=code:SubpassData, code:Sampled=2)
|
|
|
|
|
| code:InputAttachmentIndex
|
2016-02-16 09:53:44 +00:00
|
|
|
|
|=============================
|
|
|
|
|
1:: in addition to code:DescriptorSet and code:Binding
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
[[interfaces-resources-setandbinding]]
|
|
|
|
|
=== DescriptorSet and Binding Assignment
|
|
|
|
|
|
|
|
|
|
A variable identified with a code:DescriptorSet decoration of
|
|
|
|
|
latexmath:[$s$] and a code:Binding decoration of latexmath:[$b$] indicates
|
|
|
|
|
that this variable is associated with the slink:VkDescriptorSetLayoutBinding
|
|
|
|
|
that has a pname:binding equal to latexmath:[$b$] in pname:pSetLayouts[_s_]
|
|
|
|
|
that was specified in slink:VkPipelineLayoutCreateInfo.
|
|
|
|
|
|
|
|
|
|
The range of descriptor sets is between zero and
|
2016-02-28 10:53:20 +00:00
|
|
|
|
pname:maxBoundDescriptorSets minus one. If a descriptor set value
|
2016-02-16 09:53:44 +00:00
|
|
|
|
is statically used by an entry point there must: be an associated
|
|
|
|
|
pname:pSetLayout in the corresponding pipeline layout as described in
|
|
|
|
|
<<descriptorsets-pipelinelayout-consistency,Pipeline Layouts consistency>>.
|
|
|
|
|
|
|
|
|
|
If the code:Binding decoration is used with an array, the entire array is
|
|
|
|
|
identified with that binding value. The size of the array declaration must:
|
|
|
|
|
be no larger than the pname:descriptorCount of that
|
|
|
|
|
sname:VkDescriptorSetLayoutBinding. The index of each element of the array
|
|
|
|
|
is referred to as the _arrayElement_. For the purposes of interface matching
|
|
|
|
|
and descriptor set <<descriptorsets-updates,operations>>, if a resource
|
|
|
|
|
variable is not an array, it is treated as if it has an arrayElement of
|
|
|
|
|
zero.
|
|
|
|
|
|
|
|
|
|
The binding can be any 32-bit unsigned integer value, as described in
|
|
|
|
|
<<descriptorsets-setlayout>>. Each descriptor set has its own binding
|
|
|
|
|
name space.
|
|
|
|
|
|
|
|
|
|
There is a limit on the number of resources of each type that can: be
|
|
|
|
|
accessed by a pipeline stage as shown in
|
|
|
|
|
<<interfaces-resources-limits,Shader Resource Limits>>.
|
|
|
|
|
The ``Resources Per Stage'' column gives the limit on the number each type
|
|
|
|
|
of resource that can: be statically used for an entry point in any given
|
|
|
|
|
stage in a pipeline. The ``Resource Types'' column lists which resource
|
|
|
|
|
types are counted against the limit. Some resource types count against
|
|
|
|
|
multiple limits.
|
|
|
|
|
|
|
|
|
|
If multiple entry points in the same pipeline refer to the same set and
|
|
|
|
|
binding, all variable definitions with that code:DescriptorSet and
|
|
|
|
|
code:Binding must have the same basic type.
|
|
|
|
|
|
|
|
|
|
Not all descriptor sets and bindings specified in a pipeline layout need to
|
|
|
|
|
be used in a particular shader stage or pipeline, but if a
|
|
|
|
|
code:DescriptorSet and code:Binding decoration is specified for a variable
|
|
|
|
|
that is statically used in that shader there must: be a pipeline layout
|
|
|
|
|
entry identified with that descriptor set and pname:binding and the
|
|
|
|
|
corresponding pname:stageFlags must: specify the appropriate
|
|
|
|
|
elink:VkShaderStageFlagBits for that stage.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
[[interfaces-resources-limits]]
|
|
|
|
|
.Shader Resource Limits
|
|
|
|
|
[width="80%",cols="<35,<23",options="header"]
|
|
|
|
|
|=============================
|
|
|
|
|
| Resources per Stage | Resource Types
|
|
|
|
|
.2+<.^| maxPerStageDescriptorSamplers
|
|
|
|
|
| sampler | combined image sampler
|
|
|
|
|
.3+<.^| maxPerStageDescriptorSampledImages
|
|
|
|
|
| sampled image | combined image sampler | uniform texel buffer
|
|
|
|
|
.2+<.^| maxPerStageDescriptorStorageImages
|
|
|
|
|
| storage image | storage texel buffer
|
|
|
|
|
.2+<.^| maxPerStageDescriptorUniformBuffers
|
|
|
|
|
| uniform buffer | uniform buffer dynamic
|
|
|
|
|
.2+<.^| maxPerStageDescriptorStorageBuffers
|
|
|
|
|
| storage buffer | storage buffer dynamic
|
|
|
|
|
| maxPerStageDescriptorInputAttachments
|
|
|
|
|
| input attachment^1^
|
|
|
|
|
|=============================
|
|
|
|
|
|
|
|
|
|
1::
|
|
|
|
|
Input attachments can: only be used in the fragment shader stage
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
[[interfaces-resources-layout]]
|
|
|
|
|
=== Offset and Stride Assignment
|
|
|
|
|
|
|
|
|
|
All variables with a storage class of code:PushConstant or code:Uniform must
|
|
|
|
|
be explicitly laid out using the code:Offset, code:ArrayStride, and
|
|
|
|
|
code:MatrixStride decorations. There are two different layouts requirements
|
|
|
|
|
depending on the specific resources.
|
|
|
|
|
|
|
|
|
|
[[interfaces-resources-layout-std140]]
|
|
|
|
|
*Standard Uniform Buffer Layout*
|
|
|
|
|
|
2016-02-21 23:03:51 +00:00
|
|
|
|
Member variables of an code:OpTypeStruct with storage class of
|
2016-02-16 09:53:44 +00:00
|
|
|
|
code:Uniform and a decoration of code:Block (uniform buffers) must: be laid
|
|
|
|
|
out according to the following rules.
|
|
|
|
|
|
|
|
|
|
* The code:Offset Decoration must be a multiple of its base alignment,
|
|
|
|
|
computed recursively as follows:
|
|
|
|
|
+
|
|
|
|
|
** a scalar of size latexmath:[$N$] has a base alignment of
|
|
|
|
|
latexmath:[$N$]
|
|
|
|
|
** a two-component vector, with components of size latexmath:[$N$], has
|
|
|
|
|
a base alignment of latexmath:[$2N$]
|
|
|
|
|
** a three- or four-component vector, with components of size
|
|
|
|
|
latexmath:[$N$], has a base alignment of latexmath:[$4N$]
|
|
|
|
|
** an array has a base alignment equal to the base alignment of its
|
|
|
|
|
element type, rounded up to a multiple of latexmath:[$16$]
|
|
|
|
|
** a structure has a base alignment equal to the largest base alignment
|
|
|
|
|
of any of its members, rounded up to a multiple of latexmath:[$16$]
|
|
|
|
|
** a row-major matrix of latexmath:[$C$] columns has a base alignment
|
|
|
|
|
equal to the base alignment of vector of latexmath:[$C$] matrix
|
|
|
|
|
components
|
|
|
|
|
** a column-major matrix has a base alignment equal to the base
|
|
|
|
|
alignment of the matrix column type
|
|
|
|
|
+
|
Change log for March 4, 2016 Vulkan 1.0.5 spec update:
* Bump API patch number to 5 for this update.
Github Issues:
* Correctly describe slink:VkPhysicalDeviceProperties pname:deviceName
member as a string, not a pointer to a string. Also one typo fix for
"hetereogeneous" (public issue 4).
* Replace maynot: macro with may: not, and "may: or maynot:" with
"may:" (public issue 4).
* Clarify that redundantly setting the state of a fence or event has
no effect (public issue 4).
* Minor fixes to ref pages to track descriptions of memory bits that
changed in the core spec. Fix name of a member in the description of
sname:sname:VkPipelineMultisampleStateCreateInfo (public issues 8,
13).
* Remove redundant validity statement for
sname:VkGraphicsPipelineCreateInfo::pname:stageCount (public issue
14).
* Fix typos in chapters 7-9 (public issue 14).
* Clarify the example demonstrating the behavior of
code:OpMemoryBarrier in the
<<shaders-execution-memory-ordering,shader memory acces
ordering>> section (public issue 16).
* Specify that freeing mapped memory implicitly unmaps the memory in
the description of flink:vkFreeMemory (public issue 17).
* Forbid allocation callbacks from calling into the API in the
<<memory-allocation,memory allocation>> section (public issue
20).
* Add missing validity rules about size being greater than 0 and
offset being less than size of object. Fix
flink:VkMappedMemoryRange's misinterpretation of offset (public
issues 27, 31).
* Add validity rule disallowing overlapping source/destination
descriptors in flink:VkCopyDescriptorSet (public issue 32).
* Clarify that array and matrix stride has to be a multiple of the
base alignment of the array or matrix in the
<<interfaces-resources-layout,Offset and Stride Assignment>>
section (public issue 38).
* Correct parenthesis floor nesting error in equation for
<<textures-RGB-sexp,RGB to shared exponent conversion>>.
Clarify case of when exp' is forced to 0, avoiding log2(0) undefined
problem (public issue 40).
* Remove redundant statement from the code:FragDepth description in
the <<interfaces-builtin-variables,Built-In Variables>>
section (public issue 47).
* Define the clamping of the
<<textures-level-of-detail-operation,bias added to the scale
factor>> by linking to the slink:VkPhysicalDevice feature
pname:maxSamplerLodBias (public issue 64).
* Fix typo "optimal linear resources" and clarify the set of resources
<<features-limits-bufferImageGranularity,the
pname:bufferImageGranularity resource>> applies to (public issue
67).
* Replace 'descriptor accessed by a pipeline' language for
sname:VkDescriptorSetAllocateInfo with more precise phrasing about
binding a descriptor set before a command that invokes work using
that set (public issue 69).
* tstripadj.svg contained an Inkscape tag which caused Firefox and IE
11 to fail to render it, and was illegal SVG. Generating Plain SVG
from the Inkscape SVG source fixes this (public issue 70).
* Fix validity for sname:VkVertexInputBindingDescription and
sname:VkVertexInputAttributeDescription numbers (public issue 72).
Internal Issues:
* Clarify the meaning of
ename:VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT in
elink:VkFormatFeatureFlagBits with respect to depth compare
(internal issue 107).
* Added a note explaining that ename:VK_QUEUE_TRANSFER_BIT may or may
not be reported for a queue family that already supports
ename:VK_QUEUE_GRAPHICS_BIT or ename:VK_QUEUE_COMPUTE_BIT as the
former is a strict subset of the latter ones (internal issue 116).
* Add validity language for sname:VkDescriptorSetAllocateInfo about
exceeding the descriptor pool capacity (internal issue 140).
* Add ename:VK_INCOMPLETE success code for
flink:vkEnumeratePhysicalDevices query (internal issue 163).
Other Commits:
* Add the VK_NV_glsl_shader extension definitions to the API.
* Update GL_KHR_vulkan_glsl with 1) origin_upper_left as default 2)
specialization array constant semantics.
* Corrected/updated Data Format Specification date.
2016-03-03 13:06:18 +00:00
|
|
|
|
* Any code:ArrayStride or code:MatrixStride decoration must: be an integer
|
|
|
|
|
multiple of the base alignment of the array or matrix from above.
|
2016-02-16 09:53:44 +00:00
|
|
|
|
|
|
|
|
|
[NOTE]
|
|
|
|
|
.Note
|
|
|
|
|
====
|
|
|
|
|
The *std140 layout* in GLSL satisfies these rules.
|
|
|
|
|
====
|
|
|
|
|
|
|
|
|
|
[[interfaces-resources-layout-std430]]
|
|
|
|
|
*Standard Storage Buffer Layout*
|
|
|
|
|
|
2016-02-21 23:03:51 +00:00
|
|
|
|
Member variables of an code:OpTypeStruct with a storage class of
|
2016-02-16 09:53:44 +00:00
|
|
|
|
code:PushConstant (push constants), or a storage class of code:Uniform
|
|
|
|
|
with a decoration of code:BufferBlock (storage buffers) must: be laid
|
|
|
|
|
out as <<interfaces-resources-layout-std140,above>>, except
|
|
|
|
|
for array and structure base alignment which do not need to be
|
|
|
|
|
rounded up to a multiple of latexmath:[$16$].
|
|
|
|
|
|
|
|
|
|
[NOTE]
|
|
|
|
|
.Note
|
|
|
|
|
====
|
|
|
|
|
The *std430 layout* in GLSL satisfies these rules.
|
|
|
|
|
====
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
[[interfaces-builtin-variables]]
|
|
|
|
|
== Built-In Variables
|
|
|
|
|
|
|
|
|
|
Built-in variables are accessed in shaders by declaring a variable decorated
|
|
|
|
|
using a code:BuiltIn decoration. The meaning of each code:BuiltIn decoration
|
|
|
|
|
is as follows. In the remainder of this section, the name of a built-in is
|
|
|
|
|
used interchangeably with a term equivalent to a variable decorated with
|
|
|
|
|
that particular built-in. Built-ins that represent integer values can: be
|
|
|
|
|
declared as either signed or unsigned 32-bit integers.
|
|
|
|
|
|
|
|
|
|
code:ClipDistance::
|
|
|
|
|
|
|
|
|
|
Variables decorated with the code:ClipDistance decoration provide the
|
|
|
|
|
mechanism for controlling user clipping. Declared as an array, the i^th^
|
|
|
|
|
element of the variable decorated as code:ClipDistance specifies a clip
|
|
|
|
|
distance for plane i. A clip distance of 0 means the vertex is on the plane,
|
|
|
|
|
a positive distance means the vertex is inside the clip half-space, and a
|
|
|
|
|
negative distance means the point is outside the clip half-space.
|
|
|
|
|
+
|
|
|
|
|
The code:ClipDistance array is explicitly sized by the shader.
|
|
|
|
|
+
|
|
|
|
|
The code:ClipDistance decoration can: be applied to array inputs in
|
|
|
|
|
tessellation control, tessellation evaluation and geometry shader stages
|
|
|
|
|
which will contain the values written by the previous stage. It can: be
|
|
|
|
|
applied to outputs in vertex, tessellation evaluation and geometry shaders.
|
|
|
|
|
In the last vertex processing stage, these values will be linearly
|
|
|
|
|
interpolated across the primitive and the portion of the primitive with
|
|
|
|
|
interpolated distances less than 0 will be considered outside the clip
|
|
|
|
|
volume.
|
|
|
|
|
+
|
|
|
|
|
In the fragment shader, the code:ClipDistance decoration can: be applied to
|
|
|
|
|
an array of floating-point input variables and contains the linearly
|
|
|
|
|
interpolated values described above.
|
|
|
|
|
+
|
|
|
|
|
code:ClipDistance mustnot: be used in compute shaders.
|
|
|
|
|
+
|
|
|
|
|
code:ClipDistance must: be declared as an array of 32-bit floating-point
|
|
|
|
|
values.
|
|
|
|
|
|
|
|
|
|
code:CullDistance::
|
|
|
|
|
|
|
|
|
|
A variable decorated as code:CullDistance provides a mechanism for a vertex
|
|
|
|
|
processing stage to reject an entire primitive. code:CullDistance can: be
|
|
|
|
|
applied to an array variable. If any member of this array is assigned a
|
|
|
|
|
negative value for all vertices belonging to a primitive, then the primitive
|
|
|
|
|
is discarded before rasterization. code:CullDistance can: be applied to an
|
|
|
|
|
output variable in the last vertex processing stage (vertex, tessellation
|
|
|
|
|
evaluation or geometry shader).
|
|
|
|
|
+
|
Change log for March 10, 2016 Vulkan 1.0.6 spec update:
* Bump API patch number and header version number to 6 for this
update.
Github Issues:
* Define 'invocation group' for compute and graphics shaders. Cleanup
definition and use of 'workgroup', and add glossary entries (public
issue 1).
* Various minor editorial fixes (public issue 33).
* Clarify locations for block members in the
<<interfaces-iointerfaces-locations,Location Assignment>>
section (public issue 45).
* Editorial fixes for <<commandbuffer-allocation,Command Buffer
Allocation>> section (public issues 54, 59).
* Clarify behavior of depth test in the <<fragops-depth,Depth
Test>> section (public issues 80, 81).
* Remove discussion of return codes from
flink:vkGetPhysicalDeviceSparseImageFormatProperties and
flink:vkGetImageSparseMemoryRequirements, which don't return values
(public issue 82).
* Allow flink:vkCmdDrawIndirect and flink:vkCmdDrawIndexedIndirect
pname:drawCount of 0, as well as 1, when the multiDrawIndirect
feature is not supported (public issue 88).
* Remove confusing wording in the <<features-limits,Limits>>
section describing the slink:VkPhysicalDeviceLimits
pname:minTexelBufferOffsetAlignment,
pname:minUniformBufferOffsetAlignment, and
pname:minStorageBufferOffsetAlignment members as both minimums and
maximums (public issue 91).
* Clarified that only the RGB components should be affected in places
where sRGB is referred to in the spec, such as ASTC formats. Minor
re-wording to avoid "color space" when actively incorrect, now that
we refer to the Data Format Spec which actually makes a distinction
between color space and transfer function (public issue 94).
* Treat pname:pPropertyCount == 0 consistently in
flink:vkEnumerateInstanceLayerProperties and
flink:vkEnumerateDeviceLayerProperties (public issue 99)
* Cleanup minor editorial issues in chapters 14-17 (public issue 100).
* Clarify definition of flink:vkEnumerateInstanceExtensionProperties
and flink:vkEnumerateDeviceExtensionProperties (public issue 101).
* Define the flink:vkEnumerateInstanceExtensionProperties and
flink:vkEnumerateDeviceExtensionProperties pname:pLayerName
parameter to be a pointer to a null-terminated UTF-8 string (public
issue 101).
* Rearrange "Missing information" references in mandatory format
tables (public issue 101).
* Clarify that the enumerated extensions returned by
flink:vkEnumerateInstanceExtensionProperties and
flink:vkEnumerateDeviceExtensionProperties will only include
extensions provided by the platform or extensions implemented in
implicitly enabled layers (public issue 101).
* Miscellaneous editorial fixes. Include the Vulkan spec patch number
in the PDF title. Fix label on <<fig-non-strict-lines,Non
strict lines>> diagram. Use more easily distinguished symbols in
tables in the <<features-required-format-support,Required
Format Support>> section. Don't require FQDNs used as layer names be
encoded in lower case if not possible, in the
<<extensions-naming-conventions, Extension and Layer Naming
Conventions>> section (public issues 101, 119, 121).
Internal Issues:
* Fixed excessive spacing in tables in XHTML (internal issue 18).
* Clarify that ename:VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT
applies to secondary command buffers. Previously spec only referred
to the members of pname:pCommandBuffers being affected by this bit.
Added a separate slink:VkSubmitInfo Valid Usage restriction
specifying that ename:VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT
also applies to any secondary command buffers that are recorded into
the primary command buffers in pname:pCommandBuffers (internal issue
106).
* Clarify that slink:VkDeviceCreateInfo::pname:pEnabledFeatures can be
NULL (internal issue 117).
* Remove "the value of" where it is redundant (e.g. speaking of an API
parameter, struct member, or SPIR-V variable, but not when speaking
of color components) (internal issue 175).
* Forced patch version to always be 0 in the header. Add a
"VK_API_VERSION_<major>_<minor>" macro for people to use to do the
right thing. Add a VK_HEADER_VERSION which captures the header
release number independent of the spec patch number (internal issue
176).
* Correct description of
slink:VkPipelineShaderStageCreateInfo::pname:pName to "a pointer to
a null-terminated UTF-8 string" (internal issue #197).
Other Commits:
* Updated DataFormat spec reference to the new date for revision 5 of
that spec.
* Fixed KEEP option (to retain LaTeX intermediate files) in the
Makefile to be included when edited there, as well as set on the
command line.
* Reserve and add "VK_IMG_filter_cubic" to the registry, and implement
script functionality to add and remove validity from existing
functions. Includes schema and readme changes.
* Update GL_KHR_vulkan_glsl so push_constants do not have descriptor
sets.
2016-03-11 01:33:02 +00:00
|
|
|
|
If applied to an input variable, that variable will contain the
|
2016-02-16 09:53:44 +00:00
|
|
|
|
corresponding output in the previous shader stage. code:CullDistance
|
|
|
|
|
mustnot: be applied to an input in the vertex shader or to an output in the
|
|
|
|
|
fragment shader, and mustnot: be used in compute shaders.
|
|
|
|
|
+
|
|
|
|
|
In fragment shaders, the values of the code:CullDistance array are linearly
|
|
|
|
|
interpolated across each primitive.
|
|
|
|
|
+
|
|
|
|
|
code:CullDistance must: be declared as an array of 32-bit floating-point
|
|
|
|
|
values.
|
|
|
|
|
|
|
|
|
|
code:FragCoord::
|
|
|
|
|
|
|
|
|
|
This variable contains the framebuffer coordinate
|
|
|
|
|
latexmath:[$(x,y,z,\frac{1}{w})$] of the fragment being processed. The (x,y)
|
|
|
|
|
coordinate (0,0) is the upper left corner of the upper left pixel in the
|
Change log for March 10, 2016 Vulkan 1.0.6 spec update:
* Bump API patch number and header version number to 6 for this
update.
Github Issues:
* Define 'invocation group' for compute and graphics shaders. Cleanup
definition and use of 'workgroup', and add glossary entries (public
issue 1).
* Various minor editorial fixes (public issue 33).
* Clarify locations for block members in the
<<interfaces-iointerfaces-locations,Location Assignment>>
section (public issue 45).
* Editorial fixes for <<commandbuffer-allocation,Command Buffer
Allocation>> section (public issues 54, 59).
* Clarify behavior of depth test in the <<fragops-depth,Depth
Test>> section (public issues 80, 81).
* Remove discussion of return codes from
flink:vkGetPhysicalDeviceSparseImageFormatProperties and
flink:vkGetImageSparseMemoryRequirements, which don't return values
(public issue 82).
* Allow flink:vkCmdDrawIndirect and flink:vkCmdDrawIndexedIndirect
pname:drawCount of 0, as well as 1, when the multiDrawIndirect
feature is not supported (public issue 88).
* Remove confusing wording in the <<features-limits,Limits>>
section describing the slink:VkPhysicalDeviceLimits
pname:minTexelBufferOffsetAlignment,
pname:minUniformBufferOffsetAlignment, and
pname:minStorageBufferOffsetAlignment members as both minimums and
maximums (public issue 91).
* Clarified that only the RGB components should be affected in places
where sRGB is referred to in the spec, such as ASTC formats. Minor
re-wording to avoid "color space" when actively incorrect, now that
we refer to the Data Format Spec which actually makes a distinction
between color space and transfer function (public issue 94).
* Treat pname:pPropertyCount == 0 consistently in
flink:vkEnumerateInstanceLayerProperties and
flink:vkEnumerateDeviceLayerProperties (public issue 99)
* Cleanup minor editorial issues in chapters 14-17 (public issue 100).
* Clarify definition of flink:vkEnumerateInstanceExtensionProperties
and flink:vkEnumerateDeviceExtensionProperties (public issue 101).
* Define the flink:vkEnumerateInstanceExtensionProperties and
flink:vkEnumerateDeviceExtensionProperties pname:pLayerName
parameter to be a pointer to a null-terminated UTF-8 string (public
issue 101).
* Rearrange "Missing information" references in mandatory format
tables (public issue 101).
* Clarify that the enumerated extensions returned by
flink:vkEnumerateInstanceExtensionProperties and
flink:vkEnumerateDeviceExtensionProperties will only include
extensions provided by the platform or extensions implemented in
implicitly enabled layers (public issue 101).
* Miscellaneous editorial fixes. Include the Vulkan spec patch number
in the PDF title. Fix label on <<fig-non-strict-lines,Non
strict lines>> diagram. Use more easily distinguished symbols in
tables in the <<features-required-format-support,Required
Format Support>> section. Don't require FQDNs used as layer names be
encoded in lower case if not possible, in the
<<extensions-naming-conventions, Extension and Layer Naming
Conventions>> section (public issues 101, 119, 121).
Internal Issues:
* Fixed excessive spacing in tables in XHTML (internal issue 18).
* Clarify that ename:VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT
applies to secondary command buffers. Previously spec only referred
to the members of pname:pCommandBuffers being affected by this bit.
Added a separate slink:VkSubmitInfo Valid Usage restriction
specifying that ename:VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT
also applies to any secondary command buffers that are recorded into
the primary command buffers in pname:pCommandBuffers (internal issue
106).
* Clarify that slink:VkDeviceCreateInfo::pname:pEnabledFeatures can be
NULL (internal issue 117).
* Remove "the value of" where it is redundant (e.g. speaking of an API
parameter, struct member, or SPIR-V variable, but not when speaking
of color components) (internal issue 175).
* Forced patch version to always be 0 in the header. Add a
"VK_API_VERSION_<major>_<minor>" macro for people to use to do the
right thing. Add a VK_HEADER_VERSION which captures the header
release number independent of the spec patch number (internal issue
176).
* Correct description of
slink:VkPipelineShaderStageCreateInfo::pname:pName to "a pointer to
a null-terminated UTF-8 string" (internal issue #197).
Other Commits:
* Updated DataFormat spec reference to the new date for revision 5 of
that spec.
* Fixed KEEP option (to retain LaTeX intermediate files) in the
Makefile to be included when edited there, as well as set on the
command line.
* Reserve and add "VK_IMG_filter_cubic" to the registry, and implement
script functionality to add and remove validity from existing
functions. Includes schema and readme changes.
* Update GL_KHR_vulkan_glsl so push_constants do not have descriptor
sets.
2016-03-11 01:33:02 +00:00
|
|
|
|
framebuffer. The x and y components of code:FragCoord reflect
|
|
|
|
|
the location of the center of the pixel
|
|
|
|
|
(latexmath:[$(0.5,0.5)$]) when sample shading is not enabled, and the
|
2016-02-16 09:53:44 +00:00
|
|
|
|
location of the sample corresponding to the shader invocation when using
|
|
|
|
|
sample shading.
|
|
|
|
|
+
|
|
|
|
|
The z component of code:FragCoord is the interpolated depth value of the
|
2016-02-21 20:12:54 +00:00
|
|
|
|
primitive, and the w component is the interpolated
|
2016-02-16 09:53:44 +00:00
|
|
|
|
latexmath:[$\frac{1}{w}$].
|
|
|
|
|
+
|
|
|
|
|
The code:FragCoord decoration is only supported in fragment shaders. The
|
|
|
|
|
code:Centroid interpolation decoration is ignored on code:FragCoord.
|
|
|
|
|
+
|
|
|
|
|
code:FragCoord must: be declared as a four-component vector of 32-bit
|
|
|
|
|
floating-point values.
|
|
|
|
|
|
|
|
|
|
code:FragDepth::
|
|
|
|
|
|
|
|
|
|
Writing to an output variable decorated with code:FragDepth from the
|
|
|
|
|
fragment shader establishes a new depth value for all samples covered by the
|
|
|
|
|
fragment. This value will be used for depth testing and, if the depth test
|
|
|
|
|
passes, any subsequent write to the depth/stencil attachment. To write to
|
|
|
|
|
code:FragDepth, a shader must: declare the code:DepthReplacing execution
|
|
|
|
|
mode. If a shader declares the code:DepthReplacing execution mode and there
|
|
|
|
|
is an execution path through the shader that does not set code:FragDepth,
|
|
|
|
|
then the fragment's depth value is undefined for executions of the shader
|
Change log for March 4, 2016 Vulkan 1.0.5 spec update:
* Bump API patch number to 5 for this update.
Github Issues:
* Correctly describe slink:VkPhysicalDeviceProperties pname:deviceName
member as a string, not a pointer to a string. Also one typo fix for
"hetereogeneous" (public issue 4).
* Replace maynot: macro with may: not, and "may: or maynot:" with
"may:" (public issue 4).
* Clarify that redundantly setting the state of a fence or event has
no effect (public issue 4).
* Minor fixes to ref pages to track descriptions of memory bits that
changed in the core spec. Fix name of a member in the description of
sname:sname:VkPipelineMultisampleStateCreateInfo (public issues 8,
13).
* Remove redundant validity statement for
sname:VkGraphicsPipelineCreateInfo::pname:stageCount (public issue
14).
* Fix typos in chapters 7-9 (public issue 14).
* Clarify the example demonstrating the behavior of
code:OpMemoryBarrier in the
<<shaders-execution-memory-ordering,shader memory acces
ordering>> section (public issue 16).
* Specify that freeing mapped memory implicitly unmaps the memory in
the description of flink:vkFreeMemory (public issue 17).
* Forbid allocation callbacks from calling into the API in the
<<memory-allocation,memory allocation>> section (public issue
20).
* Add missing validity rules about size being greater than 0 and
offset being less than size of object. Fix
flink:VkMappedMemoryRange's misinterpretation of offset (public
issues 27, 31).
* Add validity rule disallowing overlapping source/destination
descriptors in flink:VkCopyDescriptorSet (public issue 32).
* Clarify that array and matrix stride has to be a multiple of the
base alignment of the array or matrix in the
<<interfaces-resources-layout,Offset and Stride Assignment>>
section (public issue 38).
* Correct parenthesis floor nesting error in equation for
<<textures-RGB-sexp,RGB to shared exponent conversion>>.
Clarify case of when exp' is forced to 0, avoiding log2(0) undefined
problem (public issue 40).
* Remove redundant statement from the code:FragDepth description in
the <<interfaces-builtin-variables,Built-In Variables>>
section (public issue 47).
* Define the clamping of the
<<textures-level-of-detail-operation,bias added to the scale
factor>> by linking to the slink:VkPhysicalDevice feature
pname:maxSamplerLodBias (public issue 64).
* Fix typo "optimal linear resources" and clarify the set of resources
<<features-limits-bufferImageGranularity,the
pname:bufferImageGranularity resource>> applies to (public issue
67).
* Replace 'descriptor accessed by a pipeline' language for
sname:VkDescriptorSetAllocateInfo with more precise phrasing about
binding a descriptor set before a command that invokes work using
that set (public issue 69).
* tstripadj.svg contained an Inkscape tag which caused Firefox and IE
11 to fail to render it, and was illegal SVG. Generating Plain SVG
from the Inkscape SVG source fixes this (public issue 70).
* Fix validity for sname:VkVertexInputBindingDescription and
sname:VkVertexInputAttributeDescription numbers (public issue 72).
Internal Issues:
* Clarify the meaning of
ename:VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT in
elink:VkFormatFeatureFlagBits with respect to depth compare
(internal issue 107).
* Added a note explaining that ename:VK_QUEUE_TRANSFER_BIT may or may
not be reported for a queue family that already supports
ename:VK_QUEUE_GRAPHICS_BIT or ename:VK_QUEUE_COMPUTE_BIT as the
former is a strict subset of the latter ones (internal issue 116).
* Add validity language for sname:VkDescriptorSetAllocateInfo about
exceeding the descriptor pool capacity (internal issue 140).
* Add ename:VK_INCOMPLETE success code for
flink:vkEnumeratePhysicalDevices query (internal issue 163).
Other Commits:
* Add the VK_NV_glsl_shader extension definitions to the API.
* Update GL_KHR_vulkan_glsl with 1) origin_upper_left as default 2)
specialization array constant semantics.
* Corrected/updated Data Format Specification date.
2016-03-03 13:06:18 +00:00
|
|
|
|
that take that path.
|
2016-02-16 09:53:44 +00:00
|
|
|
|
+
|
|
|
|
|
The code:FragDepth decoration is only supported in fragment shaders.
|
|
|
|
|
+
|
|
|
|
|
code:FragDepth must: be declared as a scalar 32-bit floating-point value.
|
|
|
|
|
|
|
|
|
|
code:FrontFacing::
|
|
|
|
|
|
|
|
|
|
The code:FrontFacing decoration can: be applied to an input variable in the
|
Change log for March 10, 2016 Vulkan 1.0.6 spec update:
* Bump API patch number and header version number to 6 for this
update.
Github Issues:
* Define 'invocation group' for compute and graphics shaders. Cleanup
definition and use of 'workgroup', and add glossary entries (public
issue 1).
* Various minor editorial fixes (public issue 33).
* Clarify locations for block members in the
<<interfaces-iointerfaces-locations,Location Assignment>>
section (public issue 45).
* Editorial fixes for <<commandbuffer-allocation,Command Buffer
Allocation>> section (public issues 54, 59).
* Clarify behavior of depth test in the <<fragops-depth,Depth
Test>> section (public issues 80, 81).
* Remove discussion of return codes from
flink:vkGetPhysicalDeviceSparseImageFormatProperties and
flink:vkGetImageSparseMemoryRequirements, which don't return values
(public issue 82).
* Allow flink:vkCmdDrawIndirect and flink:vkCmdDrawIndexedIndirect
pname:drawCount of 0, as well as 1, when the multiDrawIndirect
feature is not supported (public issue 88).
* Remove confusing wording in the <<features-limits,Limits>>
section describing the slink:VkPhysicalDeviceLimits
pname:minTexelBufferOffsetAlignment,
pname:minUniformBufferOffsetAlignment, and
pname:minStorageBufferOffsetAlignment members as both minimums and
maximums (public issue 91).
* Clarified that only the RGB components should be affected in places
where sRGB is referred to in the spec, such as ASTC formats. Minor
re-wording to avoid "color space" when actively incorrect, now that
we refer to the Data Format Spec which actually makes a distinction
between color space and transfer function (public issue 94).
* Treat pname:pPropertyCount == 0 consistently in
flink:vkEnumerateInstanceLayerProperties and
flink:vkEnumerateDeviceLayerProperties (public issue 99)
* Cleanup minor editorial issues in chapters 14-17 (public issue 100).
* Clarify definition of flink:vkEnumerateInstanceExtensionProperties
and flink:vkEnumerateDeviceExtensionProperties (public issue 101).
* Define the flink:vkEnumerateInstanceExtensionProperties and
flink:vkEnumerateDeviceExtensionProperties pname:pLayerName
parameter to be a pointer to a null-terminated UTF-8 string (public
issue 101).
* Rearrange "Missing information" references in mandatory format
tables (public issue 101).
* Clarify that the enumerated extensions returned by
flink:vkEnumerateInstanceExtensionProperties and
flink:vkEnumerateDeviceExtensionProperties will only include
extensions provided by the platform or extensions implemented in
implicitly enabled layers (public issue 101).
* Miscellaneous editorial fixes. Include the Vulkan spec patch number
in the PDF title. Fix label on <<fig-non-strict-lines,Non
strict lines>> diagram. Use more easily distinguished symbols in
tables in the <<features-required-format-support,Required
Format Support>> section. Don't require FQDNs used as layer names be
encoded in lower case if not possible, in the
<<extensions-naming-conventions, Extension and Layer Naming
Conventions>> section (public issues 101, 119, 121).
Internal Issues:
* Fixed excessive spacing in tables in XHTML (internal issue 18).
* Clarify that ename:VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT
applies to secondary command buffers. Previously spec only referred
to the members of pname:pCommandBuffers being affected by this bit.
Added a separate slink:VkSubmitInfo Valid Usage restriction
specifying that ename:VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT
also applies to any secondary command buffers that are recorded into
the primary command buffers in pname:pCommandBuffers (internal issue
106).
* Clarify that slink:VkDeviceCreateInfo::pname:pEnabledFeatures can be
NULL (internal issue 117).
* Remove "the value of" where it is redundant (e.g. speaking of an API
parameter, struct member, or SPIR-V variable, but not when speaking
of color components) (internal issue 175).
* Forced patch version to always be 0 in the header. Add a
"VK_API_VERSION_<major>_<minor>" macro for people to use to do the
right thing. Add a VK_HEADER_VERSION which captures the header
release number independent of the spec patch number (internal issue
176).
* Correct description of
slink:VkPipelineShaderStageCreateInfo::pname:pName to "a pointer to
a null-terminated UTF-8 string" (internal issue #197).
Other Commits:
* Updated DataFormat spec reference to the new date for revision 5 of
that spec.
* Fixed KEEP option (to retain LaTeX intermediate files) in the
Makefile to be included when edited there, as well as set on the
command line.
* Reserve and add "VK_IMG_filter_cubic" to the registry, and implement
script functionality to add and remove validity from existing
functions. Includes schema and readme changes.
* Update GL_KHR_vulkan_glsl so push_constants do not have descriptor
sets.
2016-03-11 01:33:02 +00:00
|
|
|
|
fragment shader. This variable is non-zero if the current
|
2016-02-16 09:53:44 +00:00
|
|
|
|
fragment is considered to be part of a
|
|
|
|
|
<<primsrast-polygons-basic,front-facing>> primitive and is zero if the
|
|
|
|
|
fragment is considered to be part of a back-facing primitive.
|
|
|
|
|
+
|
|
|
|
|
--
|
|
|
|
|
The code:FrontFacing decoration is not available to shader stages other than
|
|
|
|
|
fragment.
|
|
|
|
|
|
|
|
|
|
code:FrontFacing must: be declared as a scalar 32-bit integer.
|
|
|
|
|
|
|
|
|
|
[NOTE]
|
|
|
|
|
.Note
|
|
|
|
|
====
|
|
|
|
|
In GLSL, code:gl_FrontFacing is declared as a code:bool. To achieve
|
|
|
|
|
similar semantics in SPIR-V, a variable of code:OpTypeBool can: be declared
|
|
|
|
|
and initialized as the result of the code:OpINotEqual operation with the
|
|
|
|
|
operands of the code:FrontFacing variable and an appropriately typed
|
|
|
|
|
constant zero.
|
|
|
|
|
====
|
|
|
|
|
--
|
|
|
|
|
|
|
|
|
|
code:GlobalInvocationID::
|
|
|
|
|
|
|
|
|
|
An input variable decorated with code:GlobalInvocationID will contain the
|
|
|
|
|
location of the current compute shader invocation within the global
|
|
|
|
|
workgroup. The value in this variable is equal to the index of the local
|
Change log for March 10, 2016 Vulkan 1.0.6 spec update:
* Bump API patch number and header version number to 6 for this
update.
Github Issues:
* Define 'invocation group' for compute and graphics shaders. Cleanup
definition and use of 'workgroup', and add glossary entries (public
issue 1).
* Various minor editorial fixes (public issue 33).
* Clarify locations for block members in the
<<interfaces-iointerfaces-locations,Location Assignment>>
section (public issue 45).
* Editorial fixes for <<commandbuffer-allocation,Command Buffer
Allocation>> section (public issues 54, 59).
* Clarify behavior of depth test in the <<fragops-depth,Depth
Test>> section (public issues 80, 81).
* Remove discussion of return codes from
flink:vkGetPhysicalDeviceSparseImageFormatProperties and
flink:vkGetImageSparseMemoryRequirements, which don't return values
(public issue 82).
* Allow flink:vkCmdDrawIndirect and flink:vkCmdDrawIndexedIndirect
pname:drawCount of 0, as well as 1, when the multiDrawIndirect
feature is not supported (public issue 88).
* Remove confusing wording in the <<features-limits,Limits>>
section describing the slink:VkPhysicalDeviceLimits
pname:minTexelBufferOffsetAlignment,
pname:minUniformBufferOffsetAlignment, and
pname:minStorageBufferOffsetAlignment members as both minimums and
maximums (public issue 91).
* Clarified that only the RGB components should be affected in places
where sRGB is referred to in the spec, such as ASTC formats. Minor
re-wording to avoid "color space" when actively incorrect, now that
we refer to the Data Format Spec which actually makes a distinction
between color space and transfer function (public issue 94).
* Treat pname:pPropertyCount == 0 consistently in
flink:vkEnumerateInstanceLayerProperties and
flink:vkEnumerateDeviceLayerProperties (public issue 99)
* Cleanup minor editorial issues in chapters 14-17 (public issue 100).
* Clarify definition of flink:vkEnumerateInstanceExtensionProperties
and flink:vkEnumerateDeviceExtensionProperties (public issue 101).
* Define the flink:vkEnumerateInstanceExtensionProperties and
flink:vkEnumerateDeviceExtensionProperties pname:pLayerName
parameter to be a pointer to a null-terminated UTF-8 string (public
issue 101).
* Rearrange "Missing information" references in mandatory format
tables (public issue 101).
* Clarify that the enumerated extensions returned by
flink:vkEnumerateInstanceExtensionProperties and
flink:vkEnumerateDeviceExtensionProperties will only include
extensions provided by the platform or extensions implemented in
implicitly enabled layers (public issue 101).
* Miscellaneous editorial fixes. Include the Vulkan spec patch number
in the PDF title. Fix label on <<fig-non-strict-lines,Non
strict lines>> diagram. Use more easily distinguished symbols in
tables in the <<features-required-format-support,Required
Format Support>> section. Don't require FQDNs used as layer names be
encoded in lower case if not possible, in the
<<extensions-naming-conventions, Extension and Layer Naming
Conventions>> section (public issues 101, 119, 121).
Internal Issues:
* Fixed excessive spacing in tables in XHTML (internal issue 18).
* Clarify that ename:VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT
applies to secondary command buffers. Previously spec only referred
to the members of pname:pCommandBuffers being affected by this bit.
Added a separate slink:VkSubmitInfo Valid Usage restriction
specifying that ename:VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT
also applies to any secondary command buffers that are recorded into
the primary command buffers in pname:pCommandBuffers (internal issue
106).
* Clarify that slink:VkDeviceCreateInfo::pname:pEnabledFeatures can be
NULL (internal issue 117).
* Remove "the value of" where it is redundant (e.g. speaking of an API
parameter, struct member, or SPIR-V variable, but not when speaking
of color components) (internal issue 175).
* Forced patch version to always be 0 in the header. Add a
"VK_API_VERSION_<major>_<minor>" macro for people to use to do the
right thing. Add a VK_HEADER_VERSION which captures the header
release number independent of the spec patch number (internal issue
176).
* Correct description of
slink:VkPipelineShaderStageCreateInfo::pname:pName to "a pointer to
a null-terminated UTF-8 string" (internal issue #197).
Other Commits:
* Updated DataFormat spec reference to the new date for revision 5 of
that spec.
* Fixed KEEP option (to retain LaTeX intermediate files) in the
Makefile to be included when edited there, as well as set on the
command line.
* Reserve and add "VK_IMG_filter_cubic" to the registry, and implement
script functionality to add and remove validity from existing
functions. Includes schema and readme changes.
* Update GL_KHR_vulkan_glsl so push_constants do not have descriptor
sets.
2016-03-11 01:33:02 +00:00
|
|
|
|
workgroup multiplied by the size of the local workgroup plus
|
2016-02-16 09:53:44 +00:00
|
|
|
|
code:LocalInvocationID.
|
|
|
|
|
+
|
|
|
|
|
The code:GlobalInvocationID decoration is only supported in compute shaders.
|
|
|
|
|
+
|
|
|
|
|
code:GlobalInvocationID must: be declared as a three-component vector of
|
|
|
|
|
32-bit integers.
|
|
|
|
|
|
|
|
|
|
code:HelperInvocation::
|
|
|
|
|
|
|
|
|
|
This variable is non-zero if the fragment being shaded is a helper
|
|
|
|
|
invocation and zero otherwise. A helper invocation is an invocation of
|
|
|
|
|
the shader that is produced to satisfy internal requirements such as the
|
|
|
|
|
generation of derivatives.
|
|
|
|
|
+
|
|
|
|
|
--
|
|
|
|
|
The code:HelperInvocation decoration is only supported in fragment shaders.
|
|
|
|
|
|
|
|
|
|
code:HelperInvocation must: be declared as a scalar 32-bit integer.
|
|
|
|
|
|
|
|
|
|
[NOTE]
|
|
|
|
|
.Note
|
|
|
|
|
====
|
|
|
|
|
It is very likely that a helper invocation will have a value of
|
|
|
|
|
code:SampleMask fragment shader input value that is zero.
|
|
|
|
|
====
|
|
|
|
|
|
|
|
|
|
[NOTE]
|
|
|
|
|
.Note
|
|
|
|
|
====
|
|
|
|
|
In GLSL, code:HelperInvocation is declared as a code:bool. To achieve
|
|
|
|
|
similar semantics in SPIR-V, a variable of code:OpTypeBool can: be declared
|
|
|
|
|
and initialized as the result of the code:OpINotEqual operation with the
|
|
|
|
|
operands of the code:HelperInvocation variable and an appropriately typed
|
|
|
|
|
constant zero.
|
|
|
|
|
====
|
|
|
|
|
--
|
|
|
|
|
|
|
|
|
|
code:InvocationID::
|
|
|
|
|
|
|
|
|
|
In a geometry shader, an input variable decorated with the code:InvocationID
|
|
|
|
|
decoration contains the index of the current shader invocation, which ranges
|
Change log for March 10, 2016 Vulkan 1.0.6 spec update:
* Bump API patch number and header version number to 6 for this
update.
Github Issues:
* Define 'invocation group' for compute and graphics shaders. Cleanup
definition and use of 'workgroup', and add glossary entries (public
issue 1).
* Various minor editorial fixes (public issue 33).
* Clarify locations for block members in the
<<interfaces-iointerfaces-locations,Location Assignment>>
section (public issue 45).
* Editorial fixes for <<commandbuffer-allocation,Command Buffer
Allocation>> section (public issues 54, 59).
* Clarify behavior of depth test in the <<fragops-depth,Depth
Test>> section (public issues 80, 81).
* Remove discussion of return codes from
flink:vkGetPhysicalDeviceSparseImageFormatProperties and
flink:vkGetImageSparseMemoryRequirements, which don't return values
(public issue 82).
* Allow flink:vkCmdDrawIndirect and flink:vkCmdDrawIndexedIndirect
pname:drawCount of 0, as well as 1, when the multiDrawIndirect
feature is not supported (public issue 88).
* Remove confusing wording in the <<features-limits,Limits>>
section describing the slink:VkPhysicalDeviceLimits
pname:minTexelBufferOffsetAlignment,
pname:minUniformBufferOffsetAlignment, and
pname:minStorageBufferOffsetAlignment members as both minimums and
maximums (public issue 91).
* Clarified that only the RGB components should be affected in places
where sRGB is referred to in the spec, such as ASTC formats. Minor
re-wording to avoid "color space" when actively incorrect, now that
we refer to the Data Format Spec which actually makes a distinction
between color space and transfer function (public issue 94).
* Treat pname:pPropertyCount == 0 consistently in
flink:vkEnumerateInstanceLayerProperties and
flink:vkEnumerateDeviceLayerProperties (public issue 99)
* Cleanup minor editorial issues in chapters 14-17 (public issue 100).
* Clarify definition of flink:vkEnumerateInstanceExtensionProperties
and flink:vkEnumerateDeviceExtensionProperties (public issue 101).
* Define the flink:vkEnumerateInstanceExtensionProperties and
flink:vkEnumerateDeviceExtensionProperties pname:pLayerName
parameter to be a pointer to a null-terminated UTF-8 string (public
issue 101).
* Rearrange "Missing information" references in mandatory format
tables (public issue 101).
* Clarify that the enumerated extensions returned by
flink:vkEnumerateInstanceExtensionProperties and
flink:vkEnumerateDeviceExtensionProperties will only include
extensions provided by the platform or extensions implemented in
implicitly enabled layers (public issue 101).
* Miscellaneous editorial fixes. Include the Vulkan spec patch number
in the PDF title. Fix label on <<fig-non-strict-lines,Non
strict lines>> diagram. Use more easily distinguished symbols in
tables in the <<features-required-format-support,Required
Format Support>> section. Don't require FQDNs used as layer names be
encoded in lower case if not possible, in the
<<extensions-naming-conventions, Extension and Layer Naming
Conventions>> section (public issues 101, 119, 121).
Internal Issues:
* Fixed excessive spacing in tables in XHTML (internal issue 18).
* Clarify that ename:VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT
applies to secondary command buffers. Previously spec only referred
to the members of pname:pCommandBuffers being affected by this bit.
Added a separate slink:VkSubmitInfo Valid Usage restriction
specifying that ename:VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT
also applies to any secondary command buffers that are recorded into
the primary command buffers in pname:pCommandBuffers (internal issue
106).
* Clarify that slink:VkDeviceCreateInfo::pname:pEnabledFeatures can be
NULL (internal issue 117).
* Remove "the value of" where it is redundant (e.g. speaking of an API
parameter, struct member, or SPIR-V variable, but not when speaking
of color components) (internal issue 175).
* Forced patch version to always be 0 in the header. Add a
"VK_API_VERSION_<major>_<minor>" macro for people to use to do the
right thing. Add a VK_HEADER_VERSION which captures the header
release number independent of the spec patch number (internal issue
176).
* Correct description of
slink:VkPipelineShaderStageCreateInfo::pname:pName to "a pointer to
a null-terminated UTF-8 string" (internal issue #197).
Other Commits:
* Updated DataFormat spec reference to the new date for revision 5 of
that spec.
* Fixed KEEP option (to retain LaTeX intermediate files) in the
Makefile to be included when edited there, as well as set on the
command line.
* Reserve and add "VK_IMG_filter_cubic" to the registry, and implement
script functionality to add and remove validity from existing
functions. Includes schema and readme changes.
* Update GL_KHR_vulkan_glsl so push_constants do not have descriptor
sets.
2016-03-11 01:33:02 +00:00
|
|
|
|
from zero to the number of <<geometry-invocations,instances>> declared in
|
|
|
|
|
the shader minus one. If the instance count of the geometry shader is one or
|
|
|
|
|
is not specified, then code:InvocationID will be zero.
|
2016-02-16 09:53:44 +00:00
|
|
|
|
+
|
|
|
|
|
In tessellation control shaders, and input variable decorated with the
|
|
|
|
|
code:InvocationID decoration contains the index of the output patch vertex
|
|
|
|
|
assigned to the tessellation control shader invocation.
|
|
|
|
|
+
|
|
|
|
|
The code:InvocationID decoration mustnot: be used in vertex, tessellation
|
|
|
|
|
evaluation, fragment, or compute shaders.
|
|
|
|
|
+
|
|
|
|
|
code:InvocationID must: be declared as a scalar 32-bit integer.
|
|
|
|
|
|
|
|
|
|
code:InstanceIndex::
|
|
|
|
|
|
|
|
|
|
The code:InstanceIndex decoration can: be applied to a vertex shader input
|
|
|
|
|
which will be filled with the index of the instance that is being processed
|
Change log for March 10, 2016 Vulkan 1.0.6 spec update:
* Bump API patch number and header version number to 6 for this
update.
Github Issues:
* Define 'invocation group' for compute and graphics shaders. Cleanup
definition and use of 'workgroup', and add glossary entries (public
issue 1).
* Various minor editorial fixes (public issue 33).
* Clarify locations for block members in the
<<interfaces-iointerfaces-locations,Location Assignment>>
section (public issue 45).
* Editorial fixes for <<commandbuffer-allocation,Command Buffer
Allocation>> section (public issues 54, 59).
* Clarify behavior of depth test in the <<fragops-depth,Depth
Test>> section (public issues 80, 81).
* Remove discussion of return codes from
flink:vkGetPhysicalDeviceSparseImageFormatProperties and
flink:vkGetImageSparseMemoryRequirements, which don't return values
(public issue 82).
* Allow flink:vkCmdDrawIndirect and flink:vkCmdDrawIndexedIndirect
pname:drawCount of 0, as well as 1, when the multiDrawIndirect
feature is not supported (public issue 88).
* Remove confusing wording in the <<features-limits,Limits>>
section describing the slink:VkPhysicalDeviceLimits
pname:minTexelBufferOffsetAlignment,
pname:minUniformBufferOffsetAlignment, and
pname:minStorageBufferOffsetAlignment members as both minimums and
maximums (public issue 91).
* Clarified that only the RGB components should be affected in places
where sRGB is referred to in the spec, such as ASTC formats. Minor
re-wording to avoid "color space" when actively incorrect, now that
we refer to the Data Format Spec which actually makes a distinction
between color space and transfer function (public issue 94).
* Treat pname:pPropertyCount == 0 consistently in
flink:vkEnumerateInstanceLayerProperties and
flink:vkEnumerateDeviceLayerProperties (public issue 99)
* Cleanup minor editorial issues in chapters 14-17 (public issue 100).
* Clarify definition of flink:vkEnumerateInstanceExtensionProperties
and flink:vkEnumerateDeviceExtensionProperties (public issue 101).
* Define the flink:vkEnumerateInstanceExtensionProperties and
flink:vkEnumerateDeviceExtensionProperties pname:pLayerName
parameter to be a pointer to a null-terminated UTF-8 string (public
issue 101).
* Rearrange "Missing information" references in mandatory format
tables (public issue 101).
* Clarify that the enumerated extensions returned by
flink:vkEnumerateInstanceExtensionProperties and
flink:vkEnumerateDeviceExtensionProperties will only include
extensions provided by the platform or extensions implemented in
implicitly enabled layers (public issue 101).
* Miscellaneous editorial fixes. Include the Vulkan spec patch number
in the PDF title. Fix label on <<fig-non-strict-lines,Non
strict lines>> diagram. Use more easily distinguished symbols in
tables in the <<features-required-format-support,Required
Format Support>> section. Don't require FQDNs used as layer names be
encoded in lower case if not possible, in the
<<extensions-naming-conventions, Extension and Layer Naming
Conventions>> section (public issues 101, 119, 121).
Internal Issues:
* Fixed excessive spacing in tables in XHTML (internal issue 18).
* Clarify that ename:VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT
applies to secondary command buffers. Previously spec only referred
to the members of pname:pCommandBuffers being affected by this bit.
Added a separate slink:VkSubmitInfo Valid Usage restriction
specifying that ename:VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT
also applies to any secondary command buffers that are recorded into
the primary command buffers in pname:pCommandBuffers (internal issue
106).
* Clarify that slink:VkDeviceCreateInfo::pname:pEnabledFeatures can be
NULL (internal issue 117).
* Remove "the value of" where it is redundant (e.g. speaking of an API
parameter, struct member, or SPIR-V variable, but not when speaking
of color components) (internal issue 175).
* Forced patch version to always be 0 in the header. Add a
"VK_API_VERSION_<major>_<minor>" macro for people to use to do the
right thing. Add a VK_HEADER_VERSION which captures the header
release number independent of the spec patch number (internal issue
176).
* Correct description of
slink:VkPipelineShaderStageCreateInfo::pname:pName to "a pointer to
a null-terminated UTF-8 string" (internal issue #197).
Other Commits:
* Updated DataFormat spec reference to the new date for revision 5 of
that spec.
* Fixed KEEP option (to retain LaTeX intermediate files) in the
Makefile to be included when edited there, as well as set on the
command line.
* Reserve and add "VK_IMG_filter_cubic" to the registry, and implement
script functionality to add and remove validity from existing
functions. Includes schema and readme changes.
* Update GL_KHR_vulkan_glsl so push_constants do not have descriptor
sets.
2016-03-11 01:33:02 +00:00
|
|
|
|
by the current vertex shader invocation. code:InstanceIndex
|
|
|
|
|
begins at the pname:firstInstance parameter to flink:vkCmdDraw
|
|
|
|
|
or flink:vkCmdDrawIndexed or at the pname:firstInstance member
|
2016-02-16 09:53:44 +00:00
|
|
|
|
of a structure consumed by flink:vkCmdDrawIndirect or
|
|
|
|
|
flink:vkCmdDrawIndexedIndirect.
|
|
|
|
|
+
|
|
|
|
|
The code:InstanceIndex decoration mustnot: be used in any shader stage other
|
|
|
|
|
than vertex.
|
|
|
|
|
+
|
|
|
|
|
code:InstanceIndex must: be declared as a scalar 32-bit integer.
|
|
|
|
|
|
|
|
|
|
code:Layer::
|
|
|
|
|
|
|
|
|
|
The code:Layer decoration can: be applied to an output variable in the
|
|
|
|
|
geometry shader that is written with the framebuffer layer index to which
|
|
|
|
|
the primitive produced by the geometry shader will be directed. If a
|
|
|
|
|
geometry shader entry point's interface does not include an output variable
|
|
|
|
|
decorated with code:Layer, then the first layer is used. If a geometry
|
|
|
|
|
shader entry point's interface includes an output variable decorated with
|
|
|
|
|
code:Layer, it must: write the same value to code:Layer for all output
|
|
|
|
|
vertices of a given primitive. When used in a fragment shader, an input
|
|
|
|
|
variable decorated with code:Layer contains the layer index of the primitive
|
|
|
|
|
that the fragment invocation belongs to.
|
|
|
|
|
+
|
|
|
|
|
The code:Layer decoration is only supported in geometry and fragment
|
|
|
|
|
shaders.
|
|
|
|
|
+
|
|
|
|
|
code:Layer must: be declared as a scalar 32-bit integer.
|
|
|
|
|
|
|
|
|
|
code:LocalInvocationID::
|
|
|
|
|
|
|
|
|
|
This variable contains the location of the current compute shader invocation
|
|
|
|
|
within the local workgroup. The range of possible values for each component
|
Change log for April 15, 2016 Vulkan 1.0.10 spec update:
* Bump API patch number and header version number to 10 for this
update.
Github Issues:
* Slightly tweak the <<memory-allocation,Host Memory>> allocator language
so that an application wrapping the standard C alloc/free/realloc
functions is still correct - the previous language was too strong with
regards to freeing memory. Also made certain scenarios clearer - an
implementation may now continue without error if an allocation failed
and it is able to continue correctly (public issue 21).
* Require that etext:VK_*_CREATE_SPARSE_BINDING_BIT is set when the
corresponding etext:VK_*_CREATE_SPARSE_RESIDENCY_BIT is used, in the
<<sparsememory-miptail,Mip Tail Regions>> section and related commands
flink:vkCreateBuffer and flink:vkCreateImage (public issue 84).
* Update the <<features,Features, Limits, and Formats>> chapter to clarify
interactions between optional features and dynamic state for the
pname:depthBiasClamp and pname:wideLines features (public issue 89).
* Describe the code:WorkgroupSize builtin in the
<<interfaces-builtin-variables,Built-In Variables>> section, and update
the <<compute-shaders,Compute Shaders>> section to further clarify how
to set the number of workgroups to execute in a compute shader (public
issue 145).
* Use the term *image subresource* everywhere instead of *subresource*,
except for the special case of *host-accessible subresource*, which may
be either an image subresource or buffer range (public issue 120)
* Add a note to the <<features,Features, Limits, and Formats>> section
about extensibility of structures (Public issue 165).
* Fix return code flink:vkAcquireNextImageKHR when the timeout parameter
is 0 to ename:VK_NOT_READY instead of ename:VK_TIMEOUT (public issue
170).
* Fix typo in slink:VkLayerProperties::pname:apiVersion field (public
issue 172).
Internal Issues:
* Fix a few minor internally-detected typos.
* Minor formatting tweaks to pseudocode in the <<resources,Resource
Creation>> chapter (internal issue 179).
* Fix typo in the definition of point sampling for
elink:VkCullModeFlagBits (internal issue 268).
2016-04-14 08:58:49 +00:00
|
|
|
|
of LocalInvocationID range from zero through the size of the workgroup in that
|
|
|
|
|
dimension minus one. If the size of the workgroup in a particular dimension is
|
|
|
|
|
one, then LocalInvocationID in that dimension will be zero. That is, if the
|
|
|
|
|
workgroup is effectively two-dimensional, then pname:LocalInvocationID.z will
|
|
|
|
|
be zero, and if the workgroup is one-dimensional, then both
|
2016-02-16 09:53:44 +00:00
|
|
|
|
pname:LocalInvocationID.y and pname:LocalInvocationID.z will be zero.
|
|
|
|
|
+
|
|
|
|
|
The code:LocalInvocationID decoration is only supported in compute shaders.
|
|
|
|
|
+
|
|
|
|
|
code:LocalInvocationID must: be declared as a three-component vector of
|
|
|
|
|
32-bit integers.
|
|
|
|
|
|
|
|
|
|
code:NumWorkGroups::
|
|
|
|
|
|
|
|
|
|
The code:NumWorkGroups decoration can: be applied to a code:uvec3 input
|
|
|
|
|
variable in a compute shader, in which case it will contain the number of
|
|
|
|
|
local workgroups that are part of the dispatch that the invocation belongs
|
|
|
|
|
to. It reflects the values passed to a call to flink:vkCmdDispatch or
|
|
|
|
|
through the structure consumed by the execution of
|
|
|
|
|
flink:vkCmdDispatchIndirect.
|
|
|
|
|
+
|
|
|
|
|
The code:NumWorkGroups decoration is only supported in compute shaders.
|
|
|
|
|
+
|
|
|
|
|
code:NumWorkGroups must: be declared as a three-component vector of 32-bit
|
|
|
|
|
integers.
|
|
|
|
|
|
Change log for April 15, 2016 Vulkan 1.0.10 spec update:
* Bump API patch number and header version number to 10 for this
update.
Github Issues:
* Slightly tweak the <<memory-allocation,Host Memory>> allocator language
so that an application wrapping the standard C alloc/free/realloc
functions is still correct - the previous language was too strong with
regards to freeing memory. Also made certain scenarios clearer - an
implementation may now continue without error if an allocation failed
and it is able to continue correctly (public issue 21).
* Require that etext:VK_*_CREATE_SPARSE_BINDING_BIT is set when the
corresponding etext:VK_*_CREATE_SPARSE_RESIDENCY_BIT is used, in the
<<sparsememory-miptail,Mip Tail Regions>> section and related commands
flink:vkCreateBuffer and flink:vkCreateImage (public issue 84).
* Update the <<features,Features, Limits, and Formats>> chapter to clarify
interactions between optional features and dynamic state for the
pname:depthBiasClamp and pname:wideLines features (public issue 89).
* Describe the code:WorkgroupSize builtin in the
<<interfaces-builtin-variables,Built-In Variables>> section, and update
the <<compute-shaders,Compute Shaders>> section to further clarify how
to set the number of workgroups to execute in a compute shader (public
issue 145).
* Use the term *image subresource* everywhere instead of *subresource*,
except for the special case of *host-accessible subresource*, which may
be either an image subresource or buffer range (public issue 120)
* Add a note to the <<features,Features, Limits, and Formats>> section
about extensibility of structures (Public issue 165).
* Fix return code flink:vkAcquireNextImageKHR when the timeout parameter
is 0 to ename:VK_NOT_READY instead of ename:VK_TIMEOUT (public issue
170).
* Fix typo in slink:VkLayerProperties::pname:apiVersion field (public
issue 172).
Internal Issues:
* Fix a few minor internally-detected typos.
* Minor formatting tweaks to pseudocode in the <<resources,Resource
Creation>> chapter (internal issue 179).
* Fix typo in the definition of point sampling for
elink:VkCullModeFlagBits (internal issue 268).
2016-04-14 08:58:49 +00:00
|
|
|
|
code:WorkgroupSize::
|
|
|
|
|
|
|
|
|
|
The code:WorkgroupSize decoration can: be applied to declare an object
|
|
|
|
|
representing the dimensions of a local workgroup in a compute shader. If this
|
|
|
|
|
is done, it must: be applied to a code:uvec3 specialization constant or a
|
|
|
|
|
code:uvec3 constant.
|
|
|
|
|
+
|
|
|
|
|
If a specialization constant or a constant is decorated with the
|
|
|
|
|
code:WorkgroupSize decoration, this must: take precedence over any execution
|
|
|
|
|
mode set for code:LocalSize.
|
|
|
|
|
+
|
|
|
|
|
The code:WorkgroupSize decoration is only supported in compute shaders.
|
|
|
|
|
+
|
|
|
|
|
code:WorkgroupSize must: be declared as a three-component vector of 32-bit
|
|
|
|
|
integers.
|
|
|
|
|
|
2016-02-16 09:53:44 +00:00
|
|
|
|
code:PatchVertices::
|
|
|
|
|
|
|
|
|
|
An input variable decorated with code:PatchVertices in the tessellation
|
|
|
|
|
control or evaluation shader is an integer specifying the number of
|
|
|
|
|
vertices in the input patch being processed by the shader. A single
|
|
|
|
|
tessellation control or evaluation shader can: read patches of differing
|
Change log for March 10, 2016 Vulkan 1.0.6 spec update:
* Bump API patch number and header version number to 6 for this
update.
Github Issues:
* Define 'invocation group' for compute and graphics shaders. Cleanup
definition and use of 'workgroup', and add glossary entries (public
issue 1).
* Various minor editorial fixes (public issue 33).
* Clarify locations for block members in the
<<interfaces-iointerfaces-locations,Location Assignment>>
section (public issue 45).
* Editorial fixes for <<commandbuffer-allocation,Command Buffer
Allocation>> section (public issues 54, 59).
* Clarify behavior of depth test in the <<fragops-depth,Depth
Test>> section (public issues 80, 81).
* Remove discussion of return codes from
flink:vkGetPhysicalDeviceSparseImageFormatProperties and
flink:vkGetImageSparseMemoryRequirements, which don't return values
(public issue 82).
* Allow flink:vkCmdDrawIndirect and flink:vkCmdDrawIndexedIndirect
pname:drawCount of 0, as well as 1, when the multiDrawIndirect
feature is not supported (public issue 88).
* Remove confusing wording in the <<features-limits,Limits>>
section describing the slink:VkPhysicalDeviceLimits
pname:minTexelBufferOffsetAlignment,
pname:minUniformBufferOffsetAlignment, and
pname:minStorageBufferOffsetAlignment members as both minimums and
maximums (public issue 91).
* Clarified that only the RGB components should be affected in places
where sRGB is referred to in the spec, such as ASTC formats. Minor
re-wording to avoid "color space" when actively incorrect, now that
we refer to the Data Format Spec which actually makes a distinction
between color space and transfer function (public issue 94).
* Treat pname:pPropertyCount == 0 consistently in
flink:vkEnumerateInstanceLayerProperties and
flink:vkEnumerateDeviceLayerProperties (public issue 99)
* Cleanup minor editorial issues in chapters 14-17 (public issue 100).
* Clarify definition of flink:vkEnumerateInstanceExtensionProperties
and flink:vkEnumerateDeviceExtensionProperties (public issue 101).
* Define the flink:vkEnumerateInstanceExtensionProperties and
flink:vkEnumerateDeviceExtensionProperties pname:pLayerName
parameter to be a pointer to a null-terminated UTF-8 string (public
issue 101).
* Rearrange "Missing information" references in mandatory format
tables (public issue 101).
* Clarify that the enumerated extensions returned by
flink:vkEnumerateInstanceExtensionProperties and
flink:vkEnumerateDeviceExtensionProperties will only include
extensions provided by the platform or extensions implemented in
implicitly enabled layers (public issue 101).
* Miscellaneous editorial fixes. Include the Vulkan spec patch number
in the PDF title. Fix label on <<fig-non-strict-lines,Non
strict lines>> diagram. Use more easily distinguished symbols in
tables in the <<features-required-format-support,Required
Format Support>> section. Don't require FQDNs used as layer names be
encoded in lower case if not possible, in the
<<extensions-naming-conventions, Extension and Layer Naming
Conventions>> section (public issues 101, 119, 121).
Internal Issues:
* Fixed excessive spacing in tables in XHTML (internal issue 18).
* Clarify that ename:VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT
applies to secondary command buffers. Previously spec only referred
to the members of pname:pCommandBuffers being affected by this bit.
Added a separate slink:VkSubmitInfo Valid Usage restriction
specifying that ename:VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT
also applies to any secondary command buffers that are recorded into
the primary command buffers in pname:pCommandBuffers (internal issue
106).
* Clarify that slink:VkDeviceCreateInfo::pname:pEnabledFeatures can be
NULL (internal issue 117).
* Remove "the value of" where it is redundant (e.g. speaking of an API
parameter, struct member, or SPIR-V variable, but not when speaking
of color components) (internal issue 175).
* Forced patch version to always be 0 in the header. Add a
"VK_API_VERSION_<major>_<minor>" macro for people to use to do the
right thing. Add a VK_HEADER_VERSION which captures the header
release number independent of the spec patch number (internal issue
176).
* Correct description of
slink:VkPipelineShaderStageCreateInfo::pname:pName to "a pointer to
a null-terminated UTF-8 string" (internal issue #197).
Other Commits:
* Updated DataFormat spec reference to the new date for revision 5 of
that spec.
* Fixed KEEP option (to retain LaTeX intermediate files) in the
Makefile to be included when edited there, as well as set on the
command line.
* Reserve and add "VK_IMG_filter_cubic" to the registry, and implement
script functionality to add and remove validity from existing
functions. Includes schema and readme changes.
* Update GL_KHR_vulkan_glsl so push_constants do not have descriptor
sets.
2016-03-11 01:33:02 +00:00
|
|
|
|
sizes, so the code:PatchVertices variable may: differ between patches.
|
2016-02-16 09:53:44 +00:00
|
|
|
|
+
|
|
|
|
|
The code:PatchVertices decoration is only supported in tessellation control
|
|
|
|
|
and evaluation shaders.
|
|
|
|
|
+
|
|
|
|
|
code:PatchVertices must: be declared as scalar 32-bit integer.
|
|
|
|
|
|
|
|
|
|
code:PointCoord::
|
|
|
|
|
|
|
|
|
|
During point rasterization, a variable decorated with code:PointCoord
|
|
|
|
|
contains the coordinate of the current fragment within the point being
|
|
|
|
|
rasterized, normalized to the size of the point with origin in the upper
|
|
|
|
|
left corner of the point, as described in <<primsrast-points-basic,Basic
|
|
|
|
|
Point Rasterization>>. If the primitive the fragment shader invocation
|
Change log for March 10, 2016 Vulkan 1.0.6 spec update:
* Bump API patch number and header version number to 6 for this
update.
Github Issues:
* Define 'invocation group' for compute and graphics shaders. Cleanup
definition and use of 'workgroup', and add glossary entries (public
issue 1).
* Various minor editorial fixes (public issue 33).
* Clarify locations for block members in the
<<interfaces-iointerfaces-locations,Location Assignment>>
section (public issue 45).
* Editorial fixes for <<commandbuffer-allocation,Command Buffer
Allocation>> section (public issues 54, 59).
* Clarify behavior of depth test in the <<fragops-depth,Depth
Test>> section (public issues 80, 81).
* Remove discussion of return codes from
flink:vkGetPhysicalDeviceSparseImageFormatProperties and
flink:vkGetImageSparseMemoryRequirements, which don't return values
(public issue 82).
* Allow flink:vkCmdDrawIndirect and flink:vkCmdDrawIndexedIndirect
pname:drawCount of 0, as well as 1, when the multiDrawIndirect
feature is not supported (public issue 88).
* Remove confusing wording in the <<features-limits,Limits>>
section describing the slink:VkPhysicalDeviceLimits
pname:minTexelBufferOffsetAlignment,
pname:minUniformBufferOffsetAlignment, and
pname:minStorageBufferOffsetAlignment members as both minimums and
maximums (public issue 91).
* Clarified that only the RGB components should be affected in places
where sRGB is referred to in the spec, such as ASTC formats. Minor
re-wording to avoid "color space" when actively incorrect, now that
we refer to the Data Format Spec which actually makes a distinction
between color space and transfer function (public issue 94).
* Treat pname:pPropertyCount == 0 consistently in
flink:vkEnumerateInstanceLayerProperties and
flink:vkEnumerateDeviceLayerProperties (public issue 99)
* Cleanup minor editorial issues in chapters 14-17 (public issue 100).
* Clarify definition of flink:vkEnumerateInstanceExtensionProperties
and flink:vkEnumerateDeviceExtensionProperties (public issue 101).
* Define the flink:vkEnumerateInstanceExtensionProperties and
flink:vkEnumerateDeviceExtensionProperties pname:pLayerName
parameter to be a pointer to a null-terminated UTF-8 string (public
issue 101).
* Rearrange "Missing information" references in mandatory format
tables (public issue 101).
* Clarify that the enumerated extensions returned by
flink:vkEnumerateInstanceExtensionProperties and
flink:vkEnumerateDeviceExtensionProperties will only include
extensions provided by the platform or extensions implemented in
implicitly enabled layers (public issue 101).
* Miscellaneous editorial fixes. Include the Vulkan spec patch number
in the PDF title. Fix label on <<fig-non-strict-lines,Non
strict lines>> diagram. Use more easily distinguished symbols in
tables in the <<features-required-format-support,Required
Format Support>> section. Don't require FQDNs used as layer names be
encoded in lower case if not possible, in the
<<extensions-naming-conventions, Extension and Layer Naming
Conventions>> section (public issues 101, 119, 121).
Internal Issues:
* Fixed excessive spacing in tables in XHTML (internal issue 18).
* Clarify that ename:VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT
applies to secondary command buffers. Previously spec only referred
to the members of pname:pCommandBuffers being affected by this bit.
Added a separate slink:VkSubmitInfo Valid Usage restriction
specifying that ename:VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT
also applies to any secondary command buffers that are recorded into
the primary command buffers in pname:pCommandBuffers (internal issue
106).
* Clarify that slink:VkDeviceCreateInfo::pname:pEnabledFeatures can be
NULL (internal issue 117).
* Remove "the value of" where it is redundant (e.g. speaking of an API
parameter, struct member, or SPIR-V variable, but not when speaking
of color components) (internal issue 175).
* Forced patch version to always be 0 in the header. Add a
"VK_API_VERSION_<major>_<minor>" macro for people to use to do the
right thing. Add a VK_HEADER_VERSION which captures the header
release number independent of the spec patch number (internal issue
176).
* Correct description of
slink:VkPipelineShaderStageCreateInfo::pname:pName to "a pointer to
a null-terminated UTF-8 string" (internal issue #197).
Other Commits:
* Updated DataFormat spec reference to the new date for revision 5 of
that spec.
* Fixed KEEP option (to retain LaTeX intermediate files) in the
Makefile to be included when edited there, as well as set on the
command line.
* Reserve and add "VK_IMG_filter_cubic" to the registry, and implement
script functionality to add and remove validity from existing
functions. Includes schema and readme changes.
* Update GL_KHR_vulkan_glsl so push_constants do not have descriptor
sets.
2016-03-11 01:33:02 +00:00
|
|
|
|
belongs to is not a point, then code:PointCoord is undefined.
|
2016-02-16 09:53:44 +00:00
|
|
|
|
+
|
|
|
|
|
--
|
|
|
|
|
The code:PointCoord decoration is only supported in fragment shaders.
|
|
|
|
|
|
|
|
|
|
code:PointCoord must: be declared as two-component vector of 32-bit
|
|
|
|
|
floating-point values.
|
|
|
|
|
|
|
|
|
|
[NOTE]
|
|
|
|
|
.Note
|
|
|
|
|
====
|
|
|
|
|
Depending on how the point is rasterized, code:PointCoord may: never
|
|
|
|
|
reach (0,0) or (1,1).
|
|
|
|
|
====
|
|
|
|
|
--
|
|
|
|
|
|
|
|
|
|
code:PointSize::
|
|
|
|
|
|
|
|
|
|
The code:PointSize built-in decoration is used to pass the size of point
|
|
|
|
|
primitives between shader stages. It can: be applied to inputs to
|
|
|
|
|
tessellation control and geometry shaders. It can: be applied to output
|
|
|
|
|
variables in vertex, tessellation evaluation and geometry shaders. The value
|
|
|
|
|
written to the variable decorated as code:PointSize by the last vertex
|
|
|
|
|
processing stage in the pipeline is used as the framebuffer space size of
|
|
|
|
|
points produced by rasterization. As an input, it reflects the value written
|
|
|
|
|
to the output decorated with code:PointSize in the previous shader stage.
|
|
|
|
|
+
|
|
|
|
|
The code:PointSize decoration mustnot: be applied to inputs in the vertex
|
|
|
|
|
shader and mustnot: be used in fragment or compute shaders.
|
|
|
|
|
+
|
|
|
|
|
code:PointSize must: be declared as a scalar 32-bit floating-point value.
|
|
|
|
|
|
|
|
|
|
code:Position::
|
|
|
|
|
|
|
|
|
|
The code:Position built-in decoration can: be used on variables declared as
|
|
|
|
|
input to tessellation control, tessellation evaluation and geometry shaders.
|
|
|
|
|
It can: be used on variables declared as outputs in the vertex, tessellation
|
|
|
|
|
control, tessellation evaluation and geometry shaders. As an input, it
|
|
|
|
|
contains the data written to the output variable decorated as code:Position
|
|
|
|
|
in the previous shader stage. As an output, the data written to a variable
|
|
|
|
|
decorated as code:Position is passed to the next shader stage. In the last
|
|
|
|
|
vertex processing stage, the output position is used in subsequent primitive
|
|
|
|
|
assembly, clipping and rasterization operations.
|
|
|
|
|
+
|
|
|
|
|
Variables decorated as code:Position mustnot: be used as inputs in vertex
|
2016-02-21 20:12:54 +00:00
|
|
|
|
shaders and mustnot: be used in fragment or compute shaders.
|
2016-02-16 09:53:44 +00:00
|
|
|
|
+
|
|
|
|
|
code:Position must: be declared as a four-component vector of 32-bit
|
|
|
|
|
floating-point values.
|
|
|
|
|
|
|
|
|
|
code:PrimitiveID::
|
|
|
|
|
|
|
|
|
|
When the code:PrimitiveID decoration is applied to an input variable in the
|
|
|
|
|
tessellation control or tessellation evaluation shader, it will be filled
|
|
|
|
|
with the index of the patch within the current set of rendering primitives
|
|
|
|
|
that corresponds to the shader invocation.
|
|
|
|
|
+
|
|
|
|
|
When the code:PrimitiveID decoration is applied to an input variable in the
|
|
|
|
|
geometry shader, it will be filled with the number of primitives presented
|
|
|
|
|
as input to the geometry shader since the current set of rendering
|
|
|
|
|
primitives was started. When code:PrimitiveID is applied to an output in the
|
|
|
|
|
geometry shader, the resulting value is seen as an input to the fragment
|
|
|
|
|
shader.
|
|
|
|
|
+
|
|
|
|
|
When code:PrimitiveID is applied to an input in the fragment shader, it will
|
|
|
|
|
be filled with the primitive index written by the geometry shader if a
|
|
|
|
|
geometry shader is present, or with the value that would have been presented
|
|
|
|
|
as input to the geometry shader had it been present. If a geometry shader is
|
|
|
|
|
present and the fragment shader reads from an input variable decorated with
|
|
|
|
|
code:PrimitiveID, then the geometry shader must: write to an output variable
|
Change log for March 10, 2016 Vulkan 1.0.6 spec update:
* Bump API patch number and header version number to 6 for this
update.
Github Issues:
* Define 'invocation group' for compute and graphics shaders. Cleanup
definition and use of 'workgroup', and add glossary entries (public
issue 1).
* Various minor editorial fixes (public issue 33).
* Clarify locations for block members in the
<<interfaces-iointerfaces-locations,Location Assignment>>
section (public issue 45).
* Editorial fixes for <<commandbuffer-allocation,Command Buffer
Allocation>> section (public issues 54, 59).
* Clarify behavior of depth test in the <<fragops-depth,Depth
Test>> section (public issues 80, 81).
* Remove discussion of return codes from
flink:vkGetPhysicalDeviceSparseImageFormatProperties and
flink:vkGetImageSparseMemoryRequirements, which don't return values
(public issue 82).
* Allow flink:vkCmdDrawIndirect and flink:vkCmdDrawIndexedIndirect
pname:drawCount of 0, as well as 1, when the multiDrawIndirect
feature is not supported (public issue 88).
* Remove confusing wording in the <<features-limits,Limits>>
section describing the slink:VkPhysicalDeviceLimits
pname:minTexelBufferOffsetAlignment,
pname:minUniformBufferOffsetAlignment, and
pname:minStorageBufferOffsetAlignment members as both minimums and
maximums (public issue 91).
* Clarified that only the RGB components should be affected in places
where sRGB is referred to in the spec, such as ASTC formats. Minor
re-wording to avoid "color space" when actively incorrect, now that
we refer to the Data Format Spec which actually makes a distinction
between color space and transfer function (public issue 94).
* Treat pname:pPropertyCount == 0 consistently in
flink:vkEnumerateInstanceLayerProperties and
flink:vkEnumerateDeviceLayerProperties (public issue 99)
* Cleanup minor editorial issues in chapters 14-17 (public issue 100).
* Clarify definition of flink:vkEnumerateInstanceExtensionProperties
and flink:vkEnumerateDeviceExtensionProperties (public issue 101).
* Define the flink:vkEnumerateInstanceExtensionProperties and
flink:vkEnumerateDeviceExtensionProperties pname:pLayerName
parameter to be a pointer to a null-terminated UTF-8 string (public
issue 101).
* Rearrange "Missing information" references in mandatory format
tables (public issue 101).
* Clarify that the enumerated extensions returned by
flink:vkEnumerateInstanceExtensionProperties and
flink:vkEnumerateDeviceExtensionProperties will only include
extensions provided by the platform or extensions implemented in
implicitly enabled layers (public issue 101).
* Miscellaneous editorial fixes. Include the Vulkan spec patch number
in the PDF title. Fix label on <<fig-non-strict-lines,Non
strict lines>> diagram. Use more easily distinguished symbols in
tables in the <<features-required-format-support,Required
Format Support>> section. Don't require FQDNs used as layer names be
encoded in lower case if not possible, in the
<<extensions-naming-conventions, Extension and Layer Naming
Conventions>> section (public issues 101, 119, 121).
Internal Issues:
* Fixed excessive spacing in tables in XHTML (internal issue 18).
* Clarify that ename:VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT
applies to secondary command buffers. Previously spec only referred
to the members of pname:pCommandBuffers being affected by this bit.
Added a separate slink:VkSubmitInfo Valid Usage restriction
specifying that ename:VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT
also applies to any secondary command buffers that are recorded into
the primary command buffers in pname:pCommandBuffers (internal issue
106).
* Clarify that slink:VkDeviceCreateInfo::pname:pEnabledFeatures can be
NULL (internal issue 117).
* Remove "the value of" where it is redundant (e.g. speaking of an API
parameter, struct member, or SPIR-V variable, but not when speaking
of color components) (internal issue 175).
* Forced patch version to always be 0 in the header. Add a
"VK_API_VERSION_<major>_<minor>" macro for people to use to do the
right thing. Add a VK_HEADER_VERSION which captures the header
release number independent of the spec patch number (internal issue
176).
* Correct description of
slink:VkPipelineShaderStageCreateInfo::pname:pName to "a pointer to
a null-terminated UTF-8 string" (internal issue #197).
Other Commits:
* Updated DataFormat spec reference to the new date for revision 5 of
that spec.
* Fixed KEEP option (to retain LaTeX intermediate files) in the
Makefile to be included when edited there, as well as set on the
command line.
* Reserve and add "VK_IMG_filter_cubic" to the registry, and implement
script functionality to add and remove validity from existing
functions. Includes schema and readme changes.
* Update GL_KHR_vulkan_glsl so push_constants do not have descriptor
sets.
2016-03-11 01:33:02 +00:00
|
|
|
|
decorated with code:PrimitiveID in all execution paths; otherwise the
|
|
|
|
|
code:PrimitiveID input in the fragment shader is undefined.
|
2016-02-16 09:53:44 +00:00
|
|
|
|
+
|
|
|
|
|
The code:PrimitiveID decoration mustnot: be used in vertex or compute
|
|
|
|
|
shaders. code:PrimitiveID mustnot: be used on output variables in
|
|
|
|
|
tessellation control, tessellation evaluation, or fragment shaders.
|
|
|
|
|
+
|
|
|
|
|
code:PrimitiveID must: be declared as scalar 32-bit integer.
|
|
|
|
|
|
|
|
|
|
code:SampleID::
|
|
|
|
|
|
|
|
|
|
The code:SampleID decoration can: be applied to an integer input variable in
|
|
|
|
|
the fragment shader. This variable will contain the zero-based index of the
|
Change log for March 10, 2016 Vulkan 1.0.6 spec update:
* Bump API patch number and header version number to 6 for this
update.
Github Issues:
* Define 'invocation group' for compute and graphics shaders. Cleanup
definition and use of 'workgroup', and add glossary entries (public
issue 1).
* Various minor editorial fixes (public issue 33).
* Clarify locations for block members in the
<<interfaces-iointerfaces-locations,Location Assignment>>
section (public issue 45).
* Editorial fixes for <<commandbuffer-allocation,Command Buffer
Allocation>> section (public issues 54, 59).
* Clarify behavior of depth test in the <<fragops-depth,Depth
Test>> section (public issues 80, 81).
* Remove discussion of return codes from
flink:vkGetPhysicalDeviceSparseImageFormatProperties and
flink:vkGetImageSparseMemoryRequirements, which don't return values
(public issue 82).
* Allow flink:vkCmdDrawIndirect and flink:vkCmdDrawIndexedIndirect
pname:drawCount of 0, as well as 1, when the multiDrawIndirect
feature is not supported (public issue 88).
* Remove confusing wording in the <<features-limits,Limits>>
section describing the slink:VkPhysicalDeviceLimits
pname:minTexelBufferOffsetAlignment,
pname:minUniformBufferOffsetAlignment, and
pname:minStorageBufferOffsetAlignment members as both minimums and
maximums (public issue 91).
* Clarified that only the RGB components should be affected in places
where sRGB is referred to in the spec, such as ASTC formats. Minor
re-wording to avoid "color space" when actively incorrect, now that
we refer to the Data Format Spec which actually makes a distinction
between color space and transfer function (public issue 94).
* Treat pname:pPropertyCount == 0 consistently in
flink:vkEnumerateInstanceLayerProperties and
flink:vkEnumerateDeviceLayerProperties (public issue 99)
* Cleanup minor editorial issues in chapters 14-17 (public issue 100).
* Clarify definition of flink:vkEnumerateInstanceExtensionProperties
and flink:vkEnumerateDeviceExtensionProperties (public issue 101).
* Define the flink:vkEnumerateInstanceExtensionProperties and
flink:vkEnumerateDeviceExtensionProperties pname:pLayerName
parameter to be a pointer to a null-terminated UTF-8 string (public
issue 101).
* Rearrange "Missing information" references in mandatory format
tables (public issue 101).
* Clarify that the enumerated extensions returned by
flink:vkEnumerateInstanceExtensionProperties and
flink:vkEnumerateDeviceExtensionProperties will only include
extensions provided by the platform or extensions implemented in
implicitly enabled layers (public issue 101).
* Miscellaneous editorial fixes. Include the Vulkan spec patch number
in the PDF title. Fix label on <<fig-non-strict-lines,Non
strict lines>> diagram. Use more easily distinguished symbols in
tables in the <<features-required-format-support,Required
Format Support>> section. Don't require FQDNs used as layer names be
encoded in lower case if not possible, in the
<<extensions-naming-conventions, Extension and Layer Naming
Conventions>> section (public issues 101, 119, 121).
Internal Issues:
* Fixed excessive spacing in tables in XHTML (internal issue 18).
* Clarify that ename:VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT
applies to secondary command buffers. Previously spec only referred
to the members of pname:pCommandBuffers being affected by this bit.
Added a separate slink:VkSubmitInfo Valid Usage restriction
specifying that ename:VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT
also applies to any secondary command buffers that are recorded into
the primary command buffers in pname:pCommandBuffers (internal issue
106).
* Clarify that slink:VkDeviceCreateInfo::pname:pEnabledFeatures can be
NULL (internal issue 117).
* Remove "the value of" where it is redundant (e.g. speaking of an API
parameter, struct member, or SPIR-V variable, but not when speaking
of color components) (internal issue 175).
* Forced patch version to always be 0 in the header. Add a
"VK_API_VERSION_<major>_<minor>" macro for people to use to do the
right thing. Add a VK_HEADER_VERSION which captures the header
release number independent of the spec patch number (internal issue
176).
* Correct description of
slink:VkPipelineShaderStageCreateInfo::pname:pName to "a pointer to
a null-terminated UTF-8 string" (internal issue #197).
Other Commits:
* Updated DataFormat spec reference to the new date for revision 5 of
that spec.
* Fixed KEEP option (to retain LaTeX intermediate files) in the
Makefile to be included when edited there, as well as set on the
command line.
* Reserve and add "VK_IMG_filter_cubic" to the registry, and implement
script functionality to add and remove validity from existing
functions. Includes schema and readme changes.
* Update GL_KHR_vulkan_glsl so push_constants do not have descriptor
sets.
2016-03-11 01:33:02 +00:00
|
|
|
|
sample the invocation corresponds to. code:SampleID ranges from
|
2016-02-16 09:53:44 +00:00
|
|
|
|
zero to the number of samples in the framebuffer minus one. If a fragment
|
|
|
|
|
shader entry point's interface includes an input variable decorated with
|
|
|
|
|
code:SampleID, per-sample shading is enabled for draws that use that
|
|
|
|
|
fragment shader.
|
|
|
|
|
+
|
|
|
|
|
code:SampleID is not available in shader stages other than fragment.
|
|
|
|
|
+
|
|
|
|
|
code:SampleID must: be declared as a scalar 32-bit integer.
|
|
|
|
|
|
|
|
|
|
code:SampleMask::
|
|
|
|
|
|
|
|
|
|
A fragment input variable decorated with code:SampleMask will contain a
|
|
|
|
|
bitmask of the set of samples covered by the primitive generating the
|
|
|
|
|
fragment during rasterization. It has a sample bit set if and only if the
|
|
|
|
|
sample is considered covered for this fragment shader invocation.
|
|
|
|
|
code:SampleMask[] is an array of integers. Bits are mapped to samples in a
|
|
|
|
|
manner where bit B of mask M (`SampleMask[M]`) corresponds to sample
|
|
|
|
|
latexmath:[$32 \times M + B$].
|
|
|
|
|
+
|
|
|
|
|
When state specifies multiple fragment shader invocations for a given
|
|
|
|
|
fragment, the sample mask for any single fragment shader invocation
|
|
|
|
|
specifies the subset of the covered samples for the fragment that correspond
|
|
|
|
|
to the invocation. In this case, the bit corresponding to each covered
|
|
|
|
|
sample will be set in exactly one fragment shader invocation.
|
|
|
|
|
+
|
|
|
|
|
A fragment output variable decorated with code:SampleMask is an array of
|
|
|
|
|
integers forming a bit array in a manner similar an input variable decorated
|
|
|
|
|
with code:SampleMask, but where each bit represents coverage as computed by
|
|
|
|
|
the shader. Modifying the sample mask by writing zero to a bit of
|
|
|
|
|
code:SampleMask causes the sample to be considered uncovered. However,
|
|
|
|
|
setting sample mask bits to one will never enable samples not covered by the
|
|
|
|
|
original primitive. If the fragment shader is being evaluated at any
|
|
|
|
|
frequency other than per-fragment, bits of the sample mask not corresponding
|
|
|
|
|
to the current fragment shader invocation are ignored. This array must: be
|
|
|
|
|
sized in the fragment shader either implicitly or explicitly, to be no
|
|
|
|
|
larger than the implementation-dependent maximum sample-mask (as an array of
|
|
|
|
|
32-bit elements), determined by the maximum number of samples. If a fragment
|
|
|
|
|
shader entry point's interface includes an output variable decorated with
|
|
|
|
|
code:SampleMask, the sample mask will be undefined for any array elements of
|
|
|
|
|
any fragment shader invocations that fail to assign a value. If a fragment
|
|
|
|
|
shader entry point's interface does not include an output variable decorated
|
|
|
|
|
with code:SampleMask, the sample mask has no effect on the processing of a
|
|
|
|
|
fragment.
|
|
|
|
|
+
|
|
|
|
|
The code:SampleMask decoration is only supported in fragment shaders.
|
|
|
|
|
+
|
|
|
|
|
code:SampleMask must: be declared as an array of 32-bit integers.
|
|
|
|
|
|
|
|
|
|
code:SamplePosition::
|
|
|
|
|
|
|
|
|
|
This variable contains the sub-pixel position of the sample being shaded.
|
|
|
|
|
The top left of the pixel is considered to be at coordinate (0,0) and the
|
|
|
|
|
bottom right of the pixel is considered to be at coordinate (1,1). If a
|
|
|
|
|
fragment shader entry point's interface includes an input variable decorated
|
|
|
|
|
with code:SamplePosition, per-sample shading is enabled for draws that use
|
|
|
|
|
that fragment shader.
|
|
|
|
|
+
|
|
|
|
|
The code:SamplePosition decoration is only supported in fragment shaders.
|
|
|
|
|
+
|
|
|
|
|
code:SamplePosition must: be declared as a two-component vector of
|
|
|
|
|
floating-point values.
|
|
|
|
|
|
|
|
|
|
code:TessellationCoord::
|
|
|
|
|
|
|
|
|
|
The code:TessellationCoord is applied to an input variable in tessellation
|
|
|
|
|
evaluation shaders and specifies the three-dimensional (u,v,w) barycentric
|
Change log for March 10, 2016 Vulkan 1.0.6 spec update:
* Bump API patch number and header version number to 6 for this
update.
Github Issues:
* Define 'invocation group' for compute and graphics shaders. Cleanup
definition and use of 'workgroup', and add glossary entries (public
issue 1).
* Various minor editorial fixes (public issue 33).
* Clarify locations for block members in the
<<interfaces-iointerfaces-locations,Location Assignment>>
section (public issue 45).
* Editorial fixes for <<commandbuffer-allocation,Command Buffer
Allocation>> section (public issues 54, 59).
* Clarify behavior of depth test in the <<fragops-depth,Depth
Test>> section (public issues 80, 81).
* Remove discussion of return codes from
flink:vkGetPhysicalDeviceSparseImageFormatProperties and
flink:vkGetImageSparseMemoryRequirements, which don't return values
(public issue 82).
* Allow flink:vkCmdDrawIndirect and flink:vkCmdDrawIndexedIndirect
pname:drawCount of 0, as well as 1, when the multiDrawIndirect
feature is not supported (public issue 88).
* Remove confusing wording in the <<features-limits,Limits>>
section describing the slink:VkPhysicalDeviceLimits
pname:minTexelBufferOffsetAlignment,
pname:minUniformBufferOffsetAlignment, and
pname:minStorageBufferOffsetAlignment members as both minimums and
maximums (public issue 91).
* Clarified that only the RGB components should be affected in places
where sRGB is referred to in the spec, such as ASTC formats. Minor
re-wording to avoid "color space" when actively incorrect, now that
we refer to the Data Format Spec which actually makes a distinction
between color space and transfer function (public issue 94).
* Treat pname:pPropertyCount == 0 consistently in
flink:vkEnumerateInstanceLayerProperties and
flink:vkEnumerateDeviceLayerProperties (public issue 99)
* Cleanup minor editorial issues in chapters 14-17 (public issue 100).
* Clarify definition of flink:vkEnumerateInstanceExtensionProperties
and flink:vkEnumerateDeviceExtensionProperties (public issue 101).
* Define the flink:vkEnumerateInstanceExtensionProperties and
flink:vkEnumerateDeviceExtensionProperties pname:pLayerName
parameter to be a pointer to a null-terminated UTF-8 string (public
issue 101).
* Rearrange "Missing information" references in mandatory format
tables (public issue 101).
* Clarify that the enumerated extensions returned by
flink:vkEnumerateInstanceExtensionProperties and
flink:vkEnumerateDeviceExtensionProperties will only include
extensions provided by the platform or extensions implemented in
implicitly enabled layers (public issue 101).
* Miscellaneous editorial fixes. Include the Vulkan spec patch number
in the PDF title. Fix label on <<fig-non-strict-lines,Non
strict lines>> diagram. Use more easily distinguished symbols in
tables in the <<features-required-format-support,Required
Format Support>> section. Don't require FQDNs used as layer names be
encoded in lower case if not possible, in the
<<extensions-naming-conventions, Extension and Layer Naming
Conventions>> section (public issues 101, 119, 121).
Internal Issues:
* Fixed excessive spacing in tables in XHTML (internal issue 18).
* Clarify that ename:VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT
applies to secondary command buffers. Previously spec only referred
to the members of pname:pCommandBuffers being affected by this bit.
Added a separate slink:VkSubmitInfo Valid Usage restriction
specifying that ename:VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT
also applies to any secondary command buffers that are recorded into
the primary command buffers in pname:pCommandBuffers (internal issue
106).
* Clarify that slink:VkDeviceCreateInfo::pname:pEnabledFeatures can be
NULL (internal issue 117).
* Remove "the value of" where it is redundant (e.g. speaking of an API
parameter, struct member, or SPIR-V variable, but not when speaking
of color components) (internal issue 175).
* Forced patch version to always be 0 in the header. Add a
"VK_API_VERSION_<major>_<minor>" macro for people to use to do the
right thing. Add a VK_HEADER_VERSION which captures the header
release number independent of the spec patch number (internal issue
176).
* Correct description of
slink:VkPipelineShaderStageCreateInfo::pname:pName to "a pointer to
a null-terminated UTF-8 string" (internal issue #197).
Other Commits:
* Updated DataFormat spec reference to the new date for revision 5 of
that spec.
* Fixed KEEP option (to retain LaTeX intermediate files) in the
Makefile to be included when edited there, as well as set on the
command line.
* Reserve and add "VK_IMG_filter_cubic" to the registry, and implement
script functionality to add and remove validity from existing
functions. Includes schema and readme changes.
* Update GL_KHR_vulkan_glsl so push_constants do not have descriptor
sets.
2016-03-11 01:33:02 +00:00
|
|
|
|
coordinate of the tessellated vertex within the patch. u, v,
|
2016-02-16 09:53:44 +00:00
|
|
|
|
and w are in the range latexmath:[$[0,1\]$] and vary linearly across the
|
|
|
|
|
primitive being subdivided. For the tessellation modes of code:Quads or
|
|
|
|
|
code:IsoLines, the third component is always zero.
|
|
|
|
|
+
|
|
|
|
|
The code:TessellationCoord decoration is only available to tessellation
|
|
|
|
|
evaluation shaders.
|
|
|
|
|
+
|
|
|
|
|
code:TessellationCoord must: be declared as three-component vector of 32-bit
|
|
|
|
|
floating-point values.
|
|
|
|
|
|
|
|
|
|
code:TessellationLevelOuter::
|
|
|
|
|
|
|
|
|
|
The code:TessellationLevelOuter decoration is used in tessellation control
|
|
|
|
|
shaders to decorate an output variable to contain the outer tessellation
|
|
|
|
|
factor for the resulting patch. This value is used by the tessellator
|
|
|
|
|
to control primitive tessellation and can: be read by
|
|
|
|
|
tessellation evaluation shaders. When applied to an input variable in a
|
|
|
|
|
tessellation evaluation shader, the shader can: read the value written by
|
|
|
|
|
the tessellation control shader.
|
|
|
|
|
+
|
|
|
|
|
The code:TessellationLevelOuter decoration is not available outside
|
|
|
|
|
tessellation control and evaluation shaders.
|
|
|
|
|
+
|
|
|
|
|
code:TessellationLevelOuter must: be declared as an array of size two,
|
|
|
|
|
containing 32-bit floating-point values.
|
|
|
|
|
|
|
|
|
|
code:TessellationLevelInner::
|
|
|
|
|
|
|
|
|
|
The code:TessellationLevelInner decoration is used in tessellation control
|
|
|
|
|
shaders to decorate an output variable to contain the inner tessellation
|
|
|
|
|
factor for the resulting patch. This value is used by the tessellator to
|
|
|
|
|
control primitive tessellation and can: be read by
|
|
|
|
|
tessellation evaluation shaders. When applied to an input variable in a
|
|
|
|
|
tessellation evaluation shader, the shader can: read the value written by
|
|
|
|
|
the tessellation control shader.
|
|
|
|
|
+
|
|
|
|
|
The code:TessellationLevelInner decoration is not available outside
|
|
|
|
|
tessellation control and evaluation shaders.
|
|
|
|
|
+
|
|
|
|
|
code:TessellationLevelInner must: be declared as an array of size four,
|
|
|
|
|
containing 32-bit floating-point values.
|
|
|
|
|
|
|
|
|
|
code:VertexIndex::
|
|
|
|
|
|
|
|
|
|
The code:VertexIndex decoration can: be applied to a vertex shader input
|
|
|
|
|
which will be filled with the index of the vertex that is being processed by
|
Change log for March 10, 2016 Vulkan 1.0.6 spec update:
* Bump API patch number and header version number to 6 for this
update.
Github Issues:
* Define 'invocation group' for compute and graphics shaders. Cleanup
definition and use of 'workgroup', and add glossary entries (public
issue 1).
* Various minor editorial fixes (public issue 33).
* Clarify locations for block members in the
<<interfaces-iointerfaces-locations,Location Assignment>>
section (public issue 45).
* Editorial fixes for <<commandbuffer-allocation,Command Buffer
Allocation>> section (public issues 54, 59).
* Clarify behavior of depth test in the <<fragops-depth,Depth
Test>> section (public issues 80, 81).
* Remove discussion of return codes from
flink:vkGetPhysicalDeviceSparseImageFormatProperties and
flink:vkGetImageSparseMemoryRequirements, which don't return values
(public issue 82).
* Allow flink:vkCmdDrawIndirect and flink:vkCmdDrawIndexedIndirect
pname:drawCount of 0, as well as 1, when the multiDrawIndirect
feature is not supported (public issue 88).
* Remove confusing wording in the <<features-limits,Limits>>
section describing the slink:VkPhysicalDeviceLimits
pname:minTexelBufferOffsetAlignment,
pname:minUniformBufferOffsetAlignment, and
pname:minStorageBufferOffsetAlignment members as both minimums and
maximums (public issue 91).
* Clarified that only the RGB components should be affected in places
where sRGB is referred to in the spec, such as ASTC formats. Minor
re-wording to avoid "color space" when actively incorrect, now that
we refer to the Data Format Spec which actually makes a distinction
between color space and transfer function (public issue 94).
* Treat pname:pPropertyCount == 0 consistently in
flink:vkEnumerateInstanceLayerProperties and
flink:vkEnumerateDeviceLayerProperties (public issue 99)
* Cleanup minor editorial issues in chapters 14-17 (public issue 100).
* Clarify definition of flink:vkEnumerateInstanceExtensionProperties
and flink:vkEnumerateDeviceExtensionProperties (public issue 101).
* Define the flink:vkEnumerateInstanceExtensionProperties and
flink:vkEnumerateDeviceExtensionProperties pname:pLayerName
parameter to be a pointer to a null-terminated UTF-8 string (public
issue 101).
* Rearrange "Missing information" references in mandatory format
tables (public issue 101).
* Clarify that the enumerated extensions returned by
flink:vkEnumerateInstanceExtensionProperties and
flink:vkEnumerateDeviceExtensionProperties will only include
extensions provided by the platform or extensions implemented in
implicitly enabled layers (public issue 101).
* Miscellaneous editorial fixes. Include the Vulkan spec patch number
in the PDF title. Fix label on <<fig-non-strict-lines,Non
strict lines>> diagram. Use more easily distinguished symbols in
tables in the <<features-required-format-support,Required
Format Support>> section. Don't require FQDNs used as layer names be
encoded in lower case if not possible, in the
<<extensions-naming-conventions, Extension and Layer Naming
Conventions>> section (public issues 101, 119, 121).
Internal Issues:
* Fixed excessive spacing in tables in XHTML (internal issue 18).
* Clarify that ename:VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT
applies to secondary command buffers. Previously spec only referred
to the members of pname:pCommandBuffers being affected by this bit.
Added a separate slink:VkSubmitInfo Valid Usage restriction
specifying that ename:VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT
also applies to any secondary command buffers that are recorded into
the primary command buffers in pname:pCommandBuffers (internal issue
106).
* Clarify that slink:VkDeviceCreateInfo::pname:pEnabledFeatures can be
NULL (internal issue 117).
* Remove "the value of" where it is redundant (e.g. speaking of an API
parameter, struct member, or SPIR-V variable, but not when speaking
of color components) (internal issue 175).
* Forced patch version to always be 0 in the header. Add a
"VK_API_VERSION_<major>_<minor>" macro for people to use to do the
right thing. Add a VK_HEADER_VERSION which captures the header
release number independent of the spec patch number (internal issue
176).
* Correct description of
slink:VkPipelineShaderStageCreateInfo::pname:pName to "a pointer to
a null-terminated UTF-8 string" (internal issue #197).
Other Commits:
* Updated DataFormat spec reference to the new date for revision 5 of
that spec.
* Fixed KEEP option (to retain LaTeX intermediate files) in the
Makefile to be included when edited there, as well as set on the
command line.
* Reserve and add "VK_IMG_filter_cubic" to the registry, and implement
script functionality to add and remove validity from existing
functions. Includes schema and readme changes.
* Update GL_KHR_vulkan_glsl so push_constants do not have descriptor
sets.
2016-03-11 01:33:02 +00:00
|
|
|
|
the current vertex shader invocation. For non-indexed draws,
|
|
|
|
|
this variable begins at the pname:firstVertex parameter to
|
2016-02-16 09:53:44 +00:00
|
|
|
|
flink:vkCmdDraw or the pname:firstVertex member of a structure consumed by
|
|
|
|
|
flink:vkCmdDrawIndirect and increments by one for each vertex in the draw.
|
|
|
|
|
For indexed draws, its value is the content of the index buffer for the
|
Change log for March 10, 2016 Vulkan 1.0.6 spec update:
* Bump API patch number and header version number to 6 for this
update.
Github Issues:
* Define 'invocation group' for compute and graphics shaders. Cleanup
definition and use of 'workgroup', and add glossary entries (public
issue 1).
* Various minor editorial fixes (public issue 33).
* Clarify locations for block members in the
<<interfaces-iointerfaces-locations,Location Assignment>>
section (public issue 45).
* Editorial fixes for <<commandbuffer-allocation,Command Buffer
Allocation>> section (public issues 54, 59).
* Clarify behavior of depth test in the <<fragops-depth,Depth
Test>> section (public issues 80, 81).
* Remove discussion of return codes from
flink:vkGetPhysicalDeviceSparseImageFormatProperties and
flink:vkGetImageSparseMemoryRequirements, which don't return values
(public issue 82).
* Allow flink:vkCmdDrawIndirect and flink:vkCmdDrawIndexedIndirect
pname:drawCount of 0, as well as 1, when the multiDrawIndirect
feature is not supported (public issue 88).
* Remove confusing wording in the <<features-limits,Limits>>
section describing the slink:VkPhysicalDeviceLimits
pname:minTexelBufferOffsetAlignment,
pname:minUniformBufferOffsetAlignment, and
pname:minStorageBufferOffsetAlignment members as both minimums and
maximums (public issue 91).
* Clarified that only the RGB components should be affected in places
where sRGB is referred to in the spec, such as ASTC formats. Minor
re-wording to avoid "color space" when actively incorrect, now that
we refer to the Data Format Spec which actually makes a distinction
between color space and transfer function (public issue 94).
* Treat pname:pPropertyCount == 0 consistently in
flink:vkEnumerateInstanceLayerProperties and
flink:vkEnumerateDeviceLayerProperties (public issue 99)
* Cleanup minor editorial issues in chapters 14-17 (public issue 100).
* Clarify definition of flink:vkEnumerateInstanceExtensionProperties
and flink:vkEnumerateDeviceExtensionProperties (public issue 101).
* Define the flink:vkEnumerateInstanceExtensionProperties and
flink:vkEnumerateDeviceExtensionProperties pname:pLayerName
parameter to be a pointer to a null-terminated UTF-8 string (public
issue 101).
* Rearrange "Missing information" references in mandatory format
tables (public issue 101).
* Clarify that the enumerated extensions returned by
flink:vkEnumerateInstanceExtensionProperties and
flink:vkEnumerateDeviceExtensionProperties will only include
extensions provided by the platform or extensions implemented in
implicitly enabled layers (public issue 101).
* Miscellaneous editorial fixes. Include the Vulkan spec patch number
in the PDF title. Fix label on <<fig-non-strict-lines,Non
strict lines>> diagram. Use more easily distinguished symbols in
tables in the <<features-required-format-support,Required
Format Support>> section. Don't require FQDNs used as layer names be
encoded in lower case if not possible, in the
<<extensions-naming-conventions, Extension and Layer Naming
Conventions>> section (public issues 101, 119, 121).
Internal Issues:
* Fixed excessive spacing in tables in XHTML (internal issue 18).
* Clarify that ename:VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT
applies to secondary command buffers. Previously spec only referred
to the members of pname:pCommandBuffers being affected by this bit.
Added a separate slink:VkSubmitInfo Valid Usage restriction
specifying that ename:VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT
also applies to any secondary command buffers that are recorded into
the primary command buffers in pname:pCommandBuffers (internal issue
106).
* Clarify that slink:VkDeviceCreateInfo::pname:pEnabledFeatures can be
NULL (internal issue 117).
* Remove "the value of" where it is redundant (e.g. speaking of an API
parameter, struct member, or SPIR-V variable, but not when speaking
of color components) (internal issue 175).
* Forced patch version to always be 0 in the header. Add a
"VK_API_VERSION_<major>_<minor>" macro for people to use to do the
right thing. Add a VK_HEADER_VERSION which captures the header
release number independent of the spec patch number (internal issue
176).
* Correct description of
slink:VkPipelineShaderStageCreateInfo::pname:pName to "a pointer to
a null-terminated UTF-8 string" (internal issue #197).
Other Commits:
* Updated DataFormat spec reference to the new date for revision 5 of
that spec.
* Fixed KEEP option (to retain LaTeX intermediate files) in the
Makefile to be included when edited there, as well as set on the
command line.
* Reserve and add "VK_IMG_filter_cubic" to the registry, and implement
script functionality to add and remove validity from existing
functions. Includes schema and readme changes.
* Update GL_KHR_vulkan_glsl so push_constants do not have descriptor
sets.
2016-03-11 01:33:02 +00:00
|
|
|
|
vertex plus the pname:vertexOffset parameter to
|
2016-02-16 09:53:44 +00:00
|
|
|
|
flink:vkCmdDrawIndexed or the pname:vertexOffset member of the structure
|
|
|
|
|
consumed by flink:vkCmdDrawIndexedIndirect.
|
|
|
|
|
+
|
Change log for March 10, 2016 Vulkan 1.0.6 spec update:
* Bump API patch number and header version number to 6 for this
update.
Github Issues:
* Define 'invocation group' for compute and graphics shaders. Cleanup
definition and use of 'workgroup', and add glossary entries (public
issue 1).
* Various minor editorial fixes (public issue 33).
* Clarify locations for block members in the
<<interfaces-iointerfaces-locations,Location Assignment>>
section (public issue 45).
* Editorial fixes for <<commandbuffer-allocation,Command Buffer
Allocation>> section (public issues 54, 59).
* Clarify behavior of depth test in the <<fragops-depth,Depth
Test>> section (public issues 80, 81).
* Remove discussion of return codes from
flink:vkGetPhysicalDeviceSparseImageFormatProperties and
flink:vkGetImageSparseMemoryRequirements, which don't return values
(public issue 82).
* Allow flink:vkCmdDrawIndirect and flink:vkCmdDrawIndexedIndirect
pname:drawCount of 0, as well as 1, when the multiDrawIndirect
feature is not supported (public issue 88).
* Remove confusing wording in the <<features-limits,Limits>>
section describing the slink:VkPhysicalDeviceLimits
pname:minTexelBufferOffsetAlignment,
pname:minUniformBufferOffsetAlignment, and
pname:minStorageBufferOffsetAlignment members as both minimums and
maximums (public issue 91).
* Clarified that only the RGB components should be affected in places
where sRGB is referred to in the spec, such as ASTC formats. Minor
re-wording to avoid "color space" when actively incorrect, now that
we refer to the Data Format Spec which actually makes a distinction
between color space and transfer function (public issue 94).
* Treat pname:pPropertyCount == 0 consistently in
flink:vkEnumerateInstanceLayerProperties and
flink:vkEnumerateDeviceLayerProperties (public issue 99)
* Cleanup minor editorial issues in chapters 14-17 (public issue 100).
* Clarify definition of flink:vkEnumerateInstanceExtensionProperties
and flink:vkEnumerateDeviceExtensionProperties (public issue 101).
* Define the flink:vkEnumerateInstanceExtensionProperties and
flink:vkEnumerateDeviceExtensionProperties pname:pLayerName
parameter to be a pointer to a null-terminated UTF-8 string (public
issue 101).
* Rearrange "Missing information" references in mandatory format
tables (public issue 101).
* Clarify that the enumerated extensions returned by
flink:vkEnumerateInstanceExtensionProperties and
flink:vkEnumerateDeviceExtensionProperties will only include
extensions provided by the platform or extensions implemented in
implicitly enabled layers (public issue 101).
* Miscellaneous editorial fixes. Include the Vulkan spec patch number
in the PDF title. Fix label on <<fig-non-strict-lines,Non
strict lines>> diagram. Use more easily distinguished symbols in
tables in the <<features-required-format-support,Required
Format Support>> section. Don't require FQDNs used as layer names be
encoded in lower case if not possible, in the
<<extensions-naming-conventions, Extension and Layer Naming
Conventions>> section (public issues 101, 119, 121).
Internal Issues:
* Fixed excessive spacing in tables in XHTML (internal issue 18).
* Clarify that ename:VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT
applies to secondary command buffers. Previously spec only referred
to the members of pname:pCommandBuffers being affected by this bit.
Added a separate slink:VkSubmitInfo Valid Usage restriction
specifying that ename:VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT
also applies to any secondary command buffers that are recorded into
the primary command buffers in pname:pCommandBuffers (internal issue
106).
* Clarify that slink:VkDeviceCreateInfo::pname:pEnabledFeatures can be
NULL (internal issue 117).
* Remove "the value of" where it is redundant (e.g. speaking of an API
parameter, struct member, or SPIR-V variable, but not when speaking
of color components) (internal issue 175).
* Forced patch version to always be 0 in the header. Add a
"VK_API_VERSION_<major>_<minor>" macro for people to use to do the
right thing. Add a VK_HEADER_VERSION which captures the header
release number independent of the spec patch number (internal issue
176).
* Correct description of
slink:VkPipelineShaderStageCreateInfo::pname:pName to "a pointer to
a null-terminated UTF-8 string" (internal issue #197).
Other Commits:
* Updated DataFormat spec reference to the new date for revision 5 of
that spec.
* Fixed KEEP option (to retain LaTeX intermediate files) in the
Makefile to be included when edited there, as well as set on the
command line.
* Reserve and add "VK_IMG_filter_cubic" to the registry, and implement
script functionality to add and remove validity from existing
functions. Includes schema and readme changes.
* Update GL_KHR_vulkan_glsl so push_constants do not have descriptor
sets.
2016-03-11 01:33:02 +00:00
|
|
|
|
code:VertexIndex starts at the same starting value for each instance.
|
2016-02-16 09:53:44 +00:00
|
|
|
|
+
|
|
|
|
|
The code:VertexIndex decoration mustnot: be used in any shader stage other
|
|
|
|
|
than vertex.
|
|
|
|
|
+
|
|
|
|
|
code:VertexIndex must: be declared as a 32-bit integer.
|
|
|
|
|
|
|
|
|
|
code:ViewportIndex::
|
|
|
|
|
|
|
|
|
|
The code:ViewportIndex decoration can: be applied to an output variable in
|
|
|
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the geometry shader that is written with the viewport index to which the
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primitive produced by the geometry shader will be directed. The selected
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viewport index is used to select the viewport transform and scissor
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rectangle. If a geometry shader entry point's interface does not include an
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output variable decorated with code:ViewportIndex, then the first viewport
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is used. If a geometry shader entry point's interface includes an output
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variable decorated with code:ViewportIndex, it must: write the same value to
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code:ViewportIndex for all output vertices of a given primitive. When used
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in a fragment shader, an input variable decorated with code:ViewportIndex
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contains the viewport index of the primitive that the fragment invocation
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belongs to.
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+
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The code:ViewportIndex decoration is only supported in geometry and fragment
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shaders.
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+
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code:ViewportIndex must: be declared as a 32-bit integer.
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code:WorkgroupID::
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The code:WorkgroupID built-in decoration can: be applied to an input
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variable in the compute shader. It will contain a three dimensional integer
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index of the global workgroup that the current invocation is a member of.
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Each component ranges from zero to the values of the parameters passed into
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flink:vkCmdDispatch or read from the sname:VkDispatchIndirectCommand
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structure read through a call to flink:vkCmdDispatchIndirect.
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+
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The code:WorkGroupID decoration is only supported in compute shaders.
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+
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code:WorkGroupID must: be declared as a three-component vector of 32-bit
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integers.
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