Fix incorrect SPIR-V instruction names
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@ -377,14 +377,14 @@ check for the supported properties of individual formats.
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pname:shaderStorageImageReadWithoutFormat indicates whether storage
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images require a format qualifier to be specified when reading from
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storage images. If this feature is not enabled, the code:OpImageRead
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instruction mustnot: have an code:OpImageType of code:Unknown. This also
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instruction mustnot: have an code:OpTypeImage of code:Unknown. This also
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indicates whether shader modules can: declare the
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code:StorageImageReadWithoutFormat capability.
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* [[features-features-shaderStorageImageWriteWithoutFormat]]
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pname:shaderStorageImageWriteWithoutFormat indicates whether storage
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images require a format qualifier to be specified when writing to
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storage images. If this feature is not enabled, the code:OpImageWrite
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instruction mustnot: have an code:OpImageType of code:Unknown. This also
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instruction mustnot: have an code:OpTypeImage of code:Unknown. This also
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indicates whether shader modules can: declare the
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code:StorageImageWriteWithoutFormat capability.
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* [[features-features-shaderUniformBufferArrayDynamicIndexing]]
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@ -322,7 +322,7 @@ the fragment shader is executed in.
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The fragment shader input variables listed by code:OpEntryPoint with the
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code:Input storage class and a decoration of code:InputAttachmentIndex
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form the _fragment input attachment interface_. These variables must:
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be declared with a type of code:OpImageType and a code:Dim operand
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be declared with a type of code:OpTypeImage and a code:Dim operand
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of code:SubpassData.
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A fragment shader input variable identified with a code:InputAttachmentIndex
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@ -613,7 +613,7 @@ depending on the specific resources.
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[[interfaces-resources-layout-std140]]
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*Standard Uniform Buffer Layout*
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Member variables of an code:OpTypeStructure with storage class of
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Member variables of an code:OpTypeStruct with storage class of
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code:Uniform and a decoration of code:Block (uniform buffers) must: be laid
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out according to the following rules.
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@ -648,7 +648,7 @@ The *std140 layout* in GLSL satisfies these rules.
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[[interfaces-resources-layout-std430]]
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*Standard Storage Buffer Layout*
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Member variables of an code:OpTypeStructure with a storage class of
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Member variables of an code:OpTypeStruct with a storage class of
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code:PushConstant (push constants), or a storage class of code:Uniform
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with a decoration of code:BufferBlock (storage buffers) must: be laid
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out as <<interfaces-resources-layout-std140,above>>, except
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@ -8,7 +8,7 @@
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Image Operations are steps performed by SPIR-V image instructions, where
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those instructions which take an code:OpTypeImage (representing a
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sname:VkImageView) or code:OpTypeImageSampler (representing a
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sname:VkImageView) or code:OpTypeSampledImage (representing a
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(sname:VkImageView, sname:VkSampler) pair) and texel coordinates as
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operands, and return a value based on one or more neighboring texture
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elements (_texels_) in the image.
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