196 lines
6.3 KiB
TypeScript
196 lines
6.3 KiB
TypeScript
import { delay, SagaIterator } from 'redux-saga';
|
||
import {
|
||
call,
|
||
cancel,
|
||
fork,
|
||
put,
|
||
take,
|
||
takeEvery,
|
||
select,
|
||
race,
|
||
apply,
|
||
takeLatest
|
||
} from 'redux-saga/effects';
|
||
import {
|
||
getNodeId,
|
||
getNodeConfig,
|
||
getOffline,
|
||
isStaticNodeId,
|
||
getCustomNodeFromId,
|
||
getStaticNodeFromId,
|
||
getNetworkConfigById
|
||
} from 'selectors/config';
|
||
import { TypeKeys } from 'actions/config/constants';
|
||
import {
|
||
toggleOffline,
|
||
changeNode,
|
||
changeNodeIntent,
|
||
setLatestBlock,
|
||
AddCustomNodeAction,
|
||
ChangeNodeIntentAction
|
||
} from 'actions/config';
|
||
import { showNotification } from 'actions/notifications';
|
||
import { translateRaw } from 'translations';
|
||
import { StaticNodeConfig, CustomNodeConfig, NodeConfig } from 'types/node';
|
||
import { CustomNetworkConfig, StaticNetworkConfig } from 'types/network';
|
||
import { Web3Service } from 'libs/nodes/web3';
|
||
|
||
let hasCheckedOnline = false;
|
||
export function* pollOfflineStatus(): SagaIterator {
|
||
while (true) {
|
||
const nodeConfig: StaticNodeConfig = yield select(getNodeConfig);
|
||
const isOffline: boolean = yield select(getOffline);
|
||
|
||
// If our offline state disagrees with the browser, run a check
|
||
// Don't check if the user is in another tab or window
|
||
const shouldPing = !hasCheckedOnline || navigator.onLine === isOffline;
|
||
if (shouldPing && !document.hidden) {
|
||
const { pingSucceeded } = yield race({
|
||
pingSucceeded: call(nodeConfig.lib.ping.bind(nodeConfig.lib)),
|
||
timeout: call(delay, 5000)
|
||
});
|
||
|
||
if (pingSucceeded && isOffline) {
|
||
// If we were able to ping but redux says we're offline, mark online
|
||
yield put(
|
||
showNotification('success', 'Your connection to the network has been restored!', 3000)
|
||
);
|
||
yield put(toggleOffline());
|
||
} else if (!pingSucceeded && !isOffline) {
|
||
// If we were unable to ping but redux says we're online, mark offline
|
||
// If they had been online, show an error.
|
||
// If they hadn't been online, just inform them with a warning.
|
||
if (hasCheckedOnline) {
|
||
yield put(
|
||
showNotification(
|
||
'danger',
|
||
`You’ve lost your connection to the network, check your internet
|
||
connection or try changing networks from the dropdown at the
|
||
top right of the page.`,
|
||
Infinity
|
||
)
|
||
);
|
||
} else {
|
||
yield put(
|
||
showNotification(
|
||
'info',
|
||
'You are currently offline. Some features will be unavailable.',
|
||
5000
|
||
)
|
||
);
|
||
}
|
||
yield put(toggleOffline());
|
||
} else {
|
||
// If neither case was true, try again in 5s
|
||
yield call(delay, 5000);
|
||
}
|
||
hasCheckedOnline = true;
|
||
} else {
|
||
yield call(delay, 1000);
|
||
}
|
||
}
|
||
}
|
||
|
||
// Fork our recurring API call, watch for the need to cancel.
|
||
export function* handlePollOfflineStatus(): SagaIterator {
|
||
const pollOfflineStatusTask = yield fork(pollOfflineStatus);
|
||
yield take('CONFIG_STOP_POLL_OFFLINE_STATE');
|
||
yield cancel(pollOfflineStatusTask);
|
||
}
|
||
|
||
// @HACK For now we reload the app when doing a language swap to force non-connected
|
||
// data to reload. Also the use of timeout to avoid using additional actions for now.
|
||
export function* reload(): SagaIterator {
|
||
setTimeout(() => location.reload(), 1150);
|
||
}
|
||
|
||
export function* handleNodeChangeIntent({
|
||
payload: nodeIdToSwitchTo
|
||
}: ChangeNodeIntentAction): SagaIterator {
|
||
const isStaticNode: boolean = yield select(isStaticNodeId, nodeIdToSwitchTo);
|
||
const currentConfig: NodeConfig = yield select(getNodeConfig);
|
||
|
||
function* bailOut(message: string) {
|
||
const currentNodeId: string = yield select(getNodeId);
|
||
yield put(showNotification('danger', message, 5000));
|
||
yield put(changeNode({ networkId: currentConfig.network, nodeId: currentNodeId }));
|
||
}
|
||
|
||
let nextNodeConfig: CustomNodeConfig | StaticNodeConfig;
|
||
|
||
if (!isStaticNode) {
|
||
const config: CustomNodeConfig | undefined = yield select(
|
||
getCustomNodeFromId,
|
||
nodeIdToSwitchTo
|
||
);
|
||
|
||
if (config) {
|
||
nextNodeConfig = config;
|
||
} else {
|
||
return yield* bailOut(`Attempted to switch to unknown node '${nodeIdToSwitchTo}'`);
|
||
}
|
||
} else {
|
||
nextNodeConfig = yield select(getStaticNodeFromId, nodeIdToSwitchTo);
|
||
}
|
||
|
||
// Grab current block from the node, before switching, to confirm it's online
|
||
// Give it 5 seconds before we call it offline
|
||
let currentBlock;
|
||
let timeout;
|
||
try {
|
||
const { lb, to } = yield race({
|
||
lb: apply(nextNodeConfig.lib, nextNodeConfig.lib.getCurrentBlock),
|
||
to: call(delay, 5000)
|
||
});
|
||
currentBlock = lb;
|
||
timeout = to;
|
||
} catch (err) {
|
||
console.error(err);
|
||
// Whether it times out or errors, same message
|
||
timeout = true;
|
||
}
|
||
|
||
if (timeout) {
|
||
return yield* bailOut(translateRaw('ERROR_32'));
|
||
}
|
||
|
||
const nextNetwork: StaticNetworkConfig | CustomNetworkConfig = yield select(
|
||
getNetworkConfigById,
|
||
nextNodeConfig.network
|
||
);
|
||
|
||
if (!nextNetwork) {
|
||
return yield* bailOut(
|
||
`Unknown custom network for your node '${nodeIdToSwitchTo}', try re-adding it`
|
||
);
|
||
}
|
||
|
||
yield put(setLatestBlock(currentBlock));
|
||
yield put(changeNode({ networkId: nextNodeConfig.network, nodeId: nodeIdToSwitchTo }));
|
||
|
||
// TODO - re-enable once DeterministicWallet state is fixed to flush properly.
|
||
// DeterministicWallet keeps path related state we need to flush before we can stop reloading
|
||
|
||
// const currentWallet: IWallet | null = yield select(getWalletInst);
|
||
// if there's no wallet, do not reload as there's no component state to resync
|
||
// if (currentWallet && currentConfig.network !== actionConfig.network) {
|
||
|
||
const isNewNetwork = currentConfig.network !== nextNodeConfig.network;
|
||
const newIsWeb3 = nextNodeConfig.service === Web3Service;
|
||
// don't reload when web3 is selected; node will automatically re-set and state is not an issue here
|
||
if (isNewNetwork && !newIsWeb3) {
|
||
yield call(reload);
|
||
}
|
||
}
|
||
|
||
export function* switchToNewNode(action: AddCustomNodeAction): SagaIterator {
|
||
yield put(changeNodeIntent(action.payload.id));
|
||
}
|
||
|
||
export const node = [
|
||
takeEvery(TypeKeys.CONFIG_NODE_CHANGE_INTENT, handleNodeChangeIntent),
|
||
takeLatest(TypeKeys.CONFIG_POLL_OFFLINE_STATUS, handlePollOfflineStatus),
|
||
takeEvery(TypeKeys.CONFIG_LANGUAGE_CHANGE, reload),
|
||
takeEvery(TypeKeys.CONFIG_ADD_CUSTOM_NODE, switchToNewNode)
|
||
];
|