MyCrypto/common/sagas/config/node.ts

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import { delay, SagaIterator } from 'redux-saga';
import {
call,
cancel,
fork,
put,
take,
takeEvery,
select,
race,
apply,
takeLatest
} from 'redux-saga/effects';
import {
getNodeId,
getNodeConfig,
getOffline,
isStaticNodeId,
getCustomNodeFromId,
getStaticNodeFromId,
getNetworkConfigById
} from 'selectors/config';
import { TypeKeys } from 'actions/config/constants';
import {
toggleOffline,
changeNode,
changeNodeIntent,
setLatestBlock,
AddCustomNodeAction,
ChangeNodeIntentAction
} from 'actions/config';
import { showNotification } from 'actions/notifications';
import { translateRaw } from 'translations';
import { StaticNodeConfig, CustomNodeConfig, NodeConfig } from 'types/node';
import { CustomNetworkConfig, StaticNetworkConfig } from 'types/network';
import { Web3Service } from 'libs/nodes/web3';
let hasCheckedOnline = false;
export function* pollOfflineStatus(): SagaIterator {
while (true) {
const nodeConfig: StaticNodeConfig = yield select(getNodeConfig);
const isOffline: boolean = yield select(getOffline);
// If our offline state disagrees with the browser, run a check
// Don't check if the user is in another tab or window
const shouldPing = !hasCheckedOnline || navigator.onLine === isOffline;
if (shouldPing && !document.hidden) {
const { pingSucceeded } = yield race({
pingSucceeded: call(nodeConfig.lib.ping.bind(nodeConfig.lib)),
timeout: call(delay, 5000)
});
if (pingSucceeded && isOffline) {
// If we were able to ping but redux says we're offline, mark online
yield put(
showNotification('success', 'Your connection to the network has been restored!', 3000)
);
yield put(toggleOffline());
} else if (!pingSucceeded && !isOffline) {
// If we were unable to ping but redux says we're online, mark offline
// If they had been online, show an error.
// If they hadn't been online, just inform them with a warning.
if (hasCheckedOnline) {
yield put(
showNotification(
'danger',
`Youve lost your connection to the network, check your internet
connection or try changing networks from the dropdown at the
top right of the page.`,
Infinity
)
);
} else {
yield put(
showNotification(
'info',
'You are currently offline. Some features will be unavailable.',
5000
)
);
}
yield put(toggleOffline());
} else {
// If neither case was true, try again in 5s
yield call(delay, 5000);
}
hasCheckedOnline = true;
} else {
yield call(delay, 1000);
}
}
}
// Fork our recurring API call, watch for the need to cancel.
export function* handlePollOfflineStatus(): SagaIterator {
const pollOfflineStatusTask = yield fork(pollOfflineStatus);
yield take('CONFIG_STOP_POLL_OFFLINE_STATE');
yield cancel(pollOfflineStatusTask);
}
// @HACK For now we reload the app when doing a language swap to force non-connected
// data to reload. Also the use of timeout to avoid using additional actions for now.
export function* reload(): SagaIterator {
setTimeout(() => location.reload(), 1150);
}
export function* handleNodeChangeIntent({
payload: nodeIdToSwitchTo
}: ChangeNodeIntentAction): SagaIterator {
const isStaticNode: boolean = yield select(isStaticNodeId, nodeIdToSwitchTo);
const currentConfig: NodeConfig = yield select(getNodeConfig);
function* bailOut(message: string) {
const currentNodeId: string = yield select(getNodeId);
yield put(showNotification('danger', message, 5000));
yield put(changeNode({ networkId: currentConfig.network, nodeId: currentNodeId }));
}
let nextNodeConfig: CustomNodeConfig | StaticNodeConfig;
if (!isStaticNode) {
const config: CustomNodeConfig | undefined = yield select(
getCustomNodeFromId,
nodeIdToSwitchTo
);
if (config) {
nextNodeConfig = config;
} else {
return yield* bailOut(`Attempted to switch to unknown node '${nodeIdToSwitchTo}'`);
}
} else {
nextNodeConfig = yield select(getStaticNodeFromId, nodeIdToSwitchTo);
}
// Grab current block from the node, before switching, to confirm it's online
// Give it 5 seconds before we call it offline
let currentBlock;
let timeout;
try {
const { lb, to } = yield race({
lb: apply(nextNodeConfig.lib, nextNodeConfig.lib.getCurrentBlock),
to: call(delay, 5000)
});
currentBlock = lb;
timeout = to;
} catch (err) {
console.error(err);
// Whether it times out or errors, same message
timeout = true;
}
if (timeout) {
return yield* bailOut(translateRaw('ERROR_32'));
}
const nextNetwork: StaticNetworkConfig | CustomNetworkConfig = yield select(
getNetworkConfigById,
nextNodeConfig.network
);
if (!nextNetwork) {
return yield* bailOut(
`Unknown custom network for your node '${nodeIdToSwitchTo}', try re-adding it`
);
}
yield put(setLatestBlock(currentBlock));
yield put(changeNode({ networkId: nextNodeConfig.network, nodeId: nodeIdToSwitchTo }));
// TODO - re-enable once DeterministicWallet state is fixed to flush properly.
// DeterministicWallet keeps path related state we need to flush before we can stop reloading
// const currentWallet: IWallet | null = yield select(getWalletInst);
// if there's no wallet, do not reload as there's no component state to resync
// if (currentWallet && currentConfig.network !== actionConfig.network) {
const isNewNetwork = currentConfig.network !== nextNodeConfig.network;
const newIsWeb3 = nextNodeConfig.service === Web3Service;
// don't reload when web3 is selected; node will automatically re-set and state is not an issue here
if (isNewNetwork && !newIsWeb3) {
yield call(reload);
}
}
export function* switchToNewNode(action: AddCustomNodeAction): SagaIterator {
yield put(changeNodeIntent(action.payload.id));
}
export const node = [
takeEvery(TypeKeys.CONFIG_NODE_CHANGE_INTENT, handleNodeChangeIntent),
takeLatest(TypeKeys.CONFIG_POLL_OFFLINE_STATUS, handlePollOfflineStatus),
takeEvery(TypeKeys.CONFIG_LANGUAGE_CHANGE, reload),
takeEvery(TypeKeys.CONFIG_ADD_CUSTOM_NODE, switchToNewNode)
];