EIPs/EIPS/eip-2315.md
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2315 Simple Subroutines for the EVM Draft Standards Track Core Greg Colvin <greg@colvin.org>, Martin Holst Swende (@holiman) https://ethereum-magicians.org/t/eip-2315-simple-subroutines-for-the-evm/3941 2019-10-17

Abstract

This proposal introduces five opcodes to better support simple subroutines and relative jumps: BEGINSUB, JUMPSUB RETURNSUB, JUMPR and JUMPRI.

This change supports substantial reductions in the gas costs of calling and optimizing simple subroutines from %33 to as much as 54%.

Motivation

The EVM does not provide subroutines as a primitive. Instead, calls can be synthesized by fetching and pushing the current program counter on the data stack and jumping to the subroutine address; returns can be synthesized by getting the return address to the top of the stack and jumping back to it. These conventions are more costly than necessary.

Facilities to directly support subroutines are provided by all but one of the real and virtual machines programmed by the lead author, including the Burroughs 5000, CDC 7600, IBM 360, DEC PDP 11 and VAX, Motorola 68000, a few generations of Intel silicon, Sun SPARC, UCSD p-Machine, Sun JVM, Wasm, and the sole exception the EVM. In whatever form, these operations provide for

  • capturing the current context of execution,
  • transferring control to a new context, and
  • returning to the original context
    • after possible further transfers of control
    • to some arbitrary depth.

The concept goes back to Turing, 1946:

We also wish to be able to arrange for the splitting up of operations into subsidiary operations. This should be done in such a way that once we have written down how an operation is done we can use it as a subsidiary to any other operation. ... When we wish to start on a subsidiary operation we need only make a note of where we left off the major operation and then apply the first instruction of the subsidiary. When the subsidiary is over we look up the note and continue with the major operation. Each subsidiary operation can end with instructions for this recovery of the note. How is the burying and disinterring of the note to be done? There are of course many ways. One is to keep a list of these notes in one or more standard size delay lines, (1024) with the most recent last. The position of the most recent of these will be kept in a fixed TS, and this reference will be modified every time a subsidiary is started or finished...

We propose to follow Turing's simple concept in our subroutine design, as specified below. Note that this specification is entirely semantic. It constrains only stack usage and control flow and imposes no syntax on code beyond being a sequence of bytes to be executed.

Specification

We introduce one more stack into the EVM in addition to the existing data stack, which we call the return stack. The return stack is limited to 1024 items. This stack supports three new instructions for subroutines.

Instructions

BEGINSUB( 0x5c)

Marks an entry point to a subroutine. Execution of a BEGINSUB is a no-op. The cost is jumpdest.

JUMPSUB (0x5d) location

Transfers control to a subroutine.

  1. Decode the location from the immediate data. The data is encoded as three bytes, MSB-first.
  2. If the opcode at location is not a BEGINSUB abort.
  3. If the return stack already has 1024 items abort.
  4. Push the current PC + 1 to the return stack.
  5. Set PC to location.

The cost is low.

  • pops one item off the data stack
  • pushes one item on the return stack

RETURNSUB (0x5e)

Returns control to the caller of a subroutine.

  1. If the return stack is empty abort.
  2. Pop PC off the return stack.

The cost is verylow.

  • pops one item off the return stack

To take full advantage of the performance benefits of simple subroutines we also provide two new static, relative jump functions that take their arguments as immediate data rather then off the stack.

JUMPR (0x??) offset

Transfers control to the address PC + offset, where offset is a three-byte, MSB first, twos-complement integer.

  1. Decode the offset from the immediate data. The data is encoded as three bytes, MSB first, twos-complement.
  2. If the opcode at location is not a JUMDEST then abort.
  3. Set PC to location.

The cost is low.

JUMPRI (0x??) offset

Conditionally transfers control to the address PC + offset, where offset is a three-byte, MSB first, twos-complement integer.

  1. Decode the offset from the immediate data. The data is encoded as three bytes, MSB first, twos-complement.
  2. Pop the condition from the stack.
  3. If the condition is true then continue
  4. If the opcode at PC + offset is not a JUMDEST abort. Set PC to PC + offset.

The cost is mid.

Notes:

  • If a resulting PC to be executed is beyond the last instruction then the opcode is implicitly a STOP, which is not an error.
  • Values popped off the return stack do not need to be validated, since they are alterable only by JUMPSUB and RETURNSUB.
  • The description above lays out the semantics of this feature in terms of a return stack. But the actual state of the return stack is not observable by EVM code or consensus-critical to the protocol. (For example, a node implementor may code JUMPSUB to unobservably push PC on the return stack rather than PC + 1, which is allowed so long as RETURNSUB observably returns control to the PC + 1 location.)
  • The return stack is the functional equivalent of Turing's "delay line".

Dependencies

We need EIP-3540: EVM Object Format (EOF) to allow for immediate arguments without special encoding.

Rationale

We modeled this design on Moore's 1970 Forth virtual machine. It is a two-stack design the data stack is supplemented with a return stack to support jumping into and returning from subroutines, as specified above. The return address (Turing's "note") is pushed onto the return stack (Turing's "delay line") when calling, and the stack is popped into the PC when returning.

The alternative design is to push the return address and the destination address on the data stack before jumping, and to pop the data stack and jump back to the popped PC to return. We prefer the separate return stack because it ensures that the return address cannot be overwritten or mislaid, uses fewer data stack slots, and obviates any need to swap the return address past the arguments or return values on the stack. Crucially, a dynamic jump is not needed to implement subroutine returns`.

The low cost of JUMPSUB is justified by needing only about six Go operations to push the return address on the return stack, and decode the immediate two byte destination to the PC. The verylow cost of RETURNSUB is justified by needing only about three Go operations to pop the return stack into the PC. No 256-bit arithmetic or checking for valid destinations is needed. Also, JUMP is assigned mid, and JUMPSUB and JUMPR should be more efficient, as decoding immediate bytes should be cheaper than than converting 32-byte stack items, and the destination address will not need to be checked for either JUMPSUB or RETURNSUB. Benchmarking will be needed to tell if the costs are well-balanced.

Gas Cost Analysis

These opcodes reduce the gas costs of both ordinary subroutine calls and low-level optimizations. The savings reported here will of course be less relevant to programs that use a few large subroutines rather than being a factored than in to smaller ones. The choice of gas costs for the new opcodes above does not make a large difference in this analysis, as much of the improvement is due to PUSH and SWAP operations that are no longer needed. Even if JUMPSUB cost the same as JUMP 8 gas rather than 5 - a simple subroutine call would still be 52% less costly versus 54%.

_Note: the JUMP versions of the examples below are all valid code._

Simple Subroutine Call

Consider this example of calling a minimal subroutine using JUMPSUB

ADD:
    beginsub          ; 1 gas
    0x02              ; 3 gas
    0x03              ; 3 gas
    jumpsub ADDITION  ; 5 gas
    returnsub         ; 3 gas

ADDITION:
    beginsub          ; 1 gas
    add               ; 3 gas
    returnsub         ; 3 gas

Total 22 gas.

The same code, using JUMP.

TEST_ADD:
   jumpdest           ; 1 gas
   RTN_ADD            ; 3 gas
   0x02               ; 3 gas
   0x03               ; 3 gas
   ADDITION    ; 3 gas
   jump               ; 8 gas
RTN_ADD:
   jumpdest           ; 1 gas
   swap1              ; 3 gas
   jump               ; 8 gas

ADDITION:
   jumpdest           ; 1 gas
   add                ; 3 gas
   swap1              ; 3 gas
   jump               ; 8 gas

Total: 48 gas

Using JUMPSUB saves 48 - 22 = 26 gas versus using JUMP a 54% performance improvement.

The advantages of JUMPR can be seen in, e.g., the tail simple subroutine call.

Tail Call Optimization

Of course in cases like this one we can optimize the tail call, so that the final RETURNSUB in ADDITION actually returns from TEST_ADD.

TEST_ADD:
    beginsub          ; 1 gas
    0x02              ; 3 gas
    0x03              ; 3 gas
    jumpsub ADDITION ;  3 gas

ADDITION:
    beginsub          ; 1 gas
    add               ; 3 gas
    returnsub         ; 3 gas

Total: 20 gas

Or the same code, using JUMP

TEST_ADD:
   jumpdest           ; 1 gas
   0x02               ; 3 gas
   0x03               ; 3 gas
   ADDITION           ; 3 gas
   jump               ; 8 gas

ADDITION:
   jumpdest           ; 1 gas
   add                ; 3 gas
   swap1              ; 3 gas
   jump               ; 8 gas

Total: 33 gas

Using JUMPSUB saves 33 - 20 = 13 gas versus using JUMP a 39% performance improvement.

Tail Call Elimination

We can even take advantage of ADDITION just happening to directly follow TEST_ADD and just fall through rather than jump at all.

TEST_ADD:
    beginsub          ; 1 gas
    0x02              ; 3 gas
    0x03              ; 3 gas
ADDITION:
    beginsub          ; 1 gas
    add               ; 3 gas
    returnsub         ; 3 gas

Total 16 gas.

The same code, using JUMP.

TEST_ADD:
   jumpdest           ; 1 gas
   0x02               ; 3 gas
   0x03               ; 3 gas
ADDITION:
   jumpdest           ; 1 gas
   add                ; 3 gas
   swap1              ; 3 gas
   jump               ; 8 gas

Total: 24 gas

Using JUMPSUB saves 22 - 14 = 8 gas versus using JUMP a 36% performance improvement.

Finally, we can take a look at using JUMPR instead of JUMP

Tail Calls with JUMPR

TEST_ADD:
   jumpdest           ; 1 gas
   0x02               ; 3 gas
   jumpr ADDITION
                          ; 3 gas

ADDITION:
   jumpdest           ; 1 gas
   add                ; 3 gas
   swap1              ; 3 gas
   jump               ; 8 gas

Total: 22 gas.

Using JUMPR saves 33 - 22 = 11_ gas a 33% performance improvement.

Backwards and Forwards Compatibility

These changes do not affect the semantics of existing EVM code.

These changes are compatible with using EIP-3337 to provide stack frames, by associating a frame with each subroutine.

Security Considerations

These changes do introduce new flow control instructions, so any software which does static/dynamic analysis of EVM code needs to be modified accordingly. The JUMPSUB semantics are similar to JUMP (but jumping to a BEGINSUB), whereas the RETURNSUB instruction is different, since it can 'land' on any opcode (but the possible destinations can be statically inferred).

If EIP-3779 Safe Control Flow for the EVM advances then the requirement on JUMPSUB to abort if the opcode at location is not a BEGINSUB will need to be enforced at creation time rather than runtime.

Test Cases

Simple routine

This should jump into a subroutine, back out and stop.

Bytecode: 0x60045e005c5d (PUSH1 0x04, JUMPSUB, STOP, BEGINSUB, RETURNSUB)

Pc Op Cost Stack RStack
0 JUMPSUB 5 [] []
3 RETURNSUB 5 [] [0]
4 STOP 0 [] []

Output: 0x Consumed gas: 10

Two levels of subroutines

This should execute fine, going into one two depths of subroutines

Bytecode: 0x6800000000000000000c5e005c60115e5d5c5d (PUSH9 0x00000000000000000c, JUMPSUB, STOP, BEGINSUB, PUSH1 0x11, JUMPSUB, RETURNSUB, BEGINSUB, RETURNSUB)

Pc Op Cost Stack RStack
0 JUMPSUB 5 [] []
3 JUMPSUB 5 [] [0]
4 RETURNSUB 5 [] [0,3]
5 RETURNSUB 5 [] [3]
6 STOP 0 [] []

Consumed gas: 20

Failure 1: invalid jump

This should fail, since the given location is outside of the code-range. The code is the same as previous example, except that the pushed location is 0x01000000000000000c instead of 0x0c.

Bytecode: (PUSH9 0x01000000000000000c, JUMPSUB, 0x6801000000000000000c5e005c60115e5d5c5d, STOP, BEGINSUB, PUSH1 0x11, JUMPSUB, RETURNSUB, BEGINSUB, RETURNSUB)

Pc Op Cost Stack RStack
0 JUMPSUB 10 [18446744073709551628] []
Error: at pc=10, op=JUMPSUB: invalid jump destination

Failure 2: shallow return stack

This should fail at first opcode, due to shallow return_stack

Bytecode: 0x5d5858 (RETURNSUB, PC, PC)

Pc Op Cost Stack RStack
0 RETURNSUB 5 [] []
Error: at pc=0, op=RETURNSUB: invalid retsub

Subroutine at end of code

In this example. the JUMPSUB is on the last byte of code. When the subroutine returns, it should hit the 'virtual stop' after the bytecode, and not exit with error

Bytecode: 0x6005565c5d5b60035e (PUSH1 0x05, JUMP, BEGINSUB, RETURNSUB, JUMPDEST, PUSH1 0x03, JUMPSUB)

Pc Op Cost Stack RStack
0 PUSH1 3 [] []
2 JUMP 8 [5] []
5 JUMPDEST 1 [] []
6 JUMPSUB 5 [] []
2 RETURNSUB 5 [] [2]
7 STOP 0 [] []

Consumed gas: 30