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eip | title | description | status | type | category | author | discussions-to | created | requires |
---|---|---|---|---|---|---|---|---|---|
3779 | Safer Control Flow for the EVM | Ensure a minimal level of safety for EVM code. | Draft | Standards Track | Core | Greg Colvin (@gcolvin), Greg Colvin <greg@colvin.org>, Brooklyn Zelenka (@expede) | https://ethereum-magicians.org/t/eip-3779-safe-control-flow-for-the-evm/6975 | 2021-08-30 | 3540 |
Abstract
This EIP specifies validation rules for some important safety properties, including
- valid instructions,
- valid jump destinations,
- no stack underflows, and
- no stack overflows without recursion.
Valid contracts will not halt with an exception unless they either run out of gas or overflow stack during a recursive subroutine call.
Code must be validated at contract creation time – not runtime – by the provided algorithm or its equivalent. Therefore, a table of valid dynamic jumps is specified in an EOF container section. This allows for a one-pass algorithm that is (and must be) linear in the size of the code plus the section, so as not to be a DoS vulnerability.
Motivation
Validating safe control flow at creation time has a few important advantages.
- Jump destination analysis does not need to be performed at runtime, thus improving performance and preventing denial of service attacks.
- Jump destination validity does not always need to be checked for at runtime, improving performance.
- Stack underflow does not ever need to be checked for at runtime, improving performance.
Dynamic jumps, where the destination of a JUMP or JUMPI is not known until runtime, can be an obstacle to statically proving this sort of safety, but have also been seen as necessary to implement the return jump from a subroutine. But consider this example of calling a minimal subroutine
ADD:
RTN_ADD
0x02
0x03
ADDITION
jump
RTN_ADD:
jumpdest
swap1
jump
ADDITION:
jumpdest
add
swap1
jump
Note that the return address and the destination address are pushed on the stack as constants, so the JUMP
instructions are in fact static, not dynamic – they jump to the same PC
on every run. We do not need (nor typically use) dynamic jumps to implement subroutines.
Since many of the jumps we need in practice are static we can validate their safety with a static analysis of the code. And since can, we should.
Still, providing for the safe use of dynamic jumps makes for concise and efficient implementations of language constructs like switches and virtual functions. Dynamic jumps can be an obstacle to linear-time validation of EVM bytecode. But even where jumps are dynamic it is possible to tabulate valid destinations in advance, and the Ethereum Object Format gives us a place to store such tables.
So again, since we can validate the safety of tabulated dynamic jumps with a static analysis of the code, we should.
Specification
Dependencies
We need EIP-3540: EVM Object Format (EOF) to support container sections.
EOF container changes
- A new EOF section called
vjumptable
(section_kind = 4
) is introduced. It contains a sequence of n tuples (jumpsrc, jumpdesti, sorted in ascending lexicographic order. Each tuple represents a valid jump from one location in the code to another. - A new EOF section called
vtraptable
(section_kind = 5
) is introduced. It contains a sequence of n tuples (jumpsrc, jumpdsti, sorted in ascending lexicographic order. Each tuple represents a valid jump from one location in the code to another.
At runtime, a dynamic jump cause a search for a match in the vjumptable.
if found, the jump proceeds to the jumpdest. If not, the jump proceeds to the matching jumpdest in the vtraptable. In this way dynamic jumps always succeed.
Validity
We define safety here as avoiding exceptional halting states:
- Valid contracts will not halt with an exception unless they
- run out of gas, or
- overflow stack while making a recursive subroutine call.
Attempts to create contracts that cannot be proven to be valid will fail.
Exceptional Halting States
Execution is as defined in the Yellow Paper a sequence of changes to the EVM state. The conditions on valid code are preserved by state changes. At runtime, if execution of an instruction would violate a condition the execution is in an exceptional halting state. The Yellow Paper defines five such states.
- Insufficient gas
- More than 1024 stack items
- Insufficient stack items
- Invalid jump destination
- Invalid instruction
We would like to consider EVM code valid iff no execution of the program can lead to an exceptional halting state, but we must be able to validate code in linear time to avoid denial of service attacks. So in practice, we can only partially meet these requirements. Our validation algorithm does not consider the codes data and computations, only its control flow and stack use. This means we will reject programs with any invalid code paths, even if those paths are not reachable at runtime.
The Rules
This section extends the contact creation validation rules (as defined in EIP-3540.)
- All instructions are valid.
- Every
JUMP
andJUMPI
either- matches at least one tuple in the
vjumptable
or thevtraptable
, or - is static
- matches at least one tuple in the
- The stack depth is
- always positive and
- the same on every path through an opcode.
- The
stack pointer
is always positive and at most 1024.
A JUMP or JUMPI instruction matches a tuple in a table if the first, jumpsrc
element equals that instructions offset in the code.
We consider a JUMP or JUMPI instruction to be static if its jumpsrc
argument was first place on the stack as a constant via PC
or a PUSH…
, and its value has not changed since, other than by a DUP…
or SWAP…
.
We need to define stack depth
. The Yellow Paper has the stack pointer
(SP
) pointing just past the top item on the data stack
. We define the stack base
(BP
)as the element that the SP
addressed at the entry to the current basic block, or 0
on program entry. So we can define the stack depth
as the number of stack elements between the current SP
and the current BP
.
An Algorithm
This section specifies an algorithm for checking the above the rules. Equivalent code must be run at creation time (as defined in EIP-3540.)
The following is a pseudo-Go implementation of an algorithm for enforcing program validity. This algorithm is a symbolic execution of the program that recursively traverses the bytecode, following its control flow and stack use and checking for violations of the rules above. It uses a stack to track the slots that hold PUSHed
constants, from which it pops the destinations to validate during the analysis.
This algorithm runs in time equal to O(vertices + edges)
in the program's control-flow graph, where vertices represent control-flow instructions and the edges represent basic blocks – thus the algorithm takes time proportional to the size of the bytecode.
For simplicity's sake we assume a few helper functions.
advance_pc()
advances thePC
, skipping any immediate data.imm_data()
returns immediate data for an instruction.valid_jumpdest()
tests whether- dynamic jumps match a valid (jumpsrc, jumpdest) in the
vjumptable
orvtraptable
- all jump destinations are
JUMPDEST
bytes and not in immediate data.
- dynamic jumps match a valid (jumpsrc, jumpdest) in the
remove_items()
returns the number of items removed from thestack
by an instructionadd_items() returns the number of items added to the
stack. Items are added as 0xFFFFFFFF. The
PC,
PUSH…,
SWAP…,
DUP…,
JUMP, and
JUMPI` instructions are handled separately.
var code [code_len]byte
var depth [code_len]unsigned
var stack [1024]uint256 = { -1 } // stack grows down
var sp := 1023
var bp := 1023
func validate(pc := 0, depth := 0) boolean {
for ; pc < code_len; pc = advance_pc(pc) {
// valid instructions only
instruction := bytecode[pc]
if !valid_instruction(instruction) {
return false;
}
// successful termination
switch instruction {
case STOP return true
case RETURN return true
case SUICIDE return true
}
// check for stack underflow and overflow
depth := bp - sp
if depth < 0 || sp < 0 || 1024 < sp {
return false
}
// if stack depth for `pc` is non-zero we have been here before
// so return to break cycle in control flow graph
if depth[pc] != 0 {
return true
}
depth[pc] = depth
// track constants on the stack
if (instruction == PC) {
stack[sp++] == pc
continue
}
if (PUSH1 <= instruction && instruction <= PUSH16) {
stack[sp++] = imm_data(pc)
continue
}
if (DUP1 <= instruction && instruction <= DUP16) {
n := instruction - DUP1 + 1
stack[sp + 1] = stack[n + 1]
continue
}
if (SWAP1 <= instruction && instruction <= SWAP16) {
n := instruction - SWAP1 + 1
swap := stack[n]
stack[n] = stack[sp + 1]
stack[sp + 1] = swap
continue
}
if (instruction == JUMP) {
// check for valid destination
jumpdest = const_stack[sp++]
if !valid_jumpdest(jumpdest) {
return false
}
// will enter block at destination
bp = sp
// reset pc to destination of jump
pc = jumpdest
continue
}
if (instruction == JUMPI {
// check for valid destination
jumpdest = stack[sp++]
if !valid_jumpdest(dest) {
return false
}
cond := stack[sp++]
// will enter block at destination or next instruction
bp = sp
// false side of conditional -- continue to next instruction
if cond == 0 {
pc++
continue
}
// reset pc to destination of jump
pc = jumpdest
// recurse to jump to code to validate
if !validate(pc) {
return false
}
continue
}
// apply other instructions to stack
sp += remove_items(pc)
sp -= add_items(pc)
}
// successful termination
return true
}
## Rationale
The alternative to checking validity at creation time is checking it at runtime. This hurts performance and is a denial of service vulnerability. Thus the above rules and accompanying one-pass validation algorithm.
_Rule 1_ – requiring static or previously tabulated destinations for `JUMP` and `JUMPI` – simplifies static jumps and constrains dynamic jumps.
* Jump destinations are currently checked at runtime, but static jumps can be validated at creation time.
* Requiring the possible destinations of dynamic jumps to be tabulated in advance allows for tractable bytecode traversal for creation-time validation: a jump table takes up space proportional to the number of jump destinations, so attempting to attack the validation algorithm with large numbers of jump destinations will also reduce the available space for _code_ to be validated.
_Rule 2_ – requiring positive, consistent stack depth – ensures sufficient stack. Exceptions can be caused by irreducible paths like jumping into loops and subroutines, and by calling subroutines with insufficient numbers of arguments.
_Rule 3_ – bounding the `stack pointer` – catches all stack overflows that occur without recursion.
Taken together, these rules allow for code to be validated by traversing the control-flow graph, following each edge only once.
## Backwards Compatibility
These changes affect the semantics of existing EVM code – the use of JUMP, JUMPI, and the stack are restricted, such that some _code_ that would always run correctly will nonetheless be invalid EVM _code_.
## Security Considerations
This EIP is intended to ensure a minimal level of safety for EVM code deployed on the blockchain.
## Copyright
Copyright and related rights waived via [CC0](https://creativecommons.org/publicdomain/zero/1.0/).