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* add message events, pools and lanes, signals * changed PNG to png * corrected png error --------- Co-authored-by: burnettk <burnettk@users.noreply.github.com>
114 lines
3.9 KiB
Markdown
114 lines
3.9 KiB
Markdown
# Displaying Content
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The SpiffArena platform offers powerful features for displaying
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content within your BPMN processes.
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Follow the steps below to effectively display content in your
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processes:
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In this guide, we'll explore how to effectively display content in
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SpiffArena, providing a seamless user experience and engaging
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presentation of information.
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Let's dive in and learn the key aspects of displaying content within
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your workflows.
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## Markdown: Formatting Content
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Markdown is a powerful tool for formatting and styling your content in
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SpiffArena. With Markdown, you can easily add headings, lists, tables,
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hyperlinks, and more to enhance the readability and visual appeal of
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your displayed content.
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## Jinja Templating: Dynamic Content Generation
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Jinja Templating in SpiffArena empowers you to generate dynamic
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content based on variables, conditions, and logic. By leveraging
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Jinja's syntax and functionality, you can customize your content to
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adapt to specific scenarios, display personalized information, or
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perform calculations based on collected data.
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## Combining Markdown and Jinja: Unleashing the Power
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By utilizing the strengths of Markdown and Jinja, you can create rich,
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interactive, and data-driven content that goes beyond static text.
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We'll demonstrate using an example on how to leverage Markdown and
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Jinja together to create captivating content that responds to user
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input and presents dynamic information.
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## Basic Example for displaying content
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In our SpiffArena dashboard, we have a simple example of how to
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display content in the basics section. Now, let's explore the process
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workflow of the content display process model and discover various
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ways to present content in different scenarios.
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### Display Content Process Overview
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
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Here is a summary of the process:
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1. **Start Event and Introduction Manual Task**
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
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The process begins with a Start Event, signaling the start of the
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workflow.
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It is followed by a Manual Task called "Introduction" that displays a
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welcome message or instructions for the users. The content to be
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displayed is specified in the task's properties panel.
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
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2. **User Task with Form**
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A User Task named "simple form" is included, allowing users to
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complete a form.
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The properties panel of the User Task contains a JSON form schema,
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defining the structure of the form.
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The instructions panel of the User Task guides users to fill out the
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form, indicating that the entered values will be shown in the
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subsequent Manual Task.
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
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3. **Script Tasks**
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Three Script Tasks are incorporated into the process, each serving a
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specific purpose.
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Script Task 1 introduces a delay using the code "time.sleep(3)" and
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generates a dictionary of colors.
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Script Task 2 includes a delay with the code "time.sleep(1)" and
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focuses on making the colors more playful.
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Script Task 3 includes a delay with the code "time.sleep(2)" and aims
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to increase the silliness level.
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
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4. **Manual Task to Display Content**
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
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A Manual Task will display content based on the collected data
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and script-generated information. The instructions panel of the Manual
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Task provides the content to be displayed, which includes the form
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data entered by the user.
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It also offers an optional Chuck Norris joke based on user preference
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and a table of silly color names generated using Jinja templating.
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
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5. **End Event**
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
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The process concludes with an End Event, indicating the end of the
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workflow.
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The instructions panel of the End Event suggests next steps, such as
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exploring the diagram in edit mode and completing the "Request a
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Playground" task.
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
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