7.3 KiB
logos-storage-ui
How to Build
Using Nix (Recommended)
Build the app
# Build the app
nix build
# Or explicitly
nix build '.#default'
The result will include:
/lib/storage_ui.dylib(or.soon Linux) - The Storage UI plugin
Build Individual Components
# Build only the library (plugin)
nix build '.#lib'
# Build the standalone Qt application
nix build '.#app'
Development Shell
# Enter development shell with all dependencies
nix develop
Note: In zsh, you need to quote the target (e.g., '.#default') to prevent glob expansion.
If you don't have flakes enabled globally, add experimental flags:
nix build --extra-experimental-features 'nix-command flakes'
To enable globally so you don't need these flag for each command, add the following to ~/.config/nix/nix.conf (create if it doesn't exist):
experimental-features = nix-command flakes
The compiled artifacts can be found at result/
SELinux
If you are using Linux with SELinux enabled, you will not be able to install Nix without disabling it. A common workaround is to install Nix inside a Toolbox container. In that case, if you are using Qt Creator, you may also need to configure the project using submodules.
Running the Standalone App
After building the app with nix build, you can run it:
# Run the standalone Qt application
./result/bin/logos-storage-ui-app
Configuration
After onboarding, settings are saved to a file whose location depends on the OS:
| OS | Path |
|---|---|
| Linux | ~/.config/Logos/LogosStorage.conf |
| macOS | ~/Library/Preferences/Logos.LogosStorage.plist |
| Windows | HKCU\Software\Logos\LogosStorage (Registry) |
Configuration Management
To restart the onboarding process, simply delete the configuration file and relaunch the application.
You can override the configuration by placing a config.json file in the app's startup folder. This file takes precedence over any existing configuration.
The application also provides a JSON editor in the debug panel for runtime configuration tweaks. To apply changes, restart the Storage Module.
Nix Organization
The nix build system is organized into modular files in the /nix directory:
nix/default.nix- Common configuration (dependencies, flags, metadata)nix/lib.nix- UI plugin compilationnix/app.nix- Standalone Qt application compilation
Using submodules
CMake is also configured to work with submodules. This is particularly useful for proper integration with Qt Creator. You only need to fetch the submodules using:
git submodule update --init --recursive
Everything should work straightforwardly. The submodules are also used as a fallback when the dependency folders are not found on the system. It can also be forced by enabling the LOGOS_STORAGE_MODULE_USE_VENDOR option.
Note: While this setup is convenient for integration with Qt Creator, it is strongly recommended to use Nix for producing reproducible and deterministic builds.
Using local dependencies
Another way to build the project is to clone the dependencies into the same parent directory, for example:
logos-storage-module
logos-storage-ui
logos-cpp-sdk
logos-liblogos
While this setup is less common, it is also supported and works correctly in Qt Creator
Output Structure
When built with Nix:
App build (nix build):
result/
├── bin/
│ ├── logos-storage-ui-app # Standalone Qt application
│ ├── logos_host # Logos host executable (for plugins)
│ └── logoscore # Logos core executable
├── lib/
│ ├── liblogos_core.dylib # Logos core library
│ └── liblogos_sdk.dylib # Logos SDK library
├── modules/
│ ├── capability_module_plugin.dylib
│ └── storage_module_plugin.dylib
└── storage_ui.dylib # Qt plugin (loaded by app)
Development
Architecture
The project is divided into 3 apps:
1- StorageUIPlugin: It uses the root CMakeLists.txt and the sources in the plugin folder. This is the main UI. It is a plugin because it can be reused in the Logos main app or in a standalone application.
2- qml: It uses plugin/qml/CMakeLists.txt. It is just a dev application used to run the QML Preview easily. Note that it relies on the StorageUIPlugin build folder, so YOU MUST build StorageUIPlugin before using the QML preview.
3- LogosStorageUIApp: It uses app/CMakeLists.txt. It is a standalone demo app to showcase the StorageUIPlugin.
Qt Creator (for development)
Qt Creator provides a great development experience for Qt. To ensure proper integration, it is recommended to either configure the project using submodules or clone the dependencies independently into the same parent directory. Nix may work with Qt Creator, but only after an initial build has been run.
Installation
Install from the repository (recommended)
If your package manager provides qtcreator, this is the easiest way to start. You will need to install some dependencies with it.
Note that you should install and run it from a Toolbox, otherwise you may face glx errors:
sudo dnf install cmake ninja clangd qtcreator gcc
Install from the installer
An alternative is to use the Qt installer.
Ensure that you already have the build tools installed (see the previous section), or let the installer install them for you (default behavior).
Configuration
You need to import the 3 apps in Qt Creator.
To import the project into Qt Creator, click on File -> Open File or Project and select the CMakeLists.txt file. A configuration popup will appear. Make sure you have a Debug build configuration pointing to the build directory and then click on Configure project.
Enable CMake debug logging, add --log-level=DEBUG in Projects -> Imported Kits -> Build -> Additional CMake options.
Ensure that clangd is enabled for your project. Go to Projects on the left, then click on Manage Kits at the top. Select the C++ tab and open the last tab, Clangd. Check Use clangd and, if needed, configure it to use the clangd installed on your system.
That’s it. The configuration defined in CMakeLists.txt should allow the project to build correctly.
If you encounter any configuration issues, close Qt Creator, remove the CMakeLists.txt.user file, and restart Qt Creator to reconfigure the project.
Tips
Here are some tips that may help during development:
- If you use the
Ctrl+Bshortcut to build, make sure the correct project is selected. Right-click on it and chooseSet as Active Project. - If you encounter build errors, a possible fix is to nuke the build folder and rebuild from scratch.
- Do not call storage module functions from within a callback.
Requirements
Build Tools
- CMake (3.16 or later)
- Ninja build system
- pkg-config
Dependencies
- Qt6 (qtbase)
- Qt6 Widgets (included in qtbase)
- Qt6 Remote Objects (qtremoteobjects)
- logos-liblogos
- logos-cpp-sdk (for header generation)
- logos-storage-module
- logos-capability-module
- zstd
- krb5
- abseil-cpp