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206 lines
11 KiB
Markdown
206 lines
11 KiB
Markdown
Waku is a family of decentralized communication protocols.
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The Waku Network (TWN) consists of independent nodes running Waku protocols.
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TWN needs incentivization (shortened to i13n) to ensure proper node behavior.
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The goal of this document is to outline and contextualize our approach to TWN i13n.
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After providing an overview of Waku and relevant prior work,
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we focus on Waku Store - a client-server protocol for quer
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We then introduce a minimal viable addition to Store to enable i13n, and list research directions for future work.
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# Incentivization in decentralized networks
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## Incentivization tools
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We can think of incentivization tools as a two-by-two matrix:
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- rewards vs punishment;
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- monetary vs reputation.
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In other words, there are four quadrants:
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- monetary reward: the node gets rewarded;
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- monetary punishment: the nodes deposits funds that are taken away (slashed) if it misbehaves;
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- reputation reward: the node's reputation increases if it behaves well;
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- reputation punishment: the node's reputation decreases if it behaves badly.
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Reputation only works if high reputation brings tangible benefits.
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For example, if nodes chose neighbors based on reputation, low-reputation nodes may miss out on potential revenue.
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Reputation scores may be local (a node assigns scores to its neighbors) or global (each node gets a uniform score).
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Global reputation in its simplest implementation involves a trusted third party,
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although decentralized approaches are also possible.
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## Prior work
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We may split incentivized decentralized networks into early file-sharing, blockchains, and decentralized storage.
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### Early P2P file-sharing
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Early P2P file-sharing networks employed reputation-based approaches and sticky defaults.
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For instance, in BitTorrent, a peer by default shares pieces of a file before having received it in whole.
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At the same time, the bandwidth that a peer can use depends on how much is has shared previously.
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This policy rewards nodes who share by allowing them to download file faster.
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While this reward is not monetary, it has proven to be working in practice.
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### Blockchains
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Bitcoin has introduced native monetary i13n in a P2P network with proof-of-work (PoW).
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PoW miners are automatically rewarded with newly mined coins for generating blocks.
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There are no intrinsic monetary punishments in Bitcoin.
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However, miners must expend physical resources before claiming the reward.
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Proof-of-stake (PoS) algorithms introduce intrinsic monetary punishments.
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PoS validators lock up (stake) native tokens to get rewarded for validating blocks or slashed for misbehavior.
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### Decentralized storage
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Post-Bitcoin decentralized storage networks include Codex, Storj, Sia, Filecoin, IPFS.
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Their i13n methods combine techniques from early P2P file-sharing with blockchain-inspired reward mechanisms.
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# Waku background
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Waku is a family of protocols (see [architecture](https://waku.org/about/architect)) for a modular decentralized censorship-resistant P2P communications network.
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The backbone of Waku is the Relay protocol (and its spam-protected version [RLN-Relay](https://rfc.vac.dev/spec/17/)).
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Additionally, there are light protocols: Filter, Store, and Lightpush.
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Light protocols are also referred to as client-server protocols and request-response protocols.
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A server is a node running Relay and Store (server-side).
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A client is a node running a client-side of any of the light protocols as a light node or a client.
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A server may sometimes be referred to as a full node, and a client as a light node.
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There is no strict definition of a full node vs a light node in Waku (see [discussion](https://github.com/waku-org/research/issues/28)).
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In light protocols, a client sends a request to a server, and a server performs some actions and returns a response:
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- [[Filter]]: the server will relay (only) messages that pass a filter to the client;
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- [[Store]]: the server responds with messages broadcast earlier within the specified time frame;
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- [[Lightpush]]: the server publishes the client's message to the Relay network.
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## Waku i13n challenges
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Waku lacks consensus or a native token, which brings it closer to reputation-incentivized file-sharing systems.
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Indeed, currently Waku only operates under reputation-based rewards and punishments.
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While [RLN-Relay](https://rfc.vac.dev/spec/17/) adds monetary punishments for spammers, slashing is yet to be activated.
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Monetary rewards and punishments should ideally be atomically linked with performance.
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A benefit of blockchains in this respect is that the desired behavior of miners or validators can be verified on-chain.
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Enforcing atomicity in decentralized data-focused networks is more challenging:
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it is non-trivial to prove that a certain piece of data was sent or received.
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Our goal is to combine monetary and reputation-based incentives for Waku.
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Monetary incentives have demonstrated their robustness in blockchains.
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We think they are necessary to scale the network beyond the initial phase when it's maintained altruistically.
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## Waku Store
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In this document, we focus on i13n for Waku Store.
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Store is a client-server protocol that currently works as follows:
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1. the client sends a `HistoryQuery` to the server;
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2. the server sends a `HistoryResponse` to the client.
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The response may be split into multiple parts, as specified by pagination parameters in `PagingInfo`.
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Let us define a relevant message as a message that has been broadcast via Relay within the time frame and matching the filter criteria that the client specified.
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The desired functionality of Store can be described as following:
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- the server responds quickly;
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- all relevant messages are in the response;
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- the response contains only relevant messages.
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# Waku Store incentivization MVP
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We propose to add the following aspects to the protocol:
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1. pricing:
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1. cost calculation
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2. price advertisement
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3. price negotiation
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2. payment:
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1. payment itself
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2. proof of payment
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3. reputation
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4. results cross-checking
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In this document, we define the simplest viable i13n modification to the Store protocol (MVP).
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The MVP protocol has no price advertisement, no price negotiation, and no results cross-checking.
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Other elements are present in a minimal version.
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In further subsections, we list the potential direction for future work towards a fully-fledged i13n protocol.
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## Pricing
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For MVP, we assume a constant price per hour of history.
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After the client sends a `HistoryQuery` to the server:
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1. The server internally calculates the offer price and sends it to the client.
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2. If the client agrees, it pays and sends a proof of payment to the server.
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3. If the client does not agree, it sends a rejection message to the server.
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4. If the server receives a valid payment before a certain timeout, it sends the response to the client.
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5. If the server receives a rejection message, or receives no message before a timeout, the server assumes that the client has rejected the offer.
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### Future work
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- DoS protection: a client can overwhelm a server with requests and not proceed to payment. Countermeasure: ignore requests from the same client if they come too often; generalize a reputation system to servers ranking clients.
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- Cost calculation - see https://github.com/waku-org/research/issues/35
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- Price advertisement - see https://github.com/waku-org/research/issues/51
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- Price negotiation - see https://github.com/waku-org/research/issues/52
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## Payment
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If the client agrees to the price, it sends a _proof of payment_ to the server.
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For the MVP, each request is paid for with a separate blockchain transaction.
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The transaction hash (`txid`) acts as a proof of payment.
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Note that client gives proof of payment before it receives the response.
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Other options could be:
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1. the client pays after the fact;
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2. the client pays partly upfront and partly after the fact;
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3. an escrow (a centralized trusted third party, or a semi-trusted entity like a smart contract) ensures atomicity .
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Our design considerations are:
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- the MVP protocol should be simple;
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- servers are more "permanent" entities and are more likely to have long-lived identities;
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- it is more important to protect the clients's privacy than the server's privacy.
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In light of these criteria, we suggest that the client pays first: this is simpler than splitting the payment, more secure than trusting a third party, and (arguably) more privacy-preserving for the client than the alternative where the client pays after the fact (that would encourage servers to deanonymize clients to prevent fraud).
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### Future work
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- Add more payment methods - see https://github.com/waku-org/research/issues/58
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- Design a subscription model with service credentials - see https://github.com/waku-org/research/issues/59
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- Add privacy to service credentials - see https://github.com/waku-org/research/issues/60
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## Reputation
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We use reputation to discourage the server from taking the payment and not responding.
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The client keeps track of the server's reputation:
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- all servers start with zero reputation;
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- if the server honors the request, it gets +1;
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- if the server does not respond before the payment, it gets -1;
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- if the server does not respond after the payment and before a timeout, the client will never query it again.
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Potential issues:
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- An attacker can establish new server identities and continue running away with clients' money. Countermeasures:
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- a client only queries "trusted" servers (which however leads to centralization);
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- when querying a new server, a client first sends a small (i.e. cheap) request as a test.
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- The ban mechanism can theoretically be abused. For instance, a competitor may attack the victim server and cause the clients who were awaiting the response to ban that server. Countermeasure: prevent DoS-attacks.
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- Servers may also farm reputation by running clients and querying their own server.
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### Future work
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Design a more comprehensive reputation system:
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- local reputation - see https://github.com/waku-org/research/issues/48
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- global reputation - see https://github.com/waku-org/research/issues/49
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Reputation may also be use to rank clients to prevent DoS attacks when a client overwhelms the server with requests.
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While rate limiting stops such attack, the server would need to link requests coming from one client, threatening its privacy.
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## Results cross-checking
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Cross-checking is absent in MVP but should be considered later.
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We can separate it into two tasks for the client: ensure that servers are a) not censoring real messages; b) not injecting fake messages into history.
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- Cross-checking the results against censorship - see https://github.com/waku-org/research/issues/57
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- Use RLN to limit fake message insertion - see https://github.com/waku-org/research/issues/38
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# Evaluation
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We should think about what the success metrics for an incentivized protocol are, and how to measure them both in simulated settings, as well as in a live network.
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# Longer-term future work
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- Analyze privacy issues - see https://github.com/waku-org/research/issues/61
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- Analyze decentralized storage protocols and their relevance e.g. as back-end storage for Store servers - see https://github.com/waku-org/research/issues/34
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- Analyze the role of message senders, in particular, whether they should pay for sending non-ephemeral messages - see https://github.com/waku-org/research/issues/32
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- Generalize incentivization protocol to other Waku light protocols: Lightpush and Filter. |