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* Rename avalonia & wpf samples * Rename rest of samples * fix sample readme * Fix compat util tests * rename / move all src projects * remove package lock files and move libC# again * Add rust lib and cargo workspace * Replace locksmith lib with new filelocksmith-rs library * Deprecated type * fix setup compile * Use thiserror for error handling * Rename some enums and formatting * Add missing SHA256 * wip c++ library * cpp wip * alphabetize readme * Try to get build working again * Fix some conditionally compiled bits * cross config should be in workspace root * Fix PathHelper for new rust target dir * Missed one old path to velopack.csproj * remove obsolete coverage code * testawareapp.exe no longer exists
33 lines
1007 B
Markdown
33 lines
1007 B
Markdown
# Shared Assets
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See documentation about assets here: https://github.com/unoplatform/uno/blob/master/doc/articles/features/working-with-assets.md
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## Here is a cheat sheet
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1. Add the image file to the `Assets` directory of a shared project.
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2. Set the build action to `Content`.
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3. (Recommended) Provide an asset for various scales/dpi
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### Examples
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```text
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\Assets\Images\logo.scale-100.png
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\Assets\Images\logo.scale-200.png
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\Assets\Images\logo.scale-400.png
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\Assets\Images\scale-100\logo.png
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\Assets\Images\scale-200\logo.png
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\Assets\Images\scale-400\logo.png
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```
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### Table of scales
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| Scale | WinUI | iOS/MacCatalyst | Android |
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|-------|:-----------:|:---------------:|:-------:|
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| `100` | scale-100 | @1x | mdpi |
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| `125` | scale-125 | N/A | N/A |
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| `150` | scale-150 | N/A | hdpi |
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| `200` | scale-200 | @2x | xhdpi |
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| `300` | scale-300 | @3x | xxhdpi |
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| `400` | scale-400 | N/A | xxxhdpi |
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