Put a hard limit of 512 blocks in the response returned by
GetBlocks to avoid slowing things down. This number was chosen
rather arbitrarily. We might want to do some more fine tuning.
* Add raw api module to nomos-cli
Add a separate module which contains all raw api calls and make
them reuse the same reqwest client for increased efficiency
* Use json instead of wire format in mempool add api
Uniform all http api to use json as the encoding
* Split long consensus response in separate APIs
Consensus info was returning the full list of blocks even though
that can get quite large with time. Instead, this commit change
that API to return a constant size message and adds a new one to
return a chain of blocks with user specified endings.
* Update nomos-services/consensus/src/lib.rs
Co-authored-by: Youngjoon Lee <taxihighway@gmail.com>
* Fix test
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Co-authored-by: Youngjoon Lee <taxihighway@gmail.com>
Block.id is a necessary piece of information in the context
of the consensus engine since there it's not possible to recover
the id of the block since the contents are not available.
Instead, we should only skip that field when serializing/deserializing
a full block.
* Add missing dep to ci Dockerfile
* Add a map to store minimal tests report
* Use env vars for report messages
* Do not mutate variables outside the scipt block
* Write report to file
* Missing json feature for building standalone simapp
* Move dummy sim overlay to tests module
* OverlayInfoExt in simulation app
* Dump overlay info in simapp
* humanize array ser/deser
* split fns
* use `const-hex`
* fix fmt
* create `nomos-utils` crate
* Human serde committeeid (#478)
* Human readable serde for CommitteeId
* Deserialize bytes to string if human readable
* Don't allocate if possible in human serde bytes
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Co-authored-by: gusto <bacv@users.noreply.github.com>
* Change impl of StorageReceiver to Option<Bytes>
Load and remove messages return Option<Bytes> and not Bytes, so
let's change the implementation to work around that.
* Add storage/block http api to retrieve blocks from storage
* add tests for storage/block api
* debug tests
* tweak test node online condition
* Update deps
* Implement base lifecycle handling in network service
* Implement base lifecycle handling in storage service
* Use methods instead of functions
* Pipe lifecycle in metrics service
* Pipe lifecycle in mempool service
* Pipe lifecycle in log service
* Pipe lifecycle in da service
* Pipe lifecycle in consensus service
* Refactor handling of lifecycle message to should_stop_service
* Update overwatch version to fixed run_all one