Files
logos-protocol/cpp/implementations
Dario Gabriel LipicarandClaude Opus 5 123831653a fix: make isConnected() mean connected, and stop the log claiming it
QRemoteObjectNode::connectToNode() returns false only when the URL
SCHEME is unregistered -- it never contacts the peer. Our registry URLs
are COMPUTED rather than discovered (logos_instance.h:
local:logos_<module>_<instanceId>), so they are identical whether or not
the module exists. Latching m_connected from that return therefore made
isConnected() answer "yes" for modules that were never loaded, which made
every `if (!client->isConnected()) return;` guard in the codebase DEAD
CODE.

Callers then paid a 20 s waitForSource per call, twice over, because the
token handshake tries capability_module first. Measured in Basecamp with
package_manager absent: ~417 s of blocked GUI thread on macOS and 361 s
on Linux before the window appeared, and over 900 s under load. Not a
Windows bug -- the Windows port merely exposed it.

isConnected() now also requires a listener at the endpoint. For `local:`
that is a direct socket / named-pipe probe, which costs microseconds
precisely in the case that used to cost 20 seconds; any other scheme
keeps its previous behaviour.

Two logging changes, because the diagnostics cost more than the defect:
"Successfully connected to registry" asserted a connection that often did
not exist and sent three separate investigations to the wrong place -- it
now says a connect attempt started and makes no claim about the peer.
And requestObject warns BEFORE a doomed wait instead of going silent for
20 s and then reporting failure.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-07 00:11:59 -03:00
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