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QRemoteObjectNode::connectToNode() returns false only when the URL SCHEME is unregistered -- it never contacts the peer. Our registry URLs are COMPUTED rather than discovered (logos_instance.h: local:logos_<module>_<instanceId>), so they are identical whether or not the module exists. Latching m_connected from that return therefore made isConnected() answer "yes" for modules that were never loaded, which made every `if (!client->isConnected()) return;` guard in the codebase DEAD CODE. Callers then paid a 20 s waitForSource per call, twice over, because the token handshake tries capability_module first. Measured in Basecamp with package_manager absent: ~417 s of blocked GUI thread on macOS and 361 s on Linux before the window appeared, and over 900 s under load. Not a Windows bug -- the Windows port merely exposed it. isConnected() now also requires a listener at the endpoint. For `local:` that is a direct socket / named-pipe probe, which costs microseconds precisely in the case that used to cost 20 seconds; any other scheme keeps its previous behaviour. Two logging changes, because the diagnostics cost more than the defect: "Successfully connected to registry" asserted a connection that often did not exist and sent three separate investigations to the wrong place -- it now says a connect attempt started and makes no claim about the peer. And requestObject warns BEFORE a doomed wait instead of going silent for 20 s and then reporting failure. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>