* Refactor gossipsub into multiple modules
* splitup further gossipsub
* move more mesh related stuff to behavior
* fix internal tests
* fix PubSubPeer.outbound flag, make it more reliable
* use discard rather then _
* Remove unused connections in pubsubpeer, also removed wrong usages, add a disconnect bad peers parameter
* handle exceptions in disconnectPeer
* small fix
* use the proper disconnection procedure for gossip peers
* fixes, more metrics add test about disconnection
* hot fix possible null pointers in switch
* silly isnil sugar
* Fix and test gossip directPeer connections
* salt ids in seen table
* add subscription validation callback and avoid processing topics we don't care of
* apply penalty on bad subscription
* fix IHave handling IDs
* reduce indenting, add some comments
* fix gossip randombytes generation
* do not descore unwanted topics (might happen, due to timing, needs improvements)
* cleaning up and added tests
* validate subscriptions only when subscribing
* set notice level for failed publish
* fix floodsub behavior
* adding an upgraded event to conn
* set stopped flag asap
* trigger upgradded event on conn
* set concurrency limit for accepts
* backporting semaphore from tcp-limits2
* export unittests module
* make params explicit
* tone down debug logs
* adding semaphore tests
* use semaphore to throttle concurent upgrades
* add libp2p scope
* trigger upgraded event before any other events
* add event handler for connection upgrade
* cleanup upgraded event on conn close
* make upgrades slot release rebust
* dont forget to release slot on nil connection
* misc
* make sure semaphore is always released
* minor improvements and a nil check
* removing unneeded comment
* make upgradeMonitor a non-closure proc
* make sure the `upgraded` event is initialized
* handle exceptions in accepts when stopping
* don't leak exceptions when stopping accept loops
* add more traces, remove async from rebalance
* more traces
* avoid computng scores when weight is 0.0
* debug colocation, fix an indent in unsubpeer (minor)
* add full ValidationResult coverage
* store in cache only after validation
* gossip 1.0 fixes
* fix typo
* gossip 10 internal test fixes
* test fixing
* refactor peerstats usages
* populate tables if missing when scoring
* streamline socket read/write hot path
This avoids some unnecessary memory copying on the hot path of noise /
mplex, as well as getting rid of a few futures - profiling shows that
this is one of the main culprits of small memory allocations, which
makes sense - this is where gossip fan-out happens.
* fewer futures (and corresponding closures) when sending lpchannel
messages
* avoid data copies when encrypting and framing noise messages
* avoid copying tuple when reading noise data (poor c codegen)
* fix setting eof flag in secure read
* write noise frames in one go
...and closing secure socket once is enough
* move gossip parameters to runtime
* internal test fixes
* add missing params
* restore const parameters are soldi base and use them in init
* more constants tuning
* break stream tracking by type
* use closeWithEOF to await wrapped stream
* fix cancelation leaks
* fix channel leaks
* logging
* use close monitor and always call closeUnderlying
* don't use closeWithEOF
* removing close monitor
* logging
To break a potential read/write deadlock, gossipsub uses an unbounded
queue for writes - when peers are too slow to process this queue, it may
end up growing without bounds causing high memory usage.
Here, we introduce a maximum write queue length after which the peer is
disconnected - the queue is generous enough that any "normal" usage
should be fine - writes that are `await`:ed are not affected, only
writes that are launched in an `asyncSpawn` task or similar.
* avoid unnecessary copy of message when there are no send observers
* release message memory earlier in gossipsub
* simplify pubsubpeer logging
* add helper to read EOF marker after closing stream (else stream stay
alive until timeout/reset)
* don't assert on empty channel message
* don't loop when writing to chronos (no need)
When messages can't be sent to peer, we try to establish a send
connection - this causes messages to stack up as more and more unsent
messages are blocked on the dial lock.
* remove dial lock
* run reconnection loop in background task
* add peer lifecycle events
* rework peer events to not use connection events
* don't use result in pubsub and switch init
* wip
* use ordered hashes and remove logscope
* logging
* add missing test
* small fixes
This change modifies how the backpressure algorithm in bufferstream
works - in particular, instead of working byte-by-byte, it will now work
seq-by-seq.
When data arrives, it usually does so in packets - in the current
bufferstream, the packet is read then split into bytes which are fed one
by one to the bufferstream. On the reading side, the bytes are popped of
the bufferstream, again byte by byte, to satisfy `readOnce` requests -
this introduces a lot of synchronization traffic because the checks for
full buffer and for async event handling must be done for every byte.
In this PR, a queue of length 1 is used instead - this means there will
at most exist one "packet" in `pushTo`, one in the queue and one in the
slush buffer that is used to store incomplete reads.
* avoid byte-by-byte copy to buffer, with synchronization in-between
* reuse AsyncQueue synchronization logic instead of rolling own
* avoid writeHandler callback - implement `write` method instead
* simplify EOF signalling by only setting EOF flag in queue reader (and
reset)
* remove BufferStream pipes (unused)
* fixes drainBuffer deadlock when drain is called from within read loop
and thus blocks draining
* fix lpchannel init order
if the connection is already closed (because the remote closes during
identfiy for example), an exception would be raised which would leave
the connection in limbo, beacuse it would not go through the rest of
internalConnect.
Also, if the connection is already closed, the disconnect event would be
scheduled before the connect event :/
* mcache fixes
* remove timed cache - the window shifting already removes old messages
* ref -> object
* avoid unnecessary allocations with `[]` operator
* simplify init
* fix several gossipsub/floodsub issues
* floodsub, gossipsub: don't rebroadcast messages that fail validation
(!)
* floodsub, gossipsub: don't crash when unsubscribing from unknown
topics (!)
* gossipsub: don't send message to peers that are not interested in the
topic, when messages don't share topic list
* floodsub: don't repeat all messages for each message when
rebroadcasting
* floodsub: allow sending empty data
* floodsub: fix inefficient unsubscribe
* sync floodsub/gossipsub logging
* gossipsub: include incoming messages in mcache (!)
* gossipsub: don't rebroadcast already-seen messages (!)
* pubsubpeer: remove incoming/outgoing seen caches - these are already
handled in gossipsub, floodsub and will cause trouble when peers try to
resubscribe / regraft topics (because control messages will have same
digest)
* timedcache: reimplement without timers (fixes timer leaks and extreme
inefficiency due to per-message closures, futures etc)
* timedcache: ref -> obj
* remove send lock
When mplex receives data it will block until a reader has processed the
data. Thus, when a large message is received, such as a gossipsub
subscription table, all of mplex will be blocked until all reading is
finished.
However, if at the same time a `dial` to establish a gossipsub send
connection is ongoing, that `dial` will be blocked because mplex is no
longer reading data - specifically, it might indeed be the connection
that's processing the previous data that is waiting for a send
connection.
There are other problems with the current code:
* If an exception is raised, it is not necessarily raised for the same
connection as `p.sendConn`, so resetting `p.sendConn` in the exception
handling is wrong
* `p.isConnected` is checked before taking the lock - thus, if it
returns false, a new dial will be started. If a new task enters `send`
before dial is finished, it will also determine `p.isConnected` is
false, then get stuck on the lock - when the previous task finishes and
releases the lock, the new task will _also_ dial and thus reset
`p.sendConn` causing a leak.
* prefer existing connection
simplifies flow
* move pubsub of off switch, pass switch into pubsub
* use join on lpstreams
* properly cleanup up failed peers
* fix tests
* fix peertable hasPeerId
* fix tests
* rework sending, remove helpers from pubsubpeer, unify in broadcast
* further split broadcast into send
* use send where appropriate
* use formatIt
* improve trace
Co-authored-by: Giovanni Petrantoni <giovanni@fragcolor.xyz>
* peer hooks -> events
* peerinfo -> peerid
* include connection direction in event
* check connection status after event
* lock connmanager lookup also when dialling peer
* clean up un-upgraded connection when upgrade fails
* await peer eventing
* remove join/lifetime future from peerinfo
Peerinfo instances are not unique per peer so the lifetime future is
misleading - it fires when a random connection is closed, not the "last"
one
* document switch values
* naming
* peerevent->conneevent
Every Chronicles log record has an existing `msg` property matching
the static string supplied in the log statement. Thus, it's currently
not possible to use `msg` as the name of a user property:
https://github.com/status-im/nim-chronicles/issues/86
* prefer PeerID in switch api
This avoids ref issues like ref identity and nil
* use existing peerinfo instance if possible
* remove secureCodec
there may be multiple connections per peerinfo with different codecs
* avoid some extra async::