codex-contracts-eth/contracts/Storage.sol

101 lines
2.6 KiB
Solidity

// SPDX-License-Identifier: MIT
pragma solidity ^0.8.0;
import "./Marketplace.sol";
import "./Proofs.sol";
import "./Collateral.sol";
contract Storage is Collateral, Marketplace {
uint256 public collateralAmount;
uint256 public slashMisses;
uint256 public slashPercentage;
uint256 public minCollateralThreshold;
constructor(
IERC20 token,
uint256 _proofPeriod,
uint256 _proofTimeout,
uint8 _proofDowntime,
uint256 _collateralAmount,
uint256 _slashMisses,
uint256 _slashPercentage,
uint256 _minCollateralThreshold
)
Marketplace(
token,
_collateralAmount,
_proofPeriod,
_proofTimeout,
_proofDowntime
)
{
collateralAmount = _collateralAmount;
slashMisses = _slashMisses;
slashPercentage = _slashPercentage;
minCollateralThreshold = _minCollateralThreshold;
}
function getRequest(bytes32 requestId) public view returns (Request memory) {
return _request(requestId);
}
function getSlot(bytes32 slotId) public view returns (Slot memory) {
return _slot(slotId);
}
function getHost(bytes32 slotId) public view returns (address) {
return _host(slotId);
}
function missingProofs(bytes32 slotId) public view returns (uint256) {
return _missed(slotId);
}
function isProofRequired(bytes32 slotId) public view returns (bool) {
if(!_slotAcceptsProofs(slotId)) {
return false;
}
return _isProofRequired(slotId);
}
function willProofBeRequired(bytes32 slotId) public view returns (bool) {
if(!_slotAcceptsProofs(slotId)) {
return false;
}
return _willProofBeRequired(slotId);
}
function getChallenge(bytes32 slotId) public view returns (bytes32) {
if(!_slotAcceptsProofs(slotId)) {
return bytes32(0);
}
return _getChallenge(slotId);
}
function getPointer(bytes32 slotId) public view returns (uint8) {
return _getPointer(slotId);
}
function submitProof(bytes32 slotId, bytes calldata proof) public {
_submitProof(slotId, proof);
}
function markProofAsMissing(bytes32 slotId, uint256 period)
public
slotMustAcceptProofs(slotId)
{
_markProofAsMissing(slotId, period);
address host = _host(slotId);
if (_missed(slotId) % slashMisses == 0) {
_slash(host, slashPercentage);
if (balanceOf(host) < minCollateralThreshold) {
// When the collateral drops below the minimum threshold, the slot
// needs to be freed so that there is enough remaining collateral to be
// distributed for repairs and rewards (with any leftover to be burnt).
_freeSlot(slotId);
}
}
}
}